Fixed entityBaseTick not being timed for Players

This commit is contained in:
Dylan K. Taylor 2017-08-27 18:29:54 +01:00
parent badd669b3d
commit f4f2323518

View File

@ -1686,7 +1686,10 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
if($this->spawned){
$this->processMovement($tickDiff);
Timings::$timerEntityBaseTick->startTiming();
$this->entityBaseTick($tickDiff);
Timings::$timerEntityBaseTick->stopTiming();
if(!$this->isSpectator() and $this->isAlive()){
$this->checkNearEntities($tickDiff);