mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-20 18:34:07 +00:00
commit
f0161c84b9
55
changelogs/5.30.md
Normal file
55
changelogs/5.30.md
Normal file
@ -0,0 +1,55 @@
|
||||
# 5.30.0
|
||||
Released 18th June 2025.
|
||||
|
||||
This is a minor feature release containing API additions, internals cleanup and user experience improvements.
|
||||
|
||||
**Plugin compatibility:** Plugins for previous 5.x versions will run unchanged on this release, unless they use internal APIs, reflection, or packages like the `pocketmine\network\mcpe` or `pocketmine\data` namespace.
|
||||
Do not update plugin minimum API versions unless you need new features added in this release.
|
||||
|
||||
**WARNING: If your plugin uses the `pocketmine\network\mcpe` namespace, you're not shielded by API change constraints.**
|
||||
Consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you're using packets directly.
|
||||
|
||||
## General
|
||||
- Significantly reduced log spam when unknown blocks, tiles and entities are found in saved worlds.
|
||||
- The file name structure for crashdumps has been changed to improve sorting order in file browsers.
|
||||
- Buffering is now skipped on the RakLib layer. In theory this could reduce player network latency by 10 ms (YMMV).
|
||||
|
||||
## Gameplay
|
||||
### Blocks
|
||||
- Many blocks have had their hardness and blast resistance updated to match vanilla.
|
||||
- Implemented Respawn Anchor.
|
||||
- Melon Stem and Pumpkin Stem drop amounts should now match vanilla (using binomial distribution).
|
||||
|
||||
## API
|
||||
## General
|
||||
- Verification of save registration has been added for blocks, entities and tiles. This is intended to make it easier to find mistakes when registering custom things, which previously would produce obscure core crashes.
|
||||
|
||||
### `pocketmine\event\entity`
|
||||
- The following classes have been added:
|
||||
- `EntityExtinguishEvent` - called when a burning entity is extinguished by water or other sources
|
||||
- `EntityFrostWalkerEvent` - called every tick upon which an entity wearing Frost Walker boots moves; this can be used to customise or cancel the behaviour of the Frost Walker enchantment
|
||||
|
||||
### `pocketmine\entity`
|
||||
- The following methods have been added:
|
||||
- `public Entity->getStepHeight() : float`
|
||||
- `public Entity->setStepHeight(float $stepHeight) : void`
|
||||
|
||||
### `pocketmine\world\generator`
|
||||
- Generator execution has been decoupled from `PopulationTask` and async tasks in general. The following classes have been added:
|
||||
- `executor\GeneratorExecutor`
|
||||
- `executor\SyncGeneratorExecutor` - runs a generator on the main thread (used for flat world generation, which doesn't need threads)
|
||||
- `executor\AsyncGeneratorExecutor` - runs a generator inside an async task, as before
|
||||
- `PopulationUtils` - contains population business logic previously baked into `PopulationTask` - this permits the reuse of that logic outside async tasks
|
||||
- The following methods have signature changes:
|
||||
- `GeneratorManager->addGenerator()` now accepts an optional `bool $fast` parameter, defaulting to `false`; setting this to `true` will cause your generator to run on the main thread
|
||||
- The following methods have been added:
|
||||
- `public GeneratorManagerEntry->isFast() : bool` - returns whether this generator should run on the main thread
|
||||
- `PopulationTask` has been marked as `@internal`. In the next major version, it will move to the `generator\executor` namespace; however, for now it stays put because plugins currently have no other way to regenerate chunks.
|
||||
|
||||
## Internals
|
||||
- World data version numbers have been consolidated in `pocketmine\data\bedrock\WorldDataVersions`. This removes the need to modify several different files to support new world versions, and reduces the chances of things getting missed.
|
||||
- Block hardness and blast resistance is now unit-tested against `block_properties_table.json` in `BedrockData`. This file comes from vanilla BDS, so we can use it to verify compliance.
|
||||
- Protocol-layer "server auth block breaking" has been enabled. Functionally, this is no different from the previous system, it just works differently on the network layer.
|
||||
- Various internal classes in the `pocketmine\world\generator` namespace have been moved to the `generator\executor` namespace.
|
||||
- Removed `World->registerGenerator()` and `World->unregisterGenerator()`.
|
||||
- Removed redundant calls to `curl_close()` (obsolete since PHP 8.0).
|
@ -41,14 +41,14 @@
|
||||
"pocketmine/callback-validator": "^1.0.2",
|
||||
"pocketmine/color": "^0.3.0",
|
||||
"pocketmine/errorhandler": "^0.7.0",
|
||||
"pocketmine/locale-data": "~2.24.0",
|
||||
"pocketmine/locale-data": "~2.25.0",
|
||||
"pocketmine/log": "^0.4.0",
|
||||
"pocketmine/math": "~1.0.0",
|
||||
"pocketmine/nbt": "~1.1.0",
|
||||
"pocketmine/raklib": "~1.1.2",
|
||||
"pocketmine/raklib": "~1.2.0",
|
||||
"pocketmine/raklib-ipc": "~1.0.0",
|
||||
"pocketmine/snooze": "^0.5.0",
|
||||
"ramsey/uuid": "~4.7.0",
|
||||
"ramsey/uuid": "~4.8.0",
|
||||
"symfony/filesystem": "~6.4.0"
|
||||
},
|
||||
"require-dev": {
|
||||
|
95
composer.lock
generated
95
composer.lock
generated
@ -4,7 +4,7 @@
|
||||
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
|
||||
"This file is @generated automatically"
|
||||
],
|
||||
"content-hash": "bde74cbb65c043a2acf6f62b5b328e67",
|
||||
"content-hash": "9bf4984c23f688264d3ce6a729a6ec17",
|
||||
"packages": [
|
||||
{
|
||||
"name": "adhocore/json-comment",
|
||||
@ -67,16 +67,16 @@
|
||||
},
|
||||
{
|
||||
"name": "brick/math",
|
||||
"version": "0.12.3",
|
||||
"version": "0.13.1",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/brick/math.git",
|
||||
"reference": "866551da34e9a618e64a819ee1e01c20d8a588ba"
|
||||
"reference": "fc7ed316430118cc7836bf45faff18d5dfc8de04"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/brick/math/zipball/866551da34e9a618e64a819ee1e01c20d8a588ba",
|
||||
"reference": "866551da34e9a618e64a819ee1e01c20d8a588ba",
|
||||
"url": "https://api.github.com/repos/brick/math/zipball/fc7ed316430118cc7836bf45faff18d5dfc8de04",
|
||||
"reference": "fc7ed316430118cc7836bf45faff18d5dfc8de04",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
@ -115,7 +115,7 @@
|
||||
],
|
||||
"support": {
|
||||
"issues": "https://github.com/brick/math/issues",
|
||||
"source": "https://github.com/brick/math/tree/0.12.3"
|
||||
"source": "https://github.com/brick/math/tree/0.13.1"
|
||||
},
|
||||
"funding": [
|
||||
{
|
||||
@ -123,7 +123,7 @@
|
||||
"type": "github"
|
||||
}
|
||||
],
|
||||
"time": "2025-02-28T13:11:00+00:00"
|
||||
"time": "2025-03-29T13:50:30+00:00"
|
||||
},
|
||||
{
|
||||
"name": "netresearch/jsonmapper",
|
||||
@ -471,16 +471,16 @@
|
||||
},
|
||||
{
|
||||
"name": "pocketmine/locale-data",
|
||||
"version": "2.24.2",
|
||||
"version": "2.25.1",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/pmmp/Language.git",
|
||||
"reference": "2a00c44c52bce98e7a43aa31517df78cbb2ba23b"
|
||||
"reference": "8e6514f5a9638e69cdc2219c775fc7d3bb4c9fdd"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/pmmp/Language/zipball/2a00c44c52bce98e7a43aa31517df78cbb2ba23b",
|
||||
"reference": "2a00c44c52bce98e7a43aa31517df78cbb2ba23b",
|
||||
"url": "https://api.github.com/repos/pmmp/Language/zipball/8e6514f5a9638e69cdc2219c775fc7d3bb4c9fdd",
|
||||
"reference": "8e6514f5a9638e69cdc2219c775fc7d3bb4c9fdd",
|
||||
"shasum": ""
|
||||
},
|
||||
"type": "library",
|
||||
@ -488,9 +488,9 @@
|
||||
"description": "Language resources used by PocketMine-MP",
|
||||
"support": {
|
||||
"issues": "https://github.com/pmmp/Language/issues",
|
||||
"source": "https://github.com/pmmp/Language/tree/2.24.2"
|
||||
"source": "https://github.com/pmmp/Language/tree/2.25.1"
|
||||
},
|
||||
"time": "2025-04-03T01:23:27+00:00"
|
||||
"time": "2025-04-16T11:15:32+00:00"
|
||||
},
|
||||
{
|
||||
"name": "pocketmine/log",
|
||||
@ -618,16 +618,16 @@
|
||||
},
|
||||
{
|
||||
"name": "pocketmine/raklib",
|
||||
"version": "1.1.2",
|
||||
"version": "1.2.0",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/pmmp/RakLib.git",
|
||||
"reference": "4145a31cd812fe8931c3c9c691fcd2ded2f47e7f"
|
||||
"reference": "a28d05216d34dbd00e8aed827a58df6b4c11510b"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/pmmp/RakLib/zipball/4145a31cd812fe8931c3c9c691fcd2ded2f47e7f",
|
||||
"reference": "4145a31cd812fe8931c3c9c691fcd2ded2f47e7f",
|
||||
"url": "https://api.github.com/repos/pmmp/RakLib/zipball/a28d05216d34dbd00e8aed827a58df6b4c11510b",
|
||||
"reference": "a28d05216d34dbd00e8aed827a58df6b4c11510b",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
@ -655,9 +655,9 @@
|
||||
"description": "A RakNet server implementation written in PHP",
|
||||
"support": {
|
||||
"issues": "https://github.com/pmmp/RakLib/issues",
|
||||
"source": "https://github.com/pmmp/RakLib/tree/1.1.2"
|
||||
"source": "https://github.com/pmmp/RakLib/tree/1.2.0"
|
||||
},
|
||||
"time": "2025-04-06T03:38:21+00:00"
|
||||
"time": "2025-06-08T17:36:06+00:00"
|
||||
},
|
||||
{
|
||||
"name": "pocketmine/raklib-ipc",
|
||||
@ -818,20 +818,20 @@
|
||||
},
|
||||
{
|
||||
"name": "ramsey/uuid",
|
||||
"version": "4.7.6",
|
||||
"version": "4.8.1",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/ramsey/uuid.git",
|
||||
"reference": "91039bc1faa45ba123c4328958e620d382ec7088"
|
||||
"reference": "fdf4dd4e2ff1813111bd0ad58d7a1ddbb5b56c28"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/ramsey/uuid/zipball/91039bc1faa45ba123c4328958e620d382ec7088",
|
||||
"reference": "91039bc1faa45ba123c4328958e620d382ec7088",
|
||||
"url": "https://api.github.com/repos/ramsey/uuid/zipball/fdf4dd4e2ff1813111bd0ad58d7a1ddbb5b56c28",
|
||||
"reference": "fdf4dd4e2ff1813111bd0ad58d7a1ddbb5b56c28",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
"brick/math": "^0.8.8 || ^0.9 || ^0.10 || ^0.11 || ^0.12",
|
||||
"brick/math": "^0.8.8 || ^0.9 || ^0.10 || ^0.11 || ^0.12 || ^0.13",
|
||||
"ext-json": "*",
|
||||
"php": "^8.0",
|
||||
"ramsey/collection": "^1.2 || ^2.0"
|
||||
@ -840,26 +840,23 @@
|
||||
"rhumsaa/uuid": "self.version"
|
||||
},
|
||||
"require-dev": {
|
||||
"captainhook/captainhook": "^5.10",
|
||||
"captainhook/captainhook": "^5.25",
|
||||
"captainhook/plugin-composer": "^5.3",
|
||||
"dealerdirect/phpcodesniffer-composer-installer": "^0.7.0",
|
||||
"doctrine/annotations": "^1.8",
|
||||
"ergebnis/composer-normalize": "^2.15",
|
||||
"mockery/mockery": "^1.3",
|
||||
"dealerdirect/phpcodesniffer-composer-installer": "^1.0",
|
||||
"ergebnis/composer-normalize": "^2.47",
|
||||
"mockery/mockery": "^1.6",
|
||||
"paragonie/random-lib": "^2",
|
||||
"php-mock/php-mock": "^2.2",
|
||||
"php-mock/php-mock-mockery": "^1.3",
|
||||
"php-parallel-lint/php-parallel-lint": "^1.1",
|
||||
"phpbench/phpbench": "^1.0",
|
||||
"phpstan/extension-installer": "^1.1",
|
||||
"phpstan/phpstan": "^1.8",
|
||||
"phpstan/phpstan-mockery": "^1.1",
|
||||
"phpstan/phpstan-phpunit": "^1.1",
|
||||
"phpunit/phpunit": "^8.5 || ^9",
|
||||
"ramsey/composer-repl": "^1.4",
|
||||
"slevomat/coding-standard": "^8.4",
|
||||
"squizlabs/php_codesniffer": "^3.5",
|
||||
"vimeo/psalm": "^4.9"
|
||||
"php-mock/php-mock": "^2.6",
|
||||
"php-mock/php-mock-mockery": "^1.5",
|
||||
"php-parallel-lint/php-parallel-lint": "^1.4.0",
|
||||
"phpbench/phpbench": "^1.2.14",
|
||||
"phpstan/extension-installer": "^1.4",
|
||||
"phpstan/phpstan": "^2.1",
|
||||
"phpstan/phpstan-mockery": "^2.0",
|
||||
"phpstan/phpstan-phpunit": "^2.0",
|
||||
"phpunit/phpunit": "^9.6",
|
||||
"slevomat/coding-standard": "^8.18",
|
||||
"squizlabs/php_codesniffer": "^3.13"
|
||||
},
|
||||
"suggest": {
|
||||
"ext-bcmath": "Enables faster math with arbitrary-precision integers using BCMath.",
|
||||
@ -894,19 +891,9 @@
|
||||
],
|
||||
"support": {
|
||||
"issues": "https://github.com/ramsey/uuid/issues",
|
||||
"source": "https://github.com/ramsey/uuid/tree/4.7.6"
|
||||
"source": "https://github.com/ramsey/uuid/tree/4.8.1"
|
||||
},
|
||||
"funding": [
|
||||
{
|
||||
"url": "https://github.com/ramsey",
|
||||
"type": "github"
|
||||
},
|
||||
{
|
||||
"url": "https://tidelift.com/funding/github/packagist/ramsey/uuid",
|
||||
"type": "tidelift"
|
||||
}
|
||||
],
|
||||
"time": "2024-04-27T21:32:50+00:00"
|
||||
"time": "2025-06-01T06:28:46+00:00"
|
||||
},
|
||||
{
|
||||
"name": "symfony/filesystem",
|
||||
|
@ -1618,7 +1618,7 @@ class Server{
|
||||
if(!is_dir($crashFolder)){
|
||||
mkdir($crashFolder);
|
||||
}
|
||||
$crashDumpPath = Path::join($crashFolder, date("D_M_j-H.i.s-T_Y", (int) $dump->getData()->time) . ".log");
|
||||
$crashDumpPath = Path::join($crashFolder, date("Y-m-d_H.i.s_T", (int) $dump->getData()->time) . ".log");
|
||||
|
||||
$fp = @fopen($crashDumpPath, "wb");
|
||||
if(!is_resource($fp)){
|
||||
|
@ -31,8 +31,8 @@ use function str_repeat;
|
||||
|
||||
final class VersionInfo{
|
||||
public const NAME = "PocketMine-MP";
|
||||
public const BASE_VERSION = "5.29.1";
|
||||
public const IS_DEVELOPMENT_BUILD = true;
|
||||
public const BASE_VERSION = "5.30.0";
|
||||
public const IS_DEVELOPMENT_BUILD = false;
|
||||
public const BUILD_CHANNEL = "stable";
|
||||
|
||||
/**
|
||||
|
@ -73,7 +73,7 @@ class BlockBreakInfo{
|
||||
return new self(0.0, $toolType, $toolHarvestLevel, 0.0);
|
||||
}
|
||||
|
||||
public static function indestructible(float $blastResistance = 18000000.0) : self{
|
||||
public static function indestructible(float $blastResistance = 18000003.75) : self{
|
||||
return new self(-1.0, BlockToolType::NONE, 0, $blastResistance);
|
||||
}
|
||||
|
||||
|
@ -786,8 +786,9 @@ final class BlockTypeIds{
|
||||
public const RESIN_BRICKS = 10756;
|
||||
public const RESIN_CLUMP = 10757;
|
||||
public const CHISELED_RESIN_BRICKS = 10758;
|
||||
public const RESPAWN_ANCHOR = 10759;
|
||||
|
||||
public const FIRST_UNUSED_BLOCK_ID = 10759;
|
||||
public const FIRST_UNUSED_BLOCK_ID = 10760;
|
||||
|
||||
private static int $nextDynamicId = self::FIRST_UNUSED_BLOCK_ID;
|
||||
|
||||
|
123
src/block/RespawnAnchor.php
Normal file
123
src/block/RespawnAnchor.php
Normal file
@ -0,0 +1,123 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\data\runtime\RuntimeDataDescriber;
|
||||
use pocketmine\event\block\BlockPreExplodeEvent;
|
||||
use pocketmine\event\player\PlayerRespawnAnchorUseEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemTypeIds;
|
||||
use pocketmine\lang\KnownTranslationFactory;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\player\Player;
|
||||
use pocketmine\utils\TextFormat;
|
||||
use pocketmine\world\Explosion;
|
||||
use pocketmine\world\Position;
|
||||
use pocketmine\world\sound\RespawnAnchorChargeSound;
|
||||
use pocketmine\world\sound\RespawnAnchorSetSpawnSound;
|
||||
|
||||
final class RespawnAnchor extends Opaque{
|
||||
private const MIN_CHARGES = 0;
|
||||
private const MAX_CHARGES = 4;
|
||||
|
||||
private int $charges = self::MIN_CHARGES;
|
||||
|
||||
protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
|
||||
$w->boundedIntAuto(self::MIN_CHARGES, self::MAX_CHARGES, $this->charges);
|
||||
}
|
||||
|
||||
public function getCharges() : int{
|
||||
return $this->charges;
|
||||
}
|
||||
|
||||
/** @return $this */
|
||||
public function setCharges(int $charges) : self{
|
||||
if($charges < self::MIN_CHARGES || $charges > self::MAX_CHARGES){
|
||||
throw new \InvalidArgumentException("Charges must be between " . self::MIN_CHARGES . " and " . self::MAX_CHARGES . ", given: $charges");
|
||||
}
|
||||
$this->charges = $charges;
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function getLightLevel() : int{
|
||||
return $this->charges > 0 ? ($this->charges * 4) - 1 : 0;
|
||||
}
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
|
||||
if($item->getTypeId() === ItemTypeIds::fromBlockTypeId(BlockTypeIds::GLOWSTONE) && $this->charges < self::MAX_CHARGES){
|
||||
$this->position->getWorld()->setBlock($this->position, $this->setCharges($this->charges + 1));
|
||||
$this->position->getWorld()->addSound($this->position, new RespawnAnchorChargeSound());
|
||||
return true;
|
||||
}
|
||||
|
||||
if($this->charges > self::MIN_CHARGES){
|
||||
if($player === null){
|
||||
return false;
|
||||
}
|
||||
|
||||
$ev = new PlayerRespawnAnchorUseEvent($player, $this, PlayerRespawnAnchorUseEvent::ACTION_EXPLODE);
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
return false;
|
||||
}
|
||||
|
||||
switch($ev->getAction()){
|
||||
case PlayerRespawnAnchorUseEvent::ACTION_EXPLODE:
|
||||
$this->explode($player);
|
||||
return false;
|
||||
|
||||
case PlayerRespawnAnchorUseEvent::ACTION_SET_SPAWN:
|
||||
if($player->getSpawn() !== null && $player->getSpawn()->equals($this->position)){
|
||||
return true;
|
||||
}
|
||||
|
||||
$player->setSpawn($this->position);
|
||||
$this->position->getWorld()->addSound($this->position, new RespawnAnchorSetSpawnSound());
|
||||
$player->sendMessage(KnownTranslationFactory::tile_respawn_anchor_respawnSet()->prefix(TextFormat::GRAY));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private function explode(?Player $player) : void{
|
||||
$ev = new BlockPreExplodeEvent($this, 5, $player);
|
||||
$ev->setIncendiary(true);
|
||||
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
return;
|
||||
}
|
||||
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
|
||||
|
||||
$explosion = new Explosion(Position::fromObject($this->position->add(0.5, 0.5, 0.5), $this->position->getWorld()), $ev->getRadius(), $this);
|
||||
$explosion->setFireChance($ev->getFireChance());
|
||||
|
||||
if($ev->isBlockBreaking()){
|
||||
$explosion->explodeA();
|
||||
}
|
||||
$explosion->explodeB();
|
||||
}
|
||||
}
|
@ -25,11 +25,12 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\block\utils\BlockEventHelper;
|
||||
use pocketmine\block\utils\CropGrowthHelper;
|
||||
use pocketmine\block\utils\FortuneDropHelper;
|
||||
use pocketmine\data\runtime\RuntimeDataDescriber;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\VanillaItems;
|
||||
use pocketmine\math\Facing;
|
||||
use function array_rand;
|
||||
use function mt_rand;
|
||||
|
||||
abstract class Stem extends Crops{
|
||||
protected int $facing = Facing::UP;
|
||||
@ -90,8 +91,10 @@ abstract class Stem extends Crops{
|
||||
}
|
||||
|
||||
public function getDropsForCompatibleTool(Item $item) : array{
|
||||
//TODO: bit annoying we have to pass an Item instance here
|
||||
//this should not be affected by Fortune, but still follows a binomial distribution
|
||||
return [
|
||||
$this->asItem()->setCount(mt_rand(0, 2))
|
||||
$this->asItem()->setCount(FortuneDropHelper::binomial(VanillaItems::AIR(), 0, chance: ($this->age + 1) / 15))
|
||||
];
|
||||
}
|
||||
}
|
||||
|
@ -694,6 +694,7 @@ use function strtolower;
|
||||
* @method static Stair RESIN_BRICK_STAIRS()
|
||||
* @method static Wall RESIN_BRICK_WALL()
|
||||
* @method static ResinClump RESIN_CLUMP()
|
||||
* @method static RespawnAnchor RESPAWN_ANCHOR()
|
||||
* @method static DoublePlant ROSE_BUSH()
|
||||
* @method static Sand SAND()
|
||||
* @method static Opaque SANDSTONE()
|
||||
@ -859,7 +860,7 @@ final class VanillaBlocks{
|
||||
$railBreakInfo = new Info(new BreakInfo(0.7));
|
||||
self::register("activator_rail", fn(BID $id) => new ActivatorRail($id, "Activator Rail", $railBreakInfo));
|
||||
self::register("anvil", fn(BID $id) => new Anvil($id, "Anvil", new Info(BreakInfo::pickaxe(5.0, ToolTier::WOOD, 6000.0))));
|
||||
self::register("bamboo", fn(BID $id) => new Bamboo($id, "Bamboo", new Info(new class(2.0 /* 1.0 in PC */, ToolType::AXE) extends BreakInfo{
|
||||
self::register("bamboo", fn(BID $id) => new Bamboo($id, "Bamboo", new Info(new class(1.0, ToolType::AXE) extends BreakInfo{
|
||||
public function getBreakTime(Item $item) : float{
|
||||
if($item->getBlockToolType() === ToolType::SWORD){
|
||||
return 0.0;
|
||||
@ -867,7 +868,7 @@ final class VanillaBlocks{
|
||||
return parent::getBreakTime($item);
|
||||
}
|
||||
}, [Tags::POTTABLE_PLANTS])));
|
||||
self::register("bamboo_sapling", fn(BID $id) => new BambooSapling($id, "Bamboo Sapling", new Info(BreakInfo::instant())));
|
||||
self::register("bamboo_sapling", fn(BID $id) => new BambooSapling($id, "Bamboo Sapling", new Info(new BreakInfo(1.0))));
|
||||
|
||||
$bannerBreakInfo = new Info(BreakInfo::axe(1.0));
|
||||
self::register("banner", fn(BID $id) => new FloorBanner($id, "Banner", $bannerBreakInfo), TileBanner::class);
|
||||
@ -876,7 +877,7 @@ final class VanillaBlocks{
|
||||
self::register("barrier", fn(BID $id) => new Transparent($id, "Barrier", new Info(BreakInfo::indestructible())));
|
||||
self::register("beacon", fn(BID $id) => new Beacon($id, "Beacon", new Info(new BreakInfo(3.0))), TileBeacon::class);
|
||||
self::register("bed", fn(BID $id) => new Bed($id, "Bed Block", new Info(new BreakInfo(0.2))), TileBed::class);
|
||||
self::register("bedrock", fn(BID $id) => new Bedrock($id, "Bedrock", new Info(BreakInfo::indestructible())));
|
||||
self::register("bedrock", fn(BID $id) => new Bedrock($id, "Bedrock", new Info(BreakInfo::indestructible(18000000.0))));
|
||||
|
||||
self::register("beetroots", fn(BID $id) => new Beetroot($id, "Beetroot Block", new Info(BreakInfo::instant())));
|
||||
self::register("bell", fn(BID $id) => new Bell($id, "Bell", new Info(BreakInfo::pickaxe(5.0))), TileBell::class);
|
||||
@ -913,7 +914,7 @@ final class VanillaBlocks{
|
||||
|
||||
self::register("cobweb", fn(BID $id) => new Cobweb($id, "Cobweb", new Info(new BreakInfo(4.0, ToolType::SWORD | ToolType::SHEARS, 1))));
|
||||
self::register("cocoa_pod", fn(BID $id) => new CocoaBlock($id, "Cocoa Block", new Info(BreakInfo::axe(0.2, null, 15.0))));
|
||||
self::register("coral_block", fn(BID $id) => new CoralBlock($id, "Coral Block", new Info(BreakInfo::pickaxe(7.0, ToolTier::WOOD))));
|
||||
self::register("coral_block", fn(BID $id) => new CoralBlock($id, "Coral Block", new Info(BreakInfo::pickaxe(1.5, ToolTier::WOOD, 30.0))));
|
||||
self::register("daylight_sensor", fn(BID $id) => new DaylightSensor($id, "Daylight Sensor", new Info(BreakInfo::axe(0.2))), TileDaylightSensor::class);
|
||||
self::register("dead_bush", fn(BID $id) => new DeadBush($id, "Dead Bush", new Info(BreakInfo::instant(ToolType::SHEARS, 1), [Tags::POTTABLE_PLANTS])));
|
||||
self::register("detector_rail", fn(BID $id) => new DetectorRail($id, "Detector Rail", $railBreakInfo));
|
||||
@ -930,15 +931,15 @@ final class VanillaBlocks{
|
||||
self::register("pitcher_plant", fn(BID $id) => new DoublePlant($id, "Pitcher Plant", new Info(BreakInfo::instant())));
|
||||
self::register("pitcher_crop", fn(BID $id) => new PitcherCrop($id, "Pitcher Crop", new Info(BreakInfo::instant())));
|
||||
self::register("double_pitcher_crop", fn(BID $id) => new DoublePitcherCrop($id, "Double Pitcher Crop", new Info(BreakInfo::instant())));
|
||||
self::register("dragon_egg", fn(BID $id) => new DragonEgg($id, "Dragon Egg", new Info(BreakInfo::pickaxe(3.0, ToolTier::WOOD))));
|
||||
self::register("dragon_egg", fn(BID $id) => new DragonEgg($id, "Dragon Egg", new Info(BreakInfo::pickaxe(3.0, ToolTier::WOOD, blastResistance: 45.0))));
|
||||
self::register("dried_kelp", fn(BID $id) => new DriedKelp($id, "Dried Kelp Block", new Info(new BreakInfo(0.5, ToolType::NONE, 0, 12.5))));
|
||||
self::register("emerald", fn(BID $id) => new Opaque($id, "Emerald Block", new Info(BreakInfo::pickaxe(5.0, ToolTier::IRON, 30.0))));
|
||||
self::register("enchanting_table", fn(BID $id) => new EnchantingTable($id, "Enchanting Table", new Info(BreakInfo::pickaxe(5.0, ToolTier::WOOD, 6000.0))), TileEnchantingTable::class);
|
||||
self::register("end_portal_frame", fn(BID $id) => new EndPortalFrame($id, "End Portal Frame", new Info(BreakInfo::indestructible())));
|
||||
self::register("end_portal_frame", fn(BID $id) => new EndPortalFrame($id, "End Portal Frame", new Info(BreakInfo::indestructible(18000000.0))));
|
||||
self::register("end_rod", fn(BID $id) => new EndRod($id, "End Rod", new Info(BreakInfo::instant())));
|
||||
self::register("end_stone", fn(BID $id) => new Opaque($id, "End Stone", new Info(BreakInfo::pickaxe(3.0, ToolTier::WOOD, 45.0))));
|
||||
|
||||
$endBrickBreakInfo = new Info(BreakInfo::pickaxe(0.8, ToolTier::WOOD, 4.0));
|
||||
$endBrickBreakInfo = new Info(BreakInfo::pickaxe(3.0, ToolTier::WOOD, 45.0));
|
||||
self::register("end_stone_bricks", fn(BID $id) => new Opaque($id, "End Stone Bricks", $endBrickBreakInfo));
|
||||
self::register("end_stone_brick_stairs", fn(BID $id) => new Stair($id, "End Stone Brick Stairs", $endBrickBreakInfo));
|
||||
|
||||
@ -962,7 +963,7 @@ final class VanillaBlocks{
|
||||
self::register("torchflower", fn(BID $id) => new Flower($id, "Torchflower", $flowerTypeInfo));
|
||||
self::register("torchflower_crop", fn(BID $id) => new TorchflowerCrop($id, "Torchflower Crop", new Info(BreakInfo::instant())));
|
||||
self::register("flower_pot", fn(BID $id) => new FlowerPot($id, "Flower Pot", new Info(BreakInfo::instant())), TileFlowerPot::class);
|
||||
self::register("frosted_ice", fn(BID $id) => new FrostedIce($id, "Frosted Ice", new Info(BreakInfo::pickaxe(2.5))));
|
||||
self::register("frosted_ice", fn(BID $id) => new FrostedIce($id, "Frosted Ice", new Info(BreakInfo::pickaxe(0.5))));
|
||||
self::register("furnace", fn(BID $id) => new Furnace($id, "Furnace", new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD)), FurnaceType::FURNACE), TileNormalFurnace::class);
|
||||
self::register("blast_furnace", fn(BID $id) => new Furnace($id, "Blast Furnace", new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD)), FurnaceType::BLAST_FURNACE), TileBlastFurnace::class);
|
||||
self::register("smoker", fn(BID $id) => new Furnace($id, "Smoker", new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD)), FurnaceType::SMOKER), TileSmoker::class);
|
||||
@ -970,30 +971,28 @@ final class VanillaBlocks{
|
||||
$glassBreakInfo = new Info(new BreakInfo(0.3));
|
||||
self::register("glass", fn(BID $id) => new Glass($id, "Glass", $glassBreakInfo));
|
||||
self::register("glass_pane", fn(BID $id) => new GlassPane($id, "Glass Pane", $glassBreakInfo));
|
||||
self::register("glowing_obsidian", fn(BID $id) => new GlowingObsidian($id, "Glowing Obsidian", new Info(BreakInfo::pickaxe(10.0, ToolTier::DIAMOND, 50.0))));
|
||||
self::register("glowing_obsidian", fn(BID $id) => new GlowingObsidian($id, "Glowing Obsidian", new Info(BreakInfo::pickaxe(35.0, ToolTier::DIAMOND, 6000.0))));
|
||||
self::register("glowstone", fn(BID $id) => new Glowstone($id, "Glowstone", new Info(BreakInfo::pickaxe(0.3))));
|
||||
self::register("glow_lichen", fn(BID $id) => new GlowLichen($id, "Glow Lichen", new Info(BreakInfo::axe(0.2, null, 0.2))));
|
||||
self::register("glow_lichen", fn(BID $id) => new GlowLichen($id, "Glow Lichen", new Info(BreakInfo::axe(0.2))));
|
||||
self::register("gold", fn(BID $id) => new Opaque($id, "Gold Block", new Info(BreakInfo::pickaxe(3.0, ToolTier::IRON, 30.0))));
|
||||
|
||||
$grassBreakInfo = BreakInfo::shovel(0.6);
|
||||
self::register("grass", fn(BID $id) => new Grass($id, "Grass", new Info($grassBreakInfo, [Tags::DIRT])));
|
||||
self::register("grass_path", fn(BID $id) => new GrassPath($id, "Grass Path", new Info($grassBreakInfo)));
|
||||
self::register("grass", fn(BID $id) => new Grass($id, "Grass", new Info(BreakInfo::shovel(0.6), [Tags::DIRT])));
|
||||
self::register("grass_path", fn(BID $id) => new GrassPath($id, "Grass Path", new Info(BreakInfo::shovel(0.65))));
|
||||
self::register("gravel", fn(BID $id) => new Gravel($id, "Gravel", new Info(BreakInfo::shovel(0.6))));
|
||||
|
||||
$hardenedClayBreakInfo = new Info(BreakInfo::pickaxe(1.25, ToolTier::WOOD, 21.0));
|
||||
self::register("hardened_clay", fn(BID $id) => new HardenedClay($id, "Hardened Clay", $hardenedClayBreakInfo));
|
||||
self::register("hardened_clay", fn(BID $id) => new HardenedClay($id, "Hardened Clay", new Info(BreakInfo::pickaxe(1.25, ToolTier::WOOD, 21.0))));
|
||||
|
||||
$hardenedGlassBreakInfo = new Info(new BreakInfo(10.0));
|
||||
self::register("hardened_glass", fn(BID $id) => new HardenedGlass($id, "Hardened Glass", $hardenedGlassBreakInfo));
|
||||
self::register("hardened_glass_pane", fn(BID $id) => new HardenedGlassPane($id, "Hardened Glass Pane", $hardenedGlassBreakInfo));
|
||||
self::register("hay_bale", fn(BID $id) => new HayBale($id, "Hay Bale", new Info(new BreakInfo(0.5))));
|
||||
self::register("hopper", fn(BID $id) => new Hopper($id, "Hopper", new Info(BreakInfo::pickaxe(3.0, ToolTier::WOOD, 15.0))), TileHopper::class);
|
||||
self::register("hopper", fn(BID $id) => new Hopper($id, "Hopper", new Info(BreakInfo::pickaxe(3.0, ToolTier::WOOD, 24.0))), TileHopper::class);
|
||||
self::register("ice", fn(BID $id) => new Ice($id, "Ice", new Info(BreakInfo::pickaxe(0.5))));
|
||||
|
||||
$updateBlockBreakInfo = new Info(new BreakInfo(1.0));
|
||||
self::register("info_update", fn(BID $id) => new Opaque($id, "update!", $updateBlockBreakInfo));
|
||||
self::register("info_update2", fn(BID $id) => new Opaque($id, "ate!upd", $updateBlockBreakInfo));
|
||||
self::register("invisible_bedrock", fn(BID $id) => new Transparent($id, "Invisible Bedrock", new Info(BreakInfo::indestructible())));
|
||||
self::register("invisible_bedrock", fn(BID $id) => new Transparent($id, "Invisible Bedrock", new Info(BreakInfo::indestructible(18000000.0))));
|
||||
|
||||
$ironBreakInfo = new Info(BreakInfo::pickaxe(5.0, ToolTier::STONE, 30.0));
|
||||
self::register("iron", fn(BID $id) => new Opaque($id, "Iron Block", $ironBreakInfo));
|
||||
@ -1006,16 +1005,16 @@ final class VanillaBlocks{
|
||||
self::register("item_frame", fn(BID $id) => new ItemFrame($id, "Item Frame", $itemFrameInfo), TileItemFrame::class);
|
||||
self::register("glowing_item_frame", fn(BID $id) => new ItemFrame($id, "Glow Item Frame", $itemFrameInfo), TileGlowingItemFrame::class);
|
||||
|
||||
self::register("jukebox", fn(BID $id) => new Jukebox($id, "Jukebox", new Info(BreakInfo::axe(0.8))), TileJukebox::class); //TODO: in PC the hardness is 2.0, not 0.8, unsure if this is a MCPE bug or not
|
||||
self::register("jukebox", fn(BID $id) => new Jukebox($id, "Jukebox", new Info(BreakInfo::axe(2.0, blastResistance: 30.0))), TileJukebox::class);
|
||||
self::register("ladder", fn(BID $id) => new Ladder($id, "Ladder", new Info(BreakInfo::axe(0.4))));
|
||||
|
||||
$lanternBreakInfo = new Info(BreakInfo::pickaxe(5.0));
|
||||
$lanternBreakInfo = new Info(BreakInfo::pickaxe(3.5));
|
||||
self::register("lantern", fn(BID $id) => new Lantern($id, "Lantern", $lanternBreakInfo, 15));
|
||||
self::register("soul_lantern", fn(BID $id) => new Lantern($id, "Soul Lantern", $lanternBreakInfo, 10));
|
||||
|
||||
self::register("lapis_lazuli", fn(BID $id) => new Opaque($id, "Lapis Lazuli Block", new Info(BreakInfo::pickaxe(3.0, ToolTier::STONE))));
|
||||
self::register("lava", fn(BID $id) => new Lava($id, "Lava", new Info(BreakInfo::indestructible(500.0))));
|
||||
self::register("lectern", fn(BID $id) => new Lectern($id, "Lectern", new Info(BreakInfo::axe(2.0))), TileLectern::class);
|
||||
self::register("lectern", fn(BID $id) => new Lectern($id, "Lectern", new Info(BreakInfo::axe(2.5))), TileLectern::class);
|
||||
self::register("lever", fn(BID $id) => new Lever($id, "Lever", new Info(new BreakInfo(0.5))));
|
||||
self::register("magma", fn(BID $id) => new Magma($id, "Magma Block", new Info(BreakInfo::pickaxe(0.5, ToolTier::WOOD))));
|
||||
self::register("melon", fn(BID $id) => new Melon($id, "Melon Block", new Info(BreakInfo::axe(1.0))));
|
||||
@ -1065,14 +1064,15 @@ final class VanillaBlocks{
|
||||
self::register("purpur_stairs", fn(BID $id) => new Stair($id, "Purpur Stairs", $purpurBreakInfo));
|
||||
|
||||
$quartzBreakInfo = new Info(BreakInfo::pickaxe(0.8, ToolTier::WOOD));
|
||||
$smoothQuartzBreakInfo = new Info(BreakInfo::pickaxe(2.0, ToolTier::WOOD, 30.0));
|
||||
self::register("quartz", fn(BID $id) => new Opaque($id, "Quartz Block", $quartzBreakInfo));
|
||||
self::register("chiseled_quartz", fn(BID $id) => new SimplePillar($id, "Chiseled Quartz Block", $quartzBreakInfo));
|
||||
self::register("quartz_pillar", fn(BID $id) => new SimplePillar($id, "Quartz Pillar", $quartzBreakInfo));
|
||||
self::register("smooth_quartz", fn(BID $id) => new Opaque($id, "Smooth Quartz Block", $quartzBreakInfo));
|
||||
self::register("smooth_quartz", fn(BID $id) => new Opaque($id, "Smooth Quartz Block", $smoothQuartzBreakInfo));
|
||||
self::register("quartz_bricks", fn(BID $id) => new Opaque($id, "Quartz Bricks", $quartzBreakInfo));
|
||||
|
||||
self::register("quartz_stairs", fn(BID $id) => new Stair($id, "Quartz Stairs", $quartzBreakInfo));
|
||||
self::register("smooth_quartz_stairs", fn(BID $id) => new Stair($id, "Smooth Quartz Stairs", $quartzBreakInfo));
|
||||
self::register("smooth_quartz_stairs", fn(BID $id) => new Stair($id, "Smooth Quartz Stairs", $smoothQuartzBreakInfo));
|
||||
|
||||
self::register("rail", fn(BID $id) => new Rail($id, "Rail", $railBreakInfo));
|
||||
self::register("red_mushroom", fn(BID $id) => new RedMushroom($id, "Red Mushroom", new Info(BreakInfo::instant(), [Tags::POTTABLE_PLANTS])));
|
||||
@ -1127,13 +1127,13 @@ final class VanillaBlocks{
|
||||
$infestedStoneBreakInfo = new Info(BreakInfo::pickaxe(0.75));
|
||||
self::register("infested_stone", fn(BID $id) => new InfestedStone($id, "Infested Stone", $infestedStoneBreakInfo, $stone));
|
||||
self::register("infested_stone_brick", fn(BID $id) => new InfestedStone($id, "Infested Stone Brick", $infestedStoneBreakInfo, $stoneBrick));
|
||||
self::register("infested_cobblestone", fn(BID $id) => new InfestedStone($id, "Infested Cobblestone", $infestedStoneBreakInfo, $cobblestone));
|
||||
self::register("infested_cobblestone", fn(BID $id) => new InfestedStone($id, "Infested Cobblestone", new Info(BreakInfo::pickaxe(1.0, blastResistance: 3.75)), $cobblestone));
|
||||
self::register("infested_mossy_stone_brick", fn(BID $id) => new InfestedStone($id, "Infested Mossy Stone Brick", $infestedStoneBreakInfo, $mossyStoneBrick));
|
||||
self::register("infested_cracked_stone_brick", fn(BID $id) => new InfestedStone($id, "Infested Cracked Stone Brick", $infestedStoneBreakInfo, $crackedStoneBrick));
|
||||
self::register("infested_chiseled_stone_brick", fn(BID $id) => new InfestedStone($id, "Infested Chiseled Stone Brick", $infestedStoneBreakInfo, $chiseledStoneBrick));
|
||||
|
||||
self::register("stone_stairs", fn(BID $id) => new Stair($id, "Stone Stairs", $stoneBreakInfo));
|
||||
self::register("smooth_stone", fn(BID $id) => new Opaque($id, "Smooth Stone", $stoneBreakInfo));
|
||||
self::register("smooth_stone", fn(BID $id) => new Opaque($id, "Smooth Stone", new Info(BreakInfo::pickaxe(2.0, ToolTier::WOOD, 30.0))));
|
||||
self::register("andesite_stairs", fn(BID $id) => new Stair($id, "Andesite Stairs", $stoneBreakInfo));
|
||||
self::register("diorite_stairs", fn(BID $id) => new Stair($id, "Diorite Stairs", $stoneBreakInfo));
|
||||
self::register("granite_stairs", fn(BID $id) => new Stair($id, "Granite Stairs", $stoneBreakInfo));
|
||||
@ -1146,7 +1146,6 @@ final class VanillaBlocks{
|
||||
self::register("stonecutter", fn(BID $id) => new Stonecutter($id, "Stonecutter", new Info(BreakInfo::pickaxe(3.5))));
|
||||
self::register("stone_pressure_plate", fn(BID $id) => new StonePressurePlate($id, "Stone Pressure Plate", new Info(BreakInfo::pickaxe(0.5))));
|
||||
|
||||
//TODO: in the future this won't be the same for all the types
|
||||
$stoneSlabBreakInfo = new Info(BreakInfo::pickaxe(2.0, ToolTier::WOOD, 30.0));
|
||||
|
||||
self::register("brick_slab", fn(BID $id) => new Slab($id, "Brick", $stoneSlabBreakInfo));
|
||||
@ -1157,28 +1156,31 @@ final class VanillaBlocks{
|
||||
self::register("sandstone_slab", fn(BID $id) => new Slab($id, "Sandstone", $stoneSlabBreakInfo));
|
||||
self::register("smooth_stone_slab", fn(BID $id) => new Slab($id, "Smooth Stone", $stoneSlabBreakInfo));
|
||||
self::register("stone_brick_slab", fn(BID $id) => new Slab($id, "Stone Brick", $stoneSlabBreakInfo));
|
||||
self::register("dark_prismarine_slab", fn(BID $id) => new Slab($id, "Dark Prismarine", $stoneSlabBreakInfo));
|
||||
self::register("mossy_cobblestone_slab", fn(BID $id) => new Slab($id, "Mossy Cobblestone", $stoneSlabBreakInfo));
|
||||
self::register("prismarine_slab", fn(BID $id) => new Slab($id, "Prismarine", $stoneSlabBreakInfo));
|
||||
self::register("prismarine_bricks_slab", fn(BID $id) => new Slab($id, "Prismarine Bricks", $stoneSlabBreakInfo));
|
||||
self::register("purpur_slab", fn(BID $id) => new Slab($id, "Purpur", $stoneSlabBreakInfo));
|
||||
self::register("red_nether_brick_slab", fn(BID $id) => new Slab($id, "Red Nether Brick", $stoneSlabBreakInfo));
|
||||
self::register("red_sandstone_slab", fn(BID $id) => new Slab($id, "Red Sandstone", $stoneSlabBreakInfo));
|
||||
self::register("smooth_sandstone_slab", fn(BID $id) => new Slab($id, "Smooth Sandstone", $stoneSlabBreakInfo));
|
||||
self::register("andesite_slab", fn(BID $id) => new Slab($id, "Andesite", $stoneSlabBreakInfo));
|
||||
self::register("diorite_slab", fn(BID $id) => new Slab($id, "Diorite", $stoneSlabBreakInfo));
|
||||
self::register("end_stone_brick_slab", fn(BID $id) => new Slab($id, "End Stone Brick", $stoneSlabBreakInfo));
|
||||
self::register("granite_slab", fn(BID $id) => new Slab($id, "Granite", $stoneSlabBreakInfo));
|
||||
self::register("polished_andesite_slab", fn(BID $id) => new Slab($id, "Polished Andesite", $stoneSlabBreakInfo));
|
||||
self::register("polished_diorite_slab", fn(BID $id) => new Slab($id, "Polished Diorite", $stoneSlabBreakInfo));
|
||||
self::register("polished_granite_slab", fn(BID $id) => new Slab($id, "Polished Granite", $stoneSlabBreakInfo));
|
||||
self::register("smooth_red_sandstone_slab", fn(BID $id) => new Slab($id, "Smooth Red Sandstone", $stoneSlabBreakInfo));
|
||||
self::register("cut_red_sandstone_slab", fn(BID $id) => new Slab($id, "Cut Red Sandstone", $stoneSlabBreakInfo));
|
||||
self::register("cut_sandstone_slab", fn(BID $id) => new Slab($id, "Cut Sandstone", $stoneSlabBreakInfo));
|
||||
self::register("mossy_stone_brick_slab", fn(BID $id) => new Slab($id, "Mossy Stone Brick", $stoneSlabBreakInfo));
|
||||
self::register("mossy_cobblestone_slab", fn(BID $id) => new Slab($id, "Mossy Cobblestone", $stoneSlabBreakInfo));
|
||||
self::register("purpur_slab", fn(BID $id) => new Slab($id, "Purpur", $stoneSlabBreakInfo));
|
||||
self::register("smooth_red_sandstone_slab", fn(BID $id) => new Slab($id, "Smooth Red Sandstone", $stoneSlabBreakInfo));
|
||||
self::register("smooth_quartz_slab", fn(BID $id) => new Slab($id, "Smooth Quartz", $stoneSlabBreakInfo));
|
||||
self::register("stone_slab", fn(BID $id) => new Slab($id, "Stone", $stoneSlabBreakInfo));
|
||||
|
||||
self::register("end_stone_brick_slab", fn(BID $id) => new Slab($id, "End Stone Brick", new Info(BreakInfo::pickaxe(3.0, ToolTier::WOOD, 30.0))));
|
||||
|
||||
$lightStoneSlabBreakInfo = new Info(BreakInfo::pickaxe(1.5, ToolTier::WOOD, 30.0));
|
||||
self::register("dark_prismarine_slab", fn(BID $id) => new Slab($id, "Dark Prismarine", $lightStoneSlabBreakInfo));
|
||||
self::register("prismarine_slab", fn(BID $id) => new Slab($id, "Prismarine", $lightStoneSlabBreakInfo));
|
||||
self::register("prismarine_bricks_slab", fn(BID $id) => new Slab($id, "Prismarine Bricks", $lightStoneSlabBreakInfo));
|
||||
self::register("andesite_slab", fn(BID $id) => new Slab($id, "Andesite", $lightStoneSlabBreakInfo));
|
||||
self::register("diorite_slab", fn(BID $id) => new Slab($id, "Diorite", $lightStoneSlabBreakInfo));
|
||||
self::register("granite_slab", fn(BID $id) => new Slab($id, "Granite", $lightStoneSlabBreakInfo));
|
||||
self::register("polished_andesite_slab", fn(BID $id) => new Slab($id, "Polished Andesite", $lightStoneSlabBreakInfo));
|
||||
self::register("polished_diorite_slab", fn(BID $id) => new Slab($id, "Polished Diorite", $lightStoneSlabBreakInfo));
|
||||
self::register("polished_granite_slab", fn(BID $id) => new Slab($id, "Polished Granite", $lightStoneSlabBreakInfo));
|
||||
self::register("mossy_stone_brick_slab", fn(BID $id) => new Slab($id, "Mossy Stone Brick", $lightStoneSlabBreakInfo));
|
||||
|
||||
self::register("legacy_stonecutter", fn(BID $id) => new Opaque($id, "Legacy Stonecutter", new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD))));
|
||||
self::register("sugarcane", fn(BID $id) => new Sugarcane($id, "Sugarcane", new Info(BreakInfo::instant())));
|
||||
self::register("sweet_berry_bush", fn(BID $id) => new SweetBerryBush($id, "Sweet Berry Bush", new Info(BreakInfo::instant())));
|
||||
@ -1237,25 +1239,26 @@ final class VanillaBlocks{
|
||||
}
|
||||
|
||||
$sandstoneBreakInfo = new Info(BreakInfo::pickaxe(0.8, ToolTier::WOOD));
|
||||
$smoothSandstoneBreakInfo = new Info(BreakInfo::pickaxe(2.0, ToolTier::WOOD, 30.0));
|
||||
self::register("red_sandstone_stairs", fn(BID $id) => new Stair($id, "Red Sandstone Stairs", $sandstoneBreakInfo));
|
||||
self::register("smooth_red_sandstone_stairs", fn(BID $id) => new Stair($id, "Smooth Red Sandstone Stairs", $sandstoneBreakInfo));
|
||||
self::register("smooth_red_sandstone_stairs", fn(BID $id) => new Stair($id, "Smooth Red Sandstone Stairs", $smoothSandstoneBreakInfo));
|
||||
self::register("red_sandstone", fn(BID $id) => new Opaque($id, "Red Sandstone", $sandstoneBreakInfo));
|
||||
self::register("chiseled_red_sandstone", fn(BID $id) => new Opaque($id, "Chiseled Red Sandstone", $sandstoneBreakInfo));
|
||||
self::register("cut_red_sandstone", fn(BID $id) => new Opaque($id, "Cut Red Sandstone", $sandstoneBreakInfo));
|
||||
self::register("smooth_red_sandstone", fn(BID $id) => new Opaque($id, "Smooth Red Sandstone", $sandstoneBreakInfo));
|
||||
self::register("smooth_red_sandstone", fn(BID $id) => new Opaque($id, "Smooth Red Sandstone", $smoothSandstoneBreakInfo));
|
||||
|
||||
self::register("sandstone_stairs", fn(BID $id) => new Stair($id, "Sandstone Stairs", $sandstoneBreakInfo));
|
||||
self::register("smooth_sandstone_stairs", fn(BID $id) => new Stair($id, "Smooth Sandstone Stairs", $sandstoneBreakInfo));
|
||||
self::register("smooth_sandstone_stairs", fn(BID $id) => new Stair($id, "Smooth Sandstone Stairs", $smoothSandstoneBreakInfo));
|
||||
self::register("sandstone", fn(BID $id) => new Opaque($id, "Sandstone", $sandstoneBreakInfo));
|
||||
self::register("chiseled_sandstone", fn(BID $id) => new Opaque($id, "Chiseled Sandstone", $sandstoneBreakInfo));
|
||||
self::register("cut_sandstone", fn(BID $id) => new Opaque($id, "Cut Sandstone", $sandstoneBreakInfo));
|
||||
self::register("smooth_sandstone", fn(BID $id) => new Opaque($id, "Smooth Sandstone", $sandstoneBreakInfo));
|
||||
self::register("smooth_sandstone", fn(BID $id) => new Opaque($id, "Smooth Sandstone", $smoothSandstoneBreakInfo));
|
||||
|
||||
self::register("glazed_terracotta", fn(BID $id) => new GlazedTerracotta($id, "Glazed Terracotta", new Info(BreakInfo::pickaxe(1.4, ToolTier::WOOD))));
|
||||
self::register("dyed_shulker_box", fn(BID $id) => new DyedShulkerBox($id, "Dyed Shulker Box", $shulkerBoxBreakInfo), TileShulkerBox::class);
|
||||
self::register("stained_glass", fn(BID $id) => new StainedGlass($id, "Stained Glass", $glassBreakInfo));
|
||||
self::register("stained_glass_pane", fn(BID $id) => new StainedGlassPane($id, "Stained Glass Pane", $glassBreakInfo));
|
||||
self::register("stained_clay", fn(BID $id) => new StainedHardenedClay($id, "Stained Clay", $hardenedClayBreakInfo));
|
||||
self::register("stained_clay", fn(BID $id) => new StainedHardenedClay($id, "Stained Clay", new Info(BreakInfo::pickaxe(1.25, ToolTier::WOOD, 6.25))));
|
||||
self::register("stained_hardened_glass", fn(BID $id) => new StainedHardenedGlass($id, "Stained Hardened Glass", $hardenedGlassBreakInfo));
|
||||
self::register("stained_hardened_glass_pane", fn(BID $id) => new StainedHardenedGlassPane($id, "Stained Hardened Glass Pane", $hardenedGlassBreakInfo));
|
||||
self::register("carpet", fn(BID $id) => new Carpet($id, "Carpet", new Info(new BreakInfo(0.1))));
|
||||
@ -1272,22 +1275,26 @@ final class VanillaBlocks{
|
||||
}
|
||||
})));
|
||||
|
||||
//TODO: in the future these won't all have the same hardness; they only do now because of the old metadata crap
|
||||
$wallBreakInfo = new Info(BreakInfo::pickaxe(2.0, ToolTier::WOOD, 30.0));
|
||||
self::register("cobblestone_wall", fn(BID $id) => new Wall($id, "Cobblestone Wall", $wallBreakInfo));
|
||||
self::register("andesite_wall", fn(BID $id) => new Wall($id, "Andesite Wall", $wallBreakInfo));
|
||||
self::register("brick_wall", fn(BID $id) => new Wall($id, "Brick Wall", $wallBreakInfo));
|
||||
self::register("diorite_wall", fn(BID $id) => new Wall($id, "Diorite Wall", $wallBreakInfo));
|
||||
self::register("end_stone_brick_wall", fn(BID $id) => new Wall($id, "End Stone Brick Wall", $wallBreakInfo));
|
||||
self::register("granite_wall", fn(BID $id) => new Wall($id, "Granite Wall", $wallBreakInfo));
|
||||
self::register("mossy_stone_brick_wall", fn(BID $id) => new Wall($id, "Mossy Stone Brick Wall", $wallBreakInfo));
|
||||
self::register("mossy_cobblestone_wall", fn(BID $id) => new Wall($id, "Mossy Cobblestone Wall", $wallBreakInfo));
|
||||
self::register("nether_brick_wall", fn(BID $id) => new Wall($id, "Nether Brick Wall", $wallBreakInfo));
|
||||
self::register("prismarine_wall", fn(BID $id) => new Wall($id, "Prismarine Wall", $wallBreakInfo));
|
||||
self::register("red_nether_brick_wall", fn(BID $id) => new Wall($id, "Red Nether Brick Wall", $wallBreakInfo));
|
||||
self::register("red_sandstone_wall", fn(BID $id) => new Wall($id, "Red Sandstone Wall", $wallBreakInfo));
|
||||
self::register("sandstone_wall", fn(BID $id) => new Wall($id, "Sandstone Wall", $wallBreakInfo));
|
||||
self::register("stone_brick_wall", fn(BID $id) => new Wall($id, "Stone Brick Wall", $wallBreakInfo));
|
||||
self::register("end_stone_brick_wall", fn(BID $id) => new Wall($id, "End Stone Brick Wall", new Info(BreakInfo::pickaxe(3.0, ToolTier::WOOD, 45.0))));
|
||||
|
||||
$brickWallBreakInfo = new Info(BreakInfo::pickaxe(2.0, ToolTier::WOOD, 30.0));
|
||||
self::register("cobblestone_wall", fn(BID $id) => new Wall($id, "Cobblestone Wall", $brickWallBreakInfo));
|
||||
self::register("brick_wall", fn(BID $id) => new Wall($id, "Brick Wall", $brickWallBreakInfo));
|
||||
self::register("mossy_cobblestone_wall", fn(BID $id) => new Wall($id, "Mossy Cobblestone Wall", $brickWallBreakInfo));
|
||||
self::register("nether_brick_wall", fn(BID $id) => new Wall($id, "Nether Brick Wall", $brickWallBreakInfo));
|
||||
self::register("red_nether_brick_wall", fn(BID $id) => new Wall($id, "Red Nether Brick Wall", $brickWallBreakInfo));
|
||||
|
||||
$stoneWallBreakInfo = new Info(BreakInfo::pickaxe(1.5, ToolTier::WOOD, 30.0));
|
||||
self::register("stone_brick_wall", fn(BID $id) => new Wall($id, "Stone Brick Wall", $stoneWallBreakInfo));
|
||||
self::register("mossy_stone_brick_wall", fn(BID $id) => new Wall($id, "Mossy Stone Brick Wall", $stoneWallBreakInfo));
|
||||
self::register("granite_wall", fn(BID $id) => new Wall($id, "Granite Wall", $stoneWallBreakInfo));
|
||||
self::register("diorite_wall", fn(BID $id) => new Wall($id, "Diorite Wall", $stoneWallBreakInfo));
|
||||
self::register("andesite_wall", fn(BID $id) => new Wall($id, "Andesite Wall", $stoneWallBreakInfo));
|
||||
self::register("prismarine_wall", fn(BID $id) => new Wall($id, "Prismarine Wall", $stoneWallBreakInfo));
|
||||
|
||||
$sandstoneWallBreakInfo = new Info(BreakInfo::pickaxe(0.8, ToolTier::WOOD, 4.0));
|
||||
self::register("red_sandstone_wall", fn(BID $id) => new Wall($id, "Red Sandstone Wall", $sandstoneWallBreakInfo));
|
||||
self::register("sandstone_wall", fn(BID $id) => new Wall($id, "Sandstone Wall", $sandstoneWallBreakInfo));
|
||||
|
||||
self::registerElements();
|
||||
|
||||
@ -1320,8 +1327,8 @@ final class VanillaBlocks{
|
||||
self::register("mangrove_roots", fn(BID $id) => new MangroveRoots($id, "Mangrove Roots", new Info(BreakInfo::axe(0.7))));
|
||||
self::register("muddy_mangrove_roots", fn(BID $id) => new SimplePillar($id, "Muddy Mangrove Roots", new Info(BreakInfo::shovel(0.7), [Tags::MUD])));
|
||||
self::register("froglight", fn(BID $id) => new Froglight($id, "Froglight", new Info(new BreakInfo(0.3))));
|
||||
self::register("sculk", fn(BID $id) => new Sculk($id, "Sculk", new Info(new BreakInfo(0.6, ToolType::HOE))));
|
||||
self::register("reinforced_deepslate", fn(BID $id) => new class($id, "Reinforced Deepslate", new Info(new BreakInfo(55.0, ToolType::NONE, 0, 3600.0))) extends Opaque{
|
||||
self::register("sculk", fn(BID $id) => new Sculk($id, "Sculk", new Info(new BreakInfo(0.2, ToolType::HOE))));
|
||||
self::register("reinforced_deepslate", fn(BID $id) => new class($id, "Reinforced Deepslate", new Info(new BreakInfo(55.0, ToolType::NONE, 0, 6000.0))) extends Opaque{
|
||||
public function getDropsForCompatibleTool(Item $item) : array{
|
||||
return [];
|
||||
}
|
||||
@ -1537,7 +1544,7 @@ final class VanillaBlocks{
|
||||
self::register("lapis_lazuli_ore", fn(BID $id) => new LapisOre($id, "Lapis Lazuli Ore", $stoneOreBreakInfo(ToolTier::STONE)));
|
||||
self::register("redstone_ore", fn(BID $id) => new RedstoneOre($id, "Redstone Ore", $stoneOreBreakInfo(ToolTier::IRON)));
|
||||
|
||||
$deepslateOreBreakInfo = fn(ToolTier $toolTier) => new Info(BreakInfo::pickaxe(4.5, $toolTier));
|
||||
$deepslateOreBreakInfo = fn(ToolTier $toolTier) => new Info(BreakInfo::pickaxe(4.5, $toolTier, 15.0));
|
||||
self::register("deepslate_coal_ore", fn(BID $id) => new CoalOre($id, "Deepslate Coal Ore", $deepslateOreBreakInfo(ToolTier::WOOD)));
|
||||
self::register("deepslate_copper_ore", fn(BID $id) => new CopperOre($id, "Deepslate Copper Ore", $deepslateOreBreakInfo(ToolTier::STONE)));
|
||||
self::register("deepslate_diamond_ore", fn(BID $id) => new DiamondOre($id, "Deepslate Diamond Ore", $deepslateOreBreakInfo(ToolTier::IRON)));
|
||||
@ -1581,10 +1588,10 @@ final class VanillaBlocks{
|
||||
//for some reason, slabs have weird hardness like the legacy ones
|
||||
$slabBreakInfo = new Info(BreakInfo::pickaxe(2.0, ToolTier::WOOD, 30.0));
|
||||
|
||||
self::register("ancient_debris", fn(BID $id) => new class($id, "Ancient Debris", new Info(BreakInfo::pickaxe(30, ToolTier::DIAMOND, 3600.0))) extends Opaque{
|
||||
self::register("ancient_debris", fn(BID $id) => new class($id, "Ancient Debris", new Info(BreakInfo::pickaxe(30, ToolTier::DIAMOND, 6000.0))) extends Opaque{
|
||||
public function isFireProofAsItem() : bool{ return true; }
|
||||
});
|
||||
$netheriteBreakInfo = new Info(BreakInfo::pickaxe(50, ToolTier::DIAMOND, 3600.0));
|
||||
$netheriteBreakInfo = new Info(BreakInfo::pickaxe(50, ToolTier::DIAMOND, 6000.0));
|
||||
self::register("netherite", fn(BID $id) => new class($id, "Netherite Block", $netheriteBreakInfo) extends Opaque{
|
||||
public function isFireProofAsItem() : bool{ return true; }
|
||||
});
|
||||
@ -1602,14 +1609,14 @@ final class VanillaBlocks{
|
||||
|
||||
self::register("gilded_blackstone", fn(BID $id) => new GildedBlackstone($id, "Gilded Blackstone", $blackstoneBreakInfo));
|
||||
|
||||
//TODO: polished blackstone ought to have 2.0 hardness (as per java) but it's 1.5 in Bedrock (probably parity bug)
|
||||
$polishedBlackstoneBreakInfo = new Info(BreakInfo::pickaxe(2.0, ToolTier::WOOD, 30.0));
|
||||
$prefix = fn(string $thing) => "Polished Blackstone" . ($thing !== "" ? " $thing" : "");
|
||||
self::register("polished_blackstone", fn(BID $id) => new Opaque($id, $prefix(""), $blackstoneBreakInfo));
|
||||
self::register("polished_blackstone", fn(BID $id) => new Opaque($id, $prefix(""), $polishedBlackstoneBreakInfo));
|
||||
self::register("polished_blackstone_button", fn(BID $id) => new StoneButton($id, $prefix("Button"), new Info(BreakInfo::pickaxe(0.5))));
|
||||
self::register("polished_blackstone_pressure_plate", fn(BID $id) => new StonePressurePlate($id, $prefix("Pressure Plate"), new Info(BreakInfo::pickaxe(0.5)), 20));
|
||||
self::register("polished_blackstone_slab", fn(BID $id) => new Slab($id, $prefix(""), $slabBreakInfo));
|
||||
self::register("polished_blackstone_stairs", fn(BID $id) => new Stair($id, $prefix("Stairs"), $blackstoneBreakInfo));
|
||||
self::register("polished_blackstone_wall", fn(BID $id) => new Wall($id, $prefix("Wall"), $blackstoneBreakInfo));
|
||||
self::register("polished_blackstone_stairs", fn(BID $id) => new Stair($id, $prefix("Stairs"), $polishedBlackstoneBreakInfo));
|
||||
self::register("polished_blackstone_wall", fn(BID $id) => new Wall($id, $prefix("Wall"), $polishedBlackstoneBreakInfo));
|
||||
self::register("chiseled_polished_blackstone", fn(BID $id) => new Opaque($id, "Chiseled Polished Blackstone", $blackstoneBreakInfo));
|
||||
|
||||
$prefix = fn(string $thing) => "Polished Blackstone Brick" . ($thing !== "" ? " $thing" : "");
|
||||
@ -1622,8 +1629,7 @@ final class VanillaBlocks{
|
||||
self::register("soul_torch", fn(BID $id) => new Torch($id, "Soul Torch", new Info(BreakInfo::instant())));
|
||||
self::register("soul_fire", fn(BID $id) => new SoulFire($id, "Soul Fire", new Info(BreakInfo::instant(), [Tags::FIRE])));
|
||||
|
||||
//TODO: soul soul ought to have 0.5 hardness (as per java) but it's 1.0 in Bedrock (probably parity bug)
|
||||
self::register("soul_soil", fn(BID $id) => new Opaque($id, "Soul Soil", new Info(BreakInfo::shovel(1.0))));
|
||||
self::register("soul_soil", fn(BID $id) => new Opaque($id, "Soul Soil", new Info(BreakInfo::shovel(0.5))));
|
||||
|
||||
self::register("shroomlight", fn(BID $id) => new class($id, "Shroomlight", new Info(new BreakInfo(1.0, ToolType::HOE))) extends Opaque{
|
||||
public function getLightLevel() : int{ return 15; }
|
||||
@ -1641,7 +1647,9 @@ final class VanillaBlocks{
|
||||
self::register("crimson_roots", fn(BID $id) => new NetherRoots($id, "Crimson Roots", $netherRootsInfo));
|
||||
self::register("warped_roots", fn(BID $id) => new NetherRoots($id, "Warped Roots", $netherRootsInfo));
|
||||
|
||||
self::register("chain", fn(BID $id) => new Chain($id, "Chain", new Info(BreakInfo::pickaxe(5.0, ToolTier::WOOD))));
|
||||
self::register("chain", fn(BID $id) => new Chain($id, "Chain", new Info(BreakInfo::pickaxe(5.0, ToolTier::WOOD, 30.0))));
|
||||
|
||||
self::register("respawn_anchor", fn(BID $id) => new RespawnAnchor($id, "Respawn Anchor", new Info(BreakInfo::pickaxe(50.0, ToolTier::DIAMOND, 6000.0))));
|
||||
}
|
||||
|
||||
private static function registerBlocksR17() : void{
|
||||
@ -1659,7 +1667,7 @@ final class VanillaBlocks{
|
||||
self::register("raw_gold", fn(BID $id) => new Opaque($id, "Raw Gold Block", new Info(BreakInfo::pickaxe(5, ToolTier::IRON, 30.0))));
|
||||
self::register("raw_iron", fn(BID $id) => new Opaque($id, "Raw Iron Block", new Info(BreakInfo::pickaxe(5, ToolTier::STONE, 30.0))));
|
||||
|
||||
$deepslateBreakInfo = new Info(BreakInfo::pickaxe(3, ToolTier::WOOD, 18.0));
|
||||
$deepslateBreakInfo = new Info(BreakInfo::pickaxe(3, ToolTier::WOOD, 30.0));
|
||||
self::register("deepslate", fn(BID $id) => new class($id, "Deepslate", $deepslateBreakInfo) extends SimplePillar{
|
||||
public function getDropsForCompatibleTool(Item $item) : array{
|
||||
return [VanillaBlocks::COBBLED_DEEPSLATE()->asItem()];
|
||||
@ -1671,29 +1679,29 @@ final class VanillaBlocks{
|
||||
});
|
||||
|
||||
//TODO: parity issue here - in Java this has a hardness of 3.0, but in bedrock it's 3.5
|
||||
self::register("chiseled_deepslate", fn(BID $id) => new Opaque($id, "Chiseled Deepslate", new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD, 18.0))));
|
||||
self::register("chiseled_deepslate", fn(BID $id) => new Opaque($id, "Chiseled Deepslate", new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD, 30.0))));
|
||||
|
||||
$deepslateBrickBreakInfo = new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD, 18.0));
|
||||
$deepslateBrickBreakInfo = new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD, 30.0));
|
||||
self::register("deepslate_bricks", fn(BID $id) => new Opaque($id, "Deepslate Bricks", $deepslateBrickBreakInfo));
|
||||
self::register("deepslate_brick_slab", fn(BID $id) => new Slab($id, "Deepslate Brick", $deepslateBrickBreakInfo));
|
||||
self::register("deepslate_brick_stairs", fn(BID $id) => new Stair($id, "Deepslate Brick Stairs", $deepslateBrickBreakInfo));
|
||||
self::register("deepslate_brick_wall", fn(BID $id) => new Wall($id, "Deepslate Brick Wall", $deepslateBrickBreakInfo));
|
||||
self::register("cracked_deepslate_bricks", fn(BID $id) => new Opaque($id, "Cracked Deepslate Bricks", $deepslateBrickBreakInfo));
|
||||
|
||||
$deepslateTilesBreakInfo = new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD, 18.0));
|
||||
$deepslateTilesBreakInfo = new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD, 30.0));
|
||||
self::register("deepslate_tiles", fn(BID $id) => new Opaque($id, "Deepslate Tiles", $deepslateTilesBreakInfo));
|
||||
self::register("deepslate_tile_slab", fn(BID $id) => new Slab($id, "Deepslate Tile", $deepslateTilesBreakInfo));
|
||||
self::register("deepslate_tile_stairs", fn(BID $id) => new Stair($id, "Deepslate Tile Stairs", $deepslateTilesBreakInfo));
|
||||
self::register("deepslate_tile_wall", fn(BID $id) => new Wall($id, "Deepslate Tile Wall", $deepslateTilesBreakInfo));
|
||||
self::register("cracked_deepslate_tiles", fn(BID $id) => new Opaque($id, "Cracked Deepslate Tiles", $deepslateTilesBreakInfo));
|
||||
|
||||
$cobbledDeepslateBreakInfo = new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD, 18.0));
|
||||
$cobbledDeepslateBreakInfo = new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD, 30.0));
|
||||
self::register("cobbled_deepslate", fn(BID $id) => new Opaque($id, "Cobbled Deepslate", $cobbledDeepslateBreakInfo));
|
||||
self::register("cobbled_deepslate_slab", fn(BID $id) => new Slab($id, "Cobbled Deepslate", $cobbledDeepslateBreakInfo));
|
||||
self::register("cobbled_deepslate_stairs", fn(BID $id) => new Stair($id, "Cobbled Deepslate Stairs", $cobbledDeepslateBreakInfo));
|
||||
self::register("cobbled_deepslate_wall", fn(BID $id) => new Wall($id, "Cobbled Deepslate Wall", $cobbledDeepslateBreakInfo));
|
||||
|
||||
$polishedDeepslateBreakInfo = new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD, 18.0));
|
||||
$polishedDeepslateBreakInfo = new Info(BreakInfo::pickaxe(3.5, ToolTier::WOOD, 30.0));
|
||||
self::register("polished_deepslate", fn(BID $id) => new Opaque($id, "Polished Deepslate", $polishedDeepslateBreakInfo));
|
||||
self::register("polished_deepslate_slab", fn(BID $id) => new Slab($id, "Polished Deepslate", $polishedDeepslateBreakInfo));
|
||||
self::register("polished_deepslate_stairs", fn(BID $id) => new Stair($id, "Polished Deepslate Stairs", $polishedDeepslateBreakInfo));
|
||||
@ -1702,7 +1710,7 @@ final class VanillaBlocks{
|
||||
self::register("tinted_glass", fn(BID $id) => new TintedGlass($id, "Tinted Glass", new Info(new BreakInfo(0.3))));
|
||||
|
||||
//blast resistance should be 30 if we were matched with java :(
|
||||
$copperBreakInfo = new Info(BreakInfo::pickaxe(3.0, ToolTier::STONE, 18.0));
|
||||
$copperBreakInfo = new Info(BreakInfo::pickaxe(3.0, ToolTier::STONE, 30.0));
|
||||
self::register("lightning_rod", fn(BID $id) => new LightningRod($id, "Lightning Rod", $copperBreakInfo));
|
||||
|
||||
self::register("copper", fn(BID $id) => new Copper($id, "Copper Block", $copperBreakInfo));
|
||||
@ -1730,8 +1738,8 @@ final class VanillaBlocks{
|
||||
self::register("cave_vines", fn(BID $id) => new CaveVines($id, "Cave Vines", new Info(BreakInfo::instant())));
|
||||
|
||||
self::register("small_dripleaf", fn(BID $id) => new SmallDripleaf($id, "Small Dripleaf", new Info(BreakInfo::instant(ToolType::SHEARS, toolHarvestLevel: 1))));
|
||||
self::register("big_dripleaf_head", fn(BID $id) => new BigDripleafHead($id, "Big Dripleaf", new Info(BreakInfo::instant())));
|
||||
self::register("big_dripleaf_stem", fn(BID $id) => new BigDripleafStem($id, "Big Dripleaf Stem", new Info(BreakInfo::instant())));
|
||||
self::register("big_dripleaf_head", fn(BID $id) => new BigDripleafHead($id, "Big Dripleaf", new Info(new BreakInfo(0.1))));
|
||||
self::register("big_dripleaf_stem", fn(BID $id) => new BigDripleafStem($id, "Big Dripleaf Stem", new Info(new BreakInfo(0.1))));
|
||||
}
|
||||
|
||||
private static function registerBlocksR18() : void{
|
||||
@ -1742,7 +1750,7 @@ final class VanillaBlocks{
|
||||
self::register("mud", fn(BID $id) => new Opaque($id, "Mud", new Info(BreakInfo::shovel(0.5), [Tags::MUD])));
|
||||
self::register("packed_mud", fn(BID $id) => new Opaque($id, "Packed Mud", new Info(BreakInfo::pickaxe(1.0, null, 15.0))));
|
||||
|
||||
$mudBricksBreakInfo = new Info(BreakInfo::pickaxe(2.0, ToolTier::WOOD, 30.0));
|
||||
$mudBricksBreakInfo = new Info(BreakInfo::pickaxe(1.5, ToolTier::WOOD, 15.0));
|
||||
|
||||
self::register("mud_bricks", fn(BID $id) => new Opaque($id, "Mud Bricks", $mudBricksBreakInfo));
|
||||
self::register("mud_brick_slab", fn(BID $id) => new Slab($id, "Mud Brick", $mudBricksBreakInfo));
|
||||
@ -1754,7 +1762,7 @@ final class VanillaBlocks{
|
||||
self::register("resin", fn(BID $id) => new Opaque($id, "Block of Resin", new Info(BreakInfo::instant())));
|
||||
self::register("resin_clump", fn(BID $id) => new ResinClump($id, "Resin Clump", new Info(BreakInfo::instant())));
|
||||
|
||||
$resinBricksInfo = new Info(BreakInfo::pickaxe(1.5, ToolTier::WOOD));
|
||||
$resinBricksInfo = new Info(BreakInfo::pickaxe(1.5, ToolTier::WOOD, 30.0));
|
||||
self::register("resin_brick_slab", fn(BID $id) => new Slab($id, "Resin Brick", $resinBricksInfo));
|
||||
self::register("resin_brick_stairs", fn(BID $id) => new Stair($id, "Resin Brick Stairs", $resinBricksInfo));
|
||||
self::register("resin_brick_wall", fn(BID $id) => new Wall($id, "Resin Brick Wall", $resinBricksInfo));
|
||||
|
@ -24,6 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\event\entity\EntityExtinguishEvent;
|
||||
use pocketmine\world\sound\BucketEmptyWaterSound;
|
||||
use pocketmine\world\sound\BucketFillWaterSound;
|
||||
use pocketmine\world\sound\Sound;
|
||||
@ -53,7 +54,7 @@ class Water extends Liquid{
|
||||
public function onEntityInside(Entity $entity) : bool{
|
||||
$entity->resetFallDistance();
|
||||
if($entity->isOnFire()){
|
||||
$entity->extinguish();
|
||||
$entity->extinguish(EntityExtinguishEvent::CAUSE_WATER);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ use pocketmine\block\tile\Cauldron as TileCauldron;
|
||||
use pocketmine\block\utils\DyeColor;
|
||||
use pocketmine\color\Color;
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\event\entity\EntityExtinguishEvent;
|
||||
use pocketmine\item\Armor;
|
||||
use pocketmine\item\Banner;
|
||||
use pocketmine\item\Dye;
|
||||
@ -183,7 +184,7 @@ final class WaterCauldron extends FillableCauldron{
|
||||
|
||||
public function onEntityInside(Entity $entity) : bool{
|
||||
if($entity->isOnFire()){
|
||||
$entity->extinguish();
|
||||
$entity->extinguish(EntityExtinguishEvent::CAUSE_WATER_CAULDRON);
|
||||
//TODO: particles
|
||||
|
||||
$this->position->getWorld()->setBlock($this->position, $this->withFillLevel($this->getFillLevel() - self::ENTITY_EXTINGUISH_USE_AMOUNT));
|
||||
|
@ -114,6 +114,13 @@ final class TileFactory{
|
||||
$this->saveNames[$className] = reset($saveNames);
|
||||
}
|
||||
|
||||
/**
|
||||
* @phpstan-param class-string<Tile> $class
|
||||
*/
|
||||
public function isRegistered(string $class) : bool{
|
||||
return isset($this->saveNames[$class]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @internal
|
||||
* @throws SavedDataLoadingException
|
||||
|
66
src/data/bedrock/WorldDataVersions.php
Normal file
66
src/data/bedrock/WorldDataVersions.php
Normal file
@ -0,0 +1,66 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\data\bedrock;
|
||||
|
||||
use pocketmine\world\format\io\leveldb\ChunkVersion;
|
||||
use pocketmine\world\format\io\leveldb\SubChunkVersion;
|
||||
|
||||
/**
|
||||
* All version infos related to current Minecraft data version support
|
||||
* These are mostly related to world storage but may also influence network stuff
|
||||
*/
|
||||
final class WorldDataVersions{
|
||||
/**
|
||||
* Bedrock version of the most recent backwards-incompatible change to blockstates.
|
||||
*
|
||||
* This is *NOT* the same as current game version. It should match the numbers in the
|
||||
* newest blockstate upgrade schema used in BedrockBlockUpgradeSchema.
|
||||
*/
|
||||
public const BLOCK_STATES =
|
||||
(1 << 24) | //major
|
||||
(21 << 16) | //minor
|
||||
(60 << 8) | //patch
|
||||
(33); //revision
|
||||
|
||||
public const CHUNK = ChunkVersion::v1_21_40;
|
||||
public const SUBCHUNK = SubChunkVersion::PALETTED_MULTI;
|
||||
|
||||
public const STORAGE = 10;
|
||||
|
||||
/**
|
||||
* Highest NetworkVersion of Bedrock worlds currently supported by PocketMine-MP.
|
||||
*
|
||||
* This may be lower than the current protocol version if PocketMine-MP does not yet support features of the newer
|
||||
* version. This allows the protocol to be updated independently of world format support.
|
||||
*/
|
||||
public const NETWORK = 818;
|
||||
|
||||
public const LAST_OPENED_IN = [
|
||||
1, //major
|
||||
21, //minor
|
||||
90, //patch
|
||||
3, //revision
|
||||
0 //is beta
|
||||
];
|
||||
}
|
@ -23,6 +23,7 @@ declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\data\bedrock\block;
|
||||
|
||||
use pocketmine\data\bedrock\WorldDataVersions;
|
||||
use pocketmine\nbt\NbtException;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
use pocketmine\nbt\tag\Tag;
|
||||
@ -36,17 +37,7 @@ use function implode;
|
||||
* Contains the common information found in a serialized blockstate.
|
||||
*/
|
||||
final class BlockStateData{
|
||||
/**
|
||||
* Bedrock version of the most recent backwards-incompatible change to blockstates.
|
||||
*
|
||||
* This is *not* the same as current game version. It should match the numbers in the
|
||||
* newest blockstate upgrade schema used in BedrockBlockUpgradeSchema.
|
||||
*/
|
||||
public const CURRENT_VERSION =
|
||||
(1 << 24) | //major
|
||||
(21 << 16) | //minor
|
||||
(60 << 8) | //patch
|
||||
(33); //revision
|
||||
public const CURRENT_VERSION = WorldDataVersions::BLOCK_STATES;
|
||||
|
||||
public const TAG_NAME = "name";
|
||||
public const TAG_STATES = "states";
|
||||
|
@ -122,6 +122,7 @@ use pocketmine\block\RedstoneRepeater;
|
||||
use pocketmine\block\RedstoneTorch;
|
||||
use pocketmine\block\RedstoneWire;
|
||||
use pocketmine\block\ResinClump;
|
||||
use pocketmine\block\RespawnAnchor;
|
||||
use pocketmine\block\RuntimeBlockStateRegistry;
|
||||
use pocketmine\block\Sapling;
|
||||
use pocketmine\block\SeaPickle;
|
||||
@ -225,6 +226,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
return $this->cache[$stateId] ??= $this->serializeBlock(RuntimeBlockStateRegistry::getInstance()->fromStateId($stateId));
|
||||
}
|
||||
|
||||
public function isRegistered(Block $block) : bool{
|
||||
return isset($this->serializers[$block->getTypeId()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @phpstan-template TBlockType of Block
|
||||
* @phpstan-param TBlockType $block
|
||||
@ -1750,6 +1755,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
return Writer::create(Ids::RESIN_CLUMP)
|
||||
->writeFacingFlags($block->getFaces());
|
||||
});
|
||||
$this->map(Blocks::RESPAWN_ANCHOR(), function(RespawnAnchor $block) : Writer{
|
||||
return Writer::create(Ids::RESPAWN_ANCHOR)
|
||||
->writeInt(StateNames::RESPAWN_ANCHOR_CHARGE, $block->getCharges());
|
||||
});
|
||||
$this->map(Blocks::ROSE_BUSH(), fn(DoublePlant $block) => Helper::encodeDoublePlant($block, Writer::create(Ids::ROSE_BUSH)));
|
||||
$this->mapSlab(Blocks::SANDSTONE_SLAB(), Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::SANDSTONE_STAIRS(), Ids::SANDSTONE_STAIRS);
|
||||
|
@ -1717,6 +1717,10 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapStairs(Ids::RESIN_BRICK_STAIRS, fn() => Blocks::RESIN_BRICK_STAIRS());
|
||||
$this->map(Ids::RESIN_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::RESIN_BRICK_WALL(), $in));
|
||||
$this->map(Ids::RESIN_CLUMP, fn(Reader $in) => Blocks::RESIN_CLUMP()->setFaces($in->readFacingFlags()));
|
||||
$this->map(Ids::RESPAWN_ANCHOR, function(Reader $in) : Block{
|
||||
return Blocks::RESPAWN_ANCHOR()
|
||||
->setCharges($in->readBoundedInt(StateNames::RESPAWN_ANCHOR_CHARGE, 0, 4));
|
||||
});
|
||||
$this->mapSlab(Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB, fn() => Blocks::SANDSTONE_SLAB());
|
||||
$this->mapStairs(Ids::SANDSTONE_STAIRS, fn() => Blocks::SANDSTONE_STAIRS());
|
||||
$this->map(Ids::SANDSTONE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::SANDSTONE_WALL(), $in));
|
||||
|
@ -31,6 +31,7 @@ use pocketmine\block\Water;
|
||||
use pocketmine\entity\animation\Animation;
|
||||
use pocketmine\event\entity\EntityDamageEvent;
|
||||
use pocketmine\event\entity\EntityDespawnEvent;
|
||||
use pocketmine\event\entity\EntityExtinguishEvent;
|
||||
use pocketmine\event\entity\EntityMotionEvent;
|
||||
use pocketmine\event\entity\EntityRegainHealthEvent;
|
||||
use pocketmine\event\entity\EntitySpawnEvent;
|
||||
@ -718,7 +719,10 @@ abstract class Entity{
|
||||
}
|
||||
}
|
||||
|
||||
public function extinguish() : void{
|
||||
public function extinguish(int $cause = EntityExtinguishEvent::CAUSE_CUSTOM) : void{
|
||||
$ev = new EntityExtinguishEvent($this, $cause);
|
||||
$ev->call();
|
||||
|
||||
$this->fireTicks = 0;
|
||||
$this->networkPropertiesDirty = true;
|
||||
}
|
||||
@ -729,7 +733,7 @@ abstract class Entity{
|
||||
|
||||
protected function doOnFireTick(int $tickDiff = 1) : bool{
|
||||
if($this->isFireProof() && $this->isOnFire()){
|
||||
$this->extinguish();
|
||||
$this->extinguish(EntityExtinguishEvent::CAUSE_FIRE_PROOF);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -740,7 +744,7 @@ abstract class Entity{
|
||||
}
|
||||
|
||||
if(!$this->isOnFire()){
|
||||
$this->extinguish();
|
||||
$this->extinguish(EntityExtinguishEvent::CAUSE_TICKING);
|
||||
}else{
|
||||
return true;
|
||||
}
|
||||
@ -1187,12 +1191,14 @@ abstract class Entity{
|
||||
|
||||
$moveBB->offset(0, 0, $dz);
|
||||
|
||||
if($this->stepHeight > 0 && $fallingFlag && ($wantedX !== $dx || $wantedZ !== $dz)){
|
||||
$stepHeight = $this->getStepHeight();
|
||||
|
||||
if($stepHeight > 0 && $fallingFlag && ($wantedX !== $dx || $wantedZ !== $dz)){
|
||||
$cx = $dx;
|
||||
$cy = $dy;
|
||||
$cz = $dz;
|
||||
$dx = $wantedX;
|
||||
$dy = $this->stepHeight;
|
||||
$dy = $stepHeight;
|
||||
$dz = $wantedZ;
|
||||
|
||||
$stepBB = clone $this->boundingBox;
|
||||
@ -1262,6 +1268,14 @@ abstract class Entity{
|
||||
Timings::$entityMove->stopTiming();
|
||||
}
|
||||
|
||||
public function setStepHeight(float $stepHeight) : void{
|
||||
$this->stepHeight = $stepHeight;
|
||||
}
|
||||
|
||||
public function getStepHeight() : float{
|
||||
return $this->stepHeight;
|
||||
}
|
||||
|
||||
protected function checkGroundState(float $wantedX, float $wantedY, float $wantedZ, float $dx, float $dy, float $dz) : void{
|
||||
$this->isCollidedVertically = $wantedY !== $dy;
|
||||
$this->isCollidedHorizontally = ($wantedX !== $dx || $wantedZ !== $dz);
|
||||
|
@ -219,6 +219,13 @@ final class EntityFactory{
|
||||
$this->saveNames[$className] = reset($saveNames);
|
||||
}
|
||||
|
||||
/**
|
||||
* @phpstan-param class-string<Entity> $class
|
||||
*/
|
||||
public function isRegistered(string $class) : bool{
|
||||
return isset($this->saveNames[$class]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an entity from data stored on a chunk.
|
||||
*
|
||||
|
@ -38,6 +38,7 @@ use pocketmine\event\entity\EntityDamageByChildEntityEvent;
|
||||
use pocketmine\event\entity\EntityDamageByEntityEvent;
|
||||
use pocketmine\event\entity\EntityDamageEvent;
|
||||
use pocketmine\event\entity\EntityDeathEvent;
|
||||
use pocketmine\event\entity\EntityFrostWalkerEvent;
|
||||
use pocketmine\inventory\ArmorInventory;
|
||||
use pocketmine\inventory\CallbackInventoryListener;
|
||||
use pocketmine\inventory\Inventory;
|
||||
@ -721,19 +722,30 @@ abstract class Living extends Entity{
|
||||
$y = $this->location->getFloorY() - 1;
|
||||
$baseZ = $this->location->getFloorZ();
|
||||
|
||||
$frostedIce = VanillaBlocks::FROSTED_ICE();
|
||||
$liquid = VanillaBlocks::WATER();
|
||||
$targetBlock = VanillaBlocks::FROSTED_ICE();
|
||||
if(EntityFrostWalkerEvent::hasHandlers()){
|
||||
$ev = new EntityFrostWalkerEvent($this, $radius, $liquid, $targetBlock);
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
return;
|
||||
}
|
||||
$radius = $ev->getRadius();
|
||||
$liquid = $ev->getLiquid();
|
||||
$targetBlock = $ev->getTargetBlock();
|
||||
}
|
||||
|
||||
for($x = $baseX - $radius; $x <= $baseX + $radius; $x++){
|
||||
for($z = $baseZ - $radius; $z <= $baseZ + $radius; $z++){
|
||||
$block = $world->getBlockAt($x, $y, $z);
|
||||
if(
|
||||
!$block instanceof Water ||
|
||||
!$block->isSource() ||
|
||||
!$block->isSameState($liquid) ||
|
||||
$world->getBlockAt($x, $y + 1, $z)->getTypeId() !== BlockTypeIds::AIR ||
|
||||
count($world->getNearbyEntities(AxisAlignedBB::one()->offset($x, $y, $z))) !== 0
|
||||
){
|
||||
continue;
|
||||
}
|
||||
$world->setBlockAt($x, $y, $z, $frostedIce);
|
||||
$world->setBlockAt($x, $y, $z, $targetBlock);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -129,7 +129,7 @@ class EndCrystal extends Entity implements Explosive{
|
||||
$ev = new EntityPreExplodeEvent($this, 6);
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$explosion = new Explosion($this->getPosition(), $ev->getRadius(), $this);
|
||||
$explosion = new Explosion($this->getPosition(), $ev->getRadius(), $this, $ev->getFireChance());
|
||||
if($ev->isBlockBreaking()){
|
||||
$explosion->explodeA();
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ class PrimedTNT extends Entity implements Explosive{
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
//TODO: deal with underwater TNT (underwater TNT treats water as if it has a blast resistance of 0)
|
||||
$explosion = new Explosion(Position::fromObject($this->location->add(0, $this->size->getHeight() / 2, 0), $this->getWorld()), $ev->getRadius(), $this);
|
||||
$explosion = new Explosion(Position::fromObject($this->location->add(0, $this->size->getHeight() / 2, 0), $this->getWorld()), $ev->getRadius(), $this, $ev->getFireChance());
|
||||
if($ev->isBlockBreaking()){
|
||||
$explosion->explodeA();
|
||||
}
|
||||
|
122
src/event/block/BlockExplodeEvent.php
Normal file
122
src/event/block/BlockExplodeEvent.php
Normal file
@ -0,0 +1,122 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\event\block;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\event\Cancellable;
|
||||
use pocketmine\event\CancellableTrait;
|
||||
use pocketmine\utils\Utils;
|
||||
use pocketmine\world\Position;
|
||||
|
||||
/**
|
||||
* Called when a block explodes, after explosion impact has been calculated.
|
||||
*
|
||||
* @see BlockPreExplodeEvent
|
||||
*/
|
||||
class BlockExplodeEvent extends BlockEvent implements Cancellable{
|
||||
use CancellableTrait;
|
||||
|
||||
/**
|
||||
* @param Block[] $blocks
|
||||
* @param Block[] $ignitions
|
||||
*/
|
||||
public function __construct(
|
||||
Block $block,
|
||||
private Position $position,
|
||||
private array $blocks,
|
||||
private float $yield,
|
||||
private array $ignitions
|
||||
){
|
||||
parent::__construct($block);
|
||||
|
||||
Utils::checkFloatNotInfOrNaN("yield", $yield);
|
||||
if($yield < 0.0 || $yield > 100.0){
|
||||
throw new \InvalidArgumentException("Yield must be in range 0.0 - 100.0");
|
||||
}
|
||||
}
|
||||
|
||||
public function getPosition() : Position{
|
||||
return $this->position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the percentage chance of drops from each block destroyed by the explosion.
|
||||
*
|
||||
* @return float 0-100
|
||||
*/
|
||||
public function getYield() : float{
|
||||
return $this->yield;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the percentage chance of drops from each block destroyed by the explosion.
|
||||
*
|
||||
* @param float $yield 0-100
|
||||
*/
|
||||
public function setYield(float $yield) : void{
|
||||
Utils::checkFloatNotInfOrNaN("yield", $yield);
|
||||
if($yield < 0.0 || $yield > 100.0){
|
||||
throw new \InvalidArgumentException("Yield must be in range 0.0 - 100.0");
|
||||
}
|
||||
$this->yield = $yield;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of blocks destroyed by the explosion.
|
||||
*
|
||||
* @return Block[]
|
||||
*/
|
||||
public function getAffectedBlocks() : array{
|
||||
return $this->blocks;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the blocks destroyed by the explosion.
|
||||
*
|
||||
* @param Block[] $blocks
|
||||
*/
|
||||
public function setAffectedBlocks(array $blocks) : void{
|
||||
Utils::validateArrayValueType($blocks, fn(Block $block) => null);
|
||||
$this->blocks = $blocks;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of affected blocks that will be replaced by fire.
|
||||
*
|
||||
* @return Block[]
|
||||
*/
|
||||
public function getIgnitions() : array{
|
||||
return $this->ignitions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the list of blocks that will be replaced by fire.
|
||||
*
|
||||
* @param Block[] $ignitions
|
||||
*/
|
||||
public function setIgnitions(array $ignitions) : void{
|
||||
Utils::validateArrayValueType($ignitions, fn(Block $block) => null);
|
||||
$this->ignitions = $ignitions;
|
||||
}
|
||||
}
|
129
src/event/block/BlockPreExplodeEvent.php
Normal file
129
src/event/block/BlockPreExplodeEvent.php
Normal file
@ -0,0 +1,129 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\event\block;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\event\Cancellable;
|
||||
use pocketmine\event\CancellableTrait;
|
||||
use pocketmine\player\Player;
|
||||
use pocketmine\utils\Utils;
|
||||
use pocketmine\world\Explosion;
|
||||
|
||||
/**
|
||||
* Called when a block wants to explode, before the explosion impact is calculated.
|
||||
* This allows changing the explosion force, fire chance and whether it will destroy blocks.
|
||||
*
|
||||
* @see BlockExplodeEvent
|
||||
*/
|
||||
class BlockPreExplodeEvent extends BlockEvent implements Cancellable{
|
||||
use CancellableTrait;
|
||||
|
||||
private bool $blockBreaking = true;
|
||||
|
||||
public function __construct(
|
||||
Block $block,
|
||||
private float $radius,
|
||||
private readonly ?Player $player = null,
|
||||
private float $fireChance = 0.0
|
||||
){
|
||||
Utils::checkFloatNotInfOrNaN("radius", $radius);
|
||||
if($radius <= 0){
|
||||
throw new \InvalidArgumentException("Explosion radius must be positive");
|
||||
}
|
||||
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
|
||||
if($fireChance < 0.0 || $fireChance > 1.0){
|
||||
throw new \InvalidArgumentException("Fire chance must be a number between 0 and 1.");
|
||||
}
|
||||
parent::__construct($block);
|
||||
}
|
||||
|
||||
public function getRadius() : float{
|
||||
return $this->radius;
|
||||
}
|
||||
|
||||
public function setRadius(float $radius) : void{
|
||||
Utils::checkFloatNotInfOrNaN("radius", $radius);
|
||||
if($radius <= 0){
|
||||
throw new \InvalidArgumentException("Explosion radius must be positive");
|
||||
}
|
||||
$this->radius = $radius;
|
||||
}
|
||||
|
||||
public function isBlockBreaking() : bool{
|
||||
return $this->blockBreaking;
|
||||
}
|
||||
|
||||
public function setBlockBreaking(bool $affectsBlocks) : void{
|
||||
$this->blockBreaking = $affectsBlocks;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the explosion will create a fire.
|
||||
*/
|
||||
public function isIncendiary() : bool{
|
||||
return $this->fireChance > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the explosion will create a fire by filling fireChance with default values.
|
||||
*
|
||||
* If $incendiary is true, the fire chance will be filled only if explosion isn't currently creating a fire (if fire chance is 0).
|
||||
*/
|
||||
public function setIncendiary(bool $incendiary) : void{
|
||||
if(!$incendiary){
|
||||
$this->fireChance = 0;
|
||||
}elseif($this->fireChance <= 0){
|
||||
$this->fireChance = Explosion::DEFAULT_FIRE_CHANCE;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a chance between 0 and 1 of creating a fire.
|
||||
*/
|
||||
public function getFireChance() : float{
|
||||
return $this->fireChance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a chance between 0 and 1 of creating a fire.
|
||||
* For example, if the chance is 1/3, then that amount of affected blocks will be ignited.
|
||||
*
|
||||
* @param float $fireChance 0 ... 1
|
||||
*/
|
||||
public function setFireChance(float $fireChance) : void{
|
||||
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
|
||||
if($fireChance < 0.0 || $fireChance > 1.0){
|
||||
throw new \InvalidArgumentException("Fire chance must be a number between 0 and 1.");
|
||||
}
|
||||
$this->fireChance = $fireChance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the player who triggered the block explosion.
|
||||
* Returns null if the block was exploded by other means.
|
||||
*/
|
||||
public function getPlayer() : ?Player{
|
||||
return $this->player;
|
||||
}
|
||||
}
|
@ -43,13 +43,15 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
|
||||
|
||||
/**
|
||||
* @param Block[] $blocks
|
||||
* @param float $yield 0-100
|
||||
* @param float $yield 0-100
|
||||
* @param Block[] $ignitions
|
||||
*/
|
||||
public function __construct(
|
||||
Entity $entity,
|
||||
protected Position $position,
|
||||
protected array $blocks,
|
||||
protected float $yield
|
||||
protected float $yield,
|
||||
private array $ignitions
|
||||
){
|
||||
$this->entity = $entity;
|
||||
if($yield < 0.0 || $yield > 100.0){
|
||||
@ -98,4 +100,23 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
|
||||
}
|
||||
$this->yield = $yield;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the list of blocks that will be replaced by fire.
|
||||
*
|
||||
* @param Block[] $ignitions
|
||||
*/
|
||||
public function setIgnitions(array $ignitions) : void{
|
||||
Utils::validateArrayValueType($ignitions, fn(Block $block) => null);
|
||||
$this->ignitions = $ignitions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of affected blocks that will be replaced by fire.
|
||||
*
|
||||
* @return Block[]
|
||||
*/
|
||||
public function getIgnitions() : array{
|
||||
return $this->ignitions;
|
||||
}
|
||||
}
|
||||
|
53
src/event/entity/EntityExtinguishEvent.php
Normal file
53
src/event/entity/EntityExtinguishEvent.php
Normal file
@ -0,0 +1,53 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\event\entity;
|
||||
|
||||
use pocketmine\entity\Entity;
|
||||
|
||||
/**
|
||||
* Called when an entity on fire gets extinguished.
|
||||
*
|
||||
* @phpstan-extends EntityEvent<Entity>
|
||||
*/
|
||||
class EntityExtinguishEvent extends EntityEvent{
|
||||
public const CAUSE_CUSTOM = 0;
|
||||
public const CAUSE_WATER = 1;
|
||||
public const CAUSE_WATER_CAULDRON = 2;
|
||||
public const CAUSE_RESPAWN = 3;
|
||||
public const CAUSE_FIRE_PROOF = 4;
|
||||
public const CAUSE_TICKING = 5;
|
||||
public const CAUSE_RAIN = 6;
|
||||
public const CAUSE_POWDER_SNOW = 7;
|
||||
|
||||
public function __construct(
|
||||
Entity $entity,
|
||||
private int $cause
|
||||
){
|
||||
$this->entity = $entity;
|
||||
}
|
||||
|
||||
public function getCause() : int{
|
||||
return $this->cause;
|
||||
}
|
||||
}
|
84
src/event/entity/EntityFrostWalkerEvent.php
Normal file
84
src/event/entity/EntityFrostWalkerEvent.php
Normal file
@ -0,0 +1,84 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\event\entity;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\Liquid;
|
||||
use pocketmine\entity\Living;
|
||||
use pocketmine\event\Cancellable;
|
||||
use pocketmine\event\CancellableTrait;
|
||||
|
||||
/**
|
||||
* Called when an entity moves horizontally while wearing boots enchanted with Frost Walker.
|
||||
*
|
||||
* @phpstan-extends EntityEvent<Living>
|
||||
*/
|
||||
class EntityFrostWalkerEvent extends EntityEvent implements Cancellable{
|
||||
use CancellableTrait;
|
||||
|
||||
public function __construct(
|
||||
Living $entity,
|
||||
private int $radius,
|
||||
private Liquid $liquid,
|
||||
private Block $targetBlock
|
||||
){
|
||||
$this->entity = $entity;
|
||||
}
|
||||
|
||||
public function getRadius() : int{
|
||||
return $this->radius;
|
||||
}
|
||||
|
||||
public function setRadius(int $radius) : void{
|
||||
$this->radius = $radius;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the liquid that gets frozen
|
||||
*/
|
||||
public function getLiquid() : Liquid{
|
||||
return $this->liquid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the liquid that gets frozen
|
||||
*/
|
||||
public function setLiquid(Liquid $liquid) : void{
|
||||
$this->liquid = $liquid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the block that replaces the liquid
|
||||
*/
|
||||
public function getTargetBlock() : Block{
|
||||
return $this->targetBlock;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the block that replaces the liquid
|
||||
*/
|
||||
public function setTargetBlock(Block $targetBlock) : void{
|
||||
$this->targetBlock = $targetBlock;
|
||||
}
|
||||
}
|
@ -26,6 +26,8 @@ namespace pocketmine\event\entity;
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\event\Cancellable;
|
||||
use pocketmine\event\CancellableTrait;
|
||||
use pocketmine\utils\Utils;
|
||||
use pocketmine\world\Explosion;
|
||||
|
||||
/**
|
||||
* Called when an entity decides to explode, before the explosion's impact is calculated.
|
||||
@ -42,11 +44,16 @@ class EntityPreExplodeEvent extends EntityEvent implements Cancellable{
|
||||
|
||||
public function __construct(
|
||||
Entity $entity,
|
||||
protected float $radius
|
||||
protected float $radius,
|
||||
private float $fireChance = 0.0,
|
||||
){
|
||||
if($radius <= 0){
|
||||
throw new \InvalidArgumentException("Explosion radius must be positive");
|
||||
}
|
||||
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
|
||||
if($fireChance < 0.0 || $fireChance > 1.0){
|
||||
throw new \InvalidArgumentException("Fire chance must be between 0 and 1.");
|
||||
}
|
||||
$this->entity = $entity;
|
||||
}
|
||||
|
||||
@ -61,6 +68,47 @@ class EntityPreExplodeEvent extends EntityEvent implements Cancellable{
|
||||
$this->radius = $radius;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the explosion will create a fire.
|
||||
*/
|
||||
public function isIncendiary() : bool{
|
||||
return $this->fireChance > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the explosion will create a fire by filling fireChance with default values.
|
||||
*
|
||||
* If $incendiary is true, the fire chance will be filled only if explosion isn't currently creating a fire (if fire chance is 0).
|
||||
*/
|
||||
public function setIncendiary(bool $incendiary) : void{
|
||||
if(!$incendiary){
|
||||
$this->fireChance = 0;
|
||||
}elseif($this->fireChance <= 0){
|
||||
$this->fireChance = Explosion::DEFAULT_FIRE_CHANCE;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a chance between 0 and 1 of creating a fire.
|
||||
*/
|
||||
public function getFireChance() : float{
|
||||
return $this->fireChance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a chance between 0 and 1 of creating a fire.
|
||||
* For example, if the chance is 1/3, then that amount of affected blocks will be ignited.
|
||||
*
|
||||
* @param float $fireChance 0 ... 1
|
||||
*/
|
||||
public function setFireChance(float $fireChance) : void{
|
||||
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
|
||||
if($fireChance < 0.0 || $fireChance > 1.0){
|
||||
throw new \InvalidArgumentException("Fire chance must be between 0 and 1.");
|
||||
}
|
||||
$this->fireChance = $fireChance;
|
||||
}
|
||||
|
||||
public function isBlockBreaking() : bool{
|
||||
return $this->blockBreaking;
|
||||
}
|
||||
|
56
src/event/player/PlayerRespawnAnchorUseEvent.php
Normal file
56
src/event/player/PlayerRespawnAnchorUseEvent.php
Normal file
@ -0,0 +1,56 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\event\player;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\event\Cancellable;
|
||||
use pocketmine\event\CancellableTrait;
|
||||
use pocketmine\player\Player;
|
||||
|
||||
class PlayerRespawnAnchorUseEvent extends PlayerEvent implements Cancellable{
|
||||
use CancellableTrait;
|
||||
|
||||
public const ACTION_EXPLODE = 0;
|
||||
public const ACTION_SET_SPAWN = 1;
|
||||
|
||||
public function __construct(
|
||||
Player $player,
|
||||
protected Block $block,
|
||||
private int $action = self::ACTION_EXPLODE
|
||||
){
|
||||
$this->player = $player;
|
||||
}
|
||||
|
||||
public function getBlock() : Block{
|
||||
return $this->block;
|
||||
}
|
||||
|
||||
public function getAction() : int{
|
||||
return $this->action;
|
||||
}
|
||||
|
||||
public function setAction(int $action) : void{
|
||||
$this->action = $action;
|
||||
}
|
||||
}
|
@ -993,6 +993,7 @@ final class StringToItemParser extends StringToTParser{
|
||||
$result->registerBlock("resin_brick_wall", fn() => Blocks::RESIN_BRICK_WALL());
|
||||
$result->registerBlock("resin_bricks", fn() => Blocks::RESIN_BRICKS());
|
||||
$result->registerBlock("resin_clump", fn() => Blocks::RESIN_CLUMP());
|
||||
$result->registerBlock("respawn_anchor", fn() => Blocks::RESPAWN_ANCHOR());
|
||||
$result->registerBlock("rooted_dirt", fn() => Blocks::DIRT()->setDirtType(DirtType::ROOTED));
|
||||
$result->registerBlock("rose", fn() => Blocks::POPPY());
|
||||
$result->registerBlock("rose_bush", fn() => Blocks::ROSE_BUSH());
|
||||
|
@ -3035,6 +3035,14 @@ final class KnownTranslationFactory{
|
||||
return new Translatable(KnownTranslationKeys::TILE_BED_TOOFAR, []);
|
||||
}
|
||||
|
||||
public static function tile_respawn_anchor_notValid() : Translatable{
|
||||
return new Translatable(KnownTranslationKeys::TILE_RESPAWN_ANCHOR_NOTVALID, []);
|
||||
}
|
||||
|
||||
public static function tile_respawn_anchor_respawnSet() : Translatable{
|
||||
return new Translatable(KnownTranslationKeys::TILE_RESPAWN_ANCHOR_RESPAWNSET, []);
|
||||
}
|
||||
|
||||
public static function view_distance() : Translatable{
|
||||
return new Translatable(KnownTranslationKeys::VIEW_DISTANCE, []);
|
||||
}
|
||||
|
@ -658,6 +658,8 @@ final class KnownTranslationKeys{
|
||||
public const TILE_BED_NOSLEEP = "tile.bed.noSleep";
|
||||
public const TILE_BED_OCCUPIED = "tile.bed.occupied";
|
||||
public const TILE_BED_TOOFAR = "tile.bed.tooFar";
|
||||
public const TILE_RESPAWN_ANCHOR_NOTVALID = "tile.respawn_anchor.notValid";
|
||||
public const TILE_RESPAWN_ANCHOR_RESPAWNSET = "tile.respawn_anchor.respawnSet";
|
||||
public const VIEW_DISTANCE = "view_distance";
|
||||
public const WELCOME_TO_POCKETMINE = "welcome_to_pocketmine";
|
||||
public const WHITELIST_ENABLE = "whitelist_enable";
|
||||
|
@ -41,6 +41,7 @@ use pocketmine\inventory\transaction\action\SlotChangeAction;
|
||||
use pocketmine\inventory\transaction\InventoryTransaction;
|
||||
use pocketmine\item\enchantment\EnchantingOption;
|
||||
use pocketmine\item\enchantment\EnchantmentInstance;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\network\mcpe\cache\CreativeInventoryCache;
|
||||
use pocketmine\network\mcpe\protocol\ClientboundPacket;
|
||||
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
|
||||
@ -228,17 +229,25 @@ class InventoryManager{
|
||||
return null;
|
||||
}
|
||||
|
||||
private function addPredictedSlotChange(Inventory $inventory, int $slot, ItemStack $item) : void{
|
||||
private function addPredictedSlotChangeInternal(Inventory $inventory, int $slot, ItemStack $item) : void{
|
||||
$this->inventories[spl_object_id($inventory)]->predictions[$slot] = $item;
|
||||
}
|
||||
|
||||
public function addTransactionPredictedSlotChanges(InventoryTransaction $tx) : void{
|
||||
public function addPredictedSlotChange(Inventory $inventory, int $slot, Item $item) : void{
|
||||
$typeConverter = $this->session->getTypeConverter();
|
||||
$itemStack = $typeConverter->coreItemStackToNet($item);
|
||||
$this->addPredictedSlotChangeInternal($inventory, $slot, $itemStack);
|
||||
}
|
||||
|
||||
public function addTransactionPredictedSlotChanges(InventoryTransaction $tx) : void{
|
||||
foreach($tx->getActions() as $action){
|
||||
if($action instanceof SlotChangeAction){
|
||||
//TODO: ItemStackRequestExecutor can probably build these predictions with much lower overhead
|
||||
$itemStack = $typeConverter->coreItemStackToNet($action->getTargetItem());
|
||||
$this->addPredictedSlotChange($action->getInventory(), $action->getSlot(), $itemStack);
|
||||
$this->addPredictedSlotChange(
|
||||
$action->getInventory(),
|
||||
$action->getSlot(),
|
||||
$action->getTargetItem()
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -267,7 +276,7 @@ class InventoryManager{
|
||||
}
|
||||
|
||||
[$inventory, $slot] = $info;
|
||||
$this->addPredictedSlotChange($inventory, $slot, $action->newItem->getItemStack());
|
||||
$this->addPredictedSlotChangeInternal($inventory, $slot, $action->newItem->getItemStack());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -174,7 +174,7 @@ class NetworkSession{
|
||||
*/
|
||||
private array $sendBufferAckPromises = [];
|
||||
|
||||
/** @phpstan-var \SplQueue<array{CompressBatchPromise|string, list<PromiseResolver<true>>}> */
|
||||
/** @phpstan-var \SplQueue<array{CompressBatchPromise|string, list<PromiseResolver<true>>, bool}> */
|
||||
private \SplQueue $compressedQueue;
|
||||
private bool $forceAsyncCompression = true;
|
||||
private bool $enableCompression = false; //disabled until handshake completed
|
||||
@ -235,7 +235,7 @@ class NetworkSession{
|
||||
|
||||
private function onSessionStartSuccess() : void{
|
||||
$this->logger->debug("Session start handshake completed, awaiting login packet");
|
||||
$this->flushSendBuffer(true);
|
||||
$this->flushGamePacketQueue();
|
||||
$this->enableCompression = true;
|
||||
$this->setHandler(new LoginPacketHandler(
|
||||
$this->server,
|
||||
@ -529,7 +529,7 @@ class NetworkSession{
|
||||
$this->addToSendBuffer(self::encodePacketTimed(PacketSerializer::encoder(), $evPacket));
|
||||
}
|
||||
if($immediate){
|
||||
$this->flushSendBuffer(true);
|
||||
$this->flushGamePacketQueue();
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -577,14 +577,12 @@ class NetworkSession{
|
||||
$this->sendBuffer[] = $buffer;
|
||||
}
|
||||
|
||||
private function flushSendBuffer(bool $immediate = false) : void{
|
||||
private function flushGamePacketQueue() : void{
|
||||
if(count($this->sendBuffer) > 0){
|
||||
Timings::$playerNetworkSend->startTiming();
|
||||
try{
|
||||
$syncMode = null; //automatic
|
||||
if($immediate){
|
||||
$syncMode = true;
|
||||
}elseif($this->forceAsyncCompression){
|
||||
if($this->forceAsyncCompression){
|
||||
$syncMode = false;
|
||||
}
|
||||
|
||||
@ -599,7 +597,9 @@ class NetworkSession{
|
||||
$this->sendBuffer = [];
|
||||
$ackPromises = $this->sendBufferAckPromises;
|
||||
$this->sendBufferAckPromises = [];
|
||||
$this->queueCompressedNoBufferFlush($batch, $immediate, $ackPromises);
|
||||
//these packets were already potentially buffered for up to 50ms - make sure the transport layer doesn't
|
||||
//delay them any longer
|
||||
$this->queueCompressedNoGamePacketFlush($batch, networkFlush: true, ackPromises: $ackPromises);
|
||||
}finally{
|
||||
Timings::$playerNetworkSend->stopTiming();
|
||||
}
|
||||
@ -619,8 +619,10 @@ class NetworkSession{
|
||||
public function queueCompressed(CompressBatchPromise|string $payload, bool $immediate = false) : void{
|
||||
Timings::$playerNetworkSend->startTiming();
|
||||
try{
|
||||
$this->flushSendBuffer($immediate); //Maintain ordering if possible
|
||||
$this->queueCompressedNoBufferFlush($payload, $immediate);
|
||||
//if the next packet causes a flush, avoid unnecessarily flushing twice
|
||||
//however, if the next packet does *not* cause a flush, game packets should be flushed to avoid delays
|
||||
$this->flushGamePacketQueue();
|
||||
$this->queueCompressedNoGamePacketFlush($payload, $immediate);
|
||||
}finally{
|
||||
Timings::$playerNetworkSend->stopTiming();
|
||||
}
|
||||
@ -631,22 +633,13 @@ class NetworkSession{
|
||||
*
|
||||
* @phpstan-param list<PromiseResolver<true>> $ackPromises
|
||||
*/
|
||||
private function queueCompressedNoBufferFlush(CompressBatchPromise|string $batch, bool $immediate = false, array $ackPromises = []) : void{
|
||||
private function queueCompressedNoGamePacketFlush(CompressBatchPromise|string $batch, bool $networkFlush = false, array $ackPromises = []) : void{
|
||||
Timings::$playerNetworkSend->startTiming();
|
||||
try{
|
||||
$this->compressedQueue->enqueue([$batch, $ackPromises, $networkFlush]);
|
||||
if(is_string($batch)){
|
||||
if($immediate){
|
||||
//Skips all queues
|
||||
$this->sendEncoded($batch, true, $ackPromises);
|
||||
}else{
|
||||
$this->compressedQueue->enqueue([$batch, $ackPromises]);
|
||||
$this->flushCompressedQueue();
|
||||
}
|
||||
}elseif($immediate){
|
||||
//Skips all queues
|
||||
$this->sendEncoded($batch->getResult(), true, $ackPromises);
|
||||
$this->flushCompressedQueue();
|
||||
}else{
|
||||
$this->compressedQueue->enqueue([$batch, $ackPromises]);
|
||||
$batch->onResolve(function() : void{
|
||||
if($this->connected){
|
||||
$this->flushCompressedQueue();
|
||||
@ -663,14 +656,14 @@ class NetworkSession{
|
||||
try{
|
||||
while(!$this->compressedQueue->isEmpty()){
|
||||
/** @var CompressBatchPromise|string $current */
|
||||
[$current, $ackPromises] = $this->compressedQueue->bottom();
|
||||
[$current, $ackPromises, $networkFlush] = $this->compressedQueue->bottom();
|
||||
if(is_string($current)){
|
||||
$this->compressedQueue->dequeue();
|
||||
$this->sendEncoded($current, false, $ackPromises);
|
||||
$this->sendEncoded($current, $networkFlush, $ackPromises);
|
||||
|
||||
}elseif($current->hasResult()){
|
||||
$this->compressedQueue->dequeue();
|
||||
$this->sendEncoded($current->getResult(), false, $ackPromises);
|
||||
$this->sendEncoded($current->getResult(), $networkFlush, $ackPromises);
|
||||
|
||||
}else{
|
||||
//can't send any more queued until this one is ready
|
||||
@ -710,7 +703,7 @@ class NetworkSession{
|
||||
$this->disconnectGuard = true;
|
||||
$func();
|
||||
$this->disconnectGuard = false;
|
||||
$this->flushSendBuffer(true);
|
||||
$this->flushGamePacketQueue();
|
||||
$this->sender->close("");
|
||||
foreach($this->disposeHooks as $callback){
|
||||
$callback();
|
||||
@ -1345,6 +1338,6 @@ class NetworkSession{
|
||||
Timings::$playerNetworkSendInventorySync->stopTiming();
|
||||
}
|
||||
|
||||
$this->flushSendBuffer();
|
||||
$this->flushGamePacketQueue();
|
||||
}
|
||||
}
|
||||
|
@ -136,6 +136,8 @@ class InGamePacketHandler extends PacketHandler{
|
||||
protected ?float $lastPlayerAuthInputPitch = null;
|
||||
protected ?BitSet $lastPlayerAuthInputFlags = null;
|
||||
|
||||
protected ?BlockPosition $lastBlockAttacked = null;
|
||||
|
||||
public bool $forceMoveSync = false;
|
||||
|
||||
protected ?string $lastRequestedFullSkinId = null;
|
||||
@ -248,6 +250,28 @@ class InGamePacketHandler extends PacketHandler{
|
||||
|
||||
$packetHandled = true;
|
||||
|
||||
$useItemTransaction = $packet->getItemInteractionData();
|
||||
if($useItemTransaction !== null){
|
||||
if(count($useItemTransaction->getTransactionData()->getActions()) > 100){
|
||||
throw new PacketHandlingException("Too many actions in item use transaction");
|
||||
}
|
||||
|
||||
$this->inventoryManager->setCurrentItemStackRequestId($useItemTransaction->getRequestId());
|
||||
$this->inventoryManager->addRawPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
|
||||
if(!$this->handleUseItemTransaction($useItemTransaction->getTransactionData())){
|
||||
$packetHandled = false;
|
||||
$this->session->getLogger()->debug("Unhandled transaction in PlayerAuthInputPacket (type " . $useItemTransaction->getTransactionData()->getActionType() . ")");
|
||||
}else{
|
||||
$this->inventoryManager->syncMismatchedPredictedSlotChanges();
|
||||
}
|
||||
$this->inventoryManager->setCurrentItemStackRequestId(null);
|
||||
}
|
||||
|
||||
$itemStackRequest = $packet->getItemStackRequest();
|
||||
$itemStackResponseBuilder = $itemStackRequest !== null ? $this->handleSingleItemStackRequest($itemStackRequest) : null;
|
||||
|
||||
//itemstack request or transaction may set predictions for the outcome of these actions, so these need to be
|
||||
//processed last
|
||||
$blockActions = $packet->getBlockActions();
|
||||
if($blockActions !== null){
|
||||
if(count($blockActions) > 100){
|
||||
@ -268,27 +292,9 @@ class InGamePacketHandler extends PacketHandler{
|
||||
}
|
||||
}
|
||||
|
||||
$useItemTransaction = $packet->getItemInteractionData();
|
||||
if($useItemTransaction !== null){
|
||||
if(count($useItemTransaction->getTransactionData()->getActions()) > 100){
|
||||
throw new PacketHandlingException("Too many actions in item use transaction");
|
||||
}
|
||||
|
||||
$this->inventoryManager->setCurrentItemStackRequestId($useItemTransaction->getRequestId());
|
||||
$this->inventoryManager->addRawPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
|
||||
if(!$this->handleUseItemTransaction($useItemTransaction->getTransactionData())){
|
||||
$packetHandled = false;
|
||||
$this->session->getLogger()->debug("Unhandled transaction in PlayerAuthInputPacket (type " . $useItemTransaction->getTransactionData()->getActionType() . ")");
|
||||
}else{
|
||||
$this->inventoryManager->syncMismatchedPredictedSlotChanges();
|
||||
}
|
||||
$this->inventoryManager->setCurrentItemStackRequestId(null);
|
||||
}
|
||||
|
||||
$itemStackRequest = $packet->getItemStackRequest();
|
||||
if($itemStackRequest !== null){
|
||||
$result = $this->handleSingleItemStackRequest($itemStackRequest);
|
||||
$this->session->sendDataPacket(ItemStackResponsePacket::create([$result]));
|
||||
$itemStackResponse = $itemStackResponseBuilder?->build() ?? new ItemStackResponse(ItemStackResponse::RESULT_ERROR, $itemStackRequest->getRequestId());
|
||||
$this->session->sendDataPacket(ItemStackResponsePacket::create([$itemStackResponse]));
|
||||
}
|
||||
|
||||
return $packetHandled;
|
||||
@ -498,13 +504,6 @@ class InGamePacketHandler extends PacketHandler{
|
||||
//if only the client would tell us what blocks it thinks changed...
|
||||
$this->syncBlocksNearby($vBlockPos, $data->getFace());
|
||||
return true;
|
||||
case UseItemTransactionData::ACTION_BREAK_BLOCK:
|
||||
$blockPos = $data->getBlockPosition();
|
||||
$vBlockPos = new Vector3($blockPos->getX(), $blockPos->getY(), $blockPos->getZ());
|
||||
if(!$this->player->breakBlock($vBlockPos)){
|
||||
$this->syncBlocksNearby($vBlockPos, null);
|
||||
}
|
||||
return true;
|
||||
case UseItemTransactionData::ACTION_CLICK_AIR:
|
||||
if($this->player->isUsingItem()){
|
||||
if(!$this->player->consumeHeldItem()){
|
||||
@ -580,7 +579,7 @@ class InGamePacketHandler extends PacketHandler{
|
||||
return false;
|
||||
}
|
||||
|
||||
private function handleSingleItemStackRequest(ItemStackRequest $request) : ItemStackResponse{
|
||||
private function handleSingleItemStackRequest(ItemStackRequest $request) : ?ItemStackResponseBuilder{
|
||||
if(count($request->getActions()) > 60){
|
||||
//recipe book auto crafting can affect all slots of the inventory when consuming inputs or producing outputs
|
||||
//this means there could be as many as 50 CraftingConsumeInput actions or Place (taking the result) actions
|
||||
@ -597,7 +596,11 @@ class InGamePacketHandler extends PacketHandler{
|
||||
$executor = new ItemStackRequestExecutor($this->player, $this->inventoryManager, $request);
|
||||
try{
|
||||
$transaction = $executor->generateInventoryTransaction();
|
||||
$result = $this->executeInventoryTransaction($transaction, $request->getRequestId());
|
||||
if($transaction !== null){
|
||||
$result = $this->executeInventoryTransaction($transaction, $request->getRequestId());
|
||||
}else{
|
||||
$result = true; //predictions only, just send responses
|
||||
}
|
||||
}catch(ItemStackRequestProcessException $e){
|
||||
$result = false;
|
||||
$this->session->getLogger()->debug("ItemStackRequest #" . $request->getRequestId() . " failed: " . $e->getMessage());
|
||||
@ -605,10 +608,7 @@ class InGamePacketHandler extends PacketHandler{
|
||||
$this->inventoryManager->requestSyncAll();
|
||||
}
|
||||
|
||||
if(!$result){
|
||||
return new ItemStackResponse(ItemStackResponse::RESULT_ERROR, $request->getRequestId());
|
||||
}
|
||||
return $executor->buildItemStackResponse();
|
||||
return $result ? $executor->getItemStackResponseBuilder() : null;
|
||||
}
|
||||
|
||||
public function handleItemStackRequest(ItemStackRequestPacket $packet) : bool{
|
||||
@ -618,7 +618,7 @@ class InGamePacketHandler extends PacketHandler{
|
||||
throw new PacketHandlingException("Too many requests in ItemStackRequestPacket");
|
||||
}
|
||||
foreach($packet->getRequests() as $request){
|
||||
$responses[] = $this->handleSingleItemStackRequest($request);
|
||||
$responses[] = $this->handleSingleItemStackRequest($request)?->build() ?? new ItemStackResponse(ItemStackResponse::RESULT_ERROR, $request->getRequestId());
|
||||
}
|
||||
|
||||
$this->session->sendDataPacket(ItemStackResponsePacket::create($responses));
|
||||
@ -681,16 +681,27 @@ class InGamePacketHandler extends PacketHandler{
|
||||
|
||||
switch($action){
|
||||
case PlayerAction::START_BREAK:
|
||||
case PlayerAction::CONTINUE_DESTROY_BLOCK: //destroy the next block while holding down left click
|
||||
self::validateFacing($face);
|
||||
if($this->lastBlockAttacked !== null && $blockPosition->equals($this->lastBlockAttacked)){
|
||||
//the client will send CONTINUE_DESTROY_BLOCK for the currently targeted block directly before it
|
||||
//sends PREDICT_DESTROY_BLOCK, but also when it starts to break the block
|
||||
//this seems like a bug in the client and would cause spurious left-click events if we allowed it to
|
||||
//be delivered to the player
|
||||
$this->session->getLogger()->debug("Ignoring PlayerAction $action on $pos because we were already destroying this block");
|
||||
break;
|
||||
}
|
||||
if(!$this->player->attackBlock($pos, $face)){
|
||||
$this->syncBlocksNearby($pos, $face);
|
||||
}
|
||||
$this->lastBlockAttacked = $blockPosition;
|
||||
|
||||
break;
|
||||
|
||||
case PlayerAction::ABORT_BREAK:
|
||||
case PlayerAction::STOP_BREAK:
|
||||
$this->player->stopBreakBlock($pos);
|
||||
$this->lastBlockAttacked = null;
|
||||
break;
|
||||
case PlayerAction::START_SLEEPING:
|
||||
//unused
|
||||
@ -701,11 +712,17 @@ class InGamePacketHandler extends PacketHandler{
|
||||
case PlayerAction::CRACK_BREAK:
|
||||
self::validateFacing($face);
|
||||
$this->player->continueBreakBlock($pos, $face);
|
||||
$this->lastBlockAttacked = $blockPosition;
|
||||
break;
|
||||
case PlayerAction::INTERACT_BLOCK: //TODO: ignored (for now)
|
||||
break;
|
||||
case PlayerAction::CREATIVE_PLAYER_DESTROY_BLOCK:
|
||||
//TODO: do we need to handle this?
|
||||
case PlayerAction::PREDICT_DESTROY_BLOCK:
|
||||
if(!$this->player->breakBlock($pos)){
|
||||
$this->syncBlocksNearby($pos, $face);
|
||||
}
|
||||
$this->lastBlockAttacked = null;
|
||||
break;
|
||||
case PlayerAction::START_ITEM_USE_ON:
|
||||
case PlayerAction::STOP_ITEM_USE_ON:
|
||||
|
@ -33,9 +33,11 @@ use pocketmine\inventory\transaction\EnchantingTransaction;
|
||||
use pocketmine\inventory\transaction\InventoryTransaction;
|
||||
use pocketmine\inventory\transaction\TransactionBuilder;
|
||||
use pocketmine\inventory\transaction\TransactionBuilderInventory;
|
||||
use pocketmine\item\Durable;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\network\mcpe\InventoryManager;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\ContainerUIIds;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\FullContainerName;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftingConsumeInputStackRequestAction;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftingCreateSpecificResultStackRequestAction;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftRecipeAutoStackRequestAction;
|
||||
@ -47,6 +49,7 @@ use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\DropStackReque
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequest;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequestAction;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequestSlotInfo;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\MineBlockStackRequestAction;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\PlaceStackRequestAction;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\SwapStackRequestAction;
|
||||
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\TakeStackRequestAction;
|
||||
@ -362,6 +365,16 @@ class ItemStackRequestExecutor{
|
||||
$this->setNextCreatedItem($nextResultItem);
|
||||
}elseif($action instanceof DeprecatedCraftingResultsStackRequestAction){
|
||||
//no obvious use
|
||||
}elseif($action instanceof MineBlockStackRequestAction){
|
||||
$slot = $action->getHotbarSlot();
|
||||
$this->requestSlotInfos[] = new ItemStackRequestSlotInfo(new FullContainerName(ContainerUIIds::HOTBAR), $slot, $action->getStackId());
|
||||
$inventory = $this->player->getInventory();
|
||||
$usedItem = $inventory->slotExists($slot) ? $inventory->getItem($slot) : null;
|
||||
$predictedDamage = $action->getPredictedDurability();
|
||||
if($usedItem instanceof Durable && $predictedDamage >= 0 && $predictedDamage <= $usedItem->getMaxDurability()){
|
||||
$usedItem->setDamage($predictedDamage);
|
||||
$this->inventoryManager->addPredictedSlotChange($inventory, $slot, $usedItem);
|
||||
}
|
||||
}else{
|
||||
throw new ItemStackRequestProcessException("Unhandled item stack request action");
|
||||
}
|
||||
@ -370,7 +383,7 @@ class ItemStackRequestExecutor{
|
||||
/**
|
||||
* @throws ItemStackRequestProcessException
|
||||
*/
|
||||
public function generateInventoryTransaction() : InventoryTransaction{
|
||||
public function generateInventoryTransaction() : ?InventoryTransaction{
|
||||
foreach(Utils::promoteKeys($this->request->getActions()) as $k => $action){
|
||||
try{
|
||||
$this->processItemStackRequestAction($action);
|
||||
@ -380,6 +393,9 @@ class ItemStackRequestExecutor{
|
||||
}
|
||||
$this->setNextCreatedItem(null);
|
||||
$inventoryActions = $this->builder->generateActions();
|
||||
if(count($inventoryActions) === 0){
|
||||
return null;
|
||||
}
|
||||
|
||||
$transaction = $this->specialTransaction ?? new InventoryTransaction($this->player);
|
||||
foreach($inventoryActions as $action){
|
||||
@ -389,12 +405,16 @@ class ItemStackRequestExecutor{
|
||||
return $transaction;
|
||||
}
|
||||
|
||||
public function buildItemStackResponse() : ItemStackResponse{
|
||||
public function getItemStackResponseBuilder() : ItemStackResponseBuilder{
|
||||
$builder = new ItemStackResponseBuilder($this->request->getRequestId(), $this->inventoryManager);
|
||||
foreach($this->requestSlotInfos as $requestInfo){
|
||||
$builder->addSlot($requestInfo->getContainerName()->getContainerId(), $requestInfo->getSlotId());
|
||||
}
|
||||
|
||||
return $builder->build();
|
||||
return $builder;
|
||||
}
|
||||
|
||||
public function buildItemStackResponse() : ItemStackResponse{
|
||||
return $this->getItemStackResponseBuilder()->build();
|
||||
}
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ class PreSpawnPacketHandler extends PacketHandler{
|
||||
$this->server->getMotd(),
|
||||
"",
|
||||
false,
|
||||
new PlayerMovementSettings(0, false),
|
||||
new PlayerMovementSettings(0, true),
|
||||
0,
|
||||
0,
|
||||
"",
|
||||
|
@ -26,6 +26,7 @@ namespace pocketmine\player;
|
||||
use pocketmine\block\BaseSign;
|
||||
use pocketmine\block\Bed;
|
||||
use pocketmine\block\BlockTypeTags;
|
||||
use pocketmine\block\RespawnAnchor;
|
||||
use pocketmine\block\UnknownBlock;
|
||||
use pocketmine\block\VanillaBlocks;
|
||||
use pocketmine\command\CommandSender;
|
||||
@ -45,6 +46,7 @@ use pocketmine\entity\projectile\Arrow;
|
||||
use pocketmine\entity\Skin;
|
||||
use pocketmine\event\entity\EntityDamageByEntityEvent;
|
||||
use pocketmine\event\entity\EntityDamageEvent;
|
||||
use pocketmine\event\entity\EntityExtinguishEvent;
|
||||
use pocketmine\event\inventory\InventoryCloseEvent;
|
||||
use pocketmine\event\inventory\InventoryOpenEvent;
|
||||
use pocketmine\event\player\PlayerBedEnterEvent;
|
||||
@ -135,6 +137,7 @@ use pocketmine\world\sound\EntityAttackNoDamageSound;
|
||||
use pocketmine\world\sound\EntityAttackSound;
|
||||
use pocketmine\world\sound\FireExtinguishSound;
|
||||
use pocketmine\world\sound\ItemBreakSound;
|
||||
use pocketmine\world\sound\RespawnAnchorDepleteSound;
|
||||
use pocketmine\world\sound\Sound;
|
||||
use pocketmine\world\World;
|
||||
use pocketmine\YmlServerProperties;
|
||||
@ -2540,6 +2543,21 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
}
|
||||
$this->logger->debug("Respawn position located, completing respawn");
|
||||
$ev = new PlayerRespawnEvent($this, $safeSpawn);
|
||||
$spawnPosition = $ev->getRespawnPosition();
|
||||
$spawnBlock = $spawnPosition->getWorld()->getBlock($spawnPosition);
|
||||
if($spawnBlock instanceof RespawnAnchor){
|
||||
if($spawnBlock->getCharges() > 0){
|
||||
$spawnPosition->getWorld()->setBlock($spawnPosition, $spawnBlock->setCharges($spawnBlock->getCharges() - 1));
|
||||
$spawnPosition->getWorld()->addSound($spawnPosition, new RespawnAnchorDepleteSound());
|
||||
}else{
|
||||
$defaultSpawn = $this->server->getWorldManager()->getDefaultWorld()?->getSpawnLocation();
|
||||
if($defaultSpawn !== null){
|
||||
$this->setSpawn($defaultSpawn);
|
||||
$ev->setRespawnPosition($defaultSpawn);
|
||||
$this->sendMessage(KnownTranslationFactory::tile_respawn_anchor_notValid()->prefix(TextFormat::GRAY));
|
||||
}
|
||||
}
|
||||
}
|
||||
$ev->call();
|
||||
|
||||
$realSpawn = Position::fromObject($ev->getRespawnPosition()->add(0.5, 0, 0.5), $ev->getRespawnPosition()->getWorld());
|
||||
@ -2549,7 +2567,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
$this->setSneaking(false);
|
||||
$this->setFlying(false);
|
||||
|
||||
$this->extinguish();
|
||||
$this->extinguish(EntityExtinguishEvent::CAUSE_RESPAWN);
|
||||
$this->setAirSupplyTicks($this->getMaxAirSupplyTicks());
|
||||
$this->deadTicks = 0;
|
||||
$this->noDamageTicks = 60;
|
||||
|
@ -25,7 +25,6 @@ namespace pocketmine\utils;
|
||||
|
||||
use pocketmine\VersionInfo;
|
||||
use function array_merge;
|
||||
use function curl_close;
|
||||
use function curl_error;
|
||||
use function curl_exec;
|
||||
use function curl_getinfo;
|
||||
@ -217,34 +216,30 @@ class Internet{
|
||||
CURLOPT_HTTPHEADER => array_merge(["User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:12.0) Gecko/20100101 Firefox/12.0 " . VersionInfo::NAME . "/" . VersionInfo::VERSION()->getFullVersion(true)], $extraHeaders),
|
||||
CURLOPT_HEADER => true
|
||||
]);
|
||||
try{
|
||||
$raw = curl_exec($ch);
|
||||
if($raw === false){
|
||||
throw new InternetException(curl_error($ch));
|
||||
}
|
||||
if(!is_string($raw)) throw new AssumptionFailedError("curl_exec() should return string|false when CURLOPT_RETURNTRANSFER is set");
|
||||
$httpCode = curl_getinfo($ch, CURLINFO_HTTP_CODE);
|
||||
$headerSize = curl_getinfo($ch, CURLINFO_HEADER_SIZE);
|
||||
$rawHeaders = substr($raw, 0, $headerSize);
|
||||
$body = substr($raw, $headerSize);
|
||||
$headers = [];
|
||||
//TODO: explore if we can set these limits lower
|
||||
foreach(explode("\r\n\r\n", $rawHeaders, limit: PHP_INT_MAX) as $rawHeaderGroup){
|
||||
$headerGroup = [];
|
||||
foreach(explode("\r\n", $rawHeaderGroup, limit: PHP_INT_MAX) as $line){
|
||||
$nameValue = explode(":", $line, 2);
|
||||
if(isset($nameValue[1])){
|
||||
$headerGroup[trim(strtolower($nameValue[0]))] = trim($nameValue[1]);
|
||||
}
|
||||
}
|
||||
$headers[] = $headerGroup;
|
||||
}
|
||||
if($onSuccess !== null){
|
||||
$onSuccess($ch);
|
||||
}
|
||||
return new InternetRequestResult($headers, $body, $httpCode);
|
||||
}finally{
|
||||
curl_close($ch);
|
||||
$raw = curl_exec($ch);
|
||||
if($raw === false){
|
||||
throw new InternetException(curl_error($ch));
|
||||
}
|
||||
if(!is_string($raw)) throw new AssumptionFailedError("curl_exec() should return string|false when CURLOPT_RETURNTRANSFER is set");
|
||||
$httpCode = curl_getinfo($ch, CURLINFO_HTTP_CODE);
|
||||
$headerSize = curl_getinfo($ch, CURLINFO_HEADER_SIZE);
|
||||
$rawHeaders = substr($raw, 0, $headerSize);
|
||||
$body = substr($raw, $headerSize);
|
||||
$headers = [];
|
||||
//TODO: explore if we can set these limits lower
|
||||
foreach(explode("\r\n\r\n", $rawHeaders, limit: PHP_INT_MAX) as $rawHeaderGroup){
|
||||
$headerGroup = [];
|
||||
foreach(explode("\r\n", $rawHeaderGroup, limit: PHP_INT_MAX) as $line){
|
||||
$nameValue = explode(":", $line, 2);
|
||||
if(isset($nameValue[1])){
|
||||
$headerGroup[trim(strtolower($nameValue[0]))] = trim($nameValue[1]);
|
||||
}
|
||||
}
|
||||
$headers[] = $headerGroup;
|
||||
}
|
||||
if($onSuccess !== null){
|
||||
$onSuccess($ch);
|
||||
}
|
||||
return new InternetRequestResult($headers, $body, $httpCode);
|
||||
}
|
||||
}
|
||||
|
@ -26,16 +26,20 @@ namespace pocketmine\world;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\RuntimeBlockStateRegistry;
|
||||
use pocketmine\block\TNT;
|
||||
use pocketmine\block\utils\SupportType;
|
||||
use pocketmine\block\VanillaBlocks;
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\event\block\BlockExplodeEvent;
|
||||
use pocketmine\event\entity\EntityDamageByBlockEvent;
|
||||
use pocketmine\event\entity\EntityDamageByEntityEvent;
|
||||
use pocketmine\event\entity\EntityDamageEvent;
|
||||
use pocketmine\event\entity\EntityExplodeEvent;
|
||||
use pocketmine\item\VanillaItems;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\AssumptionFailedError;
|
||||
use pocketmine\utils\Utils;
|
||||
use pocketmine\world\format\SubChunk;
|
||||
use pocketmine\world\particle\HugeExplodeSeedParticle;
|
||||
use pocketmine\world\sound\ExplodeSound;
|
||||
@ -48,25 +52,36 @@ use function mt_rand;
|
||||
use function sqrt;
|
||||
|
||||
class Explosion{
|
||||
public const DEFAULT_FIRE_CHANCE = 1.0 / 3.0;
|
||||
|
||||
private int $rays = 16;
|
||||
public World $world;
|
||||
|
||||
/** @var Block[] */
|
||||
/**
|
||||
* @var Block[]
|
||||
* @phpstan-var array<int, Block>
|
||||
*/
|
||||
public array $affectedBlocks = [];
|
||||
public float $stepLen = 0.3;
|
||||
/** @var Block[] */
|
||||
private array $fireIgnitions = [];
|
||||
|
||||
private SubChunkExplorer $subChunkExplorer;
|
||||
|
||||
public function __construct(
|
||||
public Position $source,
|
||||
public float $radius,
|
||||
private Entity|Block|null $what = null
|
||||
private Entity|Block|null $what = null,
|
||||
private float $fireChance = 0.0
|
||||
){
|
||||
if(!$this->source->isValid()){
|
||||
throw new \InvalidArgumentException("Position does not have a valid world");
|
||||
}
|
||||
$this->world = $this->source->getWorld();
|
||||
|
||||
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
|
||||
if($fireChance < 0.0 || $fireChance > 1.0){
|
||||
throw new \InvalidArgumentException("Fire chance must be a number between 0 and 1.");
|
||||
}
|
||||
if($radius <= 0){
|
||||
throw new \InvalidArgumentException("Explosion radius must be greater than 0, got $radius");
|
||||
}
|
||||
@ -85,6 +100,7 @@ class Explosion{
|
||||
$blockFactory = RuntimeBlockStateRegistry::getInstance();
|
||||
|
||||
$mRays = $this->rays - 1;
|
||||
$incendiary = $this->fireChance > 0;
|
||||
for($i = 0; $i < $this->rays; ++$i){
|
||||
for($j = 0; $j < $this->rays; ++$j){
|
||||
for($k = 0; $k < $this->rays; ++$k){
|
||||
@ -127,7 +143,12 @@ class Explosion{
|
||||
$_block = $this->world->getBlockAt($vBlockX, $vBlockY, $vBlockZ, true, false);
|
||||
foreach($_block->getAffectedBlocks() as $_affectedBlock){
|
||||
$_affectedBlockPos = $_affectedBlock->getPosition();
|
||||
$this->affectedBlocks[World::blockHash($_affectedBlockPos->x, $_affectedBlockPos->y, $_affectedBlockPos->z)] = $_affectedBlock;
|
||||
$posHash = World::blockHash($_affectedBlockPos->x, $_affectedBlockPos->y, $_affectedBlockPos->z);
|
||||
$this->affectedBlocks[$posHash] = $_affectedBlock;
|
||||
|
||||
if($incendiary && Utils::getRandomFloat() <= $this->fireChance){
|
||||
$this->fireIgnitions[$posHash] = $_affectedBlock;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -150,13 +171,32 @@ class Explosion{
|
||||
$yield = min(100, (1 / $this->radius) * 100);
|
||||
|
||||
if($this->what instanceof Entity){
|
||||
$ev = new EntityExplodeEvent($this->what, $this->source, $this->affectedBlocks, $yield);
|
||||
$ev = new EntityExplodeEvent($this->what, $this->source, $this->affectedBlocks, $yield, $this->fireIgnitions);
|
||||
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
return false;
|
||||
}
|
||||
|
||||
$yield = $ev->getYield();
|
||||
$this->affectedBlocks = $ev->getBlockList();
|
||||
$this->fireIgnitions = $ev->getIgnitions();
|
||||
}elseif($this->what instanceof Block){
|
||||
$ev = new BlockExplodeEvent(
|
||||
$this->what,
|
||||
$this->source,
|
||||
$this->affectedBlocks,
|
||||
$yield,
|
||||
$this->fireIgnitions,
|
||||
);
|
||||
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
return false;
|
||||
}else{
|
||||
$yield = $ev->getYield();
|
||||
$this->affectedBlocks = $ev->getBlockList();
|
||||
$this->affectedBlocks = $ev->getAffectedBlocks();
|
||||
$this->fireIgnitions = $ev->getIgnitions();
|
||||
}
|
||||
}
|
||||
|
||||
@ -198,8 +238,9 @@ class Explosion{
|
||||
|
||||
$air = VanillaItems::AIR();
|
||||
$airBlock = VanillaBlocks::AIR();
|
||||
$fireBlock = VanillaBlocks::FIRE();
|
||||
|
||||
foreach($this->affectedBlocks as $block){
|
||||
foreach($this->affectedBlocks as $hash => $block){
|
||||
$pos = $block->getPosition();
|
||||
if($block instanceof TNT){
|
||||
$block->ignite(mt_rand(10, 30));
|
||||
@ -212,7 +253,13 @@ class Explosion{
|
||||
if(($t = $this->world->getTileAt($pos->x, $pos->y, $pos->z)) !== null){
|
||||
$t->onBlockDestroyed(); //needed to create drops for inventories
|
||||
}
|
||||
$this->world->setBlockAt($pos->x, $pos->y, $pos->z, $airBlock);
|
||||
$targetBlock =
|
||||
isset($this->fireIgnitions[$hash]) &&
|
||||
$block->getSide(Facing::DOWN)->getSupportType(Facing::UP) === SupportType::FULL ?
|
||||
$fireBlock :
|
||||
$airBlock;
|
||||
|
||||
$this->world->setBlockAt($pos->x, $pos->y, $pos->z, $targetBlock);
|
||||
}
|
||||
}
|
||||
|
||||
@ -221,4 +268,18 @@ class Explosion{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a chance between 0 and 1 of creating a fire.
|
||||
* For example, if the chance is 1/3, then that amount of affected blocks will be ignited.
|
||||
*
|
||||
* @param float $fireChance 0 ... 1
|
||||
*/
|
||||
public function setFireChance(float $fireChance) : void{
|
||||
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
|
||||
if($fireChance < 0.0 || $fireChance > 1.0){
|
||||
throw new \InvalidArgumentException("Fire chance must be a number between 0 and 1.");
|
||||
}
|
||||
$this->fireChance = $fireChance;
|
||||
}
|
||||
}
|
||||
|
@ -93,9 +93,11 @@ use pocketmine\world\format\io\GlobalBlockStateHandlers;
|
||||
use pocketmine\world\format\io\WritableWorldProvider;
|
||||
use pocketmine\world\format\LightArray;
|
||||
use pocketmine\world\format\SubChunk;
|
||||
use pocketmine\world\generator\executor\AsyncGeneratorExecutor;
|
||||
use pocketmine\world\generator\executor\GeneratorExecutor;
|
||||
use pocketmine\world\generator\executor\GeneratorExecutorSetupParameters;
|
||||
use pocketmine\world\generator\executor\SyncGeneratorExecutor;
|
||||
use pocketmine\world\generator\GeneratorManager;
|
||||
use pocketmine\world\generator\GeneratorRegisterTask;
|
||||
use pocketmine\world\generator\GeneratorUnregisterTask;
|
||||
use pocketmine\world\generator\PopulationTask;
|
||||
use pocketmine\world\light\BlockLightUpdate;
|
||||
use pocketmine\world\light\LightPopulationTask;
|
||||
@ -336,11 +338,7 @@ class World implements ChunkManager{
|
||||
*/
|
||||
private array $chunkPopulationRequestQueueIndex = [];
|
||||
|
||||
/**
|
||||
* @var true[]
|
||||
* @phpstan-var array<int, true>
|
||||
*/
|
||||
private array $generatorRegisteredWorkers = [];
|
||||
private readonly GeneratorExecutor $generatorExecutor;
|
||||
|
||||
private bool $autoSave = true;
|
||||
|
||||
@ -360,9 +358,6 @@ class World implements ChunkManager{
|
||||
|
||||
private bool $doingTick = false;
|
||||
|
||||
/** @phpstan-var class-string<generator\Generator> */
|
||||
private string $generator;
|
||||
|
||||
private bool $unloaded = false;
|
||||
/**
|
||||
* @var \Closure[]
|
||||
@ -498,7 +493,23 @@ class World implements ChunkManager{
|
||||
$generator = GeneratorManager::getInstance()->getGenerator($this->provider->getWorldData()->getGenerator()) ??
|
||||
throw new AssumptionFailedError("WorldManager should already have checked that the generator exists");
|
||||
$generator->validateGeneratorOptions($this->provider->getWorldData()->getGeneratorOptions());
|
||||
$this->generator = $generator->getGeneratorClass();
|
||||
|
||||
$executorSetupParameters = new GeneratorExecutorSetupParameters(
|
||||
worldMinY: $this->minY,
|
||||
worldMaxY: $this->maxY,
|
||||
generatorSeed: $this->getSeed(),
|
||||
generatorClass: $generator->getGeneratorClass(),
|
||||
generatorSettings: $this->provider->getWorldData()->getGeneratorOptions()
|
||||
);
|
||||
$this->generatorExecutor = $generator->isFast() ?
|
||||
new SyncGeneratorExecutor($executorSetupParameters) :
|
||||
new AsyncGeneratorExecutor(
|
||||
$this->logger,
|
||||
$this->workerPool,
|
||||
$executorSetupParameters,
|
||||
$this->worldId
|
||||
);
|
||||
|
||||
$this->chunkPopulationRequestQueue = new \SplQueue();
|
||||
$this->addOnUnloadCallback(function() : void{
|
||||
$this->logger->debug("Cancelling unfulfilled generation requests");
|
||||
@ -534,17 +545,6 @@ class World implements ChunkManager{
|
||||
$this->initRandomTickBlocksFromConfig($cfg);
|
||||
|
||||
$this->timings = new WorldTimings($this);
|
||||
|
||||
$this->workerPool->addWorkerStartHook($workerStartHook = function(int $workerId) : void{
|
||||
if(array_key_exists($workerId, $this->generatorRegisteredWorkers)){
|
||||
$this->logger->debug("Worker $workerId with previously registered generator restarted, flagging as unregistered");
|
||||
unset($this->generatorRegisteredWorkers[$workerId]);
|
||||
}
|
||||
});
|
||||
$workerPool = $this->workerPool;
|
||||
$this->addOnUnloadCallback(static function() use ($workerPool, $workerStartHook) : void{
|
||||
$workerPool->removeWorkerStartHook($workerStartHook);
|
||||
});
|
||||
}
|
||||
|
||||
private function initRandomTickBlocksFromConfig(ServerConfigGroup $cfg) : void{
|
||||
@ -585,21 +585,6 @@ class World implements ChunkManager{
|
||||
return $this->tickRateTime;
|
||||
}
|
||||
|
||||
public function registerGeneratorToWorker(int $worker) : void{
|
||||
$this->logger->debug("Registering generator on worker $worker");
|
||||
$this->workerPool->submitTaskToWorker(new GeneratorRegisterTask($this, $this->generator, $this->provider->getWorldData()->getGeneratorOptions()), $worker);
|
||||
$this->generatorRegisteredWorkers[$worker] = true;
|
||||
}
|
||||
|
||||
public function unregisterGenerator() : void{
|
||||
foreach($this->workerPool->getRunningWorkers() as $i){
|
||||
if(isset($this->generatorRegisteredWorkers[$i])){
|
||||
$this->workerPool->submitTaskToWorker(new GeneratorUnregisterTask($this), $i);
|
||||
}
|
||||
}
|
||||
$this->generatorRegisteredWorkers = [];
|
||||
}
|
||||
|
||||
public function getServer() : Server{
|
||||
return $this->server;
|
||||
}
|
||||
@ -657,7 +642,7 @@ class World implements ChunkManager{
|
||||
|
||||
$this->save();
|
||||
|
||||
$this->unregisterGenerator();
|
||||
$this->generatorExecutor->shutdown();
|
||||
|
||||
$this->provider->close();
|
||||
$this->blockCache = [];
|
||||
@ -2047,6 +2032,15 @@ class World implements ChunkManager{
|
||||
throw new WorldException("Cannot set a block in un-generated terrain");
|
||||
}
|
||||
|
||||
//TODO: this computes state ID twice (we do it again in writeStateToWorld()). Not great for performance :(
|
||||
$stateId = $block->getStateId();
|
||||
if(!$this->blockStateRegistry->hasStateId($stateId)){
|
||||
throw new \LogicException("Block state ID not known to RuntimeBlockStateRegistry (probably not registered)");
|
||||
}
|
||||
if(!GlobalBlockStateHandlers::getSerializer()->isRegistered($block)){
|
||||
throw new \LogicException("Block not registered with GlobalBlockStateHandlers serializer");
|
||||
}
|
||||
|
||||
$this->timings->setBlock->startTiming();
|
||||
|
||||
$this->unlockChunk($chunkX, $chunkZ, null);
|
||||
@ -2769,6 +2763,11 @@ class World implements ChunkManager{
|
||||
throw new AssumptionFailedError("Found two different entities sharing entity ID " . $entity->getId());
|
||||
}
|
||||
}
|
||||
if(!EntityFactory::getInstance()->isRegistered($entity::class) && !$entity instanceof Player){
|
||||
//canSaveWithChunk is mutable, so that means it could be toggled after adding the entity and cause a crash
|
||||
//later on. Better we just force all entities to have a save ID, even if it might not be needed.
|
||||
throw new \LogicException("Entity " . $entity::class . " is not registered for a save ID in EntityFactory");
|
||||
}
|
||||
$pos = $entity->getPosition()->asVector3();
|
||||
$this->entitiesByChunk[World::chunkHash($pos->getFloorX() >> Chunk::COORD_BIT_SIZE, $pos->getFloorZ() >> Chunk::COORD_BIT_SIZE)][$entity->getId()] = $entity;
|
||||
$this->entityLastKnownPositions[$entity->getId()] = $pos;
|
||||
@ -2870,6 +2869,9 @@ class World implements ChunkManager{
|
||||
if(!$this->isInWorld($pos->getFloorX(), $pos->getFloorY(), $pos->getFloorZ())){
|
||||
throw new \InvalidArgumentException("Tile position is outside the world bounds");
|
||||
}
|
||||
if(!TileFactory::getInstance()->isRegistered($tile::class)){
|
||||
throw new \LogicException("Tile " . $tile::class . " is not registered for a save ID in TileFactory");
|
||||
}
|
||||
|
||||
$chunkX = $pos->getFloorX() >> Chunk::COORD_BIT_SIZE;
|
||||
$chunkZ = $pos->getFloorZ() >> Chunk::COORD_BIT_SIZE;
|
||||
@ -2980,6 +2982,8 @@ class World implements ChunkManager{
|
||||
if(count($chunkData->getEntityNBT()) !== 0){
|
||||
$this->timings->syncChunkLoadEntities->startTiming();
|
||||
$entityFactory = EntityFactory::getInstance();
|
||||
|
||||
$deletedEntities = [];
|
||||
foreach($chunkData->getEntityNBT() as $k => $nbt){
|
||||
try{
|
||||
$entity = $entityFactory->createFromData($this, $nbt);
|
||||
@ -2996,18 +3000,23 @@ class World implements ChunkManager{
|
||||
}elseif($saveIdTag instanceof IntTag){ //legacy MCPE format
|
||||
$saveId = "legacy(" . $saveIdTag->getValue() . ")";
|
||||
}
|
||||
$logger->warning("Deleted unknown entity type $saveId");
|
||||
$deletedEntities[$saveId] = ($deletedEntities[$saveId] ?? 0) + 1;
|
||||
}
|
||||
//TODO: we can't prevent entities getting added to unloaded chunks if they were saved in the wrong place
|
||||
//here, because entities currently add themselves to the world
|
||||
}
|
||||
|
||||
foreach(Utils::promoteKeys($deletedEntities) as $saveId => $count){
|
||||
$logger->warning("Deleted unknown entity type $saveId x$count");
|
||||
}
|
||||
$this->timings->syncChunkLoadEntities->stopTiming();
|
||||
}
|
||||
|
||||
if(count($chunkData->getTileNBT()) !== 0){
|
||||
$this->timings->syncChunkLoadTileEntities->startTiming();
|
||||
$tileFactory = TileFactory::getInstance();
|
||||
|
||||
$deletedTiles = [];
|
||||
foreach($chunkData->getTileNBT() as $k => $nbt){
|
||||
try{
|
||||
$tile = $tileFactory->createFromData($this, $nbt);
|
||||
@ -3017,7 +3026,8 @@ class World implements ChunkManager{
|
||||
continue;
|
||||
}
|
||||
if($tile === null){
|
||||
$logger->warning("Deleted unknown tile entity type " . $nbt->getString("id", "<unknown>"));
|
||||
$saveId = $nbt->getString("id", "<unknown>");
|
||||
$deletedTiles[$saveId] = ($deletedTiles[$saveId] ?? 0) + 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -3033,6 +3043,10 @@ class World implements ChunkManager{
|
||||
}
|
||||
}
|
||||
|
||||
foreach(Utils::promoteKeys($deletedTiles) as $saveId => $count){
|
||||
$logger->warning("Deleted unknown tile entity type $saveId x$count");
|
||||
}
|
||||
|
||||
$this->timings->syncChunkLoadTileEntities->stopTiming();
|
||||
}
|
||||
}
|
||||
@ -3469,8 +3483,8 @@ class World implements ChunkManager{
|
||||
|
||||
$centerChunk = $this->loadChunk($chunkX, $chunkZ);
|
||||
$adjacentChunks = $this->getAdjacentChunks($chunkX, $chunkZ);
|
||||
$task = new PopulationTask(
|
||||
$this->worldId,
|
||||
|
||||
$this->generatorExecutor->populate(
|
||||
$chunkX,
|
||||
$chunkZ,
|
||||
$centerChunk,
|
||||
@ -3483,15 +3497,6 @@ class World implements ChunkManager{
|
||||
$this->generateChunkCallback($chunkPopulationLockId, $chunkX, $chunkZ, $centerChunk, $adjacentChunks, $temporaryChunkLoader);
|
||||
}
|
||||
);
|
||||
$workerId = $this->workerPool->selectWorker();
|
||||
if(!isset($this->workerPool->getRunningWorkers()[$workerId]) && isset($this->generatorRegisteredWorkers[$workerId])){
|
||||
$this->logger->debug("Selected worker $workerId previously had generator registered, but is now offline");
|
||||
unset($this->generatorRegisteredWorkers[$workerId]);
|
||||
}
|
||||
if(!isset($this->generatorRegisteredWorkers[$workerId])){
|
||||
$this->registerGeneratorToWorker($workerId);
|
||||
}
|
||||
$this->workerPool->submitTaskToWorker($task, $workerId);
|
||||
|
||||
return $resolver->getPromise();
|
||||
}finally{
|
||||
|
@ -23,6 +23,7 @@ declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\format\io\data;
|
||||
|
||||
use pocketmine\data\bedrock\WorldDataVersions;
|
||||
use pocketmine\nbt\LittleEndianNbtSerializer;
|
||||
use pocketmine\nbt\NbtDataException;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
@ -50,15 +51,9 @@ use function time;
|
||||
|
||||
class BedrockWorldData extends BaseNbtWorldData{
|
||||
|
||||
public const CURRENT_STORAGE_VERSION = 10;
|
||||
public const CURRENT_STORAGE_NETWORK_VERSION = 818;
|
||||
public const CURRENT_CLIENT_VERSION_TARGET = [
|
||||
1, //major
|
||||
21, //minor
|
||||
90, //patch
|
||||
3, //revision
|
||||
0 //is beta
|
||||
];
|
||||
public const CURRENT_STORAGE_VERSION = WorldDataVersions::STORAGE;
|
||||
public const CURRENT_STORAGE_NETWORK_VERSION = WorldDataVersions::NETWORK;
|
||||
public const CURRENT_CLIENT_VERSION_TARGET = WorldDataVersions::LAST_OPENED_IN;
|
||||
|
||||
public const GENERATOR_LIMITED = 0;
|
||||
public const GENERATOR_INFINITE = 1;
|
||||
|
@ -27,6 +27,7 @@ use pocketmine\block\Block;
|
||||
use pocketmine\data\bedrock\BiomeIds;
|
||||
use pocketmine\data\bedrock\block\BlockStateDeserializeException;
|
||||
use pocketmine\data\bedrock\block\convert\UnsupportedBlockStateException;
|
||||
use pocketmine\data\bedrock\WorldDataVersions;
|
||||
use pocketmine\nbt\LittleEndianNbtSerializer;
|
||||
use pocketmine\nbt\NBT;
|
||||
use pocketmine\nbt\NbtDataException;
|
||||
@ -35,6 +36,7 @@ use pocketmine\nbt\TreeRoot;
|
||||
use pocketmine\utils\Binary;
|
||||
use pocketmine\utils\BinaryDataException;
|
||||
use pocketmine\utils\BinaryStream;
|
||||
use pocketmine\utils\Utils;
|
||||
use pocketmine\VersionInfo;
|
||||
use pocketmine\world\format\Chunk;
|
||||
use pocketmine\world\format\io\BaseWorldProvider;
|
||||
@ -78,8 +80,8 @@ class LevelDB extends BaseWorldProvider implements WritableWorldProvider{
|
||||
|
||||
protected const ENTRY_FLAT_WORLD_LAYERS = "game_flatworldlayers";
|
||||
|
||||
protected const CURRENT_LEVEL_CHUNK_VERSION = ChunkVersion::v1_21_40;
|
||||
protected const CURRENT_LEVEL_SUBCHUNK_VERSION = SubChunkVersion::PALETTED_MULTI;
|
||||
protected const CURRENT_LEVEL_CHUNK_VERSION = WorldDataVersions::CHUNK;
|
||||
protected const CURRENT_LEVEL_SUBCHUNK_VERSION = WorldDataVersions::SUBCHUNK;
|
||||
|
||||
private const CAVES_CLIFFS_EXPERIMENTAL_SUBCHUNK_KEY_OFFSET = 4;
|
||||
|
||||
@ -203,23 +205,29 @@ class LevelDB extends BaseWorldProvider implements WritableWorldProvider{
|
||||
$blockStateData = $this->blockDataUpgrader->upgradeBlockStateNbt($blockStateNbt);
|
||||
}catch(BlockStateDeserializeException $e){
|
||||
//while not ideal, this is not a fatal error
|
||||
$blockDecodeErrors[] = "Palette offset $i / Upgrade error: " . $e->getMessage() . ", NBT: " . $blockStateNbt->toString();
|
||||
$errorMessage = "Upgrade error: " . $e->getMessage() . ", NBT: " . $blockStateNbt->toString();
|
||||
$blockDecodeErrors[$errorMessage][] = $i;
|
||||
$palette[] = $this->blockStateDeserializer->deserialize(GlobalBlockStateHandlers::getUnknownBlockStateData());
|
||||
continue;
|
||||
}
|
||||
try{
|
||||
$palette[] = $this->blockStateDeserializer->deserialize($blockStateData);
|
||||
}catch(UnsupportedBlockStateException $e){
|
||||
$blockDecodeErrors[] = "Palette offset $i / " . $e->getMessage();
|
||||
$blockDecodeErrors[$e->getMessage()][] = $i;
|
||||
$palette[] = $this->blockStateDeserializer->deserialize(GlobalBlockStateHandlers::getUnknownBlockStateData());
|
||||
}catch(BlockStateDeserializeException $e){
|
||||
$blockDecodeErrors[] = "Palette offset $i / Deserialize error: " . $e->getMessage() . ", NBT: " . $blockStateNbt->toString();
|
||||
$errorMessage = "Deserialize error: " . $e->getMessage() . ", NBT: " . $blockStateNbt->toString();
|
||||
$blockDecodeErrors[$errorMessage][] = $i;
|
||||
$palette[] = $this->blockStateDeserializer->deserialize(GlobalBlockStateHandlers::getUnknownBlockStateData());
|
||||
}
|
||||
}
|
||||
|
||||
if(count($blockDecodeErrors) > 0){
|
||||
$logger->error("Errors decoding blocks:\n - " . implode("\n - ", $blockDecodeErrors));
|
||||
$finalErrors = [];
|
||||
foreach(Utils::promoteKeys($blockDecodeErrors) as $errorMessage => $paletteOffsets){
|
||||
$finalErrors[] = "$errorMessage (palette offsets: " . implode(", ", $paletteOffsets) . ")";
|
||||
}
|
||||
$logger->error("Errors decoding blocks:\n - " . implode("\n - ", $finalErrors));
|
||||
}
|
||||
|
||||
//TODO: exceptions
|
||||
|
@ -50,7 +50,7 @@ final class GeneratorManager{
|
||||
}catch(InvalidGeneratorOptionsException $e){
|
||||
return $e;
|
||||
}
|
||||
});
|
||||
}, fast: true);
|
||||
$this->addGenerator(Normal::class, "normal", fn() => null);
|
||||
$this->addAlias("normal", "default");
|
||||
$this->addGenerator(Nether::class, "nether", fn() => null);
|
||||
@ -62,6 +62,7 @@ final class GeneratorManager{
|
||||
* @param string $name Alias for this generator type that can be written in configs
|
||||
* @param \Closure $presetValidator Callback to validate generator options for new worlds
|
||||
* @param bool $overwrite Whether to force overwriting any existing registered generator with the same name
|
||||
* @param bool $fast Whether this generator is fast enough to run without async tasks
|
||||
*
|
||||
* @phpstan-param \Closure(string) : ?InvalidGeneratorOptionsException $presetValidator
|
||||
*
|
||||
@ -69,7 +70,7 @@ final class GeneratorManager{
|
||||
*
|
||||
* @throws \InvalidArgumentException
|
||||
*/
|
||||
public function addGenerator(string $class, string $name, \Closure $presetValidator, bool $overwrite = false) : void{
|
||||
public function addGenerator(string $class, string $name, \Closure $presetValidator, bool $overwrite = false, bool $fast = false) : void{
|
||||
Utils::testValidInstance($class, Generator::class);
|
||||
|
||||
$name = strtolower($name);
|
||||
@ -77,7 +78,7 @@ final class GeneratorManager{
|
||||
throw new \InvalidArgumentException("Alias \"$name\" is already assigned");
|
||||
}
|
||||
|
||||
$this->list[$name] = new GeneratorManagerEntry($class, $presetValidator);
|
||||
$this->list[$name] = new GeneratorManagerEntry($class, $presetValidator, $fast);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -31,12 +31,15 @@ final class GeneratorManagerEntry{
|
||||
*/
|
||||
public function __construct(
|
||||
private string $generatorClass,
|
||||
private \Closure $presetValidator
|
||||
private \Closure $presetValidator,
|
||||
private readonly bool $fast
|
||||
){}
|
||||
|
||||
/** @phpstan-return class-string<Generator> */
|
||||
public function getGeneratorClass() : string{ return $this->generatorClass; }
|
||||
|
||||
public function isFast() : bool{ return $this->fast; }
|
||||
|
||||
/**
|
||||
* @throws InvalidGeneratorOptionsException
|
||||
*/
|
||||
|
@ -27,13 +27,18 @@ use pocketmine\scheduler\AsyncTask;
|
||||
use pocketmine\utils\AssumptionFailedError;
|
||||
use pocketmine\world\format\Chunk;
|
||||
use pocketmine\world\format\io\FastChunkSerializer;
|
||||
use pocketmine\world\SimpleChunkManager;
|
||||
use pocketmine\world\World;
|
||||
use pocketmine\world\generator\executor\ThreadLocalGeneratorContext;
|
||||
use function array_map;
|
||||
use function igbinary_serialize;
|
||||
use function igbinary_unserialize;
|
||||
|
||||
/**
|
||||
* @internal
|
||||
*
|
||||
* TODO: this should be moved to the executor namespace, but plugins have unfortunately used it directly due to the
|
||||
* difficulty of regenerating chunks. This should be addressed in the future.
|
||||
* For the remainder of PM5, we can't relocate this class.
|
||||
*
|
||||
* @phpstan-type OnCompletion \Closure(Chunk $centerChunk, array<int, Chunk> $adjacentChunks) : void
|
||||
*/
|
||||
class PopulationTask extends AsyncTask{
|
||||
@ -71,8 +76,6 @@ class PopulationTask extends AsyncTask{
|
||||
if($context === null){
|
||||
throw new AssumptionFailedError("Generator context should have been initialized before any PopulationTask execution");
|
||||
}
|
||||
$generator = $context->getGenerator();
|
||||
$manager = new SimpleChunkManager($context->getWorldMinY(), $context->getWorldMaxY());
|
||||
|
||||
$chunk = $this->chunk !== null ? FastChunkSerializer::deserializeTerrain($this->chunk) : null;
|
||||
|
||||
@ -93,21 +96,15 @@ class PopulationTask extends AsyncTask{
|
||||
$serialChunks
|
||||
);
|
||||
|
||||
self::setOrGenerateChunk($manager, $generator, $this->chunkX, $this->chunkZ, $chunk);
|
||||
|
||||
$resultChunks = []; //this is just to keep phpstan's type inference happy
|
||||
foreach($chunks as $relativeChunkHash => $c){
|
||||
World::getXZ($relativeChunkHash, $relativeX, $relativeZ);
|
||||
$resultChunks[$relativeChunkHash] = self::setOrGenerateChunk($manager, $generator, $this->chunkX + $relativeX, $this->chunkZ + $relativeZ, $c);
|
||||
}
|
||||
$chunks = $resultChunks;
|
||||
|
||||
$generator->populateChunk($manager, $this->chunkX, $this->chunkZ);
|
||||
$chunk = $manager->getChunk($this->chunkX, $this->chunkZ);
|
||||
if($chunk === null){
|
||||
throw new AssumptionFailedError("We just generated this chunk, so it must exist");
|
||||
}
|
||||
$chunk->setPopulated();
|
||||
[$chunk, $chunks] = PopulationUtils::populateChunkWithAdjacents(
|
||||
$context->getWorldMinY(),
|
||||
$context->getWorldMaxY(),
|
||||
$context->getGenerator(),
|
||||
$this->chunkX,
|
||||
$this->chunkZ,
|
||||
$chunk,
|
||||
$chunks
|
||||
);
|
||||
|
||||
$this->chunk = FastChunkSerializer::serializeTerrain($chunk);
|
||||
|
||||
@ -118,18 +115,6 @@ class PopulationTask extends AsyncTask{
|
||||
$this->adjacentChunks = igbinary_serialize($serialChunks) ?? throw new AssumptionFailedError("igbinary_serialize() returned null");
|
||||
}
|
||||
|
||||
private static function setOrGenerateChunk(SimpleChunkManager $manager, Generator $generator, int $chunkX, int $chunkZ, ?Chunk $chunk) : Chunk{
|
||||
$manager->setChunk($chunkX, $chunkZ, $chunk ?? new Chunk([], false));
|
||||
if($chunk === null){
|
||||
$generator->generateChunk($manager, $chunkX, $chunkZ);
|
||||
$chunk = $manager->getChunk($chunkX, $chunkZ);
|
||||
if($chunk === null){
|
||||
throw new AssumptionFailedError("We just set this chunk, so it must exist");
|
||||
}
|
||||
}
|
||||
return $chunk;
|
||||
}
|
||||
|
||||
public function onCompletion() : void{
|
||||
/**
|
||||
* @var \Closure $onCompletion
|
||||
|
74
src/world/generator/PopulationUtils.php
Normal file
74
src/world/generator/PopulationUtils.php
Normal file
@ -0,0 +1,74 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\generator;
|
||||
|
||||
use pocketmine\utils\AssumptionFailedError;
|
||||
use pocketmine\world\format\Chunk;
|
||||
use pocketmine\world\SimpleChunkManager;
|
||||
use pocketmine\world\World;
|
||||
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
final class PopulationUtils{
|
||||
|
||||
private static function setOrGenerateChunk(SimpleChunkManager $manager, Generator $generator, int $chunkX, int $chunkZ, ?Chunk $chunk) : Chunk{
|
||||
$manager->setChunk($chunkX, $chunkZ, $chunk ?? new Chunk([], false));
|
||||
if($chunk === null){
|
||||
$generator->generateChunk($manager, $chunkX, $chunkZ);
|
||||
$chunk = $manager->getChunk($chunkX, $chunkZ);
|
||||
if($chunk === null){
|
||||
throw new AssumptionFailedError("We just set this chunk, so it must exist");
|
||||
}
|
||||
}
|
||||
return $chunk;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param Chunk[]|null[] $adjacentChunks
|
||||
* @phpstan-param array<int, Chunk|null> $adjacentChunks
|
||||
*
|
||||
* @return Chunk[]|Chunk[][]
|
||||
* @phpstan-return array{Chunk, array<int, Chunk>}
|
||||
*/
|
||||
public static function populateChunkWithAdjacents(int $minY, int $maxY, Generator $generator, int $chunkX, int $chunkZ, ?Chunk $centerChunk, array $adjacentChunks) : array{
|
||||
$manager = new SimpleChunkManager($minY, $maxY);
|
||||
self::setOrGenerateChunk($manager, $generator, $chunkX, $chunkZ, $centerChunk);
|
||||
|
||||
$resultChunks = []; //this is just to keep phpstan's type inference happy
|
||||
foreach($adjacentChunks as $relativeChunkHash => $c){
|
||||
World::getXZ($relativeChunkHash, $relativeX, $relativeZ);
|
||||
$resultChunks[$relativeChunkHash] = self::setOrGenerateChunk($manager, $generator, $chunkX + $relativeX, $chunkZ + $relativeZ, $c);
|
||||
}
|
||||
$adjacentChunks = $resultChunks;
|
||||
|
||||
$generator->populateChunk($manager, $chunkX, $chunkZ);
|
||||
$centerChunk = $manager->getChunk($chunkX, $chunkZ);
|
||||
if($centerChunk === null){
|
||||
throw new AssumptionFailedError("We just generated this chunk, so it must exist");
|
||||
}
|
||||
$centerChunk->setPopulated();
|
||||
return [$centerChunk, $adjacentChunks];
|
||||
}
|
||||
}
|
106
src/world/generator/executor/AsyncGeneratorExecutor.php
Normal file
106
src/world/generator/executor/AsyncGeneratorExecutor.php
Normal file
@ -0,0 +1,106 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\generator\executor;
|
||||
|
||||
use pocketmine\scheduler\AsyncPool;
|
||||
use pocketmine\world\format\Chunk;
|
||||
use pocketmine\world\generator\PopulationTask;
|
||||
use function array_key_exists;
|
||||
|
||||
final class AsyncGeneratorExecutor implements GeneratorExecutor{
|
||||
private static int $nextAsyncContextId = 1;
|
||||
|
||||
private readonly \Logger $logger;
|
||||
|
||||
/** @phpstan-var \Closure(int) : void */
|
||||
private readonly \Closure $workerStartHook;
|
||||
|
||||
private readonly int $asyncContextId;
|
||||
|
||||
/**
|
||||
* @var true[]
|
||||
* @phpstan-var array<int, true>
|
||||
*/
|
||||
private array $generatorRegisteredWorkers = [];
|
||||
|
||||
public function __construct(
|
||||
\Logger $logger,
|
||||
private readonly AsyncPool $workerPool,
|
||||
private readonly GeneratorExecutorSetupParameters $setupParameters,
|
||||
int $asyncContextId = null
|
||||
){
|
||||
$this->logger = new \PrefixedLogger($logger, "AsyncGeneratorExecutor");
|
||||
|
||||
//TODO: we only allow setting this for PM5 because of PopulationTask uses in plugins
|
||||
$this->asyncContextId = $asyncContextId ?? self::$nextAsyncContextId++;
|
||||
|
||||
$this->workerStartHook = function(int $workerId) : void{
|
||||
if(array_key_exists($workerId, $this->generatorRegisteredWorkers)){
|
||||
$this->logger->debug("Worker $workerId with previously registered generator restarted, flagging as unregistered");
|
||||
unset($this->generatorRegisteredWorkers[$workerId]);
|
||||
}
|
||||
};
|
||||
$this->workerPool->addWorkerStartHook($this->workerStartHook);
|
||||
}
|
||||
|
||||
private function registerGeneratorToWorker(int $worker) : void{
|
||||
$this->logger->debug("Registering generator on worker $worker");
|
||||
$this->workerPool->submitTaskToWorker(new AsyncGeneratorRegisterTask($this->setupParameters, $this->asyncContextId), $worker);
|
||||
$this->generatorRegisteredWorkers[$worker] = true;
|
||||
}
|
||||
|
||||
private function unregisterGenerator() : void{
|
||||
foreach($this->workerPool->getRunningWorkers() as $i){
|
||||
if(isset($this->generatorRegisteredWorkers[$i])){
|
||||
$this->workerPool->submitTaskToWorker(new AsyncGeneratorUnregisterTask($this->asyncContextId), $i);
|
||||
}
|
||||
}
|
||||
$this->generatorRegisteredWorkers = [];
|
||||
}
|
||||
|
||||
public function populate(int $chunkX, int $chunkZ, ?Chunk $centerChunk, array $adjacentChunks, \Closure $onCompletion) : void{
|
||||
$task = new PopulationTask(
|
||||
$this->asyncContextId,
|
||||
$chunkX,
|
||||
$chunkZ,
|
||||
$centerChunk,
|
||||
$adjacentChunks,
|
||||
$onCompletion
|
||||
);
|
||||
$workerId = $this->workerPool->selectWorker();
|
||||
if(!isset($this->workerPool->getRunningWorkers()[$workerId]) && isset($this->generatorRegisteredWorkers[$workerId])){
|
||||
$this->logger->debug("Selected worker $workerId previously had generator registered, but is now offline");
|
||||
unset($this->generatorRegisteredWorkers[$workerId]);
|
||||
}
|
||||
if(!isset($this->generatorRegisteredWorkers[$workerId])){
|
||||
$this->registerGeneratorToWorker($workerId);
|
||||
}
|
||||
$this->workerPool->submitTaskToWorker($task, $workerId);
|
||||
}
|
||||
|
||||
public function shutdown() : void{
|
||||
$this->unregisterGenerator();
|
||||
$this->workerPool->removeWorkerStartHook($this->workerStartHook);
|
||||
}
|
||||
}
|
@ -21,37 +21,20 @@
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\generator;
|
||||
namespace pocketmine\world\generator\executor;
|
||||
|
||||
use pocketmine\scheduler\AsyncTask;
|
||||
use pocketmine\world\World;
|
||||
|
||||
class GeneratorRegisterTask extends AsyncTask{
|
||||
public int $seed;
|
||||
public int $worldId;
|
||||
public int $worldMinY;
|
||||
public int $worldMaxY;
|
||||
class AsyncGeneratorRegisterTask extends AsyncTask{
|
||||
|
||||
/**
|
||||
* @phpstan-param class-string<Generator> $generatorClass
|
||||
*/
|
||||
public function __construct(
|
||||
World $world,
|
||||
public string $generatorClass,
|
||||
public string $generatorSettings
|
||||
){
|
||||
$this->seed = $world->getSeed();
|
||||
$this->worldId = $world->getId();
|
||||
$this->worldMinY = $world->getMinY();
|
||||
$this->worldMaxY = $world->getMaxY();
|
||||
}
|
||||
private readonly GeneratorExecutorSetupParameters $setupParameters,
|
||||
private readonly int $contextId
|
||||
){}
|
||||
|
||||
public function onRun() : void{
|
||||
/**
|
||||
* @var Generator $generator
|
||||
* @see Generator::__construct()
|
||||
*/
|
||||
$generator = new $this->generatorClass($this->seed, $this->generatorSettings);
|
||||
ThreadLocalGeneratorContext::register(new ThreadLocalGeneratorContext($generator, $this->worldMinY, $this->worldMaxY), $this->worldId);
|
||||
$setupParameters = $this->setupParameters;
|
||||
$generator = $setupParameters->createGenerator();
|
||||
ThreadLocalGeneratorContext::register(new ThreadLocalGeneratorContext($generator, $setupParameters->worldMinY, $setupParameters->worldMaxY), $this->contextId);
|
||||
}
|
||||
}
|
@ -21,19 +21,16 @@
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\generator;
|
||||
namespace pocketmine\world\generator\executor;
|
||||
|
||||
use pocketmine\scheduler\AsyncTask;
|
||||
use pocketmine\world\World;
|
||||
|
||||
class GeneratorUnregisterTask extends AsyncTask{
|
||||
public int $worldId;
|
||||
|
||||
public function __construct(World $world){
|
||||
$this->worldId = $world->getId();
|
||||
}
|
||||
class AsyncGeneratorUnregisterTask extends AsyncTask{
|
||||
public function __construct(
|
||||
private readonly int $contextId
|
||||
){}
|
||||
|
||||
public function onRun() : void{
|
||||
ThreadLocalGeneratorContext::unregister($this->worldId);
|
||||
ThreadLocalGeneratorContext::unregister($this->contextId);
|
||||
}
|
||||
}
|
38
src/world/generator/executor/GeneratorExecutor.php
Normal file
38
src/world/generator/executor/GeneratorExecutor.php
Normal file
@ -0,0 +1,38 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\generator\executor;
|
||||
|
||||
use pocketmine\world\format\Chunk;
|
||||
|
||||
interface GeneratorExecutor{
|
||||
/**
|
||||
* @param Chunk[]|null[] $adjacentChunks
|
||||
* @phpstan-param array<int, Chunk|null> $adjacentChunks
|
||||
* @phpstan-param \Closure(Chunk $centerChunk, array<int, Chunk> $adjacentChunks) : void $onCompletion
|
||||
*/
|
||||
public function populate(int $chunkX, int $chunkZ, ?Chunk $centerChunk, array $adjacentChunks, \Closure $onCompletion) : void;
|
||||
|
||||
public function shutdown() : void;
|
||||
|
||||
}
|
@ -0,0 +1,50 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\generator\executor;
|
||||
|
||||
use pmmp\thread\ThreadSafe;
|
||||
use pocketmine\world\generator\Generator;
|
||||
|
||||
final class GeneratorExecutorSetupParameters extends ThreadSafe{
|
||||
|
||||
/**
|
||||
* @phpstan-param class-string<covariant \pocketmine\world\generator\Generator> $generatorClass
|
||||
*/
|
||||
public function __construct(
|
||||
public readonly int $worldMinY,
|
||||
public readonly int $worldMaxY,
|
||||
public readonly int $generatorSeed,
|
||||
public readonly string $generatorClass,
|
||||
public readonly string $generatorSettings,
|
||||
){}
|
||||
|
||||
public function createGenerator() : Generator{
|
||||
/**
|
||||
* @var Generator $generator
|
||||
* @see Generator::__construct()
|
||||
*/
|
||||
$generator = new $this->generatorClass($this->generatorSeed, $this->generatorSettings);
|
||||
return $generator;
|
||||
}
|
||||
}
|
61
src/world/generator/executor/SyncGeneratorExecutor.php
Normal file
61
src/world/generator/executor/SyncGeneratorExecutor.php
Normal file
@ -0,0 +1,61 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\generator\executor;
|
||||
|
||||
use pocketmine\world\format\Chunk;
|
||||
use pocketmine\world\generator\Generator;
|
||||
use pocketmine\world\generator\PopulationUtils;
|
||||
|
||||
final class SyncGeneratorExecutor implements GeneratorExecutor{
|
||||
|
||||
private readonly Generator $generator;
|
||||
private readonly int $worldMinY;
|
||||
private readonly int $worldMaxY;
|
||||
|
||||
public function __construct(
|
||||
GeneratorExecutorSetupParameters $setupParameters
|
||||
){
|
||||
$this->generator = $setupParameters->createGenerator();
|
||||
$this->worldMinY = $setupParameters->worldMinY;
|
||||
$this->worldMaxY = $setupParameters->worldMaxY;
|
||||
}
|
||||
|
||||
public function populate(int $chunkX, int $chunkZ, ?Chunk $centerChunk, array $adjacentChunks, \Closure $onCompletion) : void{
|
||||
[$centerChunk, $adjacentChunks] = PopulationUtils::populateChunkWithAdjacents(
|
||||
$this->worldMinY,
|
||||
$this->worldMaxY,
|
||||
$this->generator,
|
||||
$chunkX,
|
||||
$chunkZ,
|
||||
$centerChunk,
|
||||
$adjacentChunks
|
||||
);
|
||||
|
||||
$onCompletion($centerChunk, $adjacentChunks);
|
||||
}
|
||||
|
||||
public function shutdown() : void{
|
||||
//NOOP
|
||||
}
|
||||
}
|
@ -21,7 +21,9 @@
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\generator;
|
||||
namespace pocketmine\world\generator\executor;
|
||||
|
||||
use pocketmine\world\generator\Generator;
|
||||
|
||||
/**
|
||||
* Manages thread-local caches for generators and the things needed to support them
|
35
src/world/sound/RespawnAnchorChargeSound.php
Normal file
35
src/world/sound/RespawnAnchorChargeSound.php
Normal file
@ -0,0 +1,35 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\sound;
|
||||
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
|
||||
|
||||
class RespawnAnchorChargeSound implements Sound{
|
||||
|
||||
public function encode(Vector3 $pos) : array{
|
||||
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::RESPAWN_ANCHOR_CHARGE, $pos, false)];
|
||||
}
|
||||
}
|
35
src/world/sound/RespawnAnchorDepleteSound.php
Normal file
35
src/world/sound/RespawnAnchorDepleteSound.php
Normal file
@ -0,0 +1,35 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\sound;
|
||||
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
|
||||
|
||||
class RespawnAnchorDepleteSound implements Sound{
|
||||
|
||||
public function encode(Vector3 $pos) : array{
|
||||
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::RESPAWN_ANCHOR_DEPLETE, $pos, false)];
|
||||
}
|
||||
}
|
35
src/world/sound/RespawnAnchorSetSpawnSound.php
Normal file
35
src/world/sound/RespawnAnchorSetSpawnSound.php
Normal file
@ -0,0 +1,35 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\sound;
|
||||
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
|
||||
|
||||
class RespawnAnchorSetSpawnSound implements Sound{
|
||||
|
||||
public function encode(Vector3 $pos) : array{
|
||||
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::RESPAWN_ANCHOR_SET_SPAWN, $pos, false)];
|
||||
}
|
||||
}
|
@ -1266,18 +1266,18 @@ parameters:
|
||||
count: 1
|
||||
path: ../../../src/world/format/io/region/RegionLoader.php
|
||||
|
||||
-
|
||||
message: '#^Dynamic new is not allowed\.$#'
|
||||
identifier: pocketmine.new.dynamic
|
||||
count: 1
|
||||
path: ../../../src/world/generator/GeneratorRegisterTask.php
|
||||
|
||||
-
|
||||
message: '#^Method pocketmine\\world\\generator\\biome\\BiomeSelector\:\:pickBiome\(\) should return pocketmine\\world\\biome\\Biome but returns pocketmine\\world\\biome\\Biome\|null\.$#'
|
||||
identifier: return.type
|
||||
count: 1
|
||||
path: ../../../src/world/generator/biome/BiomeSelector.php
|
||||
|
||||
-
|
||||
message: '#^Dynamic new is not allowed\.$#'
|
||||
identifier: pocketmine.new.dynamic
|
||||
count: 1
|
||||
path: ../../../src/world/generator/executor/GeneratorExecutorSetupParameters.php
|
||||
|
||||
-
|
||||
message: '#^Cannot call method getBiomeId\(\) on pocketmine\\world\\format\\Chunk\|null\.$#'
|
||||
identifier: method.nonObject
|
||||
|
@ -18,6 +18,12 @@ parameters:
|
||||
count: 1
|
||||
path: ../../../src/Server.php
|
||||
|
||||
-
|
||||
message: '#^Method pocketmine\\block\\Block\:\:readStateFromWorld\(\) is marked as impure but does not have any side effects\.$#'
|
||||
identifier: impureMethod.pure
|
||||
count: 1
|
||||
path: ../../../src/block/Block.php
|
||||
|
||||
-
|
||||
message: '#^Method pocketmine\\block\\DoubleTallGrass\:\:traitGetDropsForIncompatibleTool\(\) return type has no value type specified in iterable type array\.$#'
|
||||
identifier: missingType.iterableValue
|
||||
@ -246,3 +252,9 @@ parameters:
|
||||
count: 2
|
||||
path: ../../phpunit/promise/PromiseTest.php
|
||||
|
||||
-
|
||||
message: '#^Strict comparison using \=\=\= between 0 and 0 will always evaluate to true\.$#'
|
||||
identifier: identical.alwaysTrue
|
||||
count: 1
|
||||
path: ../rules/UnsafeForeachArrayWithStringKeysRule.php
|
||||
|
||||
|
@ -24,16 +24,22 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use PHPUnit\Framework\TestCase;
|
||||
use pocketmine\data\bedrock\BedrockDataFiles;
|
||||
use pocketmine\data\bedrock\block\BlockTypeNames;
|
||||
use pocketmine\utils\AssumptionFailedError;
|
||||
use pocketmine\utils\Filesystem;
|
||||
use pocketmine\utils\Utils;
|
||||
use pocketmine\world\format\io\GlobalBlockStateHandlers;
|
||||
use function array_fill_keys;
|
||||
use function get_debug_type;
|
||||
use function implode;
|
||||
use function is_array;
|
||||
use function is_float;
|
||||
use function is_int;
|
||||
use function is_string;
|
||||
use function json_decode;
|
||||
use function log;
|
||||
use function round;
|
||||
use const JSON_THROW_ON_ERROR;
|
||||
|
||||
class BlockTest extends TestCase{
|
||||
@ -95,6 +101,55 @@ class BlockTest extends TestCase{
|
||||
}
|
||||
}
|
||||
|
||||
public function testBlockBreakInfo() : void{
|
||||
$propertiesTable = json_decode(Filesystem::fileGetContents(BedrockDataFiles::BLOCK_PROPERTIES_TABLE_JSON), true, 3, JSON_THROW_ON_ERROR);
|
||||
if(!is_array($propertiesTable)){
|
||||
throw new AssumptionFailedError("Block properties table must be an array");
|
||||
}
|
||||
$exceptions = array_fill_keys([
|
||||
BlockTypeNames::AIR,
|
||||
BlockTypeNames::WATER,
|
||||
BlockTypeNames::FLOWING_WATER,
|
||||
BlockTypeNames::LAVA,
|
||||
BlockTypeNames::FLOWING_LAVA,
|
||||
BlockTypeNames::MANGROVE_LOG, //For some reason ONLY this wood block has blast resistance 2 instead of 10...
|
||||
], true);
|
||||
|
||||
$serializer = GlobalBlockStateHandlers::getSerializer();
|
||||
$testedBlocks = [];
|
||||
$hardnessErrors = [];
|
||||
$blastResistanceErrors = [];
|
||||
foreach($this->blockFactory->getAllKnownStates() as $block){
|
||||
$vanillaId = $serializer->serializeBlock($block)->getName();
|
||||
if(isset($exceptions[$vanillaId]) || isset($testedBlocks[$vanillaId])){
|
||||
continue;
|
||||
}
|
||||
if(!isset($propertiesTable[$vanillaId]) || !is_array($propertiesTable[$vanillaId])){
|
||||
throw new AssumptionFailedError("$vanillaId does not exist in the vanilla block properties table or is not an array");
|
||||
}
|
||||
if(!isset($propertiesTable[$vanillaId]["hardness"]) || !is_float($propertiesTable[$vanillaId]["hardness"])){
|
||||
throw new AssumptionFailedError("Hardness property is missing for $vanillaId or is not a float value");
|
||||
}
|
||||
if(!isset($propertiesTable[$vanillaId]["blastResistance"]) || !is_float($propertiesTable[$vanillaId]["blastResistance"])){
|
||||
throw new AssumptionFailedError("Blast resistance property is missing for $vanillaId or is not a float value");
|
||||
}
|
||||
$testedBlocks[$vanillaId] = true;
|
||||
|
||||
$vanillaHardness = round($propertiesTable[$vanillaId]["hardness"], 5);
|
||||
$vanillaBlastResistance = round($propertiesTable[$vanillaId]["blastResistance"], 5) * 5;
|
||||
|
||||
$breakInfo = $block->getBreakInfo();
|
||||
if($breakInfo->getHardness() !== $vanillaHardness){
|
||||
$hardnessErrors[] = "Hardness mismatch for $vanillaId (expected: $vanillaHardness, got " . $breakInfo->getHardness() . ")";
|
||||
}
|
||||
if($breakInfo->getBlastResistance() !== $vanillaBlastResistance){
|
||||
$blastResistanceErrors[] = "Blast resistance mismatch for $vanillaId (expected: $vanillaBlastResistance, got " . $breakInfo->getBlastResistance() . ")";
|
||||
}
|
||||
}
|
||||
self::assertEmpty($hardnessErrors, "Block hardness test failed:\n" . implode("\n", $hardnessErrors));
|
||||
self::assertEmpty($blastResistanceErrors, "Block blast resistance test failed:\n" . implode("\n", $blastResistanceErrors));
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int[][]|string[][]
|
||||
* @phpstan-return array{array<string, int>, array<string, string>}
|
||||
|
@ -615,6 +615,7 @@
|
||||
"RESIN_BRICK_STAIRS": 8,
|
||||
"RESIN_BRICK_WALL": 162,
|
||||
"RESIN_CLUMP": 64,
|
||||
"RESPAWN_ANCHOR": 5,
|
||||
"ROSE_BUSH": 2,
|
||||
"SAND": 1,
|
||||
"SANDSTONE": 1,
|
||||
|
Loading…
x
Reference in New Issue
Block a user