enum($this->attachmentType); $w->horizontalFacing($this->facing); } protected function recalculateCollisionBoxes() : array{ if($this->attachmentType === BellAttachmentType::FLOOR){ return [ AxisAlignedBB::one()->squash(Facing::axis($this->facing), 1 / 4)->trim(Facing::UP, 3 / 16) ]; } if($this->attachmentType === BellAttachmentType::CEILING){ return [ AxisAlignedBB::one()->contract(1 / 4, 0, 1 / 4)->trim(Facing::DOWN, 1 / 4) ]; } $box = AxisAlignedBB::one() ->squash(Facing::axis(Facing::rotateY($this->facing, true)), 1 / 4) ->trim(Facing::UP, 1 / 16) ->trim(Facing::DOWN, 1 / 4); return [ $this->attachmentType === BellAttachmentType::ONE_WALL ? $box->trim($this->facing, 3 / 16) : $box ]; } public function getSupportType(int $facing) : SupportType{ return SupportType::NONE; } public function getAttachmentType() : BellAttachmentType{ return $this->attachmentType; } /** @return $this */ public function setAttachmentType(BellAttachmentType $attachmentType) : self{ $this->attachmentType = $attachmentType; return $this; } private function canBeSupportedAt(Block $block, int $face) : bool{ return $block->getAdjacentSupportType($face) !== SupportType::NONE; } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if(!$this->canBeSupportedAt($blockReplace, Facing::opposite($face))){ return false; } if($face === Facing::UP){ if($player !== null){ $this->setFacing(Facing::opposite($player->getHorizontalFacing())); } $this->setAttachmentType(BellAttachmentType::FLOOR); }elseif($face === Facing::DOWN){ $this->setAttachmentType(BellAttachmentType::CEILING); }else{ $this->setFacing($face); $this->setAttachmentType( $this->canBeSupportedAt($blockReplace, $face) ? BellAttachmentType::TWO_WALLS : BellAttachmentType::ONE_WALL ); } return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } public function onNearbyBlockChange() : void{ foreach(match($this->attachmentType){ BellAttachmentType::CEILING => [Facing::UP], BellAttachmentType::FLOOR => [Facing::DOWN], BellAttachmentType::ONE_WALL => [Facing::opposite($this->facing)], BellAttachmentType::TWO_WALLS => [$this->facing, Facing::opposite($this->facing)] } as $supportBlockDirection){ if(!$this->canBeSupportedAt($this, $supportBlockDirection)){ $this->position->getWorld()->useBreakOn($this->position); break; } } } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{ if($player !== null){ $faceHit = Facing::opposite($player->getHorizontalFacing()); if($this->isValidFaceToRing($faceHit)){ $this->ring($faceHit); return true; } } return false; } public function onProjectileHit(Projectile $projectile, RayTraceResult $hitResult) : void{ $faceHit = Facing::opposite($projectile->getHorizontalFacing()); if($this->isValidFaceToRing($faceHit)){ $this->ring($faceHit); } } public function ring(int $faceHit) : void{ $world = $this->position->getWorld(); $world->addSound($this->position, new BellRingSound()); $tile = $world->getTile($this->position); if($tile instanceof TileBell){ $world->broadcastPacketToViewers($this->position, $tile->createFakeUpdatePacket($faceHit)); } } public function getDropsForIncompatibleTool(Item $item) : array{ return [$this->asItem()]; } private function isValidFaceToRing(int $faceHit) : bool{ return match($this->attachmentType){ BellAttachmentType::CEILING => true, BellAttachmentType::FLOOR => Facing::axis($faceHit) === Facing::axis($this->facing), BellAttachmentType::ONE_WALL, BellAttachmentType::TWO_WALLS => $faceHit === Facing::rotateY($this->facing, false) || $faceHit === Facing::rotateY($this->facing, true), }; } }