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Cleanup unused imports
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@ -119,7 +119,6 @@ use pocketmine\network\mcpe\protocol\LoginPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MovePlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
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use pocketmine\network\mcpe\protocol\PlayStatusPacket;
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use pocketmine\network\mcpe\protocol\ProtocolInfo;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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@ -46,7 +46,6 @@ use pocketmine\event\server\ServerCommandEvent;
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use pocketmine\event\TextContainer;
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use pocketmine\event\Timings;
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use pocketmine\event\TimingsHandler;
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use pocketmine\event\TranslationContainer;
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use pocketmine\inventory\CraftingManager;
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use pocketmine\inventory\Recipe;
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use pocketmine\item\enchantment\Enchantment;
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@ -26,7 +26,6 @@ namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\Tool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\EnderChest as TileEnderChest;
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@ -29,7 +29,6 @@ namespace pocketmine\command;
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use pocketmine\event\TextContainer;
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use pocketmine\event\TimingsHandler;
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use pocketmine\event\TranslationContainer;
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use pocketmine\Player;
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use pocketmine\Server;
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use pocketmine\utils\TextFormat;
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@ -23,10 +23,8 @@ declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\item\Item as ItemItem;
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use pocketmine\item\ItemFactory;
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use pocketmine\Player;
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class Zombie extends Monster{
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public const NETWORK_ID = self::ZOMBIE;
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@ -24,11 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\entity\Human;
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use pocketmine\level\Level;
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use pocketmine\network\mcpe\protocol\BlockEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\WindowTypes;
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use pocketmine\Player;
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use pocketmine\tile\EnderChest;
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class EnderChestInventory extends ChestInventory{
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@ -24,7 +24,6 @@ declare(strict_types=1);
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namespace pocketmine\inventory\transaction;
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use pocketmine\event\inventory\CraftItemEvent;
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use pocketmine\inventory\BigCraftingGrid;
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use pocketmine\inventory\CraftingRecipe;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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