559504225a
Throw an exception before calling base entity constructor if skin is not set or invalid, close #835 ( #855 )
2017-04-24 09:50:55 +01:00
6ece57e23e
Merge changes from master
2017-04-21 22:48:18 +01:00
eefa8abaf2
Throw exceptions if something attempts to add a closed Tile or Entity to a chunk
2017-04-18 14:45:33 +01:00
c01e0354bd
Address #816
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Removes redundant compression argument from NBT::readCompressed() and
NBT:: readNetworkCompressed()
2017-04-12 00:42:27 +10:00
202bac28fc
Merge master into api3/network
2017-04-01 19:37:15 +01:00
1c3d89cfef
Fixed lighting issues with subchunks containing no blocks
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A subchunk with no blocks is not necessarily empty.
2017-03-29 11:34:43 +01:00
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00
282095513a
Throw exception when attempting to save a non-generated chunk ( #367 )
2017-02-21 19:24:16 +00:00
c21197ef17
Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
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- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk
API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
2ff565afe5
Fix heightmap crashes at the corner of chunks
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Stupid unpack() return array indices start at 1, not 0 >_<
2017-02-20 10:28:50 +00:00
8f9c52507a
Some PhpStorm cleanup
2017-02-12 12:36:02 +00:00
5a12f40074
Only Region file formats are allowed as parameters for RegionLoaders
2017-02-12 12:18:25 +00:00
06de85fd33
Revert "Fix entities missing in imported leveldb worlds", fixed entities missing after restart in anything OTHER than LevelDB
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🤦 I should test this stuff more
This reverts commit ffadc34691
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2017-02-11 19:22:59 +00:00
ffadc34691
Fix entities missing in imported leveldb worlds
2017-02-11 11:15:15 +00:00
e4c889ae16
Check if the array contents are already the same, massive performance improvement for Anvil in a lot of cases
2017-01-18 20:04:19 +00:00
7de7593b89
Improved nibble array re-ordering in most cases by checking for common values
2017-01-18 19:51:43 +00:00
bcf049a660
Remove obsolete methods from Chunk
2017-01-15 18:03:40 +00:00
0114cb8399
Better vanilla layers support (no meta, MCPE doesn't support it)
2017-01-15 17:26:21 +00:00
b72218ac5b
Fixed flat world terrain generation by MCPE
2017-01-15 17:26:21 +00:00
6b9c2b961b
Fix invalid timestamp causing W10 Edition to crash, fixes one bug in #254
2017-01-15 17:26:20 +00:00
8ba0b49022
Initial working R/W of 0.16 + 1.0 worlds, highly unstable
2017-01-15 17:26:20 +00:00
b28e38ab26
Move some exceptions out of utils into their relevant namespaces, move some Chunk methods to ChunkUtils for I/O, refactor "colour" -> "color"
2017-01-15 11:31:12 +00:00
946d301bc7
Fix lighting population, fix lighting issues when read by vanilla Minecraft
2017-01-13 11:33:55 +00:00
3bbf2c245a
Shut PhpStorm up
2017-01-11 10:11:13 +00:00
8902992473
Fix McRegion read corruption errors, close #232
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According to the wiki, McRegion heightmap should be ByteArray, not
IntArray. This caused issues with converted worlds with pretty much
every conversion tool. Blame @shoghicp.
IntArray McRegion heightmaps will now be converted to
ByteArray on save.
2017-01-08 21:16:57 +00:00
3c9db45cf8
Fix tiles with async chunk sending, TODO: remove this
2017-01-07 10:52:39 +00:00
aaf549a469
Docs for Chunk
2017-01-06 17:57:00 +00:00
ad0553fbf8
Bump to API 3.0.0-ALPHA2 - READ DESCRIPTION!
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Refactored level\format\generic\GenericChunk -> level\format\Chunk.
Re-added support for async chunk sending
Refactored most Level IO into new namespaces for more organisation
Removed LevelDB loader completely (will be re-added at a later date)
2017-01-06 17:13:45 +00:00
d8908676ac
Refactor GenericChunk::fastSerialize() to be non-static, fix some unbelievable bugs, clean up some leftovers
2017-01-05 17:04:02 +00:00
598e7aac8f
More PhpStorm inspections, import cleanup
2017-01-04 14:55:11 +00:00
1cb96d24ce
Some fixes, thanks PhpStorm
2017-01-04 11:29:24 +00:00
e2dc1a3bc6
Some consistency would be nice... fixed inconsistency between block light and sky light, always use Mojang order
2017-01-03 22:24:40 +00:00
8a29e77f5e
Add missing byte, fix network sending issues, partly fixes #227
2017-01-03 22:24:40 +00:00
88e36eda59
Stop wasting CPU calling functions
2017-01-01 15:50:13 +00:00
40d1394e3c
Reuse empty chunk objects, stop creating new ones
2017-01-01 14:13:06 +00:00
69061ba4ad
Removed the need for subchunks to know their Y coordinates
2017-01-01 14:12:58 +00:00
0e10a149ef
Refactor Level::chunkBlockHash() (makes no sense to put it here)
2017-01-01 01:10:10 +00:00
b263d81baf
Explicit checks for missing tags, fix issues with converted worlds, close #212
2016-12-30 11:18:38 +00:00
0c3780de40
Re-added basic chunk skylight population for GenericChunk ( #183 )
2016-12-29 11:45:23 +00:00
747aae94ec
Refactor PMCustomAnvil -> PMAnvil
2016-12-23 20:38:31 +00:00
a63020d6e5
Small performance improvement to nibble array re-ordering
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thanks @Intyre
2016-12-23 20:07:55 +00:00
e2bbb76900
Use PMCustomAnvil as the default format for new worlds
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mcregion is now "deprecated" due to its lack of suitability (fullchunk style, and no support for 256-high worlds)
2016-12-23 18:15:10 +00:00
f180167955
Add PMCustomAnvil format
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Exactly the same as Anvil, but with XZY data ordering. Significantly more performant than Anvil due to no re-ordering necessary.
2016-12-23 18:15:09 +00:00
1eaf7c5431
Workaround for glob() fail, fix worlds not loading properly on some systems, close #197
2016-12-23 18:14:56 +00:00
3672d60bf4
More foolproof region file extension check
2016-12-23 12:40:04 +00:00
3848f6f39c
Remove Anvil/McRegion circular dependency, more scalable region validity checks
2016-12-23 12:13:32 +00:00
00158d4805
Refactor namespace of Anvil/McRegion
2016-12-23 11:52:55 +00:00
3dcfa7b3ce
Fix 32-bit crash and incorrect use of IntTag for Time
2016-12-22 21:03:18 +00:00
acd141e5aa
Enable strict types on SubChunk and EmptySubChunk
2016-12-22 18:48:43 +00:00
8ee3723588
Removed Anvil RegionLoader, made mcregion RegionLoader usable for anything
2016-12-22 18:25:18 +00:00