this has bothered me for ages since it sorts into some absurd order by default due to the name starting with the day of the week.
this way it'll ensure that the files are always alphanumerically ordered, which means the most recent crashdump should always be
at the bottom.
MS is due to remove the non-server-auth versions of all of this stuff.
Fortunately v3 server auth movement works just fine without any changes,
although we will need to start sending player tick in some packets if
someone wants to actually use the rewind stuff.
these would previously generate a new line for every error.
since errors are often repeated for different offsets (e.g. different states of the same block),
we can save a lot of spam by deduplicating them and telling which offsets the errors occurred in.
this can happen if the old item had a lower max damage than the new one, and the new
one has a damage higher than the old one's max damage.
it can also happen if the damage was overridden to some illegal value by a custom item
as seen in https://crash.pmmp.io/view/12754811
fixes#6709
we really need a better way to reverse-engineer the chance parameter for these
as the wiki just gives a probability table, which is quite tiresome to extract
patterns from.
PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.
- `AsyncGeneratorExecutor` class added that encapsulates the logic of generating chunks using async tasks as previously
- `GeneratorExecutor` interface added that can be implemented to provide chunks in other ways
- `SyncGeneratorExecutor` which invokes the generator directly on the main thread, useful for simple generators like `Flat` where async tasks are not needed
- Some redundant APIs were removed from `World` (these will probably come back as deprecated stubs for the remainder of 5.x, but I was having too much fun deleting code)
- Removed internal `World->registerGeneratorToWorker()` (no longer useful)
- `World` now invokes generator executor instead of posting AsyncTasks directly
- Some internal classes moved to `pocketmine\world\generator\executor` (PopulationTask excluded because plugins use it in lieu of being able to regenerate chunks
- Generators can opt into main-thread execution by setting the `$fast` parameter to `true` in `GeneratorManager::register()`
- `Item::clearCustomBlockData` previously, the instance was returned, but the return type has been changed
- `Item::setCanPlaceOn`, `Item::setCanDestroy` and `Item::setKeepOnDeath` now return `$this`
closes#6669
this happens because isTerminated returns true before the thread's shutdown handler runs,
so we join with the thread to make sure that shutdown handlers are done before returning.
... hopefully we don't get servers randomly deadlocking in shutdown handlers ???
we're having problems with the restricted action getting disabled due to repo inactivity,
so it's best we trigger it from here, since this repo's activity is what it's
interested in anyway.
* Bedrock 1.21.80 support
* Update bedrock-data
* Add required tags to models
* Fixed biome data loading
* Support newest world format
apparently I messed up the blockstate data version last time around... it hasn't changed since 1.21.60
* always CS has to complain...
* Sync with release versions
* Ready 5.28.0 release
* this might help...
---------
Co-authored-by: Dylan T. <dktapps@pmmp.io>
these are actually two separate concerns: one for dodgy PHPStan type suppression on implicit keys, and the other for arrays being casted to strings by PHP.
we already had this anyway, and it's already being reflected into.
Instead of DevTools checking for FolderPluginLoader instances, it
could just check if the file is a directory instead.
This decouples Command from CommandMap, and moves the burden of tracking registered
aliases to CommandMap. This allows lots of simplification, and also solves a few
weird usage message issues.
- Active (registered) aliases are now tracked via CommandMapEntry
- Commands overriding other commands' aliases now update the original command's registered alias list properly
- Command alias lists now include prefixed aliases
- Prefixed aliases are now included in command data provided to the client
- Server-side /pocketmine:help is now visible on the client
- Permission testing can now provide context that's more relevant to the command invocation - e.g. if a user doesn't have /time set permission, it'll now show a more specific message where previously it would just show that the permission for /time was denied
- User-specified label is now used for permission messages instead of command name - this is more consistent with user expectations
- /help can now see prefixed aliases
- Removed magic alias registration behaviour for VanillaCommand that I don't think anyone expected
- Aliases are now provided to CommandMap via register() parameters, instead of being retrieved from the provided Command
- Command->get/setAliases(), get/setLabel() and getName() are removed
- Command->getName() pushed down to PluginCommand, as it's only useful for CommandExecutors as a command ID and shouldn't be used anywhere else
it never occurred to me that this was misleading until I read some Devin documentation,
noticed that Devin misunderstood was the class was for, and then realized actually
Devin understood correctly, and it was the name of the class that was wrong. Funny
how that happens...
I want to do the same for items, but items are going to be a pain in the ass.
For items there are multiple possible entry points and all of them will need to be checked:
- dropped items
- inventory contents
- lecterns
- item frames
I don't see a good way to deal with all these. We can't check for registration in the constructor
because we need to fully construct the item in order to register it.
Blocks are also a potential issue in other areas, but setBlock() is definitely the biggest offender.
as written in the comments, it's not reasonable to propagate this limitation, since it
ultimately comes from a shortfall in the Mojang save format, not a limitation of PM's
capability. It's also not obvious how this would be propagated to the likes of setOnFire(),
as this would translate into a max time of 1638 seconds, a value no one is going to
remember.
There's a case to be made for truncating this on save rather than on initial set, but
this is at least better than having Fire Aspect level 1000 cause crashes and whatever
other gameplay logic that would have to work around this stupid limitation.
instead of skipping queues and forcing sync compression as previously seen.
this maintains proper packet order and allows immediate-flush to be used to reduce latency in-game.
Small servers won't notice any difference, but for larger ones it may make a difference, since the buffer time effectively depends on the amount of load RakLib is under.
closes#3325
if not, this will cause random crashes in core code, which assumes that state IDs found on runtime chunk memory are valid and registered.
this problem exists in other places too, and probably requires a rethink of how we're dealing with this, but for now, this will do as a band-aid.
this has such a big impact on performance that I think this is warranted. Should also make it more obvious what the GC is doing without needing to enable ALL debug info.
these are noisy and cause conflicts. Since they also usually cause new errors to be reported, we often can't directly update it anyway. Better to test & update this locally.
this was causing TNT and falling blocks to briefly appear half a block lower than their true position, because their positions are measured from the center and not the base.
this command dumps a human-readable version of pmmp/mapping palette mapping files to a .txt file.
may be useful for debugging issues with the schema generator or the upgrade process.
there's no technical reason not to support this, since it doesn't violate any assumptions and the type returned is a base anyway.
this enables implementing stuff like snow cauldrons in a plugin, which previously would require reflection due to the minecraft:cauldron deserializer being registered already.
it also enables overriding IDs to map to custom blocks, which might be useful for overriding some functionality (although this is inadvisable - and won't alter the usage of stuff like VanillaBlocks::WHATEVER()).
we do *not* allow overriding serializers, since type IDs are expected to be paired to block implementations, and allowing them to be reassigned could lead to crashes if the new class was incorrect. So the correct approach for overriding nether portals would be to create a custom type ID as if you were adding a fully custom item. This will also allow other plugins to distinguish between your implementation and the built-in one.
This PR significantly improves performance of entity movement calculation.
Previous attempts to optimise this were ineffective, as they used a cache to mitigate the cost of recomputing AABBs. Entities tend to move around randomly, so the non-cached pathway really needed to be optimized.
This change improves performance on multiple fronts:
1) avoiding Block allocations for blocks with 1x1x1 AABBs and with no AABBs (the most common)
2) avoiding Block allocations and overlapping intersection checks unless a stateID is specifically known to potentially exceed its cell boundaries (like fences)
3) avoiding overlapping AABB checks when overlaps can't make any difference anyway (cubes)
Together, these changes improve the performance of World->getBlockCollisionBoxes() by a factor of 5. In real-world terms, this shows up as a major performance improvement in situations with lots of entities moving in random directions. Testing with item entities showed an increase from 400 to 1200 moving items with the same CPU usage.
This change is built on the assumption that `Block->recalculateCollisionBoxes()` and its overrides don't interact with any world. This is technically possible due to the crappy design of the `Block` architecture, but should be avoided. As a world is not available during `RuntimeBlockStateRegistry` initialization, attempting to interact with a world during `recalculateCollisionBoxes()` will now cause a crash.
This turned out to be a problem for `ChorusPlant`, which was fixed by 70fb9bbdfd. The correct solution in this case was to use dynamic states similar to how we currently deal with fence connections.
closes#6500
This fixes break time animations for mining fatigue and haste, and
improves the underwater and on-ground behaviour.
on-ground is still not quite right for reasons not related to this PR
(see #6547).
I'm also not quite sure the underwater logic is correct (in water vs
underwater?) but it's definitely better than what we have currently.
This was static to permit ItemFactory to register spawn eggs for all known entity types in early PM4. However, nowadays we provide a callback to the spawn egg instead, and spawn eggs must be manually implemented, so this is no longer needed.
In addition, having this static forces everyone to make a new entity class for every unique type of entity, which isn't ideal.
the motivation for this is described in #5917
a new version of DevTools will be required, as the current version will cause the server to abort during startup with this change due to duplicated plugin loading.
:information_source: Download the recommended PHP binary [here](${{ steps.php-binary-url.outputs.PHP_BINARY_URL }}).
:warning: Found a bug? Report it on our [issue tracker](${{ github.server_url }}/${{ github.repository }}/issues). **We can't fix bugs if you don't report them.**
- name:Post draft release URL on PR
if:github.event_name == 'pull_request_target'
uses:thollander/actions-comment-pull-request@v3
with:
message:"[Draft release ${{ steps.get-pm-version.outputs.PM_VERSION }}](${{ steps.create-draft.outputs.html_url }}) has been created for commit ${{ github.sha }}. Please review and publish it."
message:"${{ vars.DRAFT_RELEASE_NOTIFICATION_MENTION }} [Draft release ${{ steps.get-pm-version.outputs.PM_VERSION }}](${{ steps.create-draft.outputs.html_url }}) has been created for commit ${{ github.sha }}. Please review and publish it."
@ -65,6 +65,8 @@ PocketMine-MP accepts community contributions! The following resources will be u
* [Building and running PocketMine-MP from source](BUILDING.md)
* [Contributing Guidelines](CONTRIBUTING.md)
New here? Check out [issues with the "Easy task" label](https://github.com/pmmp/PocketMine-MP/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22Easy%20task%22) for things you could work to familiarise yourself with the codebase.
## Donate
PocketMine-MP is free, but it requires a lot of time and effort from unpaid volunteers to develop. Donations enable us to keep delivering support for new versions and adding features your players love.
This is a support release for Minecraft: Bedrock Edition 1.21.60. It also includes some minor API additions supporting new features in this version.
**Plugin compatibility:** Plugins for previous 5.x versions will run unchanged on this release, unless they use internal APIs, reflection, or packages like the `pocketmine\network\mcpe` or `pocketmine\data` namespace.
Do not update plugin minimum API versions unless you need new features added in this release.
**WARNING: If your plugin uses the `pocketmine\network\mcpe` namespace, you're not shielded by API change constraints.**
Consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you're using packets directly.
## General
- Added support for Minecraft: Bedrock Edition 1.21.60.
- Removed support for earlier versions.
## Documentation
- Fixed the documentation of `Utils::getOS()`. It now refers to the `Utils::OS_*` constants instead of a list of hardcoded strings.
## API
### `pocketmine\inventory`
This release allows plugins to decide which creative tab they want to add their new items to.
It also allows creating new collapsible groups of items, and modifying or removing existing ones.
- The following new methods have been added:
-`public CreativeInventory->getAllEntries() : list<CreativeInventoryEntry>` - returns an array of objects, each containing a creative item and information about its category and collapsible group (if applicable).
-`public CreativeInventory->getEntry(int $index) : ?CreativeInventoryEntry` - returns the creative item with the specified identifier, or `null` if not found
- The following methods have signature changes:
-`CreativeInventory->add()` now accepts two additional optional parameters: `CreativeCategory $category, ?CreativeGroup $group`. If not specified, the item will be added to the Items tab without a group.
- The following new classes have been added:
-`CreativeCategory` - enum of possible creative inventory categories (each has its own tab on the GUI)
-`CreativeGroup` - contains information about a collapsible group of creative items, including tooltip text and icon
-`CreativeInventoryEntry` - contains information about a creative inventory item, including its category and collapsible group (if applicable)
## Internals
-`CreativeContentPacket` is no longer fully cached due to the requirement for translation context during construction. The individual items are still cached (which is the most expensive part), but the packet itself is now constructed on demand, and group entries are constructed on the fly. This may affect performance, but this has not been investigated.
-`BedrockDataFiles` now includes constants for folders at the top level of `BedrockData` as well as files.
- The structure of creative data in `BedrockData` was changed to accommodate item category and grouping information. `creativeitems.json` has been replaced by `creative/*.json`, which contain information about item grouping and also segregates item lists per category.
- New information was added to `required_item_list.json` in `BedrockData`, as the server is now required to send item component NBT data in some cases.
# 5.25.1
Released 26th February 2025.
## Fixes
- Fixed confusing exception message when a block-breaking tool has an efficiency value of zero.
- Fixed incorrect facing of doors since 1.21.60 (resulted in mismatched AABBs between client & server, rendering glitches etc.)
- Resource pack UUIDs are now validated on load. Previously, invalid UUIDs would be accepted, and potentially cause a server crash on player join.
This is a minor feature release focused on performance improvements.
**Plugin compatibility:** Plugins for previous 5.x versions will run unchanged on this release, unless they use internal APIs, reflection, or packages like the `pocketmine\network\mcpe` or `pocketmine\data` namespace.
Do not update plugin minimum API versions unless you need new features added in this release.
**WARNING: If your plugin uses the `pocketmine\network\mcpe` namespace, you're not shielded by API change constraints.**
Consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you're using packets directly.
## Performance
- Significantly improved performance of entity movement. Load testing with item entities showed a 3x increase in the number of entities supported without lag.
- Significantly improved performance of on-ground checks for player movement. This still needs further work, but optimisations implemented in this version should improve performance substantially.
- Updated `pocketmine/nbt` dependency with performance improvements to `TAG_Compound` and `TAG_List` comparison. This should improve performance of inventory-related actions.
-`InventoryTransaction` now avoids useless item clones when processing transactions, which should improve performance of inventory-related actions.
## Dependencies
-`pocketmine/bedrock-protocol` has been updated to `36.2.0`, which adds new functions to access some packet fields.
-`pocketmine/nbt` has been updated to `1.1.0`, which improves performance when comparing NBT object trees.
## Gameplay
- Block breaking animation speed now takes into account the following: jumping, being in water, haste, mining fatigue
## Tools
-`blockstate-upgrade-schema-utils.php` now has a new `dump-table` command, which turns a `.bin` palette table file into human-readable text for debugging.
## API
### `pocketmine\block`
- The following methods have been added:
-`public RuntimeBlockStateRegistry->hasStateId(int $stateId) : bool` - checks whether the given state ID is registered
### `pocketmine\crafting`
- The following methods have been deprecated:
-`CraftingManager::sort()` - this was implicitly internal anyway
### `pocketmine\utils`
- The following constants have been added:
-`TextFormat::MATERIAL_RESIN`
- The following static properties have been added:
-`Terminal::$COLOR_MATERIAL_RESIN`
### `pocketmine\data\bedrock\block`
-`BlockStateToObjectDeserializer` now permits overriding **deserializers** for Bedrock IDs. This may be useful to implement custom state handling, or to implement missing block variants (such as snow cauldron).
- This was originally prohibited since 5.0.0. However, there is no technical reason to disallow overriding **deserializers**.
- Overriding **serializers** is still **not permitted**. Reusing type IDs doesn't make any sense and would break internal design contracts.
- If you want to make a custom version of a vanilla block, create a custom type ID for it, exactly as you would for a regular custom block.
-`ItemDeserializer` now permits overriding **deserializers** for Bedrock IDs. As above, this may be useful to implement custom data handling, or to implement missing variants of existing items.
- This was originally prohibited since 5.0.0. However, there is no technical reason to disallow overriding **deserializers**.
- Overriding **serializers** is still **not permitted**. Reusing type IDs doesn't make any sense and would break internal design contracts.
- As above, if you want to make a custom version of a vanilla item, create a custom type ID for it, exactly as you would for a regular custom item.
-`new $class` is now banned on new internals code by a PHPStan rule. Closures or factory objects should be used instead for greater flexibility and better static analysis.
-`CraftingManager` now uses a more stable hash function for recipe output filtering.
-`ChunkCache` now accepts `int $dimensionId` in the constructor. This may be useful for plugins which implement the nether.
-`RuntimeBlockStateRegistry` now precomputes basic collision info about known states for fast paths.
- This permits specialization for common shapes like cubes and collisionless blocks, which allows skipping complex logic in entity movement calculation. This vastly improves performance.
- Any block whose class overrides `readStateFromWorld()` or `getModelPositionOffset()` will *not* be optimised.
-`Block->recalculateCollisionBoxes()` now has a hard requirement not to depend on anything other than available properties. It must not use `World` or its position.
- This change was problematic for `ChorusPlant`, which used nearby blocks to calculate its collision boxes.
- Blocks which need nearby blocks should override `readStateFromWorld()` and set dynamic state properties, similar to fences.
- This design flaw will be corrected with a major change to `Block` internals currently in planning for a future major version.
-`Block->getCollisionBoxes()` may not be called at all during gameplay for blocks with shapes determined to be simple, like cubes and collisionless blocks.
-`BlockStateToObjectDeserializer` now checks if the returned blockstate is registered in `RuntimeBlockStateRegistry` to promote earlier error detection (instead of crashing in random code paths).
This is a support release for Minecraft: Bedrock Edition 1.21.70.
**Plugin compatibility:** Plugins for previous 5.x versions will run unchanged on this release, unless they use internal APIs, reflection, or packages like the `pocketmine\network\mcpe` or `pocketmine\data` namespace.
Do not update plugin minimum API versions unless you need new features added in this release.
**WARNING: If your plugin uses the `pocketmine\network\mcpe` namespace, you're not shielded by API change constraints.**
Consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you're using packets directly.
## Interim releases
If you're upgrading from 5.25.x directly to 5.27.0, please also read the following changelogs, as the interim releases contain important changes:
- [5.26.0](https://github.com/pmmp/PocketMine-MP/blob/5.26.0/changelogs/5.26.md#5260) - Performance improvements and other internal improvements
## General
- Aded support for Minecraft: Bedrock Edition 1.21.70.
- Removed support for earlier versions.
# 5.27.1
Released 6th April 2025.
## Fixes
- Updated RakLib to get ping timestamp handling fixes.
This is a support release for Minecraft: Bedrock Edition 1.21.80.
**Plugin compatibility:** Plugins for previous 5.x versions will run unchanged on this release, unless they use internal APIs, reflection, or packages like the `pocketmine\network\mcpe` or `pocketmine\data` namespace.
Do not update plugin minimum API versions unless you need new features added in this release.
**WARNING: If your plugin uses the `pocketmine\network\mcpe` namespace, you're not shielded by API change constraints.**
Consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you're using packets directly.
## General
- Added support for Minecraft: Bedrock Edition 1.21.80.
- Removed support for earlier versions.
## Fixes
-`AvailableEnchantmentRegistry` now requires provided tags to always be `string`. Previously, this wasn't enforced, leading to random crashes in core code related to enchanting.
-`Entity->setFireTicks()` and `Entity->setOnFire()` now truncate the fire time to the max value instead of throwing exceptions.
## Internals
- Improved PHPStan error reporting for unsafe foreaches. Foreach on an array with implicit keys now generates different errors than foreach on an array with string keys.
# 5.28.1
Released 17th May 2025.
## Fixes
- Fixed errors when PlayStation players attempt to join due to null `TitleID`.
# 5.28.2
Released 17th May 2025.
## Fixes
- Fixed version constraints which were incorrectly updated during the 1.21.80 update. This led to an unnoticed failure to update BedrockProtocol in the previous patch release.
This is a support release for Minecraft: Bedrock Edition 1.21.90.
**Plugin compatibility:** Plugins for previous 5.x versions will run unchanged on this release, unless they use internal APIs, reflection, or packages like the `pocketmine\network\mcpe` or `pocketmine\data` namespace.
Do not update plugin minimum API versions unless you need new features added in this release.
**WARNING: If your plugin uses the `pocketmine\network\mcpe` namespace, you're not shielded by API change constraints.**
Consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you're using packets directly.
## General
- Added support for Minecraft: Bedrock Edition 1.21.90.
- Removed support for earlier versions.
## Fixes
- Fixed thread crashes sometimes not reporting proper cause information in crashdumps.
- Fixed crash when a plugin replaced a player's held tool with a different tool with a damage exceeding the old tool's max damage during an action.
- Fixed `BaseInventory->addItem()` triggering updates on empty slots when no items were added.
- Fixed slow check in `SubChunk` block layer garbage collection.
## Internals
-`LoginPacketHandler->processLogin()` signature has changed. This will break any plugins overriding `LoginPacketHandler`. As noted above, this is _not_ covered by the API version guarantee.
- Automated branch sync for `minor-next` and `major-next` is now triggered by `repository_dispatch` from a cron job in this repository instead of `RestrictedActions`. The `RestrictedActions` cron job was getting automatically disabled by GitHub due to repo inactivity.
This is a minor feature release containing API additions, internals cleanup and user experience improvements.
**Plugin compatibility:** Plugins for previous 5.x versions will run unchanged on this release, unless they use internal APIs, reflection, or packages like the `pocketmine\network\mcpe` or `pocketmine\data` namespace.
Do not update plugin minimum API versions unless you need new features added in this release.
**WARNING: If your plugin uses the `pocketmine\network\mcpe` namespace, you're not shielded by API change constraints.**
Consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you're using packets directly.
## General
- Significantly reduced log spam when unknown blocks, tiles and entities are found in saved worlds.
- The file name structure for crashdumps has been changed to improve sorting order in file browsers.
- Buffering is now skipped on the RakLib layer. In theory this could reduce player network latency by 10 ms (YMMV).
## Gameplay
### Blocks
- Many blocks have had their hardness and blast resistance updated to match vanilla.
- Implemented Respawn Anchor.
- Melon Stem and Pumpkin Stem drop amounts should now match vanilla (using binomial distribution).
## API
## General
- Verification of save registration has been added for blocks, entities and tiles. This is intended to make it easier to find mistakes when registering custom things, which previously would produce obscure core crashes.
### `pocketmine\event\block`
- The following classes have been added:
-`BlockPreExplodeEvent` - called before a block tries to explode
-`BlockExplodeEvent` - called when after a block's explosion calculation has been done, but before any changes are applied
### `pocketmine\event\entity`
- The following classes have been added:
-`EntityExtinguishEvent` - called when a burning entity is extinguished by water or other sources
-`EntityFrostWalkerEvent` - called every tick upon which an entity wearing Frost Walker boots moves; this can be used to customise or cancel the behaviour of the Frost Walker enchantment
### `pocketmine\event\player`
- The following classes have been added:
-`PlayerRespawnAnchorUseEvent` - called when a player interacts with a charged respawn anchor
- Generator execution has been decoupled from `PopulationTask` and async tasks in general. The following classes have been added:
-`executor\GeneratorExecutor`
-`executor\SyncGeneratorExecutor` - runs a generator on the main thread (used for flat world generation, which doesn't need threads)
-`executor\AsyncGeneratorExecutor` - runs a generator inside an async task, as before
-`PopulationUtils` - contains population business logic previously baked into `PopulationTask` - this permits the reuse of that logic outside async tasks
- The following methods have signature changes:
-`GeneratorManager->addGenerator()` now accepts an optional `bool $fast` parameter, defaulting to `false`; setting this to `true` will cause your generator to run on the main thread
- The following methods have been added:
-`public GeneratorManagerEntry->isFast() : bool` - returns whether this generator should run on the main thread
-`PopulationTask` has been marked as `@internal`. In the next major version, it will move to the `generator\executor` namespace; however, for now it stays put because plugins currently have no other way to regenerate chunks.
## Internals
- World data version numbers have been consolidated in `pocketmine\data\bedrock\WorldDataVersions`. This removes the need to modify several different files to support new world versions, and reduces the chances of things getting missed.
- Block hardness and blast resistance is now unit-tested against `block_properties_table.json` in `BedrockData`. This file comes from vanilla BDS, so we can use it to verify compliance.
- Protocol-layer "server auth block breaking" has been enabled. Functionally, this is no different from the previous system, it just works differently on the network layer.
- Various internal classes in the `pocketmine\world\generator` namespace have been moved to the `generator\executor` namespace.
- Removed `World->registerGenerator()` and `World->unregisterGenerator()`.
- Removed redundant calls to `curl_close()` (obsolete since PHP 8.0).
# 5.30.1
Released 23rd June 2025.
## Fixes
- Fixed accidental break of backwards compatibility in `EntityExplodeEvent` introduced in the previous release.
- Fixed placement of player holding block when exploding respawn anchor.
- Updated BedrockProtocol to fix incorrect encoding of `ServerScriptDebugDrawerPacket`.
- Disabled client-side locator bar, allowing plugins to write their own implementations.
This is a support release for Minecraft: Bedrock Edition 1.21.93.
**Plugin compatibility:** Plugins for previous 5.x versions will run unchanged on this release, unless they use internal APIs, reflection, or packages like the `pocketmine\network\mcpe` or `pocketmine\data` namespace.
Do not update plugin minimum API versions unless you need new features added in this release.
**WARNING: If your plugin uses the `pocketmine\network\mcpe` namespace, you're not shielded by API change constraints.**
Consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you're using packets directly.
## General
- Added support for Minecraft: Bedrock Edition 1.21.93.
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