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Accept null for targets in Human->sendSkin()
For humans, it'll send to all viewers. For players, it'll send to all viewers, and the player itself.
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@ -762,6 +762,20 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return true;
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}
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/**
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* {@inheritdoc}
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*
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* If null is given, will additionally send the skin to the player itself as well as its viewers.
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*/
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public function sendSkin(array $targets = null) : void{
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if($targets === null){
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$targets = $this->hasSpawned;
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$targets[] = $this;
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}
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parent::sendSkin($targets);
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}
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/**
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* Gets the player IP address
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*
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@ -129,13 +129,16 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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}
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/**
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* @param Player[] $targets
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* Sends the human's skin to the specified list of players. If null is given for targets, the skin will be sent to
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* all viewers.
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*
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* @param Player[]|null $targets
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*/
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public function sendSkin(array $targets) : void{
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public function sendSkin(array $targets = null) : void{
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$pk = new PlayerSkinPacket();
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$pk->uuid = $this->getUniqueId();
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$pk->skin = $this->skin;
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$this->server->broadcastPacket($targets, $pk);
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$this->server->broadcastPacket($targets ?? $this->hasSpawned, $pk);
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}
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public function jump(){
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