Implement JWT signature verification and Xbox Live checks, close #315

This can be enabled or disabled using the "online-mode" directive in
server.properties.

NOTE: For safety reasons it is enabled by default, since many naive server owners currently believe that authentication is not needed because "the client is forced to sign-in".
Newsflash for readers: the forced authentication is easily bypassed using a LAN proxy.

Un-authenticated LAN connections will still work fine if the online mode is disabled.

Added the following API methods:
- Server->getOnlineMode() : bool
- Server->requiresAuthentication() : bool
- Player->isAuthenticated() : bool

JWT verification is rather expensive, so it is done in an AsyncTask. Make sure you don't hog your worker threads.
This commit is contained in:
Dylan K. Taylor 2017-09-25 12:30:58 +01:00
parent 8ca59d12e9
commit 03d3e595d6
4 changed files with 224 additions and 14 deletions

View File

@ -147,6 +147,7 @@ use pocketmine\network\mcpe\protocol\types\DimensionIds;
use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
use pocketmine\network\mcpe\VerifyLoginTask;
use pocketmine\network\SourceInterface;
use pocketmine\permission\PermissibleBase;
use pocketmine\permission\PermissionAttachment;
@ -157,6 +158,7 @@ use pocketmine\tile\ItemFrame;
use pocketmine\tile\Spawnable;
use pocketmine\tile\Tile;
use pocketmine\utils\TextFormat;
use pocketmine\utils\Utils;
use pocketmine\utils\UUID;
@ -209,6 +211,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
public $joined = false;
public $gamemode;
public $lastBreak;
/** @var bool */
protected $authenticated = false;
protected $windowCnt = 2;
/** @var \SplObjectStorage<Inventory> */
@ -352,6 +356,10 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
}
public function isAuthenticated() : bool{
return $this->authenticated;
}
public function getPlayer(){
return $this;
}
@ -1788,18 +1796,34 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->addDefaultWindows();
}
protected function processLogin(){
if(!$this->server->isWhitelisted($this->iusername)){
$this->close($this->getLeaveMessage(), "Server is white-listed");
return;
}elseif($this->server->getNameBans()->isBanned($this->iusername) or $this->server->getIPBans()->isBanned($this->getAddress())){
$this->close($this->getLeaveMessage(), "You are banned");
public function onVerifyCompleted(LoginPacket $packet, bool $isValid, bool $isAuthenticated) : void{
if($this->closed){
return;
}
if(!$isValid){
$this->close("", "disconnect.loginFailedInfo.invalidSession");
return;
}
$this->authenticated = $isAuthenticated;
if(!$isAuthenticated){
if($this->server->requiresAuthentication() and $this->kick("disconnectionScreen.notAuthenticated", false)){ //use kick to allow plugins to cancel this
return;
}else{
$this->server->getLogger()->debug($this->getName() . " is NOT logged into to Xbox Live");
}
}else{
$this->server->getLogger()->debug($this->getName() . " is logged into Xbox Live");
}
//TODO: get data from loginpacket (xbox user ID and stuff), add events
$this->processLogin();
}
protected function processLogin(){
foreach($this->server->getLoggedInPlayers() as $p){
if($p !== $this and $p->iusername === $this->iusername){
if($p->kick("logged in from another location") === false){
@ -1985,6 +2009,17 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->setSkin($packet->skin, $packet->skinId);
if(!$this->server->isWhitelisted($this->iusername) and $this->kick("Server is white-listed", false)){
return true;
}
if(
($this->server->getNameBans()->isBanned($this->iusername) or $this->server->getIPBans()->isBanned($this->getAddress())) and
$this->kick("You are banned", false)
){
return true;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason"));
if($ev->isCancelled()){
$this->close("", $ev->getKickMessage());
@ -1992,9 +2027,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
return true;
}
//TODO: add JWT verification, add encryption
$this->processLogin();
$this->server->getScheduler()->scheduleAsyncTask(new VerifyLoginTask($this, $packet));
return true;
}

View File

@ -194,6 +194,9 @@ class Server{
/** @var int */
private $maxPlayers;
/** @var bool */
private $onlineMode = true;
/** @var bool */
private $autoSave;
@ -339,6 +342,24 @@ class Server{
return $this->maxPlayers;
}
/**
* Returns whether the server requires that players be authenticated to Xbox Live. If true, connecting players who
* are not logged into Xbox Live will be disconnected.
*
* @return bool
*/
public function getOnlineMode() : bool{
return $this->onlineMode;
}
/**
* Alias of {@link #getOnlineMode()}.
* @return bool
*/
public function requiresAuthentication() : bool{
return $this->getOnlineMode();
}
/**
* @return int
*/
@ -1484,7 +1505,8 @@ class Server{
"enable-rcon" => false,
"rcon.password" => substr(base64_encode(random_bytes(20)), 3, 10),
"auto-save" => true,
"view-distance" => 8
"view-distance" => 8,
"online-mode" => true
]);
$this->forceLanguage = $this->getProperty("settings.force-language", false);
@ -1557,6 +1579,16 @@ class Server{
$this->maxPlayers = $this->getConfigInt("max-players", 20);
$this->setAutoSave($this->getConfigBoolean("auto-save", true));
$this->onlineMode = $this->getConfigBoolean("online-mode", true);
if($this->onlineMode){
$this->logger->notice($this->getLanguage()->translateString("pocketmine.server.auth", ["enabled", "will"]));
$this->logger->notice($this->getLanguage()->translateString("pocketmine.server.authProperty", ["disable", "false"]));
}else{
$this->logger->warning($this->getLanguage()->translateString("pocketmine.server.auth", ["disabled", "will not"]));
$this->logger->warning($this->getLanguage()->translateString("pocketmine.server.authWarning"));
$this->logger->warning($this->getLanguage()->translateString("pocketmine.server.authProperty", ["enable", "true"]));
}
if($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3){
$this->setConfigInt("difficulty", 3);
}
@ -1584,6 +1616,7 @@ class Server{
]));
$this->logger->info($this->getLanguage()->translateString("pocketmine.server.license", [$this->getName()]));
Timings::init();
$this->consoleSender = new ConsoleCommandSender();

@ -1 +1 @@
Subproject commit d5796bed267c75e8225acf37f71a02a46af736a7
Subproject commit bfa58add7c3a861715d7136d7bb49fcefaadfdcf

View File

@ -0,0 +1,144 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\network\mcpe\protocol\LoginPacket;
use pocketmine\Player;
use pocketmine\scheduler\AsyncTask;
use pocketmine\Server;
use pocketmine\utils\MainLogger;
class VerifyLoginTask extends AsyncTask{
const MOJANG_ROOT_PUBLIC_KEY = "MHYwEAYHKoZIzj0CAQYFK4EEACIDYgAE8ELkixyLcwlZryUQcu1TvPOmI2B7vX83ndnWRUaXm74wFfa5f/lwQNTfrLVHa2PmenpGI6JhIMUJaWZrjmMj90NoKNFSNBuKdm8rYiXsfaz3K36x/1U26HpG0ZxK/V1V";
/** @var LoginPacket */
private $packet;
/**
* @var bool
* Whether the keychain signatures were validated correctly. This will be set to false if any link in the keychain
* has an invalid signature. If false, the keychain might have been tampered with.
* The player will always be disconnected if this is false.
*/
private $valid = true;
/**
* @var bool
* Whether the player is logged into Xbox Live. This is true if any link in the keychain is signed with the Mojang
* root public key.
*/
private $authenticated = false;
public function __construct(Player $player, LoginPacket $packet){
$this->storeLocal($player);
$this->packet = $packet;
}
public function onRun(){
$packet = $this->packet; //Get it in a local variable to make sure it stays unserialized
$currentKey = null;
foreach($packet->chainData["chain"] as $jwt){
if(!$this->validateToken($jwt, $currentKey)){
$this->valid = false;
return;
}
}
if(!$this->validateToken($packet->clientDataJwt, $currentKey)){
$this->valid = false;
}
}
private function validateToken(string $jwt, ?string &$currentPublicKey) : bool{
[$headB64, $payloadB64, $sigB64] = explode('.', $jwt);
$headers = json_decode(base64_decode(strtr($headB64, '-_', '+/'), true), true);
if($currentPublicKey === null){ //First link, check that it is self-signed
$currentPublicKey = $headers["x5u"];
}
$plainSignature = base64_decode(strtr($sigB64, '-_', '+/'), true);
//OpenSSL wants a DER-encoded signature, so we extract R and S from the plain signature and crudely serialize it.
assert(strlen($plainSignature) === 96);
[$rString, $sString] = str_split($plainSignature, 48);
$rString = ltrim($rString, "\x00");
if(ord($rString{0}) >= 128){ //Would be considered signed, pad it with an extra zero
$rString = "\x00" . $rString;
}
$sString = ltrim($sString, "\x00");
if(ord($sString{0}) >= 128){ //Would be considered signed, pad it with an extra zero
$sString = "\x00" . $sString;
}
//0x02 = Integer ASN.1 tag
$sequence = "\x02" . chr(strlen($rString)) . $rString . "\x02" . chr(strlen($sString)) . $sString;
//0x30 = Sequence ASN.1 tag
$derSignature = "\x30" . chr(strlen($sequence)) . $sequence;
$v = openssl_verify("$headB64.$payloadB64", $derSignature, "-----BEGIN PUBLIC KEY-----\n" . wordwrap($currentPublicKey, 64, "\n", true) . "\n-----END PUBLIC KEY-----\n", OPENSSL_ALGO_SHA384);
if($v !== 1){
return false; //bad signature, it might have been tampered with
}
if($currentPublicKey === self::MOJANG_ROOT_PUBLIC_KEY){
$this->authenticated = true; //we're signed into xbox live
}
$claims = json_decode(base64_decode(strtr($payloadB64, '-_', '+/'), true), true);
$time = time();
if(isset($claims["nbf"]) and $claims["nbf"] > $time){
return false; //token can't be used yet
}
if(isset($claims["exp"]) and $claims["exp"] < $time){
return false; //token has expired
}
$currentPublicKey = $claims["identityPublicKey"]; //the next link should be signed with this
return true;
}
public function onCompletion(Server $server){
/** @var Player $player */
$player = $this->fetchLocal($server);
if($player->isClosed()){
$server->getLogger()->error("Player " . $player->getName() . " was disconnected before their login could be verified");
}else{
$player->onVerifyCompleted($this->packet, $this->valid, $this->authenticated);
}
}
}