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Handle exception for crafting and resend inventories
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parent
83fcec3e94
commit
5a4fbc6f5a
@ -2149,6 +2149,16 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return true;
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}
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protected function sendAllInventories(){
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foreach($this->windowIndex as $id => $inventory){
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$inventory->sendContents($this);
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if($inventory instanceof PlayerInventory){
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$inventory->sendArmorContents($this);
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$inventory->sendHotbar();
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}
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}
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}
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/**
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* Don't expect much from this handler. Most of it is roughly hacked and duct-taped together.
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*
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@ -2161,7 +2171,13 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$transaction = new SimpleInventoryTransaction($this);
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foreach($packet->actions as $action){
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$transaction->addAction($action);
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try{
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$transaction->addAction($action);
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}catch(\InvalidStateException $e){
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$this->server->getLogger()->debug($e->getMessage());
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$this->sendAllInventories();
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return false;
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}
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}
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if(!$transaction->execute()){
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@ -2183,13 +2199,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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if(count($packet->actions) > 0){
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$this->server->getLogger()->debug("Expected 0 actions for mismatch, got " . count($packet->actions) . ", " . json_encode($packet->actions));
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}
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foreach($this->windowIndex as $id => $inventory){
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$inventory->sendContents($this);
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if($inventory instanceof PlayerInventory){
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$inventory->sendArmorContents($this);
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}
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}
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$this->inventory->sendHotbar();
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$this->sendAllInventories();
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return true;
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case InventoryTransactionPacket::TYPE_USE_ITEM:
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$blockVector = new Vector3($packet->transactionData->x, $packet->transactionData->y, $packet->transactionData->z);
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