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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-13 15:05:33 +00:00
Added encode for InventoryTransactionPacket and refactor some stuff
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parent
23a38400e2
commit
0fac3b9a9d
@ -2189,7 +2189,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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}
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switch($packet->transactionData->transactionType){
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switch($packet->transactionType){
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case InventoryTransactionPacket::TYPE_NORMAL:
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$transaction = new SimpleInventoryTransaction($this, $actions);
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@ -2218,10 +2218,10 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return true;
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case InventoryTransactionPacket::TYPE_USE_ITEM:
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$blockVector = new Vector3($packet->transactionData->x, $packet->transactionData->y, $packet->transactionData->z);
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$face = $packet->transactionData->face;
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$blockVector = new Vector3($packet->trData->x, $packet->trData->y, $packet->trData->z);
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$face = $packet->trData->face;
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$type = $packet->transactionData->useItemActionType;
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$type = $packet->trData->actionType;
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switch($type){
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case InventoryTransactionPacket::USE_ITEM_ACTION_CLICK_BLOCK:
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$this->setGenericFlag(self::DATA_FLAG_ACTION, false);
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@ -2229,15 +2229,15 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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if(!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13) or $this->isSpectator()){
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}elseif($this->isCreative()){
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$item = $this->inventory->getItemInHand();
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if($this->level->useItemOn($blockVector, $item, $face, $packet->transactionData->clickPos, $this, true) === true){
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if($this->level->useItemOn($blockVector, $item, $face, $packet->trData->clickPos, $this, true) === true){
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return true;
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}
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}elseif(!$this->inventory->getItemInHand()->equals($packet->transactionData->itemInHand)){
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}elseif(!$this->inventory->getItemInHand()->equals($packet->trData->itemInHand)){
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$this->inventory->sendHeldItem($this);
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}else{
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$item = $this->inventory->getItemInHand();
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$oldItem = clone $item;
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if($this->level->useItemOn($blockVector, $item, $face, $packet->transactionData->clickPos, $this, true)){
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if($this->level->useItemOn($blockVector, $item, $face, $packet->trData->clickPos, $this, true)){
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if(!$item->equals($oldItem) or $item->getCount() !== $oldItem->getCount()){
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$this->inventory->setItemInHand($item);
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$this->inventory->sendHeldItem($this->hasSpawned);
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@ -2298,7 +2298,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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if($this->isCreative()){
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$item = $this->inventory->getItemInHand();
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}elseif(!$this->inventory->getItemInHand()->equals($packet->transactionData->itemInHand)){
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}elseif(!$this->inventory->getItemInHand()->equals($packet->trData->itemInHand)){
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$this->inventory->sendHeldItem($this);
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return true;
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}else{
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@ -2328,12 +2328,12 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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break;
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case InventoryTransactionPacket::TYPE_USE_ITEM_ON_ENTITY:
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$target = $this->level->getEntity($packet->transactionData->entityRuntimeId);
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$target = $this->level->getEntity($packet->trData->entityRuntimeId);
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if($target === null){
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return false;
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}
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$type = $packet->transactionData->actionType;
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$type = $packet->trData->actionType;
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switch($type){
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case InventoryTransactionPacket::USE_ITEM_ON_ENTITY_ACTION_INTERACT:
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@ -2407,7 +2407,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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break;
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case InventoryTransactionPacket::TYPE_RELEASE_ITEM:
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$type = $packet->transactionData->releaseItemActionType;
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$type = $packet->trData->actionType;
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switch($type){
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case InventoryTransactionPacket::RELEASE_ITEM_ACTION_RELEASE:
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if($this->isUsingItem()){
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@ -56,64 +56,95 @@ class InventoryTransactionPacket extends DataPacket{
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const ACTION_MAGIC_SLOT_CREATIVE_DELETE_ITEM = 0;
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const ACTION_MAGIC_SLOT_CREATIVE_CREATE_ITEM = 1;
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/** @var int */
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public $transactionType;
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/** @var NetworkInventoryAction[] */
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public $actions = [];
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/** @var \stdClass */
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public $transactionData;
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public $trData;
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protected function decodePayload(){
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$type = $this->getUnsignedVarInt();
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$this->transactionType = $this->getUnsignedVarInt();
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$actionCount = $this->getUnsignedVarInt();
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for($i = 0; $i < $actionCount; ++$i){
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$this->actions[] = $this->decodeInventoryAction();
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for($i = 0, $count = $this->getUnsignedVarInt(); $i < $count; ++$i){
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$this->actions[] = (new NetworkInventoryAction())->read($this);
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}
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$this->transactionData = new \stdClass();
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$this->transactionData->transactionType = $type;
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$this->trData = new \stdClass();
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switch($type){
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switch($this->transactionType){
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case self::TYPE_NORMAL:
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case self::TYPE_MISMATCH:
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//Regular ComplexInventoryTransaction doesn't read any extra data
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break;
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case self::TYPE_USE_ITEM:
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$this->transactionData->useItemActionType = $this->getUnsignedVarInt();
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$this->getBlockPosition($this->transactionData->x, $this->transactionData->y, $this->transactionData->z);
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$this->transactionData->face = $this->getVarInt();
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$this->transactionData->hotbarSlot = $this->getVarInt();
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$this->transactionData->itemInHand = $this->getSlot();
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$this->transactionData->playerPos = $this->getVector3Obj();
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$this->transactionData->clickPos = $this->getVector3Obj();
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$this->trData->actionType = $this->getUnsignedVarInt();
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$this->getBlockPosition($this->trData->x, $this->trData->y, $this->trData->z);
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$this->trData->face = $this->getVarInt();
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$this->trData->hotbarSlot = $this->getVarInt();
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$this->trData->itemInHand = $this->getSlot();
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$this->trData->playerPos = $this->getVector3Obj();
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$this->trData->clickPos = $this->getVector3Obj();
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break;
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case self::TYPE_USE_ITEM_ON_ENTITY:
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$this->transactionData->entityRuntimeId = $this->getEntityRuntimeId();
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$this->transactionData->actionType = $this->getUnsignedVarInt();
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$this->transactionData->hotbarSlot = $this->getVarInt();
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$this->transactionData->itemInHand = $this->getSlot();
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$this->transactionData->vector1 = $this->getVector3Obj();
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$this->transactionData->vector2 = $this->getVector3Obj();
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$this->trData->entityRuntimeId = $this->getEntityRuntimeId();
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$this->trData->actionType = $this->getUnsignedVarInt();
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$this->trData->hotbarSlot = $this->getVarInt();
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$this->trData->itemInHand = $this->getSlot();
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$this->trData->vector1 = $this->getVector3Obj();
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$this->trData->vector2 = $this->getVector3Obj();
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break;
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case self::TYPE_RELEASE_ITEM:
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$this->transactionData->releaseItemActionType = $this->getUnsignedVarInt();
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$this->transactionData->hotbarSlot = $this->getVarInt();
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$this->transactionData->itemInHand = $this->getSlot();
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$this->transactionData->headPos = $this->getVector3Obj();
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$this->trData->actionType = $this->getUnsignedVarInt();
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$this->trData->hotbarSlot = $this->getVarInt();
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$this->trData->itemInHand = $this->getSlot();
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$this->trData->headPos = $this->getVector3Obj();
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break;
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default:
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throw new \UnexpectedValueException("Unknown transaction type $type");
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throw new \UnexpectedValueException("Unknown transaction type $this->transactionType");
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}
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}
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protected function encodePayload(){
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//TODO
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}
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$this->putUnsignedVarInt($this->transactionType);
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protected function decodeInventoryAction(){
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$action = new NetworkInventoryAction();
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$action->read($this);
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return $action;
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$this->putUnsignedVarInt(count($this->actions));
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foreach($this->actions as $action){
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$action->write($this);
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}
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switch($this->transactionType){
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case self::TYPE_NORMAL:
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case self::TYPE_MISMATCH:
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break;
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case self::TYPE_USE_ITEM:
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$this->putUnsignedVarInt($this->trData->actionType);
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$this->putBlockPosition($this->trData->x, $this->trData->y, $this->trData->z);
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$this->putVarInt($this->trData->face);
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$this->putVarInt($this->trData->hotbarSlot);
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$this->putSlot($this->trData->itemInHand);
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$this->putVector3Obj($this->trData->playerPos);
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$this->putVector3Obj($this->trData->clickPos);
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break;
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case self::TYPE_USE_ITEM_ON_ENTITY:
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$this->putEntityRuntimeId($this->trData->entityRuntimeId);
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$this->putUnsignedVarInt($this->trData->actionType);
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$this->putVarInt($this->trData->hotbarSlot);
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$this->putSlot($this->trData->itemInHand);
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$this->putVector3Obj($this->trData->vector1);
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$this->putVector3Obj($this->trData->vector2);
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break;
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case self::TYPE_RELEASE_ITEM:
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$this->putUnsignedVarInt($this->trData->actionType);
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$this->putVarInt($this->trData->hotbarSlot);
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$this->putSlot($this->trData->itemInHand);
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$this->putVector3Obj($this->trData->headPos);
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break;
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default:
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throw new \UnexpectedValueException("Unknown transaction type $this->transactionType");
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}
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}
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public function handle(NetworkSession $session) : bool{
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@ -86,6 +86,7 @@ class NetworkInventoryAction{
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/**
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* @param InventoryTransactionPacket $packet
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* @return $this
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*/
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public function read(InventoryTransactionPacket $packet){
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$this->sourceType = $packet->getUnsignedVarInt();
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@ -107,6 +108,8 @@ class NetworkInventoryAction{
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$this->inventorySlot = $packet->getUnsignedVarInt();
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$this->oldItem = $packet->getSlot();
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$this->newItem = $packet->getSlot();
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return $this;
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}
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/**
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