Dylan K. Taylor 788ee9a008
Allow overriding deserializers for block and item IDs
there's no technical reason not to support this, since it doesn't violate any assumptions and the type returned is a base anyway.

this enables implementing stuff like snow cauldrons in a plugin, which previously would require reflection due to the minecraft:cauldron deserializer being registered already.
it also enables overriding IDs to map to custom blocks, which might be useful for overriding some functionality (although this is inadvisable - and won't alter the usage of stuff like VanillaBlocks::WHATEVER()).

we do *not* allow overriding serializers, since type IDs are expected to be paired to block implementations, and allowing them to be reassigned could lead to crashes if the new class was incorrect. So the correct approach for overriding nether portals would be to create a custom type ID as if you were adding a fully custom item. This will also allow other plugins to distinguish between your implementation and the built-in one.
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A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

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What is this?

PocketMine-MP is a highly customisable server software for Minecraft: Bedrock Edition, built from scratch in PHP, with over 10 years of history.

If you're looking to create a Minecraft: Bedrock server with custom functionality, look no further.

  • 🧩 Powerful plugin API - extend and customise gameplay as you see fit
  • 🗺️ Rich ecosystem and large developer community - find plugins easily and learn to develop your own
  • 🌐 Multi-world support - offer a more varied game experience to players without transferring them to other server nodes
  • 🏎️ Performance - get 100+ players onto one server (depending on hardware and plugins)
  • ⤴️ Continuously updated - new Minecraft versions are usually supported within days

PocketMine-MP is NOT a vanilla Minecraft server software.

It is poorly suited to hosting vanilla survival servers. It doesn't have many features from the vanilla game, such as vanilla world generation, redstone, mob AI, and various other things.

If you just want to play vanilla survival multiplayer, consider using the official Minecraft: Bedrock server software instead of PocketMine-MP.

If that's not an option for you, you may be able to add some of PocketMine-MP's missing features using plugins from Poggit, or write plugins to implement them yourself.

Getting Started

Community & Support

Join our Discord server to chat with other users and developers.

You can also post questions on StackOverflow under the tag pocketmine.

Developing Plugins

If you want to write your own plugins, the following resources may be useful. Don't forget you can always ask our community if you need help.

Contributing to PocketMine-MP

PocketMine-MP accepts community contributions! The following resources will be useful if you want to contribute to PocketMine-MP.

Donate

PocketMine-MP is free, but it requires a lot of time and effort from unpaid volunteers to develop. Donations enable us to keep delivering support for new versions and adding features your players love.

You can support development using the following methods:

  • Patreon
  • Bitcoin (BTC): 171u8K9e4FtU6j3e5sqNoxKUgEw9qWQdRV
  • Stellar Lumens (XLM): GAAC5WZ33HCTE3BFJFZJXONMEIBNHFLBXM2HJVAZHXXPYA3HP5XPPS7T

Thanks for your support!

Licensing information

This project is licensed under LGPL-3.0. Please see the LICENSE file for details.

pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.

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