7353 Commits

Author SHA1 Message Date
Dylan K. Taylor
8a0414f306 Server: Changed logic of isLevelGenerated() to prevent astonishing behaviour
Previously to this, a level would be considered "not generated" if no level providers registered as valid for that directory. This caused astonishing behaviour when the user's world has, for example, a mixture of .mca and .mcr region files - the world would instead get _re-generated_ according to the default level format, which might or might not load the existing regions depending on the format used for generation. This behaviour is utterly absurd.

This changes the behaviour of the generated check to check for a non-empty directory in the given path. Non-empty directories without recognized world files in them are now considered to have an unknown format.
2018-03-12 10:24:59 +00:00
Dylan K. Taylor
d478661961 Minor cleanup to LevelDB constructor 2018-03-11 18:15:20 +00:00
Dylan K. Taylor
b8064aa45c LevelDB: fixed more usages of CompoundTag ArrayAccess API 2018-03-11 17:55:35 +00:00
Dylan K. Taylor
00f596c4f8 Level: typehint hashing methods 2018-03-11 16:42:57 +00:00
Dylan K. Taylor
3f7b14bf59 Level: Remove dead generator leftovers
This is all handled by the population mechanism now. Nothing uses these things anymore since years.
2018-03-11 13:56:41 +00:00
Dylan K. Taylor
ba0a256834 SplashPotion: fix max stack size 2018-03-11 13:43:45 +00:00
Dylan K. Taylor
f2f8c235e7 Explosion: add exception throws for bad arguments 2018-03-11 13:06:29 +00:00
Dylan K. Taylor
69b3bb183d Explosion: typehints and docs 2018-03-11 13:02:46 +00:00
Dylan K. Taylor
cd35bd6872 git diff-tree --check $(git hash-object -t tree /dev/null) HEAD 2018-03-11 10:31:25 +00:00
Dylan K. Taylor
d09a43cfef Added PlayerExperienceChangeEvent 2018-03-10 20:04:36 +00:00
Dylan K. Taylor
40b995a435 Level: Fixed botch-job PR #2089
@zKoz210 Do not contribute to this repository again without first testing your changes.
2018-03-10 19:08:30 +00:00
Dylan K. Taylor
590826b9bd Player: Disallow modifying NBT of tiles inside spawn protection 2018-03-10 18:19:17 +00:00
Dylan K. Taylor
a5e87484d9 Player: removed superfluous null-check from setMotion()
this is already checked by broadcastMotion().
2018-03-10 17:08:00 +00:00
Dylan K. Taylor
8a86e0825b Entity: Moved PrimedTNT and FallingSand to object\PrimedTNT and object\FallingBlock 2018-03-10 16:25:07 +00:00
Dylan K. Taylor
b39bbffdc5 Entity: Moved and renamed entity\Item to entity\object\ItemEntity 2018-03-10 12:36:46 +00:00
Oreo Oreoniv
bd3d2451bc Level: Added getRandomTickedBlocks() function (#2089) 2018-03-10 11:32:01 +00:00
Dylan K. Taylor
606407933e ProjectileItem: fixed error when projectile entity is null 2018-03-10 10:59:22 +00:00
Dylan K. Taylor
ad09e8c8d0 Implemented Bottle o' Enchanting 2018-03-10 10:53:03 +00:00
Dylan K. Taylor
486edf0e55 Projectile: remove redundant parent onHit() calls 2018-03-10 10:31:24 +00:00
Dylan K. Taylor
2ee01eb195 Projectile: fix stupidity with collided block IDs 2018-03-09 21:50:27 +00:00
Dylan K. Taylor
9098502199 Item: added some foods, cleaned up Fish abomination
@PEMapModder GET A CLIENT ALREADY
2018-03-09 19:54:42 +00:00
Dylan K. Taylor
b130374e46 EnderPearl: fixed max stack size 2018-03-09 19:19:21 +00:00
Dylan K. Taylor
31106bc227 ItemFactory: Register Dragon's Breath item
this is only used for brewing, it doesn't need anything special.
2018-03-09 19:13:30 +00:00
Dylan K. Taylor
cc1a3d695f Implemented basic Ender Pearls
this doesn't have full functionality yet (like spawning endermites) because some things aren't implemented yet.
2018-03-09 19:05:14 +00:00
Dylan K. Taylor
8020780fc5 LevelEventPacket: added enderman teleport particle cloud constant 2018-03-09 17:20:35 +00:00
Dylan K. Taylor
2f266a5922 Player: added a server-side forced cooldown mechanism
This is necessary because the stupid client constantly spams right-click actions if you carry on trying to eat/throw/whatever the item when cooldown is in effect. Therefore ender pearls would be fired like machine guns without these checks server side.
2018-03-09 14:45:01 +00:00
Dylan K. Taylor
3827892e48 ArmorInventory: fixed debug spam when sending contents to the player itself 2018-03-09 13:23:51 +00:00
Dylan K. Taylor
e06b78b0ee Implemented armor durability 2018-03-09 13:21:05 +00:00
Dylan K. Taylor
74cff89df3 Instant Damage splash potions now deal knockback 2018-03-09 12:52:09 +00:00
Dylan K. Taylor
a9957c3db3 Water bottles extinguish fires when hitting a block 2018-03-09 12:25:34 +00:00
Dylan K. Taylor
2e9bf7e93b Implemented Splash Potions 2018-03-09 12:25:02 +00:00
Dylan K. Taylor
dbcc69c2de LevelEventPacket: added useless constant 2018-03-09 11:35:08 +00:00
Dylan K. Taylor
cdd3fe81e1 Projectile: allow using negative damage amounts to remove damage effects 2018-03-09 11:35:08 +00:00
Dylan K. Taylor
a8a3eb3866 Added particles for snowballs and eggs 2018-03-09 11:35:07 +00:00
Dylan K. Taylor
83a3c6f614 Arrow: added shake effect and strike sound 2018-03-09 11:35:07 +00:00
Dylan K. Taylor
8cc6a32a04 Rewritten Projectile movement handling, added ProjectileHitBlockEvent and ProjectileHitEntityEvent, fixed a swathe of arrow-related bugs
I usually avoid mega-commits, but one thing led to another.
2018-03-09 11:35:07 +00:00
Dylan K. Taylor
c1a2144f60 Particle: added some new constants 2018-03-09 10:42:59 +00:00
Dylan K. Taylor
b2491a5874 CraftingTransaction: clean up some logic 2018-03-08 20:44:52 +00:00
Dylan K. Taylor
2e125168c3 CraftingTransaction: Fixed ingredient map trimming
I really don't know why I made this so complicated to start with. This works much better and is much easier to read.

Fixes #2083.
2018-03-08 19:51:06 +00:00
Dylan K. Taylor
5059a92b91 Fixed bow and throwable sounds 2018-03-08 13:20:26 +00:00
Dylan K. Taylor
ea5db98d12 Player: fixed draining hunger when teleporting
this was caused by abe5d94d5b42ecc436fadfcf4786128bcb550ea4 because player's lastBlah wasn't getting updated anymore.

Player movement handling really needs cleaning up, but for now this fixes the issue.
2018-03-08 12:18:22 +00:00
Dylan K. Taylor
1f77c074e9 Level: Unload chunks prior to save() to avoid saving chunks twice on shutdown
save() calls saveChunks() which saves any chunks found to be modified. But chunk unloading does this anyway, so it's better to unload first and then trigger the save mechanism, to avoid saving chunks twice.
2018-03-07 19:47:54 +00:00
Dylan K. Taylor
73a5788774 Door: remove unused local variable 2018-03-07 18:53:38 +00:00
Dylan K. Taylor
dc3bf8546e Refactored effects handling, split up concerns of effect types and instances
Removed json insanity for effects

Split up effect types and effect instances

Saturation is an instant effect
2018-03-07 12:42:31 +00:00
Dylan K. Taylor
c7f8796136
Implemented Paintings (#2073)
This supports vanilla placement of paintings, with overlap and collision checking.
Paintings are removed when a block is placed inside them or if any of their supporting blocks are removed.

As per vanilla, a random painting is chosen from the largest subset that will fit into the given space.
2018-03-07 09:03:30 +00:00
Dylan K. Taylor
c5336776a5
Update ISSUE_TEMPLATE.md 2018-03-05 09:24:28 +00:00
Dylan K. Taylor
b623c4aba1 Remove accidentally committed file 2018-03-04 15:17:14 +00:00
Dylan K. Taylor
49a39fc7bd Split DestroyBlockParticle into two classes
this level-event is not only used for blocks, it's also used for paintings.
2018-03-04 13:11:38 +00:00
Dylan K. Taylor
2e4519cb36 ExperienceOrb: fixed behaviour when placing blocks on top of them 2018-03-04 12:47:09 +00:00
Dylan K. Taylor
2ff3b12376 Cleaned up projectile "collide" checks 2018-03-04 12:19:41 +00:00