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Re-added basic chunk skylight population for GenericChunk (#183)
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@ -54,7 +54,7 @@ class GenericChunk implements Chunk{
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protected $terrainGenerated = false;
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protected $terrainPopulated = false;
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protected $height = 16;
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protected $height = Chunk::MAX_SUBCHUNKS;
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/** @var SubChunk[] */
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protected $subChunks = [];
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@ -119,7 +119,8 @@ class GenericChunk implements Chunk{
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$this->heightMap = $heightMap;
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}else{
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assert(count($heightMap) === 0, "Wrong HeightMap value count, expected 256, got " . count($heightMap));
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$this->heightMap = array_fill(0, 256, 0);
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$val = ($this->height * 16) - 1;
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$this->heightMap = array_fill(0, 256, $val);
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}
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if(strlen($biomeIds) === 256){
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@ -271,27 +272,28 @@ class GenericChunk implements Chunk{
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}
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public function populateSkyLight(){
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/*for($x = 0; $x < 16; ++$x){
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//TODO: rewrite this, use block light filters and diffusion, actual proper sky light population
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for($x = 0; $x < 16; ++$x){
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for($z = 0; $z < 16; ++$z){
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$top = $this->getHeightMap($x, $z);
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$heightMap = $this->getHeightMap($x, $z);
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$y = min($this->getHighestSubChunkIndex() << 4, $heightMap);
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//$subChunk = $this->getSubChunk()
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for($y = 127; $y > $top; --$y){
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for(; $y > $heightMap; --$y){
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$this->setBlockSkyLight($x, $y, $z, 15);
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}
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for($y = $top; $y >= 0; --$y){
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if(Block::$solid[$this->getBlockId($x, $y, $z)]){
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for(; $y > 0; --$y){
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if($this->getBlockId($x, $y, $z) !== Block::AIR){
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break;
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}
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$this->setBlockSkyLight($x, $y, $z, 15);
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}
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$this->setHeightMap($x, $z, $this->getHighestBlockAt($x, $z, false));
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$this->setHeightMap($x, $z, $y);
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}
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}*/
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}
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}
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public function getBiomeId(int $x, int $z) : int{
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@ -763,4 +765,4 @@ class GenericChunk implements Chunk{
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return $result;
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}
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}
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}
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