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Workaround for some plugins crashing clients during PlayerLoginEvent
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e4e4ef5f2a
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@ -1840,12 +1840,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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protected function completeLoginSequence(){
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parent::__construct($this->level, $this->namedtag);
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$this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
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if($ev->isCancelled()){
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$this->close($this->getLeaveMessage(), $ev->getKickMessage());
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return;
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}
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if(!$this->hasValidSpawnPosition() and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level){
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$this->spawnPosition = new WeakPosition($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
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@ -1879,6 +1873,13 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$pk->worldName = $this->server->getMotd();
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$this->dataPacket($pk);
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$this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
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if($ev->isCancelled()){
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$this->close($this->getLeaveMessage(), $ev->getKickMessage());
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return;
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}
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$this->level->sendTime($this);
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$this->sendAttributes(true);
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