mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-23 00:55:57 +00:00
Cleaned up item & arrow pickup code
This commit is contained in:
parent
bbbed22467
commit
3a16985d45
@ -39,8 +39,6 @@ use pocketmine\event\entity\EntityDamageByBlockEvent;
|
||||
use pocketmine\event\entity\EntityDamageByEntityEvent;
|
||||
use pocketmine\event\entity\EntityDamageEvent;
|
||||
use pocketmine\event\inventory\InventoryCloseEvent;
|
||||
use pocketmine\event\inventory\InventoryPickupArrowEvent;
|
||||
use pocketmine\event\inventory\InventoryPickupItemEvent;
|
||||
use pocketmine\event\player\cheat\PlayerIllegalMoveEvent;
|
||||
use pocketmine\event\player\PlayerAchievementAwardedEvent;
|
||||
use pocketmine\event\player\PlayerAnimationEvent;
|
||||
@ -97,7 +95,6 @@ use pocketmine\metadata\MetadataValue;
|
||||
use pocketmine\nbt\NBT;
|
||||
use pocketmine\nbt\tag\ByteTag;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
use pocketmine\nbt\tag\ListTag;
|
||||
use pocketmine\network\mcpe\PlayerNetworkSessionAdapter;
|
||||
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
|
||||
use pocketmine\network\mcpe\protocol\AnimatePacket;
|
||||
@ -134,7 +131,6 @@ use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
|
||||
use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetTitlePacket;
|
||||
use pocketmine\network\mcpe\protocol\StartGamePacket;
|
||||
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
|
||||
use pocketmine\network\mcpe\protocol\TextPacket;
|
||||
use pocketmine\network\mcpe\protocol\TransferPacket;
|
||||
use pocketmine\network\mcpe\protocol\types\ContainerIds;
|
||||
@ -1453,57 +1449,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
|
||||
continue;
|
||||
}
|
||||
|
||||
if($entity instanceof Arrow and $entity->hadCollision){
|
||||
$item = ItemFactory::get(Item::ARROW, 0, 1);
|
||||
if($this->isSurvival() and !$this->inventory->canAddItem($item)){
|
||||
continue;
|
||||
}
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($this->inventory, $entity));
|
||||
if($ev->isCancelled()){
|
||||
continue;
|
||||
}
|
||||
|
||||
$pk = new TakeItemEntityPacket();
|
||||
$pk->eid = $this->id;
|
||||
$pk->target = $entity->getId();
|
||||
$this->server->broadcastPacket($entity->getViewers(), $pk);
|
||||
|
||||
$this->inventory->addItem(clone $item);
|
||||
$entity->flagForDespawn();
|
||||
}elseif($entity instanceof DroppedItem){
|
||||
if($entity->getPickupDelay() <= 0){
|
||||
$item = $entity->getItem();
|
||||
|
||||
if($item instanceof Item){
|
||||
if($this->isSurvival() and !$this->inventory->canAddItem($item)){
|
||||
continue;
|
||||
}
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $entity));
|
||||
if($ev->isCancelled()){
|
||||
continue;
|
||||
}
|
||||
|
||||
switch($item->getId()){
|
||||
case Item::WOOD:
|
||||
$this->awardAchievement("mineWood");
|
||||
break;
|
||||
case Item::DIAMOND:
|
||||
$this->awardAchievement("diamond");
|
||||
break;
|
||||
}
|
||||
|
||||
$pk = new TakeItemEntityPacket();
|
||||
$pk->eid = $this->id;
|
||||
$pk->target = $entity->getId();
|
||||
$this->server->broadcastPacket($entity->getViewers(), $pk);
|
||||
|
||||
$this->inventory->addItem(clone $item);
|
||||
$entity->flagForDespawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
$entity->onCollideWithPlayer($this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1385,7 +1385,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
|
||||
|
||||
}
|
||||
|
||||
public function onCollideWithPlayer(Human $entityPlayer){
|
||||
public function onCollideWithPlayer(Player $player){
|
||||
|
||||
}
|
||||
|
||||
|
@ -26,8 +26,10 @@ namespace pocketmine\entity;
|
||||
use pocketmine\event\entity\EntityDamageEvent;
|
||||
use pocketmine\event\entity\ItemDespawnEvent;
|
||||
use pocketmine\event\entity\ItemSpawnEvent;
|
||||
use pocketmine\event\inventory\InventoryPickupItemEvent;
|
||||
use pocketmine\item\Item as ItemItem;
|
||||
use pocketmine\network\mcpe\protocol\AddItemEntityPacket;
|
||||
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
|
||||
use pocketmine\Player;
|
||||
|
||||
class Item extends Entity{
|
||||
@ -202,4 +204,39 @@ class Item extends Entity{
|
||||
|
||||
$player->dataPacket($pk);
|
||||
}
|
||||
|
||||
public function onCollideWithPlayer(Player $player){
|
||||
if($this->getPickupDelay() > 0){
|
||||
return;
|
||||
}
|
||||
|
||||
$item = $this->getItem();
|
||||
$playerInventory = $player->getInventory();
|
||||
|
||||
if(!($item instanceof ItemItem) or ($player->isSurvival() and !$playerInventory->canAddItem($item))){
|
||||
return;
|
||||
}
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($playerInventory, $this));
|
||||
if($ev->isCancelled()){
|
||||
return;
|
||||
}
|
||||
|
||||
switch($item->getId()){
|
||||
case ItemItem::WOOD:
|
||||
$player->awardAchievement("mineWood");
|
||||
break;
|
||||
case ItemItem::DIAMOND:
|
||||
$player->awardAchievement("diamond");
|
||||
break;
|
||||
}
|
||||
|
||||
$pk = new TakeItemEntityPacket();
|
||||
$pk->eid = $player->getId();
|
||||
$pk->target = $this->getId();
|
||||
$this->server->broadcastPacket($this->getViewers(), $pk);
|
||||
|
||||
$playerInventory->addItem(clone $item);
|
||||
$this->flagForDespawn();
|
||||
}
|
||||
}
|
||||
|
@ -24,8 +24,13 @@ declare(strict_types=1);
|
||||
namespace pocketmine\entity\projectile;
|
||||
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\event\inventory\InventoryPickupArrowEvent;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\item\Item as ItemItem;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
|
||||
use pocketmine\Player;
|
||||
|
||||
class Arrow extends Projectile{
|
||||
const NETWORK_ID = self::ARROW;
|
||||
@ -78,4 +83,30 @@ class Arrow extends Projectile{
|
||||
|
||||
return $hasUpdate;
|
||||
}
|
||||
|
||||
public function onCollideWithPlayer(Player $player){
|
||||
if(!$this->hadCollision){
|
||||
return;
|
||||
}
|
||||
|
||||
$item = ItemFactory::get(ItemItem::ARROW, 0, 1);
|
||||
|
||||
$playerInventory = $player->getInventory();
|
||||
if($player->isSurvival() and !$playerInventory->canAddItem($item)){
|
||||
return;
|
||||
}
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($playerInventory, $this));
|
||||
if($ev->isCancelled()){
|
||||
return;
|
||||
}
|
||||
|
||||
$pk = new TakeItemEntityPacket();
|
||||
$pk->eid = $player->getId();
|
||||
$pk->target = $this->getId();
|
||||
$this->server->broadcastPacket($this->getViewers(), $pk);
|
||||
|
||||
$playerInventory->addItem(clone $item);
|
||||
$this->flagForDespawn();
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user