Reuse empty chunk objects, stop creating new ones

This commit is contained in:
Dylan K. Taylor 2017-01-01 14:06:47 +00:00
parent 69061ba4ad
commit 40d1394e3c

View File

@ -59,6 +59,9 @@ class GenericChunk implements Chunk{
/** @var SubChunk[] */
protected $subChunks = [];
/** @var EmptySubChunk */
protected $emptySubChunk = null;
/** @var Tile[] */
protected $tiles = [];
protected $tileList = [];
@ -97,12 +100,14 @@ class GenericChunk implements Chunk{
$this->height = $provider !== null ? ($provider->getWorldHeight() >> 4) : 16;
$this->emptySubChunk = new EmptySubChunk();
foreach($subChunks as $y => $subChunk){
if($y < 0 or $y >= $this->height){
throw new ChunkException("Invalid subchunk index $y!");
}
if($subChunk->isEmpty()){
$this->subChunks[$y] = new EmptySubChunk(); //TODO: point to a single object instead of creating many for each chunk
$this->subChunks[$y] = $this->emptySubChunk;
}else{
$this->subChunks[$y] = $subChunk;
}
@ -110,7 +115,7 @@ class GenericChunk implements Chunk{
for($i = 0; $i < $this->height; ++$i){
if(!isset($this->subChunks[$i])){
$this->subChunks[$i] = new EmptySubChunk(); //TODO: todo above
$this->subChunks[$i] = $this->emptySubChunk;
}
}
@ -524,21 +529,22 @@ class GenericChunk implements Chunk{
public function getSubChunk(int $y, bool $generateNew = false) : SubChunk{
if($y < 0 or $y >= $this->height){
return new EmptySubChunk();
return $this->emptySubChunk;
}elseif($generateNew and $this->subChunks[$y] instanceof EmptySubChunk){
$this->subChunks[$y] = new SubChunk();
}
assert($this->subChunks[$y] !== null, "Somehow something broke, no such subchunk at index $y");
return $this->subChunks[$y];
}
public function setSubChunk(int $fY, SubChunk $subChunk = null, bool $allowEmpty = false) : bool{
if($fY < 0 or $fY >= $this->height){
public function setSubChunk(int $y, SubChunk $subChunk = null, bool $allowEmpty = false) : bool{
if($y < 0 or $y >= $this->height){
return false;
}
if($subChunk === null or ($subChunk->isEmpty() and !$allowEmpty)){
$this->subChunks[$fY] = new EmptySubChunk($fY);
$this->subChunks[$y] = $this->emptySubChunk;
}else{
$this->subChunks[$fY] = $subChunk;
$this->subChunks[$y] = $subChunk;
}
$this->hasChanged = true;
return true;
@ -572,7 +578,7 @@ class GenericChunk implements Chunk{
}elseif($subChunk instanceof EmptySubChunk){
continue;
}elseif($subChunk->isEmpty()){ //normal subchunk full of air, remove it and replace it with an empty stub
$this->subChunks[$y] = new EmptySubChunk($y);
$this->subChunks[$y] = $this->emptySubChunk;
}else{
continue; //do not set changed
}