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no-op for PlayerAction START_SLEEPING
this is pretty pointless tbh
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@ -2632,6 +2632,9 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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case PlayerActionPacket::ACTION_STOP_BREAK:
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$this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_BLOCK_STOP_BREAK);
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break;
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case PlayerActionPacket::ACTION_START_SLEEPING:
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//unused
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break;
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case PlayerActionPacket::ACTION_STOP_SLEEPING:
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$this->stopSleep();
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break;
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