Entity: make stepHeight accessable (#6702)

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ItzxDwi 2025-05-25 16:07:41 +08:00 committed by GitHub
parent 3636173d75
commit 5527a0c6bf
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@ -1187,12 +1187,14 @@ abstract class Entity{
$moveBB->offset(0, 0, $dz);
if($this->stepHeight > 0 && $fallingFlag && ($wantedX !== $dx || $wantedZ !== $dz)){
$stepHeight = $this->getStepHeight();
if($stepHeight > 0 && $fallingFlag && ($wantedX !== $dx || $wantedZ !== $dz)){
$cx = $dx;
$cy = $dy;
$cz = $dz;
$dx = $wantedX;
$dy = $this->stepHeight;
$dy = $stepHeight;
$dz = $wantedZ;
$stepBB = clone $this->boundingBox;
@ -1262,6 +1264,14 @@ abstract class Entity{
Timings::$entityMove->stopTiming();
}
public function setStepHeight(float $stepHeight) : void{
$this->stepHeight = $stepHeight;
}
public function getStepHeight() : float{
return $this->stepHeight;
}
protected function checkGroundState(float $wantedX, float $wantedY, float $wantedZ, float $dx, float $dy, float $dz) : void{
$this->isCollidedVertically = $wantedY !== $dy;
$this->isCollidedHorizontally = ($wantedX !== $dx || $wantedZ !== $dz);