Refactor PMCustomAnvil -> PMAnvil

This commit is contained in:
Dylan K. Taylor 2016-12-23 20:38:31 +00:00
parent 6d2a57f83a
commit 747aae94ec
3 changed files with 9 additions and 9 deletions

View File

@ -63,7 +63,7 @@ use pocketmine\level\format\leveldb\LevelDB;
use pocketmine\level\format\LevelProviderManager;
use pocketmine\level\format\region\Anvil;
use pocketmine\level\format\region\McRegion;
use pocketmine\level\format\region\PMCustomAnvil;
use pocketmine\level\format\region\PMAnvil;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\Flat;
use pocketmine\level\generator\Generator;
@ -1016,8 +1016,8 @@ class Server{
$generator = Generator::getGenerator($this->getLevelType());
}
if(($provider = LevelProviderManager::getProviderByName($providerName = $this->getProperty("level-settings.default-format", "pmcustomanvil"))) === null){
$provider = LevelProviderManager::getProviderByName($providerName = "pmcustomanvil");
if(($provider = LevelProviderManager::getProviderByName($providerName = $this->getProperty("level-settings.default-format", "pmanvil"))) === null){
$provider = LevelProviderManager::getProviderByName($providerName = "pmanvil");
}
try{
@ -1527,7 +1527,7 @@ class Server{
LevelProviderManager::addProvider(Anvil::class);
LevelProviderManager::addProvider(McRegion::class);
LevelProviderManager::addProvider(PMCustomAnvil::class);
LevelProviderManager::addProvider(PMAnvil::class);
if(extension_loaded("leveldb")){
$this->logger->debug($this->getLanguage()->translateString("pocketmine.debug.enable"));
LevelProviderManager::addProvider(LevelDB::class);

View File

@ -36,10 +36,10 @@ use pocketmine\utils\ChunkException;
use pocketmine\utils\MainLogger;
/**
* This format is exactly the same as the PC Anvil format, with the only difference being that the stored data order is XZY instead of YZX for more performance loading and
* saving worlds.
* This format is exactly the same as the PC Anvil format, with the only difference being that the stored data order
* is XZY instead of YZX for more performance loading and saving worlds.
*/
class PMCustomAnvil extends Anvil{
class PMAnvil extends Anvil{
const REGION_FILE_EXTENSION = "mcapm";
@ -152,6 +152,6 @@ class PMCustomAnvil extends Anvil{
}
public static function getProviderName() : string{
return "pmcustomanvil";
return "pmanvil";
}
}

View File

@ -96,7 +96,7 @@ player:
level-settings:
#The default format that levels will use when created
default-format: pmcustomanvil
default-format: pmanvil
#If true, converts from a format that is not the default to the default format on load
#NOTE: This is currently not implemented
convert-format: false