mirror of
https://github.com/pmmp/PocketMine-MP.git
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166 lines
5.5 KiB
PHP
166 lines
5.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\tile\Bell as TileBell;
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use pocketmine\block\utils\BellAttachmentType;
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use pocketmine\block\utils\HorizontalFacing;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\entity\projectile\Projectile;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\RayTraceResult;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\BellRingSound;
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final class Bell extends Transparent implements HorizontalFacing{
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use HorizontalFacingTrait;
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private BellAttachmentType $attachmentType = BellAttachmentType::FLOOR;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->enum($this->attachmentType);
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$w->horizontalFacing($this->facing);
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}
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protected function recalculateCollisionBoxes() : array{
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if($this->attachmentType === BellAttachmentType::FLOOR){
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return [
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AxisAlignedBB::one()->squash(Facing::axis($this->facing), 1 / 4)->trim(Facing::UP, 3 / 16)
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];
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}
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if($this->attachmentType === BellAttachmentType::CEILING){
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return [
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AxisAlignedBB::one()->contract(1 / 4, 0, 1 / 4)->trim(Facing::DOWN, 1 / 4)
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];
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}
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$box = AxisAlignedBB::one()
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->squash(Facing::axis(Facing::rotateY($this->facing, true)), 1 / 4)
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->trim(Facing::UP, 1 / 16)
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->trim(Facing::DOWN, 1 / 4);
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return [
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$this->attachmentType === BellAttachmentType::ONE_WALL ? $box->trim($this->facing, 3 / 16) : $box
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];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE;
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}
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public function getAttachmentType() : BellAttachmentType{ return $this->attachmentType; }
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/** @return $this */
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public function setAttachmentType(BellAttachmentType $attachmentType) : self{
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$this->attachmentType = $attachmentType;
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return $this;
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}
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private function canBeSupportedAt(Block $block, int $face) : bool{
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return $block->getAdjacentSupportType($face) !== SupportType::NONE;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$this->canBeSupportedAt($blockReplace, Facing::opposite($face))){
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return false;
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}
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if($face === Facing::UP){
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if($player !== null){
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$this->setFacing(Facing::opposite($player->getHorizontalFacing()));
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}
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$this->setAttachmentType(BellAttachmentType::FLOOR);
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}elseif($face === Facing::DOWN){
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$this->setAttachmentType(BellAttachmentType::CEILING);
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}else{
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$this->setFacing($face);
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$this->setAttachmentType(
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$this->canBeSupportedAt($blockReplace, $face) ?
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BellAttachmentType::TWO_WALLS :
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BellAttachmentType::ONE_WALL
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);
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onNearbyBlockChange() : void{
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foreach(match($this->attachmentType){
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BellAttachmentType::CEILING => [Facing::UP],
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BellAttachmentType::FLOOR => [Facing::DOWN],
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BellAttachmentType::ONE_WALL => [Facing::opposite($this->facing)],
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BellAttachmentType::TWO_WALLS => [$this->facing, Facing::opposite($this->facing)]
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} as $supportBlockDirection){
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if(!$this->canBeSupportedAt($this, $supportBlockDirection)){
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$this->position->getWorld()->useBreakOn($this->position);
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break;
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}
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}
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($player !== null){
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$faceHit = Facing::opposite($player->getHorizontalFacing());
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if($this->isValidFaceToRing($faceHit)){
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$this->ring($faceHit);
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return true;
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}
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}
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return false;
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}
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public function onProjectileHit(Projectile $projectile, RayTraceResult $hitResult) : void{
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$faceHit = Facing::opposite($projectile->getHorizontalFacing());
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if($this->isValidFaceToRing($faceHit)){
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$this->ring($faceHit);
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}
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}
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public function ring(int $faceHit) : void{
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$world = $this->position->getWorld();
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$world->addSound($this->position, new BellRingSound());
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$tile = $world->getTile($this->position);
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if($tile instanceof TileBell){
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$world->broadcastPacketToViewers($this->position, $tile->createFakeUpdatePacket($faceHit));
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}
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}
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public function getDropsForIncompatibleTool(Item $item) : array{
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return [$this->asItem()];
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}
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private function isValidFaceToRing(int $faceHit) : bool{
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return match($this->attachmentType){
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BellAttachmentType::CEILING => true,
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BellAttachmentType::FLOOR => Facing::axis($faceHit) === Facing::axis($this->facing),
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BellAttachmentType::ONE_WALL, BellAttachmentType::TWO_WALLS => $faceHit === Facing::rotateY($this->facing, false) || $faceHit === Facing::rotateY($this->facing, true),
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};
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}
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}
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