NetworkInventoryAction: Allow returning null to ignore weird transactions

Revert "Return null on unmatched inventory action and log details"

This reverts commit fd7fb10223f7373919701008970e7e87abc2654e.
This commit is contained in:
Dylan K. Taylor 2017-11-29 12:43:16 +00:00
parent 78cf875080
commit 2cb81b5f8d
2 changed files with 16 additions and 15 deletions

View File

@ -2210,15 +2210,16 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
/** @var InventoryAction[] $actions */
$actions = [];
foreach($packet->actions as $networkInventoryAction){
$action = $networkInventoryAction->createInventoryAction($this);
if($action === null){
$this->server->getLogger()->debug("Unmatched inventory action from " . $this->getName() . ": " . json_encode($networkInventoryAction));
try{
$action = $networkInventoryAction->createInventoryAction($this);
if($action !== null){
$actions[] = $action;
}
}catch(\Throwable $e){
$this->server->getLogger()->debug("Unhandled inventory action from " . $this->getName() . ": " . $e->getMessage());
$this->sendAllInventories();
return false;
}
$actions[] = $action;
}
if($packet->isCraftingPart){

View File

@ -170,13 +170,13 @@ class NetworkInventoryAction{
return new SlotChangeAction($window, $this->inventorySlot, $this->oldItem, $this->newItem);
}
return null;
throw new \InvalidStateException("Player " . $player->getName() . " has no open container with window ID $this->windowId");
case self::SOURCE_WORLD:
if($this->inventorySlot === self::ACTION_MAGIC_SLOT_DROP_ITEM){
return new DropItemAction($this->oldItem, $this->newItem);
if($this->inventorySlot !== self::ACTION_MAGIC_SLOT_DROP_ITEM){
throw new \UnexpectedValueException("Only expecting drop-item world actions from the client!");
}
return null;
return new DropItemAction($this->oldItem, $this->newItem);
case self::SOURCE_CREATIVE:
switch($this->inventorySlot){
case self::ACTION_MAGIC_SLOT_CREATIVE_DELETE_ITEM:
@ -186,7 +186,7 @@ class NetworkInventoryAction{
$type = CreativeInventoryAction::TYPE_CREATE_ITEM;
break;
default:
return null;
throw new \UnexpectedValueException("Unexpected creative action type $this->inventorySlot");
}
@ -210,16 +210,16 @@ class NetworkInventoryAction{
//DROP_CONTENTS doesn't bother telling us what slot the item is in, so we find it ourselves
$inventorySlot = $window->first($this->oldItem, true);
if($inventorySlot === -1){
return null;
throw new \InvalidStateException("Fake container " . get_class($window) . " for " . $player->getName() . " does not contain $this->oldItem");
}
return new SlotChangeAction($window, $inventorySlot, $this->oldItem, $this->newItem);
}
//TODO: more stuff
return null;
throw new \UnexpectedValueException("Player " . $player->getName() . " has no open container with window ID $this->windowId");
default:
throw new \UnexpectedValueException("Unknown inventory source type $this->sourceType");
}
return null;
}
}