Commit Graph

1364 Commits

Author SHA1 Message Date
876659cc73 Item factory refactor and added capability to register custom items 2017-08-21 17:49:26 +01:00
604d11a8fd import cleanup and fixed an inspection 2017-08-21 17:39:02 +01:00
672b7610a9 Maybe I should stop using PhpStorm EAPs 2017-08-21 13:51:58 +01:00
456ddd3fb3 Removed obsolete parameters from Entity->attack() and Entity->heal() 2017-08-21 13:25:11 +01:00
121777375e Rewired eating 2017-08-21 12:52:20 +01:00
93e149e91c Rewiring release-item action to fix bows 2017-08-20 22:14:31 +01:00
1f70a7830e Branch merge 2017-08-20 21:07:19 +01:00
2f3c77c68a Fixed entity move performance issue and a ton of entity movement bugs
- fixed zombies and villagers movement not updating
- fixed dropped items "movement" lagging the living **** out of the server when not actually moving
- fixed arrows not falling when the supporting block is removed
- fixed knockback
- fixed zombies + villagers being un-attackable after hitting them

... the list goes on
2017-08-20 20:31:09 +01:00
02f42eba48 Move block registration to its own class 2017-08-20 18:05:01 +01:00
e1d894057c Changed face position floating-point params to Vector3s 2017-08-20 10:23:34 +01:00
5b3bed8b06 Don't check entity movement or in-air ticks if player dies due to movement, close #1226
Not an ideal solution but it'll do.
2017-08-20 09:49:02 +01:00
159b2e3d5e Merge branch 'master' into mcpe-1.2 2017-08-19 21:42:33 +01:00
0e24596aed Changed block construction calls to Block::get() 2017-08-19 13:46:17 +01:00
09c53552c1 Merge branch 'master' into mcpe-1.2 2017-08-18 08:29:40 +01:00
a4ec2b7f2c Removed copy-pasted code from Player 2017-08-17 19:50:17 +01:00
1f6d325328 Added API for assigning permanent windows, fixed teleportation breaking inventory 2017-08-17 19:43:59 +01:00
f35ca147bb Merge branch 'master' into mcpe-1.2 2017-08-17 18:38:30 +01:00
9efd350e78 Return unhandled on desktop crafting instead of hitting errors 2017-08-17 18:34:21 +01:00
4f1302adf2 Merge branch 'master' into mcpe-1.2 2017-08-17 17:14:16 +01:00
e825ebd8fa Added some wrapper methods to make data flags less of a pain in the ass to work with 2017-08-17 16:52:17 +01:00
5b4035253b Casting cleanup and removed some 32-bit string-int leftovers 2017-08-17 11:24:49 +01:00
56e45a031b Fixed missing returns for Player->switchLevel() 2017-08-17 11:15:22 +01:00
21a1e0eb6b Player API typehints 2017-08-17 11:08:54 +01:00
670a9fe44f Fix some crashy issues when incompatible players get disconnected 2017-08-17 10:29:12 +01:00
eebc52e00b Added API method Entity->isClosed() and made Entity->closed protected 2017-08-16 19:30:23 +01:00
741394dab1 Typehinted up entity API
Did you guys think ALPHA7 changes were done?!
Sone stuff still needs some work, most notably data-properties can't be typed yet because they are just mushed into a couple of methods.
2017-08-16 19:04:30 +01:00
fbe2567e58 Merge branch 'master' into mcpe-1.2 2017-08-16 12:31:12 +01:00
9be1b929a5 Added PhpDoc for packet field types and changed float x,y,z to Vector3 2017-08-13 20:02:07 +01:00
1576a79644 more packets 2017-08-13 17:43:33 +01:00
5a4fbc6f5a Handle exception for crafting and resend inventories 2017-08-12 19:11:57 +01:00
5d436a06ec Added a method to get player cursor inventory 2017-08-12 14:10:47 +01:00
8958b3c51c Many many changes related to inventory transactions, fixed item dropping, fixed creative menu 2017-08-11 19:57:30 +01:00
74ee94b385 Duct tape for inventory transactions, removed ContainerSetSlotPacket 2017-08-10 20:05:15 +01:00
e8bd0c3e09 add typehints to Metadatable interface and implementations, fix missing return for Block->hasMetadata() reported in #1285 2017-08-10 18:02:01 +01:00
51be88c698 Fixed AdventureSettings not working 2017-08-10 13:01:20 +01:00
bb4808c23e attacking entities working
just moved some code :P
2017-08-10 10:49:14 +01:00
72d40860f3 Remove useless else branch and and return unhandled for unmatched window IDs 2017-08-09 19:05:00 +01:00
d3d1e32309 Removed teleport zero-offsets (not needed in 1.2) 2017-08-09 17:01:56 +01:00
75644b5df2 s/windowid/windowId 2017-08-08 12:37:26 +01:00
b4c2305c7f Minor cleanup of Human->initEntity() 2017-08-08 10:44:11 +01:00
8ca37b3813 Fixed a bug in multiline chat handling 2017-08-07 19:41:08 +01:00
6b7a382625 import cleanup and missing strict types declare 2017-08-07 15:42:46 +01:00
7958fffa07 Move some code around to fix block placing, breaking, and throwing snowballs 2017-08-07 12:28:07 +01:00
77cd8e7799 More broken mess to spawn 1.2 2017-08-06 17:21:51 +01:00
561d8e7a39 Regenerated block/item id lists and refactored some names for consistency with MCPE 2017-08-04 12:17:24 +01:00
306bf7be5f Moved dimension id constants to their own interface (PHP needs enums) 2017-07-31 16:38:01 +01:00
0b47324fe3 Add some constants to AnimatePacket 2017-07-31 16:03:45 +01:00
ffefcd4473 Fixed 'moved too fast' when respawning 2017-07-30 20:59:42 +01:00
8957dbf08e Use occupied bitflag and added distance check for beds
must be < 2 blocks from either half of the bed
2017-07-30 20:02:48 +01:00
e72d8cf8f5 Remove a couple of obsolete TODO comments 2017-07-30 17:43:14 +01:00