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Refactored projectile handling, added Item->onClickAir()
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@ -34,11 +34,9 @@ use pocketmine\entity\Entity;
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use pocketmine\entity\Human;
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use pocketmine\entity\Item as DroppedItem;
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use pocketmine\entity\Living;
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use pocketmine\entity\Projectile;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\event\inventory\CraftItemEvent;
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use pocketmine\event\inventory\InventoryCloseEvent;
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use pocketmine\event\inventory\InventoryPickupArrowEvent;
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@ -88,7 +86,6 @@ use pocketmine\level\format\Chunk;
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use pocketmine\level\Level;
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use pocketmine\level\Location;
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use pocketmine\level\Position;
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use pocketmine\level\sound\LaunchSound;
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use pocketmine\level\WeakPosition;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector2;
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@ -97,10 +94,7 @@ use pocketmine\metadata\MetadataValue;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\LongTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\PlayerNetworkSessionAdapter;
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@ -2382,7 +2376,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->level->sendBlocks([$this], [$target, $block], UpdateBlockPacket::FLAG_ALL_PRIORITY);
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return true;
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}elseif($packet->face === -1){
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$aimPos = new Vector3(
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$directionVector = new Vector3(
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-sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI),
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-sin($this->pitch / 180 * M_PI),
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cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)
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@ -2397,7 +2391,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$item = $this->inventory->getItemInHand();
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}
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$ev = new PlayerInteractEvent($this, $item, $aimPos, $packet->face, PlayerInteractEvent::RIGHT_CLICK_AIR);
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$ev = new PlayerInteractEvent($this, $item, $directionVector, $packet->face, PlayerInteractEvent::RIGHT_CLICK_AIR);
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$this->server->getPluginManager()->callEvent($ev);
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@ -2406,42 +2400,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return true;
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}
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if($item->getId() === Item::SNOWBALL){
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$nbt = new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $this->x),
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new DoubleTag("", $this->y + $this->getEyeHeight()),
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new DoubleTag("", $this->z)
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]),
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new ListTag("Motion", [
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new DoubleTag("", $aimPos->x),
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new DoubleTag("", $aimPos->y),
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new DoubleTag("", $aimPos->z)
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]),
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new ListTag("Rotation", [
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new FloatTag("", $this->yaw),
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new FloatTag("", $this->pitch)
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]),
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]);
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$f = 1.5;
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$snowball = Entity::createEntity("Snowball", $this->getLevel(), $nbt, $this);
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$snowball->setMotion($snowball->getMotion()->multiply($f));
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if($this->isSurvival()){
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$item->setCount($item->getCount() - 1);
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$this->inventory->setItemInHand($item->getCount() > 0 ? $item : ItemFactory::get(Item::AIR));
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}
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if($snowball instanceof Projectile){
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$this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball));
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if($projectileEv->isCancelled()){
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$snowball->kill();
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}else{
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$snowball->spawnToAll();
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$this->level->addSound(new LaunchSound($this), $this->getViewers());
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}
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}else{
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$snowball->spawnToAll();
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}
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if($item->onClickAir($this, $directionVector) and $this->isSurvival()){
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$this->inventory->setItemInHand($item);
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}
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$this->setGenericFlag(self::DATA_FLAG_ACTION, true);
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@ -829,8 +829,22 @@ class Item implements ItemIds, \JsonSerializable{
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return false;
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}
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/**
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* Called when a player uses the item on air, for example throwing a projectile.
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* Returns whether the item was changed, for example count decrease or durability change.
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*
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* @param Player $player
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* @param Vector3 $directionVector
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*
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* @return bool
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*/
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public function onClickAir(Player $player, Vector3 $directionVector) : bool{
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return false;
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}
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/**
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* Called when a player is using this item and releases it. Used to handle bow shoot actions.
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* Returns whether the item was changed, for example count decrease or durability change.
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*
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* @param Player $player
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* @return bool
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80
src/pocketmine/item/ProjectileItem.php
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80
src/pocketmine/item/ProjectileItem.php
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@ -0,0 +1,80 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Projectile;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\level\sound\LaunchSound;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\Player;
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abstract class ProjectileItem extends Item{
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abstract public function getProjectileEntityType() : string;
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abstract public function getThrowForce() : float;
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public function onClickAir(Player $player, Vector3 $directionVector) : bool{
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$nbt = new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $player->x),
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new DoubleTag("", $player->y + $player->getEyeHeight()),
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new DoubleTag("", $player->z)
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]),
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new ListTag("Motion", [
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new DoubleTag("", $directionVector->x),
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new DoubleTag("", $directionVector->y),
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new DoubleTag("", $directionVector->z)
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]),
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new ListTag("Rotation", [
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new FloatTag("", $player->yaw),
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new FloatTag("", $player->pitch)
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]),
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]);
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$snowball = Entity::createEntity($this->getProjectileEntityType(), $player->getLevel(), $nbt, $player);
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$snowball->setMotion($snowball->getMotion()->multiply($this->getThrowForce()));
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$this->count--;
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if($snowball instanceof Projectile){
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$player->getServer()->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball));
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if($projectileEv->isCancelled()){
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$snowball->kill();
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}else{
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$snowball->spawnToAll();
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$player->getLevel()->addSound(new LaunchSound($player), $player->getViewers());
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}
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}else{
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$snowball->spawnToAll();
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}
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return true;
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}
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}
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@ -23,8 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\item;
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class Snowball extends Item{
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class Snowball extends ProjectileItem{
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public function __construct(int $meta = 0){
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parent::__construct(self::SNOWBALL, $meta, "Snowball");
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}
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@ -33,4 +32,11 @@ class Snowball extends Item{
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return 16;
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}
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public function getProjectileEntityType() : string{
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return "Snowball";
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}
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public function getThrowForce() : float{
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return 1.5;
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}
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}
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