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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 08:17:34 +00:00
Improved nibble array re-ordering in most cases by checking for common values
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162b993e65
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@ -35,11 +35,14 @@ class ChunkUtils{
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public static final function reorderByteArray(string $array) : string{
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$result = str_repeat("\x00", 4096);
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$i = 0;
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$zM = 0;
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$yM = 0;
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for($x = 0; $x < 16; ++$x){
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for($z = 0; $z < 256; $z += 16){
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$zx = ($z + $x);
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for($y = 0; $y < 4096; $y += 256){
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$result{$i} = $array{$y + $zx};
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$zM = $x + 256;
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for($z = $x; $z < $zM; $z += 16){
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$yM = $z + 4096;
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for($y = $z; $y < $yM; $y += 256){
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$result{$i} = $array{$y};
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++$i;
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}
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}
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@ -51,21 +54,27 @@ class ChunkUtils{
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* Re-orders a nibble array (YZX -> XZY and vice versa)
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*
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* @param string $array length 2048
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* @param string $commonValue length 1 common value to fill the default array with and to expect, may improve sort time
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*
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* @return string length 2048
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*/
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public static final function reorderNibbleArray(string $array) : string{
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$result = str_repeat("\x00", 2048);
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public static final function reorderNibbleArray(string $array, string $commonValue = "\x00") : string{
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$result = str_repeat($commonValue, 2048);
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$i = 0;
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for($x = 0; $x < 8; ++$x){
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for($z = 0; $z < 16; ++$z){
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$zx = (($z << 3) | $x);
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for($y = 0; $y < 8; ++$y){
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$j = (($y << 8) | $zx);
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$i1 = ord($array{$j});
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$i2 = ord($array{$j | 0x80});
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$result{$i} = chr(($i2 << 4) | ($i1 & 0x0f));
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$result{$i | 0x80} = chr(($i1 >> 4) | ($i2 & 0xf0));
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$j80 = ($j | 0x80);
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if($array{$j} === $commonValue and $array{$j80} === $commonValue){
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//values are already filled
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}else{
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$i1 = ord($array{$j});
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$i2 = ord($array{$j80});
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$result{$i} = chr(($i2 << 4) | ($i1 & 0x0f));
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$result{$i | 0x80} = chr(($i1 >> 4) | ($i2 & 0xf0));
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}
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$i++;
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}
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}
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@ -60,7 +60,7 @@ class Anvil extends McRegion{
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"Y" => new ByteTag("Y", $y),
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"Blocks" => new ByteArrayTag("Blocks", ChunkUtils::reorderByteArray($subChunk->getBlockIdArray())), //Generic in-memory chunks are currently always XZY
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"Data" => new ByteArrayTag("Data", ChunkUtils::reorderNibbleArray($subChunk->getBlockDataArray())),
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"SkyLight" => new ByteArrayTag("SkyLight", ChunkUtils::reorderNibbleArray($subChunk->getSkyLightArray())),
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"SkyLight" => new ByteArrayTag("SkyLight", ChunkUtils::reorderNibbleArray($subChunk->getSkyLightArray(), "\xff")),
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"BlockLight" => new ByteArrayTag("BlockLight", ChunkUtils::reorderNibbleArray($subChunk->getBlockLightArray()))
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]);
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}
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@ -118,7 +118,7 @@ class Anvil extends McRegion{
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$subChunks[$subChunk->Y->getValue()] = new SubChunk(
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ChunkUtils::reorderByteArray($subChunk->Blocks->getValue()),
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ChunkUtils::reorderNibbleArray($subChunk->Data->getValue()),
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ChunkUtils::reorderNibbleArray($subChunk->SkyLight->getValue()),
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ChunkUtils::reorderNibbleArray($subChunk->SkyLight->getValue(), "\xff"),
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ChunkUtils::reorderNibbleArray($subChunk->BlockLight->getValue())
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);
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}
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