2017-09-18 10:29:38 +01:00

3906 lines
111 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine;
use pocketmine\block\Bed;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\entity\Arrow;
use pocketmine\entity\Effect;
use pocketmine\entity\Entity;
use pocketmine\entity\Human;
use pocketmine\entity\Item as DroppedItem;
use pocketmine\entity\Living;
use pocketmine\event\entity\EntityDamageByBlockEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\inventory\CraftItemEvent;
use pocketmine\event\inventory\InventoryCloseEvent;
use pocketmine\event\inventory\InventoryPickupArrowEvent;
use pocketmine\event\inventory\InventoryPickupItemEvent;
use pocketmine\event\player\cheat\PlayerIllegalMoveEvent;
use pocketmine\event\player\PlayerAchievementAwardedEvent;
use pocketmine\event\player\PlayerAnimationEvent;
use pocketmine\event\player\PlayerBedEnterEvent;
use pocketmine\event\player\PlayerBedLeaveEvent;
use pocketmine\event\player\PlayerChatEvent;
use pocketmine\event\player\PlayerCommandPreprocessEvent;
use pocketmine\event\player\PlayerDeathEvent;
use pocketmine\event\player\PlayerDropItemEvent;
use pocketmine\event\player\PlayerExhaustEvent;
use pocketmine\event\player\PlayerGameModeChangeEvent;
use pocketmine\event\player\PlayerInteractEvent;
use pocketmine\event\player\PlayerItemConsumeEvent;
use pocketmine\event\player\PlayerJoinEvent;
use pocketmine\event\player\PlayerJumpEvent;
use pocketmine\event\player\PlayerKickEvent;
use pocketmine\event\player\PlayerLoginEvent;
use pocketmine\event\player\PlayerMoveEvent;
use pocketmine\event\player\PlayerPreLoginEvent;
use pocketmine\event\player\PlayerQuitEvent;
use pocketmine\event\player\PlayerRespawnEvent;
use pocketmine\event\player\PlayerToggleFlightEvent;
use pocketmine\event\player\PlayerToggleSneakEvent;
use pocketmine\event\player\PlayerToggleSprintEvent;
use pocketmine\event\player\PlayerTransferEvent;
use pocketmine\event\server\DataPacketSendEvent;
use pocketmine\event\TextContainer;
use pocketmine\event\Timings;
use pocketmine\event\TranslationContainer;
use pocketmine\inventory\BigCraftingGrid;
use pocketmine\inventory\BigShapedRecipe;
use pocketmine\inventory\BigShapelessRecipe;
use pocketmine\inventory\CraftingGrid;
use pocketmine\inventory\FurnaceInventory;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\PlayerCursorInventory;
use pocketmine\inventory\PlayerInventory;
use pocketmine\inventory\ShapedRecipe;
use pocketmine\inventory\ShapelessRecipe;
use pocketmine\inventory\transaction\action\InventoryAction;
use pocketmine\inventory\transaction\SimpleInventoryTransaction;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\level\ChunkLoader;
use pocketmine\level\format\Chunk;
use pocketmine\level\Level;
use pocketmine\level\Location;
use pocketmine\level\Position;
use pocketmine\level\WeakPosition;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector2;
use pocketmine\math\Vector3;
use pocketmine\metadata\MetadataValue;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\LongTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\PlayerNetworkSessionAdapter;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
use pocketmine\network\mcpe\protocol\BatchPacket;
use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
use pocketmine\network\mcpe\protocol\BossEventPacket;
use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\CraftingEventPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\DisconnectPacket;
use pocketmine\network\mcpe\protocol\EntityEventPacket;
use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\LoginPacket;
use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
use pocketmine\network\mcpe\protocol\PlayStatusPacket;
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
use pocketmine\network\mcpe\protocol\ResourcePackChunkDataPacket;
use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
use pocketmine\network\mcpe\protocol\ResourcePackDataInfoPacket;
use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
use pocketmine\network\mcpe\protocol\ResourcePackStackPacket;
use pocketmine\network\mcpe\protocol\RespawnPacket;
use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
use pocketmine\network\mcpe\protocol\SetTitlePacket;
use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
use pocketmine\network\mcpe\protocol\StartGamePacket;
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
use pocketmine\network\mcpe\protocol\TextPacket;
use pocketmine\network\mcpe\protocol\TransferPacket;
use pocketmine\network\mcpe\protocol\types\ContainerIds;
use pocketmine\network\mcpe\protocol\types\DimensionIds;
use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
use pocketmine\network\SourceInterface;
use pocketmine\permission\PermissibleBase;
use pocketmine\permission\PermissionAttachment;
use pocketmine\permission\PermissionAttachmentInfo;
use pocketmine\plugin\Plugin;
use pocketmine\resourcepacks\ResourcePack;
use pocketmine\tile\ItemFrame;
use pocketmine\tile\Spawnable;
use pocketmine\tile\Tile;
use pocketmine\utils\MainLogger;
use pocketmine\utils\TextFormat;
use pocketmine\utils\UUID;
/**
* Main class that handles networking, recovery, and packet sending to the server part
*/
class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
const SURVIVAL = 0;
const CREATIVE = 1;
const ADVENTURE = 2;
const SPECTATOR = 3;
const VIEW = Player::SPECTATOR;
/**
* Checks a supplied username and checks it is valid.
* @param string $name
*
* @return bool
*/
public static function isValidUserName(string $name) : bool{
$lname = strtolower($name);
$len = strlen($name);
return $lname !== "rcon" and $lname !== "console" and $len >= 1 and $len <= 16 and preg_match("/[^A-Za-z0-9_ ]/", $name) === 0;
}
/**
* Checks the length of a supplied skin bitmap and returns whether the length is valid.
* @param string $skin
*
* @return bool
*/
public static function isValidSkin(string $skin) : bool{
return strlen($skin) === 64 * 64 * 4 or strlen($skin) === 64 * 32 * 4;
}
/** @var SourceInterface */
protected $interface;
/**
* @var PlayerNetworkSessionAdapter
* TODO: remove this once player and network are divorced properly
*/
protected $sessionAdapter;
/** @var bool */
public $playedBefore;
public $spawned = false;
public $loggedIn = false;
public $joined = false;
public $gamemode;
public $lastBreak;
protected $windowCnt = 2;
/** @var \SplObjectStorage<Inventory> */
protected $windows;
/** @var Inventory[] */
protected $windowIndex = [];
/** @var bool[] */
protected $permanentWindows = [];
protected $messageCounter = 2;
private $clientSecret;
/** @var Vector3 */
public $speed = null;
public $achievements = [];
public $craftingType = 0; //0 = 2x2 crafting, 1 = 3x3 crafting, 2 = stonecutter
/** @var PlayerCursorInventory */
protected $cursorInventory;
/** @var CraftingGrid */
protected $craftingGrid = null;
public $creationTime = 0;
protected $randomClientId;
protected $connected = true;
protected $ip;
protected $removeFormat = true;
protected $port;
protected $username = "";
protected $iusername = "";
protected $displayName = "";
protected $startAction = -1;
/** @var Vector3|null */
protected $sleeping = null;
protected $clientID = null;
private $loaderId = 0;
protected $stepHeight = 0.6;
public $usedChunks = [];
protected $chunkLoadCount = 0;
protected $loadQueue = [];
protected $nextChunkOrderRun = 5;
/** @var Player[] */
protected $hiddenPlayers = [];
/** @var Vector3|null */
protected $newPosition;
/** @var bool */
protected $isTeleporting = false;
protected $viewDistance = -1;
protected $chunksPerTick;
protected $spawnThreshold;
/** @var null|WeakPosition */
private $spawnPosition = null;
protected $inAirTicks = 0;
protected $startAirTicks = 5;
//TODO: Abilities
protected $autoJump = true;
protected $allowFlight = false;
protected $flying = false;
protected $allowMovementCheats = false;
protected $allowInstaBreak = false;
private $needACK = [];
private $batchedPackets = [];
/** @var PermissibleBase */
private $perm = null;
/** @var int|null */
protected $lineHeight = null;
/**
* @return TranslationContainer|string
*/
public function getLeaveMessage(){
if($this->joined){
return new TranslationContainer(TextFormat::YELLOW . "%multiplayer.player.left", [
$this->getDisplayName()
]);
}
return "";
}
/**
* This might disappear in the future.
* Please use getUniqueId() instead (IP + clientId + name combo, in the future it'll change to real UUID for online
* auth)
*
* @deprecated
*
*/
public function getClientId(){
return $this->randomClientId;
}
public function getClientSecret(){
return $this->clientSecret;
}
public function isBanned() : bool{
return $this->server->getNameBans()->isBanned($this->iusername);
}
public function setBanned(bool $value){
if($value === true){
$this->server->getNameBans()->addBan($this->getName(), null, null, null);
$this->kick("You have been banned");
}else{
$this->server->getNameBans()->remove($this->getName());
}
}
public function isWhitelisted() : bool{
return $this->server->isWhitelisted($this->iusername);
}
public function setWhitelisted(bool $value){
if($value === true){
$this->server->addWhitelist($this->iusername);
}else{
$this->server->removeWhitelist($this->iusername);
}
}
public function getPlayer(){
return $this;
}
public function getFirstPlayed(){
return $this->namedtag instanceof CompoundTag ? $this->namedtag["firstPlayed"] : null;
}
public function getLastPlayed(){
return $this->namedtag instanceof CompoundTag ? $this->namedtag["lastPlayed"] : null;
}
public function hasPlayedBefore() : bool{
return $this->playedBefore;
}
public function setAllowFlight(bool $value){
$this->allowFlight = $value;
$this->sendSettings();
}
public function getAllowFlight() : bool{
return $this->allowFlight;
}
public function setFlying(bool $value){
$this->flying = $value;
$this->sendSettings();
}
public function isFlying() : bool{
return $this->flying;
}
public function setAutoJump(bool $value){
$this->autoJump = $value;
$this->sendSettings();
}
public function hasAutoJump() : bool{
return $this->autoJump;
}
public function allowMovementCheats() : bool{
return $this->allowMovementCheats;
}
public function setAllowMovementCheats(bool $value = false){
$this->allowMovementCheats = $value;
}
public function allowInstaBreak() : bool{
return $this->allowInstaBreak;
}
public function setAllowInstaBreak(bool $value = false){
$this->allowInstaBreak = $value;
}
/**
* @param Player $player
*/
public function spawnTo(Player $player){
if($this->spawned and $player->spawned and $this->isAlive() and $player->isAlive() and $player->getLevel() === $this->level and $player->canSee($this) and !$this->isSpectator()){
parent::spawnTo($player);
}
}
/**
* @return Server
*/
public function getServer(){
return $this->server;
}
/**
* @return bool
*/
public function getRemoveFormat() : bool{
return $this->removeFormat;
}
/**
* @param bool $remove
*/
public function setRemoveFormat(bool $remove = true){
$this->removeFormat = $remove;
}
public function getScreenLineHeight() : int{
return $this->lineHeight ?? 7;
}
public function setScreenLineHeight(int $height = null){
if($height !== null and $height < 1){
throw new \InvalidArgumentException("Line height must be at least 1");
}
$this->lineHeight = $height;
}
/**
* @param Player $player
*
* @return bool
*/
public function canSee(Player $player) : bool{
return !isset($this->hiddenPlayers[$player->getRawUniqueId()]);
}
/**
* @param Player $player
*/
public function hidePlayer(Player $player){
if($player === $this){
return;
}
$this->hiddenPlayers[$player->getRawUniqueId()] = $player;
$player->despawnFrom($this);
}
/**
* @param Player $player
*/
public function showPlayer(Player $player){
if($player === $this){
return;
}
unset($this->hiddenPlayers[$player->getRawUniqueId()]);
if($player->isOnline()){
$player->spawnTo($this);
}
}
public function canCollideWith(Entity $entity) : bool{
return false;
}
public function resetFallDistance(){
parent::resetFallDistance();
if($this->inAirTicks !== 0){
$this->startAirTicks = 5;
}
$this->inAirTicks = 0;
}
public function getViewDistance() : int{
return $this->viewDistance;
}
public function setViewDistance(int $distance){
$this->viewDistance = $this->server->getAllowedViewDistance($distance);
$this->spawnThreshold = (int) (min($this->viewDistance, $this->server->getProperty("chunk-sending.spawn-radius", 4)) ** 2 * M_PI);
$pk = new ChunkRadiusUpdatedPacket();
$pk->radius = $this->viewDistance;
$this->dataPacket($pk);
$this->server->getLogger()->debug("Setting view distance for " . $this->getName() . " to " . $this->viewDistance . " (requested " . $distance . ")");
}
/**
* @return bool
*/
public function isOnline() : bool{
return $this->connected === true and $this->loggedIn === true;
}
/**
* @return bool
*/
public function isOp() : bool{
return $this->server->isOp($this->getName());
}
/**
* @param bool $value
*/
public function setOp(bool $value){
if($value === $this->isOp()){
return;
}
if($value === true){
$this->server->addOp($this->getName());
}else{
$this->server->removeOp($this->getName());
}
$this->sendSettings();
}
/**
* @param permission\Permission|string $name
*
* @return bool
*/
public function isPermissionSet($name) : bool{
return $this->perm->isPermissionSet($name);
}
/**
* @param permission\Permission|string $name
*
* @return bool
*
* @throws \InvalidStateException if the player is closed
*/
public function hasPermission($name) : bool{
if($this->closed){
throw new \InvalidStateException("Trying to get permissions of closed player");
}
return $this->perm->hasPermission($name);
}
/**
* @param Plugin $plugin
* @param string $name
* @param bool $value
*
* @return PermissionAttachment
*/
public function addAttachment(Plugin $plugin, string $name = null, bool $value = null) : PermissionAttachment{
return $this->perm->addAttachment($plugin, $name, $value);
}
/**
* @param PermissionAttachment $attachment
*/
public function removeAttachment(PermissionAttachment $attachment){
$this->perm->removeAttachment($attachment);
}
public function recalculatePermissions(){
$this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_USERS, $this);
$this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
if($this->perm === null){
return;
}
$this->perm->recalculatePermissions();
if($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)){
$this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
}
if($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){
$this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
}
$this->sendCommandData();
}
/**
* @return PermissionAttachmentInfo[]
*/
public function getEffectivePermissions() : array{
return $this->perm->getEffectivePermissions();
}
public function sendCommandData(){
//TODO: this needs fixing
/*
$data = [];
foreach($this->server->getCommandMap()->getCommands() as $command){
if(count($cmdData = $command->generateCustomCommandData($this)) > 0){
$data[$command->getName()]["versions"][0] = $cmdData;
}
}
if(count($data) > 0){
//TODO: structure checking
$pk = new AvailableCommandsPacket();
$pk->commands = json_encode($data);
$this->dataPacket($pk);
}*/
}
/**
* @param SourceInterface $interface
* @param null $clientID
* @param string $ip
* @param int $port
*/
public function __construct(SourceInterface $interface, $clientID, string $ip, int $port){
$this->interface = $interface;
$this->windows = new \SplObjectStorage();
$this->perm = new PermissibleBase($this);
$this->namedtag = new CompoundTag();
$this->server = Server::getInstance();
$this->lastBreak = PHP_INT_MAX;
$this->ip = $ip;
$this->port = $port;
$this->clientID = $clientID;
$this->loaderId = Level::generateChunkLoaderId($this);
$this->chunksPerTick = (int) $this->server->getProperty("chunk-sending.per-tick", 4);
$this->spawnThreshold = (int) (($this->server->getProperty("chunk-sending.spawn-radius", 4) ** 2) * M_PI);
$this->gamemode = $this->server->getGamemode();
$this->setLevel($this->server->getDefaultLevel());
$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
$this->uuid = null;
$this->rawUUID = null;
$this->creationTime = microtime(true);
$this->allowMovementCheats = (bool) $this->server->getProperty("player.anti-cheat.allow-movement-cheats", false);
$this->allowInstaBreak = (bool) $this->server->getProperty("player.anti-cheat.allow-instabreak", false);
$this->sessionAdapter = new PlayerNetworkSessionAdapter($this->server, $this);
}
/**
* @param string $achievementId
*/
public function removeAchievement(string $achievementId){
if($this->hasAchievement($achievementId)){
$this->achievements[$achievementId] = false;
}
}
/**
* @param string $achievementId
*
* @return bool
*/
public function hasAchievement(string $achievementId) : bool{
if(!isset(Achievement::$list[$achievementId])){
return false;
}
return isset($this->achievements[$achievementId]) and $this->achievements[$achievementId] !== false;
}
/**
* @return bool
*/
public function isConnected() : bool{
return $this->connected === true;
}
/**
* Gets the "friendly" name to display of this player to use in the chat.
*
* @return string
*/
public function getDisplayName() : string{
return $this->displayName;
}
/**
* @param string $name
*/
public function setDisplayName(string $name){
$this->displayName = $name;
if($this->spawned){
$this->server->updatePlayerListData($this->getUniqueId(), $this->getId(), $this->getDisplayName(), $this->getSkinId(), $this->getSkinData());
}
}
public function setSkin(string $str, string $skinId){
parent::setSkin($str, $skinId);
if($this->spawned){
$this->server->updatePlayerListData($this->getUniqueId(), $this->getId(), $this->getDisplayName(), $skinId, $str);
}
}
public function jump(){
$this->server->getPluginManager()->callEvent(new PlayerJumpEvent($this));
parent::jump();
}
/**
* Gets the player IP address
*
* @return string
*/
public function getAddress() : string{
return $this->ip;
}
/**
* @return int
*/
public function getPort() : int{
return $this->port;
}
/**
* @return Position
*/
public function getNextPosition() : Position{
return $this->newPosition !== null ? Position::fromObject($this->newPosition, $this->level) : $this->getPosition();
}
/**
* @return bool
*/
public function isSleeping() : bool{
return $this->sleeping !== null;
}
public function getInAirTicks() : int{
return $this->inAirTicks;
}
/**
* Returns whether the player is currently using an item (right-click and hold).
* @return bool
*/
public function isUsingItem() : bool{
return $this->getGenericFlag(self::DATA_FLAG_ACTION) and $this->startAction > -1;
}
public function setUsingItem(bool $value){
$this->startAction = $value ? $this->server->getTick() : -1;
$this->setGenericFlag(self::DATA_FLAG_ACTION, $value);
}
/**
* Returns how long the player has been using their currently-held item for. Used for determining arrow shoot force
* for bows.
*
* @return int
*/
public function getItemUseDuration() : int{
return $this->startAction === -1 ? -1 : ($this->server->getTick() - $this->startAction);
}
protected function switchLevel(Level $targetLevel) : bool{
$oldLevel = $this->level;
if(parent::switchLevel($targetLevel)){
foreach($this->usedChunks as $index => $d){
Level::getXZ($index, $X, $Z);
$this->unloadChunk($X, $Z, $oldLevel);
}
$this->usedChunks = [];
$this->level->sendTime($this);
return true;
}
return false;
}
private function unloadChunk(int $x, int $z, Level $level = null){
$level = $level ?? $this->level;
$index = Level::chunkHash($x, $z);
if(isset($this->usedChunks[$index])){
foreach($level->getChunkEntities($x, $z) as $entity){
if($entity !== $this){
$entity->despawnFrom($this);
}
}
unset($this->usedChunks[$index]);
}
$level->unregisterChunkLoader($this, $x, $z);
unset($this->loadQueue[$index]);
}
/**
* @return Position
*/
public function getSpawn(){
if($this->hasValidSpawnPosition()){
return $this->spawnPosition;
}else{
$level = $this->server->getDefaultLevel();
return $level->getSafeSpawn();
}
}
/**
* @return bool
*/
public function hasValidSpawnPosition() : bool{
return $this->spawnPosition instanceof WeakPosition and $this->spawnPosition->isValid();
}
public function sendChunk(int $x, int $z, BatchPacket $payload){
if($this->connected === false){
return;
}
$this->usedChunks[Level::chunkHash($x, $z)] = true;
$this->chunkLoadCount++;
$this->dataPacket($payload);
if($this->spawned){
foreach($this->level->getChunkEntities($x, $z) as $entity){
if($entity !== $this and !$entity->isClosed() and $entity->isAlive()){
$entity->spawnTo($this);
}
}
}
if($this->chunkLoadCount >= $this->spawnThreshold and $this->spawned === false){
$this->doFirstSpawn();
}
}
protected function sendNextChunk(){
if($this->connected === false){
return;
}
Timings::$playerChunkSendTimer->startTiming();
$count = 0;
foreach($this->loadQueue as $index => $distance){
if($count >= $this->chunksPerTick){
break;
}
$X = null;
$Z = null;
Level::getXZ($index, $X, $Z);
assert(is_int($X) and is_int($Z));
++$count;
$this->usedChunks[$index] = false;
$this->level->registerChunkLoader($this, $X, $Z, false);
if(!$this->level->populateChunk($X, $Z)){
continue;
}
unset($this->loadQueue[$index]);
$this->level->requestChunk($X, $Z, $this);
}
Timings::$playerChunkSendTimer->stopTiming();
}
protected function doFirstSpawn(){
$this->spawned = true;
$this->sendSettings();
$this->sendPotionEffects($this);
$this->sendData($this);
$this->inventory->sendContents($this);
$this->inventory->sendArmorContents($this);
$this->inventory->sendHeldItem($this);
$this->sendPlayStatus(PlayStatusPacket::PLAYER_SPAWN);
if($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)){
$this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
}
if($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){
$this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
}
$this->server->getPluginManager()->callEvent($ev = new PlayerJoinEvent($this,
new TranslationContainer(TextFormat::YELLOW . "%multiplayer.player.joined", [
$this->getDisplayName()
])
));
if(strlen(trim((string) $ev->getJoinMessage())) > 0){
$this->server->broadcastMessage($ev->getJoinMessage());
}
$this->noDamageTicks = 60;
foreach($this->usedChunks as $index => $c){
Level::getXZ($index, $chunkX, $chunkZ);
foreach($this->level->getChunkEntities($chunkX, $chunkZ) as $entity){
if($entity !== $this and !$entity->isClosed() and $entity->isAlive()){
$entity->spawnTo($this);
}
}
}
$this->spawnToAll();
if($this->server->getUpdater()->hasUpdate() and $this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE) and $this->server->getProperty("auto-updater.on-update.warn-ops", true)){
$this->server->getUpdater()->showPlayerUpdate($this);
}
if($this->getHealth() <= 0){
$this->sendRespawnPacket($this->getSpawn());
}
$this->joined = true;
}
protected function sendRespawnPacket(Vector3 $pos){
$pk = new RespawnPacket();
$pk->position = $pos->add(0, $this->baseOffset, 0);
$this->dataPacket($pk);
}
protected function orderChunks(){
if($this->connected === false or $this->viewDistance === -1){
return false;
}
Timings::$playerChunkOrderTimer->startTiming();
$this->nextChunkOrderRun = 200;
$radius = $this->server->getAllowedViewDistance($this->viewDistance);
$radiusSquared = $radius ** 2;
$newOrder = [];
$unloadChunks = $this->usedChunks;
$centerX = $this->x >> 4;
$centerZ = $this->z >> 4;
for($x = 0; $x < $radius; ++$x){
for($z = 0; $z <= $x; ++$z){
if(($x ** 2 + $z ** 2) > $radiusSquared){
break; //skip to next band
}
//If the chunk is in the radius, others at the same offsets in different quadrants are also guaranteed to be.
/* Top right quadrant */
if(!isset($this->usedChunks[$index = Level::chunkHash($centerX + $x, $centerZ + $z)]) or $this->usedChunks[$index] === false){
$newOrder[$index] = true;
}
unset($unloadChunks[$index]);
/* Top left quadrant */
if(!isset($this->usedChunks[$index = Level::chunkHash($centerX - $x - 1, $centerZ + $z)]) or $this->usedChunks[$index] === false){
$newOrder[$index] = true;
}
unset($unloadChunks[$index]);
/* Bottom right quadrant */
if(!isset($this->usedChunks[$index = Level::chunkHash($centerX + $x, $centerZ - $z - 1)]) or $this->usedChunks[$index] === false){
$newOrder[$index] = true;
}
unset($unloadChunks[$index]);
/* Bottom left quadrant */
if(!isset($this->usedChunks[$index = Level::chunkHash($centerX - $x - 1, $centerZ - $z - 1)]) or $this->usedChunks[$index] === false){
$newOrder[$index] = true;
}
unset($unloadChunks[$index]);
if($x !== $z){
/* Top right quadrant mirror */
if(!isset($this->usedChunks[$index = Level::chunkHash($centerX + $z, $centerZ + $x)]) or $this->usedChunks[$index] === false){
$newOrder[$index] = true;
}
unset($unloadChunks[$index]);
/* Top left quadrant mirror */
if(!isset($this->usedChunks[$index = Level::chunkHash($centerX - $z - 1, $centerZ + $x)]) or $this->usedChunks[$index] === false){
$newOrder[$index] = true;
}
unset($unloadChunks[$index]);
/* Bottom right quadrant mirror */
if(!isset($this->usedChunks[$index = Level::chunkHash($centerX + $z, $centerZ - $x - 1)]) or $this->usedChunks[$index] === false){
$newOrder[$index] = true;
}
unset($unloadChunks[$index]);
/* Bottom left quadrant mirror */
if(!isset($this->usedChunks[$index = Level::chunkHash($centerX - $z - 1, $centerZ - $x - 1)]) or $this->usedChunks[$index] === false){
$newOrder[$index] = true;
}
unset($unloadChunks[$index]);
}
}
}
foreach($unloadChunks as $index => $bool){
Level::getXZ($index, $X, $Z);
$this->unloadChunk($X, $Z);
}
$this->loadQueue = $newOrder;
Timings::$playerChunkOrderTimer->stopTiming();
return true;
}
/**
* Batch a Data packet into the channel list to send at the end of the tick
*
* @param DataPacket $packet
*
* @return bool
*/
public function batchDataPacket(DataPacket $packet) : bool{
if($this->connected === false){
return false;
}
$timings = Timings::getSendDataPacketTimings($packet);
$timings->startTiming();
$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet));
if($ev->isCancelled()){
$timings->stopTiming();
return false;
}
$this->batchedPackets[] = clone $packet;
$timings->stopTiming();
return true;
}
/**
* @param DataPacket $packet
* @param bool $needACK
*
* @return bool|int
*/
public function dataPacket(DataPacket $packet, bool $needACK = false){
return $this->sendDataPacket($packet, $needACK, false);
}
/**
* @param DataPacket $packet
* @param bool $needACK
*
* @return bool|int
*/
public function directDataPacket(DataPacket $packet, bool $needACK = false){
return $this->sendDataPacket($packet, $needACK, true);
}
/**
* @param DataPacket $packet
* @param bool $needACK
* @param bool $immediate
*
* @return bool|int
*/
public function sendDataPacket(DataPacket $packet, bool $needACK = false, bool $immediate = false){
if($this->connected === false){
return false;
}
//Basic safety restriction. TODO: improve this
if(!$this->loggedIn and !$packet->canBeSentBeforeLogin()){
throw new \InvalidArgumentException("Attempted to send " . get_class($packet) . " to " . $this->getName() . " too early");
}
$timings = Timings::getSendDataPacketTimings($packet);
$timings->startTiming();
$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet));
if($ev->isCancelled()){
$timings->stopTiming();
return false;
}
$identifier = $this->interface->putPacket($this, $packet, $needACK, $immediate);
if($needACK and $identifier !== null){
$this->needACK[$identifier] = false;
$timings->stopTiming();
return $identifier;
}
$timings->stopTiming();
return true;
}
/**
* @param Vector3 $pos
*
* @return bool
*/
public function sleepOn(Vector3 $pos) : bool{
if(!$this->isOnline()){
return false;
}
$b = $this->level->getBlock($pos);
$this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $b));
if($ev->isCancelled()){
return false;
}
if($b instanceof Bed){
$b->setOccupied();
}
$this->sleeping = clone $pos;
$this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]);
$this->setPlayerFlag(self::DATA_PLAYER_FLAG_SLEEP, true);
$this->setSpawn($pos);
$this->level->sleepTicks = 60;
return true;
}
/**
* Sets the spawnpoint of the player (and the compass direction) to a Vector3, or set it on another world with a
* Position object
*
* @param Vector3|Position $pos
*/
public function setSpawn(Vector3 $pos){
if(!($pos instanceof Position)){
$level = $this->level;
}else{
$level = $pos->getLevel();
}
$this->spawnPosition = new WeakPosition($pos->x, $pos->y, $pos->z, $level);
$pk = new SetSpawnPositionPacket();
$pk->x = (int) $this->spawnPosition->x;
$pk->y = (int) $this->spawnPosition->y;
$pk->z = (int) $this->spawnPosition->z;
$pk->spawnType = SetSpawnPositionPacket::TYPE_PLAYER_SPAWN;
$pk->spawnForced = false;
$this->dataPacket($pk);
}
public function stopSleep(){
if($this->sleeping instanceof Vector3){
$b = $this->level->getBlock($this->sleeping);
if($b instanceof Bed){
$b->setOccupied(false);
}
$this->server->getPluginManager()->callEvent($ev = new PlayerBedLeaveEvent($this, $b));
$this->sleeping = null;
$this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [0, 0, 0]);
$this->setPlayerFlag(self::DATA_PLAYER_FLAG_SLEEP, false);
$this->level->sleepTicks = 0;
$pk = new AnimatePacket();
$pk->entityRuntimeId = $this->id;
$pk->action = AnimatePacket::ACTION_STOP_SLEEP;
$this->dataPacket($pk);
}
}
/**
* @param string $achievementId
*
* @return bool
*/
public function awardAchievement(string $achievementId) : bool{
if(isset(Achievement::$list[$achievementId]) and !$this->hasAchievement($achievementId)){
foreach(Achievement::$list[$achievementId]["requires"] as $requirementId){
if(!$this->hasAchievement($requirementId)){
return false;
}
}
$this->server->getPluginManager()->callEvent($ev = new PlayerAchievementAwardedEvent($this, $achievementId));
if(!$ev->isCancelled()){
$this->achievements[$achievementId] = true;
Achievement::broadcast($this, $achievementId);
return true;
}else{
return false;
}
}
return false;
}
/**
* @return int
*/
public function getGamemode() : int{
return $this->gamemode;
}
/**
* @internal
*
* Returns a client-friendly gamemode of the specified real gamemode
* This function takes care of handling gamemodes known to MCPE (as of 1.1.0.3, that includes Survival, Creative and Adventure)
*
* TODO: remove this when Spectator Mode gets added properly to MCPE
*
* @param int $gamemode
* @return int
*/
public static function getClientFriendlyGamemode(int $gamemode) : int{
$gamemode &= 0x03;
if($gamemode === Player::SPECTATOR){
return Player::CREATIVE;
}
return $gamemode;
}
/**
* Sets the gamemode, and if needed, kicks the Player.
*
* @param int $gm
* @param bool $client if the client made this change in their GUI
*
* @return bool
*/
public function setGamemode(int $gm, bool $client = false) : bool{
if($gm < 0 or $gm > 3 or $this->gamemode === $gm){
return false;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerGameModeChangeEvent($this, $gm));
if($ev->isCancelled()){
if($client){ //gamemode change by client in the GUI
$this->sendGamemode();
}
return false;
}
$this->gamemode = $gm;
$this->allowFlight = $this->isCreative();
if($this->isSpectator()){
$this->flying = true;
$this->despawnFromAll();
}else{
if($this->isSurvival()){
$this->flying = false;
}
$this->spawnToAll();
}
$this->resetFallDistance();
$this->namedtag->playerGameType = new IntTag("playerGameType", $this->gamemode);
if(!$client){ //Gamemode changed by server, do not send for client changes
$this->sendGamemode();
}else{
Command::broadcastCommandMessage($this, new TranslationContainer("commands.gamemode.success.self", [Server::getGamemodeString($gm)]));
}
$this->sendSettings();
$this->inventory->sendContents($this);
$this->inventory->sendContents($this->getViewers());
$this->inventory->sendHeldItem($this->hasSpawned);
$this->inventory->sendCreativeContents();
return true;
}
/**
* @internal
* Sends the player's gamemode to the client.
*/
public function sendGamemode(){
$pk = new SetPlayerGameTypePacket();
$pk->gamemode = Player::getClientFriendlyGamemode($this->gamemode);
$this->dataPacket($pk);
}
/**
* Sends all the option flags
*/
public function sendSettings(){
$pk = new AdventureSettingsPacket();
$pk->setFlag(AdventureSettingsPacket::WORLD_IMMUTABLE, $this->isSpectator());
$pk->setFlag(AdventureSettingsPacket::NO_PVP, $this->isSpectator());
$pk->setFlag(AdventureSettingsPacket::AUTO_JUMP, $this->autoJump);
$pk->setFlag(AdventureSettingsPacket::ALLOW_FLIGHT, $this->allowFlight);
$pk->setFlag(AdventureSettingsPacket::NO_CLIP, $this->isSpectator());
$pk->setFlag(AdventureSettingsPacket::FLYING, $this->flying);
$pk->commandPermission = ($this->isOp() ? AdventureSettingsPacket::PERMISSION_OPERATOR : AdventureSettingsPacket::PERMISSION_NORMAL);
$pk->playerPermission = ($this->isOp() ? PlayerPermissions::OPERATOR : PlayerPermissions::MEMBER);
$pk->entityUniqueId = $this->getId();
$this->dataPacket($pk);
}
/**
* NOTE: Because Survival and Adventure Mode share some similar behaviour, this method will also return true if the player is
* in Adventure Mode. Supply the $literal parameter as true to force a literal Survival Mode check.
*
* @param bool $literal whether a literal check should be performed
*
* @return bool
*/
public function isSurvival(bool $literal = false) : bool{
if($literal){
return $this->gamemode === Player::SURVIVAL;
}else{
return ($this->gamemode & 0x01) === 0;
}
}
/**
* NOTE: Because Creative and Spectator Mode share some similar behaviour, this method will also return true if the player is
* in Spectator Mode. Supply the $literal parameter as true to force a literal Creative Mode check.
*
* @param bool $literal whether a literal check should be performed
*
* @return bool
*/
public function isCreative(bool $literal = false) : bool{
if($literal){
return $this->gamemode === Player::CREATIVE;
}else{
return ($this->gamemode & 0x01) === 1;
}
}
/**
* NOTE: Because Adventure and Spectator Mode share some similar behaviour, this method will also return true if the player is
* in Spectator Mode. Supply the $literal parameter as true to force a literal Adventure Mode check.
*
* @param bool $literal whether a literal check should be performed
*
* @return bool
*/
public function isAdventure(bool $literal = false) : bool{
if($literal){
return $this->gamemode === Player::ADVENTURE;
}else{
return ($this->gamemode & 0x02) > 0;
}
}
/**
* @return bool
*/
public function isSpectator() : bool{
return $this->gamemode === Player::SPECTATOR;
}
public function isFireProof() : bool{
return $this->isCreative();
}
public function getDrops() : array{
if(!$this->isCreative()){
return parent::getDrops();
}
return [];
}
protected function checkGroundState(float $movX, float $movY, float $movZ, float $dx, float $dy, float $dz){
if(!$this->onGround or $movY != 0){
$bb = clone $this->boundingBox;
$bb->minY = $this->y - 0.01;
$bb->maxY = $this->y + 0.01;
if(count($this->level->getCollisionBlocks($bb, true)) > 0){
$this->onGround = true;
}else{
$this->onGround = false;
}
}
$this->isCollided = $this->onGround;
}
protected function checkBlockCollision(){
foreach($this->getBlocksAround() as $block){
$block->onEntityCollide($this);
}
}
protected function checkNearEntities(int $tickDiff){
foreach($this->level->getNearbyEntities($this->boundingBox->grow(1, 0.5, 1), $this) as $entity){
$entity->scheduleUpdate();
if(!$entity->isAlive()){
continue;
}
if($entity instanceof Arrow and $entity->hadCollision){
$item = ItemFactory::get(Item::ARROW, 0, 1);
if($this->isSurvival() and !$this->inventory->canAddItem($item)){
continue;
}
$this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($this->inventory, $entity));
if($ev->isCancelled()){
continue;
}
$pk = new TakeItemEntityPacket();
$pk->eid = $this->id;
$pk->target = $entity->getId();
$this->server->broadcastPacket($entity->getViewers(), $pk);
$this->inventory->addItem(clone $item);
$entity->kill();
}elseif($entity instanceof DroppedItem){
if($entity->getPickupDelay() <= 0){
$item = $entity->getItem();
if($item instanceof Item){
if($this->isSurvival() and !$this->inventory->canAddItem($item)){
continue;
}
$this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $entity));
if($ev->isCancelled()){
continue;
}
switch($item->getId()){
case Item::WOOD:
$this->awardAchievement("mineWood");
break;
case Item::DIAMOND:
$this->awardAchievement("diamond");
break;
}
$pk = new TakeItemEntityPacket();
$pk->eid = $this->id;
$pk->target = $entity->getId();
$this->server->broadcastPacket($entity->getViewers(), $pk);
$this->inventory->addItem(clone $item);
$entity->kill();
}
}
}
}
}
protected function processMovement(int $tickDiff){
if(!$this->isAlive() or !$this->spawned or $this->newPosition === null or $this->isSleeping()){
return;
}
assert($this->x !== null and $this->y !== null and $this->z !== null);
assert($this->newPosition->x !== null and $this->newPosition->y !== null and $this->newPosition->z !== null);
$newPos = $this->newPosition;
$distanceSquared = $newPos->distanceSquared($this);
$revert = false;
if(($distanceSquared / ($tickDiff ** 2)) > 100){
$this->server->getLogger()->warning($this->getName() . " moved too fast, reverting movement");
$this->server->getLogger()->debug("Old position: " . $this->asVector3() . ", new position: " . $this->newPosition);
$revert = true;
}else{
if($this->chunk === null or !$this->chunk->isGenerated()){
$chunk = $this->level->getChunk($newPos->x >> 4, $newPos->z >> 4, false);
if($chunk === null or !$chunk->isGenerated()){
$revert = true;
$this->nextChunkOrderRun = 0;
}else{
if($this->chunk !== null){
$this->chunk->removeEntity($this);
}
$this->chunk = $chunk;
}
}
}
if(!$revert and $distanceSquared != 0){
$dx = $newPos->x - $this->x;
$dy = $newPos->y - $this->y;
$dz = $newPos->z - $this->z;
$this->move($dx, $dy, $dz);
$diffX = $this->x - $newPos->x;
$diffY = $this->y - $newPos->y;
$diffZ = $this->z - $newPos->z;
$diff = ($diffX ** 2 + $diffY ** 2 + $diffZ ** 2) / ($tickDiff ** 2);
if($this->isSurvival() and !$revert and $diff > 0.0625){
$ev = new PlayerIllegalMoveEvent($this, $newPos);
$ev->setCancelled($this->allowMovementCheats);
$this->server->getPluginManager()->callEvent($ev);
if(!$ev->isCancelled()){
$revert = true;
$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidMove", [$this->getName()]));
$this->server->getLogger()->debug("Old position: " . $this->asVector3() . ", new position: " . $this->newPosition);
}
}
if($diff > 0){
$this->x = $newPos->x;
$this->y = $newPos->y;
$this->z = $newPos->z;
$radius = $this->width / 2;
$this->boundingBox->setBounds($this->x - $radius, $this->y, $this->z - $radius, $this->x + $radius, $this->y + $this->height, $this->z + $radius);
}
}
$from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level);
$to = $this->getLocation();
$delta = (($this->lastX - $to->x) ** 2) + (($this->lastY - $to->y) ** 2) + (($this->lastZ - $to->z) ** 2);
$deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch);
if(!$revert and ($delta > 0.0001 or $deltaAngle > 1.0)){
$isFirst = ($this->lastX === null or $this->lastY === null or $this->lastZ === null);
$this->lastX = $to->x;
$this->lastY = $to->y;
$this->lastZ = $to->z;
$this->lastYaw = $to->yaw;
$this->lastPitch = $to->pitch;
if(!$isFirst){
$ev = new PlayerMoveEvent($this, $from, $to);
$this->server->getPluginManager()->callEvent($ev);
if(!($revert = $ev->isCancelled())){ //Yes, this is intended
if($to->distanceSquared($ev->getTo()) > 0.01){ //If plugins modify the destination
$this->teleport($ev->getTo());
}else{
$this->broadcastMovement();
$distance = $from->distance($to);
//TODO: check swimming (adds 0.015 exhaustion in MCPE)
if($this->isSprinting()){
$this->exhaust(0.1 * $distance, PlayerExhaustEvent::CAUSE_SPRINTING);
}else{
$this->exhaust(0.01 * $distance, PlayerExhaustEvent::CAUSE_WALKING);
}
}
}
}
$this->speed = $to->subtract($from)->divide($tickDiff);
}elseif($distanceSquared == 0){
$this->speed = new Vector3(0, 0, 0);
}
if($revert){
$this->lastX = $from->x;
$this->lastY = $from->y;
$this->lastZ = $from->z;
$this->lastYaw = $from->yaw;
$this->lastPitch = $from->pitch;
$this->sendPosition($from, $from->yaw, $from->pitch, MovePlayerPacket::MODE_RESET);
}else{
if($distanceSquared != 0 and $this->nextChunkOrderRun > 20){
$this->nextChunkOrderRun = 20;
}
}
$this->newPosition = null;
}
public function setMotion(Vector3 $mot){
if(parent::setMotion($mot)){
if($this->chunk !== null){
$this->broadcastMotion();
}
if($this->motionY > 0){
$this->startAirTicks = (-(log($this->gravity / ($this->gravity + $this->drag * $this->motionY))) / $this->drag) * 2 + 5;
}
return true;
}
return false;
}
protected function updateMovement(){
}
protected function tryChangeMovement(){
}
public function sendAttributes(bool $sendAll = false){
$entries = $sendAll ? $this->attributeMap->getAll() : $this->attributeMap->needSend();
if(count($entries) > 0){
$pk = new UpdateAttributesPacket();
$pk->entityRuntimeId = $this->id;
$pk->entries = $entries;
$this->dataPacket($pk);
foreach($entries as $entry){
$entry->markSynchronized();
}
}
}
public function onUpdate(int $currentTick) : bool{
if(!$this->loggedIn){
return false;
}
$tickDiff = $currentTick - $this->lastUpdate;
if($tickDiff <= 0){
return true;
}
$this->messageCounter = 2;
$this->lastUpdate = $currentTick;
$this->sendAttributes();
if(!$this->isAlive() and $this->spawned){
$this->deadTicks += $tickDiff;
if($this->deadTicks >= 10){
$this->despawnFromAll();
}
return true;
}
$this->timings->startTiming();
if($this->spawned){
$this->processMovement($tickDiff);
Timings::$timerEntityBaseTick->startTiming();
$this->entityBaseTick($tickDiff);
Timings::$timerEntityBaseTick->stopTiming();
if(!$this->isSpectator() and $this->isAlive()){
$this->checkNearEntities($tickDiff);
if($this->speed !== null){
if($this->onGround){
if($this->inAirTicks !== 0){
$this->startAirTicks = 5;
}
$this->inAirTicks = 0;
}else{
if(!$this->allowFlight and $this->inAirTicks > 10 and !$this->isSleeping() and !$this->isImmobile()){
$expectedVelocity = (-$this->gravity) / $this->drag - ((-$this->gravity) / $this->drag) * exp(-$this->drag * ($this->inAirTicks - $this->startAirTicks));
$diff = ($this->speed->y - $expectedVelocity) ** 2;
if(!$this->hasEffect(Effect::JUMP) and $diff > 0.6 and $expectedVelocity < $this->speed->y and !$this->server->getAllowFlight()){
if($this->inAirTicks < 100){
$this->setMotion(new Vector3(0, $expectedVelocity, 0));
}elseif($this->kick("Flying is not enabled on this server")){
$this->timings->stopTiming();
return false;
}
}
}
$this->inAirTicks += $tickDiff;
}
}
}
}
$this->timings->stopTiming();
return true;
}
public function doFoodTick(int $tickDiff = 1){
if($this->isSurvival()){
parent::doFoodTick($tickDiff);
}
}
public function exhaust(float $amount, int $cause = PlayerExhaustEvent::CAUSE_CUSTOM) : float{
if($this->isSurvival()){
return parent::exhaust($amount, $cause);
}
return 0.0;
}
public function checkNetwork(){
if(!$this->isOnline()){
return;
}
if($this->nextChunkOrderRun-- <= 0 or $this->chunk === null){
$this->orderChunks();
}
if(count($this->loadQueue) > 0 or !$this->spawned){
$this->sendNextChunk();
}
if(count($this->batchedPackets) > 0){
$this->server->batchPackets([$this], $this->batchedPackets, false);
$this->batchedPackets = [];
}
}
/**
* Returns whether the player can interact with the specified position. This checks distance and direction.
*
* @param Vector3 $pos
* @param $maxDistance
* @param float $maxDiff
*
* @return bool
*/
public function canInteract(Vector3 $pos, $maxDistance, float $maxDiff = 0.5) : bool{
$eyePos = $this->getPosition()->add(0, $this->getEyeHeight(), 0);
if($eyePos->distanceSquared($pos) > $maxDistance ** 2){
return false;
}
$dV = $this->getDirectionPlane();
$dot = $dV->dot(new Vector2($eyePos->x, $eyePos->z));
$dot1 = $dV->dot(new Vector2($pos->x, $pos->z));
return ($dot1 - $dot) >= -$maxDiff;
}
protected function initHumanData(){
//No need to do anything here, this data will be set from the login.
}
protected function initEntity(){
parent::initEntity();
$this->addDefaultWindows();
}
protected function processLogin(){
if(!$this->server->isWhitelisted($this->iusername)){
$this->close($this->getLeaveMessage(), "Server is white-listed");
return;
}elseif($this->server->getNameBans()->isBanned($this->iusername) or $this->server->getIPBans()->isBanned($this->getAddress())){
$this->close($this->getLeaveMessage(), "You are banned");
return;
}
foreach($this->server->getLoggedInPlayers() as $p){
if($p !== $this and $p->iusername === $this->iusername){
if($p->kick("logged in from another location") === false){
$this->close($this->getLeaveMessage(), "Logged in from another location");
return;
}
}elseif($p->loggedIn and $this->getUniqueId()->equals($p->getUniqueId())){
if($p->kick("logged in from another location") === false){
$this->close($this->getLeaveMessage(), "Logged in from another location");
return;
}
}
}
$this->namedtag = $this->server->getOfflinePlayerData($this->username);
$this->playedBefore = ($this->namedtag["lastPlayed"] - $this->namedtag["firstPlayed"]) > 1; // microtime(true) - microtime(true) may have less than one millisecond difference
if(!isset($this->namedtag->NameTag)){
$this->namedtag->NameTag = new StringTag("NameTag", $this->username);
}else{
$this->namedtag["NameTag"] = $this->username;
}
$this->gamemode = $this->namedtag["playerGameType"] & 0x03;
if($this->server->getForceGamemode()){
$this->gamemode = $this->server->getGamemode();
$this->namedtag->playerGameType = new IntTag("playerGameType", $this->gamemode);
}
$this->allowFlight = (bool) ($this->gamemode & 0x01);
if(($level = $this->server->getLevelByName((string) $this->namedtag["Level"])) === null){
$this->setLevel($this->server->getDefaultLevel());
$this->namedtag["Level"] = $this->level->getName();
$this->namedtag["Pos"][0] = $this->level->getSpawnLocation()->x;
$this->namedtag["Pos"][1] = $this->level->getSpawnLocation()->y;
$this->namedtag["Pos"][2] = $this->level->getSpawnLocation()->z;
}else{
$this->setLevel($level);
}
$this->achievements = [];
/** @var ByteTag $achievement */
foreach($this->namedtag->Achievements as $achievement){
$this->achievements[$achievement->getName()] = $achievement->getValue() !== 0;
}
$this->namedtag->lastPlayed = new LongTag("lastPlayed", (int) floor(microtime(true) * 1000));
if($this->server->getAutoSave()){
$this->server->saveOfflinePlayerData($this->username, $this->namedtag, true);
}
$this->sendPlayStatus(PlayStatusPacket::LOGIN_SUCCESS);
$this->loggedIn = true;
$this->server->onPlayerLogin($this);
$pk = new ResourcePacksInfoPacket();
$manager = $this->server->getResourceManager();
$pk->resourcePackEntries = $manager->getResourceStack();
$pk->mustAccept = $manager->resourcePacksRequired();
$this->dataPacket($pk);
}
protected function completeLoginSequence(){
parent::__construct($this->level, $this->namedtag);
if(!$this->hasValidSpawnPosition()){
if(isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName((string) $this->namedtag["SpawnLevel"])) instanceof Level){
$this->spawnPosition = new WeakPosition($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
}else{
$this->spawnPosition = WeakPosition::fromObject($this->level->getSafeSpawn());
}
}
$spawnPosition = $this->getSpawn();
$pk = new StartGamePacket();
$pk->entityUniqueId = $this->id;
$pk->entityRuntimeId = $this->id;
$pk->playerGamemode = Player::getClientFriendlyGamemode($this->gamemode);
$pk->playerPosition = $this->getOffsetPosition($this);
$pk->pitch = $this->pitch;
$pk->yaw = $this->yaw;
$pk->seed = -1;
$pk->dimension = DimensionIds::OVERWORLD; //TODO: implement this properly
$pk->worldGamemode = Player::getClientFriendlyGamemode($this->server->getGamemode());
$pk->difficulty = $this->server->getDifficulty();
$pk->spawnX = $spawnPosition->getFloorX();
$pk->spawnY = $spawnPosition->getFloorY();
$pk->spawnZ = $spawnPosition->getFloorZ();
$pk->hasAchievementsDisabled = true;
$pk->time = $this->level->getTime();
$pk->eduMode = false;
$pk->rainLevel = 0; //TODO: implement these properly
$pk->lightningLevel = 0;
$pk->commandsEnabled = true;
$pk->levelId = "";
$pk->worldName = $this->server->getMotd();
$this->dataPacket($pk);
$this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
if($ev->isCancelled()){
$this->close($this->getLeaveMessage(), $ev->getKickMessage());
return;
}
$this->level->sendTime($this);
$this->sendAttributes(true);
$this->setNameTagVisible(true);
$this->setNameTagAlwaysVisible(true);
$this->setCanClimb(true);
$this->server->getLogger()->info($this->getServer()->getLanguage()->translateString("pocketmine.player.logIn", [
TextFormat::AQUA . $this->username . TextFormat::WHITE,
$this->ip,
$this->port,
$this->id,
$this->level->getName(),
round($this->x, 4),
round($this->y, 4),
round($this->z, 4)
]));
if($this->isOp()){
$this->setRemoveFormat(false);
}
$this->sendCommandData();
$this->inventory->sendCreativeContents();
$this->server->addOnlinePlayer($this);
$this->server->onPlayerCompleteLoginSequence($this);
}
public function handleLogin(LoginPacket $packet) : bool{
if($this->loggedIn){
return false;
}
if($packet->protocol !== ProtocolInfo::CURRENT_PROTOCOL){
if($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL){
$message = "disconnectionScreen.outdatedClient";
$this->sendPlayStatus(PlayStatusPacket::LOGIN_FAILED_CLIENT, true);
}else{
$message = "disconnectionScreen.outdatedServer";
$this->sendPlayStatus(PlayStatusPacket::LOGIN_FAILED_SERVER, true);
}
$this->close("", $message, false);
return true;
}
$this->username = TextFormat::clean($packet->username);
$this->displayName = $this->username;
$this->iusername = strtolower($this->username);
$this->setDataProperty(self::DATA_NAMETAG, self::DATA_TYPE_STRING, $this->username, false);
if(count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)){
return true;
}
$this->randomClientId = $packet->clientId;
$this->uuid = UUID::fromString($packet->clientUUID);
$this->rawUUID = $this->uuid->toBinary();
if(!Player::isValidUserName($packet->username)){
$this->close("", "disconnectionScreen.invalidName");
return true;
}
if(!Player::isValidSkin($packet->skin)){
$this->close("", "disconnectionScreen.invalidSkin");
return true;
}
$this->setSkin($packet->skin, $packet->skinId);
$this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason"));
if($ev->isCancelled()){
$this->close("", $ev->getKickMessage());
return true;
}
//TODO: add JWT verification, add encryption
$this->processLogin();
return true;
}
public function sendPlayStatus(int $status, bool $immediate = false){
$pk = new PlayStatusPacket();
$pk->status = $status;
if($immediate){
$this->directDataPacket($pk);
}else{
$this->dataPacket($pk);
}
}
public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
return false; //TODO
}
public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
switch($packet->status){
case ResourcePackClientResponsePacket::STATUS_REFUSED:
//TODO: add lang strings for this
$this->close("", "You must accept resource packs to join this server.", true);
break;
case ResourcePackClientResponsePacket::STATUS_SEND_PACKS:
$manager = $this->server->getResourceManager();
foreach($packet->packIds as $uuid){
$pack = $manager->getPackById($uuid);
if(!($pack instanceof ResourcePack)){
//Client requested a resource pack but we don't have it available on the server
$this->close("", "disconnectionScreen.resourcePack", true);
$this->server->getLogger()->debug("Got a resource pack request for unknown pack with UUID " . $uuid . ", available packs: " . implode(", ", $manager->getPackIdList()));
return false;
}
$pk = new ResourcePackDataInfoPacket();
$pk->packId = $pack->getPackId();
$pk->maxChunkSize = 1048576; //1MB
$pk->chunkCount = (int) ceil($pack->getPackSize() / $pk->maxChunkSize);
$pk->compressedPackSize = $pack->getPackSize();
$pk->sha256 = $pack->getSha256();
$this->dataPacket($pk);
}
break;
case ResourcePackClientResponsePacket::STATUS_HAVE_ALL_PACKS:
$pk = new ResourcePackStackPacket();
$manager = $this->server->getResourceManager();
$pk->resourcePackStack = $manager->getResourceStack();
$pk->mustAccept = $manager->resourcePacksRequired();
$this->dataPacket($pk);
break;
case ResourcePackClientResponsePacket::STATUS_COMPLETED:
$this->completeLoginSequence();
break;
default:
return false;
}
return true;
}
/**
* Sends a chat message as this player. If the message begins with a / (forward-slash) it will be treated
* as a command.
*
* @param string $message
*
* @return bool
*/
public function chat(string $message) : bool{
if($this->spawned === false or !$this->isAlive()){
return false;
}
$this->resetCraftingGridType();
$message = TextFormat::clean($message, $this->removeFormat);
foreach(explode("\n", $message) as $messagePart){
if(trim($messagePart) !== "" and strlen($messagePart) <= 255 and $this->messageCounter-- > 0){
$ev = new PlayerCommandPreprocessEvent($this, $messagePart);
$this->server->getPluginManager()->callEvent($ev);
if($ev->isCancelled()){
break;
}
if(strpos($ev->getMessage(), "/") === 0){
Timings::$playerCommandTimer->startTiming();
$this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1));
Timings::$playerCommandTimer->stopTiming();
}else{
$this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage()));
if(!$ev->isCancelled()){
$this->server->broadcastMessage($this->getServer()->getLanguage()->translateString($ev->getFormat(), [$ev->getPlayer()->getDisplayName(), $ev->getMessage()]), $ev->getRecipients());
}
}
}
}
return true;
}
public function handleMovePlayer(MovePlayerPacket $packet) : bool{
$newPos = $packet->position->subtract(0, $this->baseOffset, 0);
if($this->isTeleporting and $newPos->distanceSquared($this) > 1){ //Tolerate up to 1 block to avoid problems with client-sided physics when spawning in blocks
$this->server->getLogger()->debug("Ignoring outdated pre-teleport movement from " . $this->getName() . ", received " . $newPos . ", expected " . $this->asVector3());
//Still getting movements from before teleport, ignore them
}elseif((!$this->isAlive() or $this->spawned !== true) and $newPos->distanceSquared($this) > 0.01){
$this->sendPosition($this, null, null, MovePlayerPacket::MODE_RESET);
$this->server->getLogger()->debug("Reverted movement of " . $this->getName() . " due to not alive or not spawned, received " . $newPos . ", locked at " . $this->asVector3());
}else{
// Once we get a movement within a reasonable distance, treat it as a teleport ACK and remove position lock
if($this->isTeleporting){
$this->isTeleporting = false;
}
$packet->yaw %= 360;
$packet->pitch %= 360;
if($packet->yaw < 0){
$packet->yaw += 360;
}
$this->setRotation($packet->yaw, $packet->pitch);
$this->newPosition = $newPos;
}
return true;
}
public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
//TODO: add events so plugins can change this
$this->getLevel()->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $packet);
return true;
}
public function handleEntityEvent(EntityEventPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
}
$this->resetCraftingGridType();
switch($packet->event){
default:
return false;
}
return true;
}
protected function sendAllInventories(){
foreach($this->windowIndex as $id => $inventory){
$inventory->sendContents($this);
if($inventory instanceof PlayerInventory){
$inventory->sendArmorContents($this);
$inventory->sendHotbar();
}
}
}
/**
* Don't expect much from this handler. Most of it is roughly hacked and duct-taped together.
*
* @param InventoryTransactionPacket $packet
* @return bool
*/
public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
if($this->isSpectator()){
$this->sendAllInventories();
return true;
}
/** @var InventoryAction[] $actions */
$actions = [];
foreach($packet->actions as $networkInventoryAction){
try{
$action = $networkInventoryAction->createInventoryAction($this);
$actions[] = $action;
}catch(\Throwable $e){
MainLogger::getLogger()->debug("Unhandled inventory action from " . $this->getName() . ": " . $e->getMessage());
$this->sendAllInventories();
return false;
}
}
switch($packet->transactionType){
case InventoryTransactionPacket::TYPE_NORMAL:
$transaction = new SimpleInventoryTransaction($this, $actions);
if(!$transaction->execute()){
foreach($transaction->getInventories() as $inventory){
$inventory->sendContents($this);
if($inventory instanceof PlayerInventory){
$inventory->sendArmorContents($this);
}
}
MainLogger::getLogger()->debug("Failed to execute inventory transaction from " . $this->getName() . " with actions: " . json_encode($packet->actions));
//TODO: check more stuff that might need reversion
return false; //oops!
}
//TODO: fix achievement for getting iron from furnace
return true;
case InventoryTransactionPacket::TYPE_MISMATCH:
if(count($packet->actions) > 0){
$this->server->getLogger()->debug("Expected 0 actions for mismatch, got " . count($packet->actions) . ", " . json_encode($packet->actions));
}
$this->sendAllInventories();
return true;
case InventoryTransactionPacket::TYPE_USE_ITEM:
$blockVector = new Vector3($packet->trData->x, $packet->trData->y, $packet->trData->z);
$face = $packet->trData->face;
$type = $packet->trData->actionType;
switch($type){
case InventoryTransactionPacket::USE_ITEM_ACTION_CLICK_BLOCK:
$this->setGenericFlag(self::DATA_FLAG_ACTION, false);
if(!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13) or $this->isSpectator()){
}elseif($this->isCreative()){
$item = $this->inventory->getItemInHand();
if($this->level->useItemOn($blockVector, $item, $face, $packet->trData->clickPos, $this, true) === true){
return true;
}
}elseif(!$this->inventory->getItemInHand()->equals($packet->trData->itemInHand)){
$this->inventory->sendHeldItem($this);
}else{
$item = $this->inventory->getItemInHand();
$oldItem = clone $item;
if($this->level->useItemOn($blockVector, $item, $face, $packet->trData->clickPos, $this, true)){
if(!$item->equalsExact($oldItem)){
$this->inventory->setItemInHand($item);
$this->inventory->sendHeldItem($this->hasSpawned);
}
return true;
}
}
$this->inventory->sendHeldItem($this);
if($blockVector->distanceSquared($this) > 10000){
return true;
}
$target = $this->level->getBlock($blockVector);
$block = $target->getSide($face);
$this->level->sendBlocks([$this], [$target, $block], UpdateBlockPacket::FLAG_ALL_PRIORITY);
return true;
case InventoryTransactionPacket::USE_ITEM_ACTION_BREAK_BLOCK:
if($this->spawned === false or !$this->isAlive()){
return true;
}
$this->resetCraftingGridType();
$item = $this->inventory->getItemInHand();
$oldItem = clone $item;
if($this->canInteract($blockVector->add(0.5, 0.5, 0.5), $this->isCreative() ? 13 : 6) and $this->level->useBreakOn($blockVector, $item, $this, true)){
if($this->isSurvival()){
if(!$item->equalsExact($oldItem)){
$this->inventory->setItemInHand($item);
$this->inventory->sendHeldItem($this->hasSpawned);
}
$this->exhaust(0.025, PlayerExhaustEvent::CAUSE_MINING);
}
return true;
}
$this->inventory->sendContents($this);
$target = $this->level->getBlock($blockVector);
$tile = $this->level->getTile($blockVector);
$this->level->sendBlocks([$this], [$target], UpdateBlockPacket::FLAG_ALL_PRIORITY);
$this->inventory->sendHeldItem($this);
if($tile instanceof Spawnable){
$tile->spawnTo($this);
}
return true;
case InventoryTransactionPacket::USE_ITEM_ACTION_CLICK_AIR:
$directionVector = $this->getDirectionVector();
if($this->isCreative()){
$item = $this->inventory->getItemInHand();
}elseif(!$this->inventory->getItemInHand()->equals($packet->trData->itemInHand)){
$this->inventory->sendHeldItem($this);
return true;
}else{
$item = $this->inventory->getItemInHand();
}
$ev = new PlayerInteractEvent($this, $item, $directionVector, $face, PlayerInteractEvent::RIGHT_CLICK_AIR);
$this->server->getPluginManager()->callEvent($ev);
if($ev->isCancelled()){
$this->inventory->sendHeldItem($this);
return true;
}
if($item->onClickAir($this, $directionVector) and $this->isSurvival()){
$this->inventory->setItemInHand($item);
}
$this->setGenericFlag(self::DATA_FLAG_ACTION, true);
$this->startAction = $this->server->getTick();
return true;
default:
//unknown
break;
}
break;
case InventoryTransactionPacket::TYPE_USE_ITEM_ON_ENTITY:
$target = $this->level->getEntity($packet->trData->entityRuntimeId);
if($target === null){
return false;
}
$type = $packet->trData->actionType;
switch($type){
case InventoryTransactionPacket::USE_ITEM_ON_ENTITY_ACTION_INTERACT:
break; //TODO
case InventoryTransactionPacket::USE_ITEM_ON_ENTITY_ACTION_ATTACK:
$cancelled = false;
if($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false){
$cancelled = true;
}
if($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()){
if($target instanceof DroppedItem or $target instanceof Arrow){
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()]));
return false;
}
$heldItem = $this->inventory->getItemInHand();
$damage = [
EntityDamageEvent::MODIFIER_BASE => $heldItem->getAttackPoints(),
];
if(!$this->canInteract($target, 8)){
$cancelled = true;
}elseif($target instanceof Player){
if(($target->getGamemode() & 0x01) > 0){
return true;
}elseif($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0){
$cancelled = true;
}
$points = 0;
foreach($target->getInventory()->getArmorContents() as $armorItem){
$points += $armorItem->getDefensePoints();
}
$damage[EntityDamageEvent::MODIFIER_ARMOR] = -($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04);
}
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage);
if($cancelled){
$ev->setCancelled();
}
$target->attack($ev);
if($ev->isCancelled()){
if($heldItem->isTool() and $this->isSurvival()){
$this->inventory->sendContents($this);
}
return true;
}
if($this->isSurvival()){
if($heldItem->isTool()){
if($heldItem->useOn($target) and $heldItem->getDamage() >= $heldItem->getMaxDurability()){
$this->inventory->setItemInHand(ItemFactory::get(Item::AIR, 0, 1));
}else{
$this->inventory->setItemInHand($heldItem);
}
}
$this->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK);
}
}
return true;
default:
break; //unknown
}
break;
case InventoryTransactionPacket::TYPE_RELEASE_ITEM:
$type = $packet->trData->actionType;
switch($type){
case InventoryTransactionPacket::RELEASE_ITEM_ACTION_RELEASE:
if($this->isUsingItem()){
$item = $this->inventory->getItemInHand();
if($item->onReleaseUsing($this)){
$this->inventory->setItemInHand($item);
}
}else{
$this->inventory->sendContents($this);
}
$this->setGenericFlag(self::DATA_FLAG_ACTION, false);
return true;
case InventoryTransactionPacket::RELEASE_ITEM_ACTION_CONSUME:
$slot = $this->inventory->getItemInHand();
if($slot->canBeConsumed()){
$ev = new PlayerItemConsumeEvent($this, $slot);
if(!$slot->canBeConsumedBy($this)){
$ev->setCancelled();
}
$this->server->getPluginManager()->callEvent($ev);
if(!$ev->isCancelled()){
$slot->onConsume($this);
}else{
$this->inventory->sendContents($this);
}
return true;
}elseif($this->inventory->getItemInHand()->getId() === Item::BUCKET and $this->inventory->getItemInHand()->getDamage() === 1){ //Milk!
$this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $this->inventory->getItemInHand()));
if($ev->isCancelled()){
$this->inventory->sendContents($this);
return true;
}
$pk = new EntityEventPacket();
$pk->entityRuntimeId = $this->getId();
$pk->event = EntityEventPacket::USE_ITEM;
$this->dataPacket($pk);
$this->server->broadcastPacket($this->getViewers(), $pk);
if($this->isSurvival()){
$slot = $this->inventory->getItemInHand();
--$slot->count;
$this->inventory->setItemInHand($slot);
$this->inventory->addItem(ItemFactory::get(Item::BUCKET, 0, 1));
}
$this->removeAllEffects();
return true;
}
return false;
default:
break;
}
break;
default:
$this->inventory->sendContents($this);
break;
}
return false; //TODO
}
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
}
if($packet->inventorySlot === 255){
$packet->inventorySlot = -1; //Cleared slot
}else{
if($packet->inventorySlot < 9){
$this->server->getLogger()->debug("Tried to equip a slot that does not exist (index " . $packet->inventorySlot . ")");
$this->inventory->sendContents($this);
return false;
}
$packet->inventorySlot -= 9; //Get real inventory slot
$item = $this->inventory->getItem($packet->inventorySlot);
if(!$item->equals($packet->item)){
$this->server->getLogger()->debug("Tried to equip " . $packet->item . " but have " . $item . " in target slot");
$this->inventory->sendContents($this);
return false;
}
}
$this->inventory->equipItem($packet->hotbarSlot, $packet->inventorySlot);
$this->setGenericFlag(self::DATA_FLAG_ACTION, false);
return true;
}
public function handleInteract(InteractPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
}
$this->resetCraftingGridType();
$target = $this->level->getEntity($packet->target);
if($target === null){
return false;
}
switch($packet->action){
case InteractPacket::ACTION_LEAVE_VEHICLE:
case InteractPacket::ACTION_MOUSEOVER:
break; //TODO: handle these
default:
$this->server->getLogger()->debug("Unhandled/unknown interaction type " . $packet->action . "received from " . $this->getName());
return false;
}
return true;
}
public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
if($this->isCreative()){
$tile = $this->getLevel()->getTile($this->temporalVector->setComponents($packet->tileX, $packet->tileY, $packet->tileZ));
if($tile instanceof Tile){ //TODO: check if the held item matches the target tile
$nbt = $tile->getCleanedNBT();
if($nbt instanceof CompoundTag){
$item = $this->inventory->getItemInHand();
$item->setCustomBlockData($nbt);
$item->setLore(["+(DATA)"]);
$this->inventory->setItemInHand($item);
}
return true;
}
}
return false;
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
if($this->spawned === false or (!$this->isAlive() and $packet->action !== PlayerActionPacket::ACTION_RESPAWN and $packet->action !== PlayerActionPacket::ACTION_DIMENSION_CHANGE_REQUEST)){
return true;
}
$packet->entityRuntimeId = $this->id;
$pos = new Vector3($packet->x, $packet->y, $packet->z);
switch($packet->action){
case PlayerActionPacket::ACTION_START_BREAK:
if($this->lastBreak !== PHP_INT_MAX or $pos->distanceSquared($this) > 10000){
break;
}
$target = $this->level->getBlock($pos);
$ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, $packet->face, $target->getId() === 0 ? PlayerInteractEvent::LEFT_CLICK_AIR : PlayerInteractEvent::LEFT_CLICK_BLOCK);
$this->getServer()->getPluginManager()->callEvent($ev);
if($ev->isCancelled()){
$this->inventory->sendHeldItem($this);
break;
}
$block = $target->getSide($packet->face);
if($block->getId() === Block::FIRE){
$this->level->setBlock($block, BlockFactory::get(Block::AIR));
break;
}
if(!$this->isCreative()){
//TODO: improve this to take stuff like swimming, ladders, enchanted tools into account, fix wrong tool break time calculations for bad tools (pmmp/PocketMine-MP#211)
$breakTime = ceil($target->getBreakTime($this->inventory->getItemInHand()) * 20);
if($breakTime > 0){
$this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_BLOCK_START_BREAK, (int) (65535 / $breakTime));
}
}
$this->lastBreak = microtime(true);
break;
/** @noinspection PhpMissingBreakStatementInspection */
case PlayerActionPacket::ACTION_ABORT_BREAK:
$this->lastBreak = PHP_INT_MAX;
case PlayerActionPacket::ACTION_STOP_BREAK:
$this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_BLOCK_STOP_BREAK);
break;
case PlayerActionPacket::ACTION_STOP_SLEEPING:
$this->stopSleep();
break;
case PlayerActionPacket::ACTION_RESPAWN:
if($this->spawned === false or $this->isAlive() or !$this->isOnline()){
break;
}
if($this->server->isHardcore()){
$this->setBanned(true);
break;
}
$this->resetCraftingGridType();
$this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn()));
$realSpawn = $ev->getRespawnPosition()->add(0.5, 0, 0.5);
if($realSpawn->distanceSquared($this->getSpawn()->add(0.5, 0, 0.5)) > 0.01){
$this->teleport($realSpawn); //If the destination was modified by plugins
}else{
$this->setPosition($realSpawn); //The client will move to the position of its own accord once chunks are sent
$this->nextChunkOrderRun = 0;
$this->isTeleporting = true;
$this->newPosition = null;
}
$this->resetLastMovements();
$this->setSprinting(false);
$this->setSneaking(false);
$this->extinguish();
$this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, 400);
$this->deadTicks = 0;
$this->noDamageTicks = 60;
$this->removeAllEffects();
$this->setHealth($this->getMaxHealth());
foreach($this->attributeMap->getAll() as $attr){
$attr->resetToDefault();
}
$this->sendData($this);
$this->sendSettings();
$this->inventory->sendContents($this);
$this->inventory->sendArmorContents($this);
$this->spawnToAll();
$this->scheduleUpdate();
break;
case PlayerActionPacket::ACTION_JUMP:
$this->jump();
return true;
case PlayerActionPacket::ACTION_START_SPRINT:
$ev = new PlayerToggleSprintEvent($this, true);
$this->server->getPluginManager()->callEvent($ev);
if($ev->isCancelled()){
$this->sendData($this);
}else{
$this->setSprinting(true);
}
return true;
case PlayerActionPacket::ACTION_STOP_SPRINT:
$ev = new PlayerToggleSprintEvent($this, false);
$this->server->getPluginManager()->callEvent($ev);
if($ev->isCancelled()){
$this->sendData($this);
}else{
$this->setSprinting(false);
}
return true;
case PlayerActionPacket::ACTION_START_SNEAK:
$ev = new PlayerToggleSneakEvent($this, true);
$this->server->getPluginManager()->callEvent($ev);
if($ev->isCancelled()){
$this->sendData($this);
}else{
$this->setSneaking(true);
}
return true;
case PlayerActionPacket::ACTION_STOP_SNEAK:
$ev = new PlayerToggleSneakEvent($this, false);
$this->server->getPluginManager()->callEvent($ev);
if($ev->isCancelled()){
$this->sendData($this);
}else{
$this->setSneaking(false);
}
return true;
case PlayerActionPacket::ACTION_START_GLIDE:
case PlayerActionPacket::ACTION_STOP_GLIDE:
break; //TODO
case PlayerActionPacket::ACTION_CONTINUE_BREAK:
$block = $this->level->getBlock($pos);
$this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_PARTICLE_PUNCH_BLOCK, $block->getId() | ($block->getDamage() << 8) | ($packet->face << 16));
break;
default:
$this->server->getLogger()->debug("Unhandled/unknown player action type " . $packet->action . " from " . $this->getName());
return false;
}
$this->startAction = -1;
$this->setGenericFlag(self::DATA_FLAG_ACTION, false);
return true;
}
public function handleAnimate(AnimatePacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action));
if($ev->isCancelled()){
return true;
}
$pk = new AnimatePacket();
$pk->entityRuntimeId = $this->getId();
$pk->action = $ev->getAnimationType();
$this->server->broadcastPacket($this->getViewers(), $pk);
return true;
}
/**
* Drops an item on the ground in front of the player. Returns if the item drop was successful.
*
* @param Item $item
* @return bool if the item was dropped or if the item was null
*/
public function dropItem(Item $item) : bool{
if(!$this->spawned or !$this->isAlive()){
return false;
}
if($item->isNull()){
$this->server->getLogger()->debug($this->getName() . " attempted to drop a null item (" . $item . ")");
return true;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerDropItemEvent($this, $item));
if($ev->isCancelled()){
return false;
}
$motion = $this->getDirectionVector()->multiply(0.4);
$this->level->dropItem($this->add(0, 1.3, 0), $item, $motion, 40);
$this->setGenericFlag(self::DATA_FLAG_ACTION, false);
return true;
}
public function handleContainerClose(ContainerClosePacket $packet) : bool{
if($this->spawned === false or $packet->windowId === 0){
return true;
}
$this->resetCraftingGridType();
if(isset($this->windowIndex[$packet->windowId])){
$this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowId], $this));
$this->removeWindow($this->windowIndex[$packet->windowId]);
return true;
}elseif($packet->windowId === 255){
//Closed a fake window
return true;
}
return false;
}
public function handlePlayerHotbar(PlayerHotbarPacket $packet){
if($packet->windowId !== ContainerIds::INVENTORY){
return false; //In PE this should never happen
}
foreach($packet->slots as $hotbarSlot => $slotLink){
$this->inventory->setHotbarSlotIndex($hotbarSlot, $slotLink === -1 ? $slotLink : $slotLink - 9);
}
$this->inventory->equipItem($packet->selectedHotbarSlot);
return true;
}
public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
}
$recipe = $this->server->getCraftingManager()->getRecipe($packet->id);
if($recipe === null or (($recipe instanceof BigShapelessRecipe or $recipe instanceof BigShapedRecipe) and $this->craftingType === 0) or count($packet->input) === 0){
$this->inventory->sendContents($this);
return false;
}
$canCraft = true;
if($recipe instanceof ShapedRecipe){
for($x = 0; $x < 3 and $canCraft; ++$x){
for($y = 0; $y < 3; ++$y){
/** @var Item $item */
$item = $packet->input[$y * 3 + $x];
$ingredient = $recipe->getIngredient($x, $y);
if($item->getCount() > 0){
if($ingredient === null or !$ingredient->equals($item, !$ingredient->hasAnyDamageValue(), $ingredient->hasCompoundTag())){
$canCraft = false;
break;
}
}
}
}
}elseif($recipe instanceof ShapelessRecipe){
$needed = $recipe->getIngredientList();
for($x = 0; $x < 3 and $canCraft; ++$x){
for($y = 0; $y < 3; ++$y){
/** @var Item $item */
$item = clone $packet->input[$y * 3 + $x];
foreach($needed as $k => $n){
if($n->equals($item, !$n->hasAnyDamageValue(), $n->hasCompoundTag())){
$remove = min($n->getCount(), $item->getCount());
$n->setCount($n->getCount() - $remove);
$item->setCount($item->getCount() - $remove);
if($n->getCount() === 0){
unset($needed[$k]);
}
}
}
if($item->getCount() > 0){
$canCraft = false;
break;
}
}
}
if(count($needed) > 0){
$canCraft = false;
}
}else{
$canCraft = false;
}
/** @var Item[] $ingredients */
$ingredients = $packet->input;
$result = $packet->output[0];
if(!$canCraft or !$recipe->getResult()->equals($result)){
$this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients));
$this->inventory->sendContents($this);
return false;
}
$used = array_fill(0, $this->inventory->getSize(), 0);
foreach($ingredients as $ingredient){
$slot = -1;
foreach($this->inventory->getContents() as $index => $item){
if($ingredient->getId() !== 0 and $ingredient->equals($item, !$ingredient->hasAnyDamageValue(), $ingredient->hasCompoundTag()) and ($item->getCount() - $used[$index]) >= 1){
$slot = $index;
$used[$index]++;
break;
}
}
if($ingredient->getId() !== 0 and $slot === -1){
$canCraft = false;
break;
}
}
if(!$canCraft){
$this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients));
$this->inventory->sendContents($this);
return false;
}
$this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe));
if($ev->isCancelled()){
$this->inventory->sendContents($this);
return true;
}
foreach($used as $slot => $count){
if($count === 0){
continue;
}
$item = $this->inventory->getItem($slot);
if($item->getCount() > $count){
$newItem = clone $item;
$newItem->setCount($item->getCount() - $count);
}else{
$newItem = ItemFactory::get(Item::AIR, 0, 0);
}
$this->inventory->setItem($slot, $newItem);
}
$extraItem = $this->inventory->addItem($recipe->getResult());
if(count($extraItem) > 0){
foreach($extraItem as $item){
$this->level->dropItem($this, $item);
}
}
switch($recipe->getResult()->getId()){
case Item::CRAFTING_TABLE:
$this->awardAchievement("buildWorkBench");
break;
case Item::WOODEN_PICKAXE:
$this->awardAchievement("buildPickaxe");
break;
case Item::FURNACE:
$this->awardAchievement("buildFurnace");
break;
case Item::WOODEN_HOE:
$this->awardAchievement("buildHoe");
break;
case Item::BREAD:
$this->awardAchievement("makeBread");
break;
case Item::CAKE:
//TODO: detect complex recipes like cake that leave remains
$this->awardAchievement("bakeCake");
$this->inventory->addItem(ItemFactory::get(Item::BUCKET, 0, 3));
break;
case Item::STONE_PICKAXE:
case Item::GOLDEN_PICKAXE:
case Item::IRON_PICKAXE:
case Item::DIAMOND_PICKAXE:
$this->awardAchievement("buildBetterPickaxe");
break;
case Item::WOODEN_SWORD:
$this->awardAchievement("buildSword");
break;
case Item::DIAMOND:
$this->awardAchievement("diamond");
break;
}
return true;
}
public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{
if($packet->entityUniqueId !== $this->getId()){
return false; //TODO
}
$handled = false;
$isFlying = $packet->getFlag(AdventureSettingsPacket::FLYING);
if($isFlying and !$this->allowFlight and !$this->server->getAllowFlight()){
$this->kick($this->server->getLanguage()->translateString("kick.reason.cheat", ["%ability.flight"]));
return true;
}elseif($isFlying !== $this->isFlying()){
$this->server->getPluginManager()->callEvent($ev = new PlayerToggleFlightEvent($this, $isFlying));
if($ev->isCancelled()){
$this->sendSettings();
}else{
$this->flying = $ev->isFlying();
}
$handled = true;
}
if($packet->getFlag(AdventureSettingsPacket::NO_CLIP) and !$this->allowMovementCheats and !$this->isSpectator()){
$this->kick($this->server->getLanguage()->translateString("kick.reason.cheat", ["%ability.noclip"]));
return true;
}
//TODO: check other changes
return $handled;
}
public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
}
$this->resetCraftingGridType();
$pos = new Vector3($packet->x, $packet->y, $packet->z);
if($pos->distanceSquared($this) > 10000){
return true;
}
$t = $this->level->getTile($pos);
if($t instanceof Spawnable){
$nbt = new NBT(NBT::LITTLE_ENDIAN);
$nbt->read($packet->namedtag, false, true);
$nbt = $nbt->getData();
if(!$t->updateCompoundTag($nbt, $this)){
$t->spawnTo($this);
}
}
return true;
}
public function handlePlayerInput(PlayerInputPacket $packet) : bool{
return false; //TODO
}
public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
if($packet->gamemode !== $this->gamemode){
//Set this back to default. TODO: handle this properly
$this->sendGamemode();
$this->sendSettings();
}
return true;
}
public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
return false; //TODO
}
public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
return false; //TODO
}
public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
$this->setViewDistance($packet->radius);
return true;
}
public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
}
$tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z));
if($tile instanceof ItemFrame){
$ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $tile->getBlock(), 5 - $tile->getBlock()->getDamage(), PlayerInteractEvent::LEFT_CLICK_BLOCK);
$this->server->getPluginManager()->callEvent($ev);
if($this->isSpectator()){
$ev->setCancelled();
}
if($ev->isCancelled()){
$tile->spawnTo($this);
return true;
}
if(lcg_value() <= $tile->getItemDropChance()){
$this->level->dropItem($tile->getBlock(), $tile->getItem());
}
$tile->setItem(null);
$tile->setItemRotation(0);
}
return true;
}
public function handleBossEvent(BossEventPacket $packet) : bool{
return false; //TODO
}
public function handleShowCredits(ShowCreditsPacket $packet) : bool{
return false; //TODO: handle resume
}
public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{
return false; //TODO
}
public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
$manager = $this->server->getResourceManager();
$pack = $manager->getPackById($packet->packId);
if(!($pack instanceof ResourcePack)){
$this->close("", "disconnectionScreen.resourcePack", true);
$this->server->getLogger()->debug("Got a resource pack chunk request for unknown pack with UUID " . $packet->packId . ", available packs: " . implode(", ", $manager->getPackIdList()));
return false;
}
$pk = new ResourcePackChunkDataPacket();
$pk->packId = $pack->getPackId();
$pk->chunkIndex = $packet->chunkIndex;
$pk->data = $pack->getPackChunk(1048576 * $packet->chunkIndex, 1048576);
$pk->progress = (1048576 * $packet->chunkIndex);
$this->dataPacket($pk);
return true;
}
/**
* Called when a packet is received from the client. This method will call DataPacketReceiveEvent.
*
* @param DataPacket $packet
*/
public function handleDataPacket(DataPacket $packet){
if($this->sessionAdapter !== null){
$this->sessionAdapter->handleDataPacket($packet);
}
}
/**
* Transfers a player to another server.
*
* @param string $address The IP address or hostname of the destination server
* @param int $port The destination port, defaults to 19132
* @param string $message Message to show in the console when closing the player
*
* @return bool if transfer was successful.
*/
public function transfer(string $address, int $port = 19132, string $message = "transfer") : bool{
$this->server->getPluginManager()->callEvent($ev = new PlayerTransferEvent($this, $address, $port, $message));
if(!$ev->isCancelled()){
$pk = new TransferPacket();
$pk->address = $ev->getAddress();
$pk->port = $ev->getPort();
$this->directDataPacket($pk);
$this->close("", $ev->getMessage(), false);
return true;
}
return false;
}
/**
* Kicks a player from the server
*
* @param string $reason
* @param bool $isAdmin
*
* @return bool
*/
public function kick(string $reason = "", bool $isAdmin = true) : bool{
$this->server->getPluginManager()->callEvent($ev = new PlayerKickEvent($this, $reason, $this->getLeaveMessage()));
if(!$ev->isCancelled()){
if($isAdmin){
if(!$this->isBanned()){
$message = "Kicked by admin." . ($reason !== "" ? " Reason: " . $reason : "");
}else{
$message = $reason;
}
}else{
if($reason === ""){
$message = "disconnectionScreen.noReason";
}else{
$message = $reason;
}
}
$this->close($ev->getQuitMessage(), $message);
return true;
}
return false;
}
/**
* Adds a title text to the user's screen, with an optional subtitle.
*
* @param string $title
* @param string $subtitle
* @param int $fadeIn Duration in ticks for fade-in. If -1 is given, client-sided defaults will be used.
* @param int $stay Duration in ticks to stay on screen for
* @param int $fadeOut Duration in ticks for fade-out.
*/
public function addTitle(string $title, string $subtitle = "", int $fadeIn = -1, int $stay = -1, int $fadeOut = -1){
$this->setTitleDuration($fadeIn, $stay, $fadeOut);
if($subtitle !== ""){
$this->addSubTitle($subtitle);
}
$this->sendTitleText($title, SetTitlePacket::TYPE_SET_TITLE);
}
/**
* Sets the subtitle message, without sending a title.
*
* @param string $subtitle
*/
public function addSubTitle(string $subtitle){
$this->sendTitleText($subtitle, SetTitlePacket::TYPE_SET_SUBTITLE);
}
/**
* Adds small text to the user's screen.
*
* @param string $message
*/
public function addActionBarMessage(string $message){
$this->sendTitleText($message, SetTitlePacket::TYPE_SET_ACTIONBAR_MESSAGE);
}
/**
* Removes the title from the client's screen.
*/
public function removeTitles(){
$pk = new SetTitlePacket();
$pk->type = SetTitlePacket::TYPE_CLEAR_TITLE;
$this->dataPacket($pk);
}
/**
* Resets the title duration settings.
*/
public function resetTitles(){
$pk = new SetTitlePacket();
$pk->type = SetTitlePacket::TYPE_RESET_TITLE;
$this->dataPacket($pk);
}
/**
* Sets the title duration.
*
* @param int $fadeIn Title fade-in time in ticks.
* @param int $stay Title stay time in ticks.
* @param int $fadeOut Title fade-out time in ticks.
*/
public function setTitleDuration(int $fadeIn, int $stay, int $fadeOut){
if($fadeIn >= 0 and $stay >= 0 and $fadeOut >= 0){
$pk = new SetTitlePacket();
$pk->type = SetTitlePacket::TYPE_SET_ANIMATION_TIMES;
$pk->fadeInTime = $fadeIn;
$pk->stayTime = $stay;
$pk->fadeOutTime = $fadeOut;
$this->dataPacket($pk);
}
}
/**
* Internal function used for sending titles.
*
* @param string $title
* @param int $type
*/
protected function sendTitleText(string $title, int $type){
$pk = new SetTitlePacket();
$pk->type = $type;
$pk->text = $title;
$this->dataPacket($pk);
}
/**
* Sends a direct chat message to a player
*
* @param TextContainer|string $message
*/
public function sendMessage($message){
if($message instanceof TextContainer){
if($message instanceof TranslationContainer){
$this->sendTranslation($message->getText(), $message->getParameters());
return;
}
$message = $message->getText();
}
$pk = new TextPacket();
$pk->type = TextPacket::TYPE_RAW;
$pk->message = $this->server->getLanguage()->translateString($message);
$this->dataPacket($pk);
}
/**
* @param string $message
* @param string[] $parameters
*/
public function sendTranslation(string $message, array $parameters = []){
$pk = new TextPacket();
if(!$this->server->isLanguageForced()){
$pk->type = TextPacket::TYPE_TRANSLATION;
$pk->message = $this->server->getLanguage()->translateString($message, $parameters, "pocketmine.");
foreach($parameters as $i => $p){
$parameters[$i] = $this->server->getLanguage()->translateString($p, $parameters, "pocketmine.");
}
$pk->parameters = $parameters;
}else{
$pk->type = TextPacket::TYPE_RAW;
$pk->message = $this->server->getLanguage()->translateString($message, $parameters);
}
$this->dataPacket($pk);
}
/**
* Sends a popup message to the player
*
* TODO: add translation type popups
*
* @param string $message
* @param string $subtitle @deprecated
*/
public function sendPopup(string $message, string $subtitle = ""){
$pk = new TextPacket();
$pk->type = TextPacket::TYPE_POPUP;
$pk->message = $message;
$this->dataPacket($pk);
}
public function sendTip(string $message){
$pk = new TextPacket();
$pk->type = TextPacket::TYPE_TIP;
$pk->message = $message;
$this->dataPacket($pk);
}
/**
* @param string $sender
* @param string $message
*/
public function sendWhisper(string $sender, string $message){
$pk = new TextPacket();
$pk->type = TextPacket::TYPE_WHISPER;
$pk->source = $sender;
$pk->message = $message;
$this->dataPacket($pk);
}
/**
* Note for plugin developers: use kick() with the isAdmin
* flag set to kick without the "Kicked by admin" part instead of this method.
*
* @param TextContainer|string $message Message to be broadcasted
* @param string $reason Reason showed in console
* @param bool $notify
*/
final public function close($message = "", string $reason = "generic reason", bool $notify = true){
if($this->connected and !$this->closed){
try{
if($notify and strlen($reason) > 0){
$pk = new DisconnectPacket();
$pk->message = $reason;
$this->directDataPacket($pk);
}
$this->sessionAdapter = null;
$this->connected = false;
$this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_USERS, $this);
$this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
$this->stopSleep();
if($this->joined){
try{
$this->save();
}catch(\Throwable $e){
$this->server->getLogger()->critical("Failed to save player data for " . $this->getName());
$this->server->getLogger()->logException($e);
}
$this->server->getPluginManager()->callEvent($ev = new PlayerQuitEvent($this, $message, $reason));
if($ev->getQuitMessage() != ""){
$this->server->broadcastMessage($ev->getQuitMessage());
}
}
$this->joined = false;
if($this->isValid()){
foreach($this->usedChunks as $index => $d){
Level::getXZ($index, $chunkX, $chunkZ);
$this->level->unregisterChunkLoader($this, $chunkX, $chunkZ);
foreach($this->level->getChunkEntities($chunkX, $chunkZ) as $entity){
$entity->despawnFrom($this);
}
unset($this->usedChunks[$index]);
}
}
$this->usedChunks = [];
$this->loadQueue = [];
if($this->loggedIn){
$this->server->onPlayerLogout($this);
foreach($this->server->getOnlinePlayers() as $player){
if(!$player->canSee($this)){
$player->showPlayer($this);
}
}
$this->hiddenPlayers = [];
}
$this->removeAllWindows(true);
$this->windows = null;
$this->windowIndex = [];
$this->cursorInventory = null;
$this->craftingGrid = null;
if($this->constructed){
parent::close();
}
$this->spawned = false;
if($this->loggedIn){
$this->loggedIn = false;
$this->server->removeOnlinePlayer($this);
}
$this->server->getLogger()->info($this->getServer()->getLanguage()->translateString("pocketmine.player.logOut", [
TextFormat::AQUA . $this->getName() . TextFormat::WHITE,
$this->ip,
$this->port,
$this->getServer()->getLanguage()->translateString($reason)
]));
$this->spawnPosition = null;
if($this->perm !== null){
$this->perm->clearPermissions();
$this->perm = null;
}
}catch(\Throwable $e){
$this->server->getLogger()->logException($e);
}finally{
$this->interface->close($this, $notify ? $reason : "");
$this->server->removePlayer($this);
}
}
}
public function __debugInfo(){
return [];
}
/**
* Handles player data saving
*
* @param bool $async
*
* @throws \InvalidStateException if the player is closed
*/
public function save(bool $async = false){
if($this->closed){
throw new \InvalidStateException("Tried to save closed player");
}
parent::saveNBT();
if($this->isValid()){
$this->namedtag->Level = new StringTag("Level", $this->level->getFolderName());
}
if($this->hasValidSpawnPosition()){
$this->namedtag->SpawnLevel = new StringTag("SpawnLevel", $this->spawnPosition->getLevel()->getFolderName());
$this->namedtag->SpawnX = new IntTag("SpawnX", (int) $this->spawnPosition->x);
$this->namedtag->SpawnY = new IntTag("SpawnY", (int) $this->spawnPosition->y);
$this->namedtag->SpawnZ = new IntTag("SpawnZ", (int) $this->spawnPosition->z);
}
foreach($this->achievements as $achievement => $status){
$this->namedtag->Achievements[$achievement] = new ByteTag($achievement, $status === true ? 1 : 0);
}
$this->namedtag["playerGameType"] = $this->gamemode;
$this->namedtag["lastPlayed"] = (int) floor(microtime(true) * 1000);
if($this->username != "" and $this->namedtag instanceof CompoundTag){
$this->server->saveOfflinePlayerData($this->username, $this->namedtag, $async);
}
}
/**
* Gets the username
* @return string
*/
public function getName() : string{
return $this->username;
}
/**
* @return string
*/
public function getLowerCaseName() : string{
return $this->iusername;
}
public function kill(){
if(!$this->spawned){
return;
}
parent::kill();
$this->sendRespawnPacket($this->getSpawn());
}
protected function callDeathEvent(){
$message = "death.attack.generic";
$params = [
$this->getDisplayName()
];
$cause = $this->getLastDamageCause();
switch($cause === null ? EntityDamageEvent::CAUSE_CUSTOM : $cause->getCause()){
case EntityDamageEvent::CAUSE_ENTITY_ATTACK:
if($cause instanceof EntityDamageByEntityEvent){
$e = $cause->getDamager();
if($e instanceof Player){
$message = "death.attack.player";
$params[] = $e->getDisplayName();
break;
}elseif($e instanceof Living){
$message = "death.attack.mob";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
}else{
$params[] = "Unknown";
}
}
break;
case EntityDamageEvent::CAUSE_PROJECTILE:
if($cause instanceof EntityDamageByEntityEvent){
$e = $cause->getDamager();
if($e instanceof Player){
$message = "death.attack.arrow";
$params[] = $e->getDisplayName();
}elseif($e instanceof Living){
$message = "death.attack.arrow";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
}else{
$params[] = "Unknown";
}
}
break;
case EntityDamageEvent::CAUSE_SUICIDE:
$message = "death.attack.generic";
break;
case EntityDamageEvent::CAUSE_VOID:
$message = "death.attack.outOfWorld";
break;
case EntityDamageEvent::CAUSE_FALL:
if($cause instanceof EntityDamageEvent){
if($cause->getFinalDamage() > 2){
$message = "death.fell.accident.generic";
break;
}
}
$message = "death.attack.fall";
break;
case EntityDamageEvent::CAUSE_SUFFOCATION:
$message = "death.attack.inWall";
break;
case EntityDamageEvent::CAUSE_LAVA:
$message = "death.attack.lava";
break;
case EntityDamageEvent::CAUSE_FIRE:
$message = "death.attack.onFire";
break;
case EntityDamageEvent::CAUSE_FIRE_TICK:
$message = "death.attack.inFire";
break;
case EntityDamageEvent::CAUSE_DROWNING:
$message = "death.attack.drown";
break;
case EntityDamageEvent::CAUSE_CONTACT:
if($cause instanceof EntityDamageByBlockEvent){
if($cause->getDamager()->getId() === Block::CACTUS){
$message = "death.attack.cactus";
}
}
break;
case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION:
case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
if($cause instanceof EntityDamageByEntityEvent){
$e = $cause->getDamager();
if($e instanceof Player){
$message = "death.attack.explosion.player";
$params[] = $e->getDisplayName();
}elseif($e instanceof Living){
$message = "death.attack.explosion.player";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
}
}else{
$message = "death.attack.explosion";
}
break;
case EntityDamageEvent::CAUSE_MAGIC:
$message = "death.attack.magic";
break;
case EntityDamageEvent::CAUSE_CUSTOM:
break;
default:
break;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerDeathEvent($this, $this->getDrops(), new TranslationContainer($message, $params)));
if(!$ev->getKeepInventory()){
foreach($ev->getDrops() as $item){
$this->level->dropItem($this, $item);
}
if($this->inventory !== null){
$this->inventory->clearAll();
$this->inventory->setHeldItemIndex(0);
$this->inventory->resetHotbar(true);
}
}
if($ev->getDeathMessage() != ""){
$this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
}
}
public function attack(EntityDamageEvent $source){
if(!$this->isAlive()){
return;
}
if($this->isCreative()
and $source->getCause() !== EntityDamageEvent::CAUSE_MAGIC
and $source->getCause() !== EntityDamageEvent::CAUSE_SUICIDE
and $source->getCause() !== EntityDamageEvent::CAUSE_VOID
){
$source->setCancelled();
}elseif($this->allowFlight and $source->getCause() === EntityDamageEvent::CAUSE_FALL){
$source->setCancelled();
}
parent::attack($source);
if($source->isCancelled()){
return;
}elseif($this->getLastDamageCause() === $source and $this->spawned){
$pk = new EntityEventPacket();
$pk->entityRuntimeId = $this->id;
$pk->event = EntityEventPacket::HURT_ANIMATION;
$this->dataPacket($pk);
if($this->isSurvival()){
$this->exhaust(0.3, PlayerExhaustEvent::CAUSE_DAMAGE);
}
}
}
public function sendPosition(Vector3 $pos, float $yaw = null, float $pitch = null, int $mode = MovePlayerPacket::MODE_NORMAL, array $targets = null){
$yaw = $yaw ?? $this->yaw;
$pitch = $pitch ?? $this->pitch;
$pk = new MovePlayerPacket();
$pk->entityRuntimeId = $this->getId();
$pk->position = $this->getOffsetPosition($pos);
$pk->bodyYaw = $yaw;
$pk->pitch = $pitch;
$pk->yaw = $yaw;
$pk->mode = $mode;
if($targets !== null){
$this->server->broadcastPacket($targets, $pk);
}else{
$this->dataPacket($pk);
}
$this->newPosition = null;
}
/**
* {@inheritdoc}
*/
public function teleport(Vector3 $pos, float $yaw = null, float $pitch = null) : bool{
if(parent::teleport($pos, $yaw, $pitch)){
$this->removeAllWindows();
$this->sendPosition($this, $this->yaw, $this->pitch, MovePlayerPacket::MODE_TELEPORT);
$this->sendPosition($this, $this->yaw, $this->pitch, MovePlayerPacket::MODE_TELEPORT, $this->getViewers());
$this->spawnToAll();
$this->resetFallDistance();
$this->nextChunkOrderRun = 0;
$this->newPosition = null;
$this->stopSleep();
$this->isTeleporting = true;
return true;
}
return false;
}
/**
* @deprecated This functionality is now performed in {@link Player#teleport}.
*
* @param Vector3 $pos
* @param float|null $yaw
* @param float|null $pitch
*
* @return bool
*/
public function teleportImmediate(Vector3 $pos, float $yaw = null, float $pitch = null) : bool{
return $this->teleport($pos, $yaw, $pitch);
}
protected function addDefaultWindows(){
$this->addWindow($this->getInventory(), ContainerIds::INVENTORY, true);
$this->cursorInventory = new PlayerCursorInventory($this);
$this->addWindow($this->cursorInventory, ContainerIds::CURSOR, true);
$this->craftingGrid = new CraftingGrid($this);
//TODO: more windows
}
public function getCursorInventory() : PlayerCursorInventory{
return $this->cursorInventory;
}
public function getCraftingGrid() : CraftingGrid{
return $this->craftingGrid;
}
/**
* @param CraftingGrid $grid
*/
public function setCraftingGrid(CraftingGrid $grid) : void{
$this->craftingGrid = $grid;
}
public function resetCraftingGridType() : void{
$contents = $this->craftingGrid->getContents();
if(count($contents) > 0){
$drops = $this->inventory->addItem(...$contents);
foreach($drops as $drop){
$this->dropItem($drop);
}
$this->craftingGrid->clearAll();
}
if($this->craftingGrid instanceof BigCraftingGrid){
$this->craftingGrid = new CraftingGrid($this);
$this->craftingType = 0;
}
}
/**
* Returns the window ID which the inventory has for this player, or -1 if the window is not open to the player.
*
* @param Inventory $inventory
*
* @return int
*/
public function getWindowId(Inventory $inventory) : int{
if($this->windows->contains($inventory)){
/** @var int $id */
$id = $this->windows[$inventory];
return $id;
}
return ContainerIds::NONE;
}
/**
* Returns the inventory window open to the player with the specified window ID, or null if no window is open with
* that ID.
*
* @param int $windowId
*
* @return Inventory|null
*/
public function getWindow(int $windowId){
return $this->windowIndex[$windowId] ?? null;
}
/**
* Opens an inventory window to the player. Returns the ID of the created window, or the existing window ID if the
* player is already viewing the specified inventory.
*
* @param Inventory $inventory
* @param int|null $forceId Forces a special ID for the window
* @param bool $isPermanent Prevents the window being removed if true.
*
* @return int
*/
public function addWindow(Inventory $inventory, int $forceId = null, bool $isPermanent = false) : int{
if(($id = $this->getWindowId($inventory)) !== ContainerIds::NONE){
return $id;
}
if($forceId === null){
$this->windowCnt = $cnt = max(ContainerIds::FIRST, ++$this->windowCnt % ContainerIds::LAST);
}else{
$cnt = $forceId;
}
$this->windowIndex[$cnt] = $inventory;
$this->windows->attach($inventory, $cnt);
if($inventory->open($this)){
if($isPermanent){
$this->permanentWindows[$cnt] = true;
}
return $cnt;
}else{
$this->removeWindow($inventory);
return -1;
}
}
/**
* Removes an inventory window from the player.
*
* @param Inventory $inventory
* @param bool $force Forces removal of permanent windows such as normal inventory, cursor
*
* @throws \BadMethodCallException if trying to remove a fixed inventory window without the `force` parameter as true
*/
public function removeWindow(Inventory $inventory, bool $force = false){
if($this->windows->contains($inventory)){
/** @var int $id */
$id = $this->windows[$inventory];
if(!$force and isset($this->permanentWindows[$id])){
throw new \BadMethodCallException("Cannot remove fixed window $id (" . get_class($inventory) . ") from " . $this->getName());
}
$this->windows->detach($this->windowIndex[$id]);
unset($this->windowIndex[$id]);
unset($this->permanentWindows[$id]);
}
$inventory->close($this);
}
/**
* Removes all inventory windows from the player. By default this WILL NOT remove permanent windows.
*
* @param bool $removePermanentWindows Whether to remove permanent windows.
*/
public function removeAllWindows(bool $removePermanentWindows = false){
foreach($this->windowIndex as $id => $window){
if(!$removePermanentWindows and isset($this->permanentWindows[$id])){
continue;
}
$this->removeWindow($window, $removePermanentWindows);
}
}
public function setMetadata(string $metadataKey, MetadataValue $newMetadataValue){
$this->server->getPlayerMetadata()->setMetadata($this, $metadataKey, $newMetadataValue);
}
public function getMetadata(string $metadataKey){
return $this->server->getPlayerMetadata()->getMetadata($this, $metadataKey);
}
public function hasMetadata(string $metadataKey) : bool{
return $this->server->getPlayerMetadata()->hasMetadata($this, $metadataKey);
}
public function removeMetadata(string $metadataKey, Plugin $owningPlugin){
$this->server->getPlayerMetadata()->removeMetadata($this, $metadataKey, $owningPlugin);
}
public function onChunkChanged(Chunk $chunk){
if(isset($this->usedChunks[$hash = Level::chunkHash($chunk->getX(), $chunk->getZ())])){
$this->usedChunks[$hash] = false;
if(!$this->spawned){
$this->nextChunkOrderRun = 0;
}
}
}
public function onChunkLoaded(Chunk $chunk){
}
public function onChunkPopulated(Chunk $chunk){
}
public function onChunkUnloaded(Chunk $chunk){
}
public function onBlockChanged(Vector3 $block){
}
public function getLoaderId() : int{
return $this->loaderId;
}
public function isLoaderActive() : bool{
return $this->isConnected();
}
}