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Added PlayerExperienceChangeEvent
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@ -28,6 +28,7 @@ use pocketmine\entity\utils\ExperienceUtils;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\player\PlayerExhaustEvent;
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use pocketmine\event\player\PlayerExperienceChangeEvent;
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use pocketmine\inventory\EnderChestInventory;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\PlayerInventory;
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@ -305,9 +306,11 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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* Sets the player's experience level. This does not affect their total XP or their XP progress.
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*
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* @param int $level
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*
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* @return bool
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*/
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public function setXpLevel(int $level) : void{
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$this->attributeMap->getAttribute(Attribute::EXPERIENCE_LEVEL)->setValue($level);
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public function setXpLevel(int $level) : bool{
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return $this->setXpAndProgress($level, null);
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}
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/**
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@ -315,25 +318,34 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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*
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* @param int $amount
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* @param bool $playSound
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*
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* @return bool
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*/
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public function addXpLevels(int $amount, bool $playSound = true) : void{
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public function addXpLevels(int $amount, bool $playSound = true) : bool{
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$oldLevel = $this->getXpLevel();
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$this->setXpLevel($oldLevel + $amount);
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if($playSound){
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$newLevel = $this->getXpLevel();
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if((int) ($newLevel / 5) > (int) ($oldLevel / 5)){
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$this->playLevelUpSound($newLevel);
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if($this->setXpLevel($oldLevel + $amount)){
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if($playSound){
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$newLevel = $this->getXpLevel();
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if((int) ($newLevel / 5) > (int) ($oldLevel / 5)){
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$this->playLevelUpSound($newLevel);
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}
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}
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return true;
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}
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return false;
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}
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/**
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* Subtracts a number of XP levels from the player.
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*
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* @param int $amount
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*
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* @return bool
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*/
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public function subtractXpLevels(int $amount) : void{
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$this->setXpLevel($this->getXpLevel() - $amount);
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public function subtractXpLevels(int $amount) : bool{
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return $this->addXpLevels(-$amount);
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}
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/**
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@ -348,9 +360,11 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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* Sets the player's progress through the current level to a value between 0.0 and 1.0.
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*
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* @param float $progress
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*
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* @return bool
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*/
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public function setXpProgress(float $progress) : void{
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$this->attributeMap->getAttribute(Attribute::EXPERIENCE)->setValue($progress);
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public function setXpProgress(float $progress) : bool{
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return $this->setXpAndProgress(null, $progress);
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}
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/**
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@ -377,12 +391,13 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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* Note that this DOES NOT update the player's lifetime total XP.
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*
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* @param int $amount
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*
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* @return bool
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*/
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public function setCurrentTotalXp(int $amount) : void{
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public function setCurrentTotalXp(int $amount) : bool{
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$newLevel = ExperienceUtils::getLevelFromXp($amount);
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$this->setXpLevel((int) $newLevel);
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$this->setXpProgress($newLevel - ((int) $newLevel));
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return $this->setXpAndProgress((int) $newLevel, $newLevel - ((int) $newLevel));
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}
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/**
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@ -391,24 +406,29 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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*
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* @param int $amount
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* @param bool $playSound Whether to play level-up and XP gained sounds.
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*
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* @return bool
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*/
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public function addXp(int $amount, bool $playSound = true) : void{
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public function addXp(int $amount, bool $playSound = true) : bool{
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$this->totalXp += $amount;
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$oldLevel = $this->getXpLevel();
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$oldTotal = $this->getCurrentTotalXp();
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$this->setCurrentTotalXp($oldTotal + $amount);
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if($playSound){
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$newLevel = $this->getXpLevel();
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if((int) ($newLevel / 5) > (int) ($oldLevel / 5)){
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$this->playLevelUpSound($newLevel);
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}elseif($this->getCurrentTotalXp() > $oldTotal){
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$this->level->broadcastLevelEvent($this, LevelEventPacket::EVENT_SOUND_ORB, mt_rand());
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if($this->setCurrentTotalXp($oldTotal + $amount)){
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if($playSound){
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$newLevel = $this->getXpLevel();
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if((int) ($newLevel / 5) > (int) ($oldLevel / 5)){
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$this->playLevelUpSound($newLevel);
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}elseif($this->getCurrentTotalXp() > $oldTotal){
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$this->level->broadcastLevelEvent($this, LevelEventPacket::EVENT_SOUND_ORB, mt_rand());
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}
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}
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return true;
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}
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return false;
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}
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private function playLevelUpSound(int $newLevel) : void{
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@ -418,10 +438,37 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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/**
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* Takes an amount of XP from the player, recalculating their XP level and progress.
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*
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* @param int $amount
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*
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* @return bool
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*/
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public function subtractXp(int $amount) : void{
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$this->addXp(-$amount);
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public function subtractXp(int $amount) : bool{
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return $this->addXp(-$amount);
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}
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protected function setXpAndProgress(?int $level, ?float $progress) : bool{
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if(!$this->justCreated){
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$ev = new PlayerExperienceChangeEvent($this, $this->getXpLevel(), $this->getXpProgress(), $level, $progress);
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$this->server->getPluginManager()->callEvent($ev);
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if($ev->isCancelled()){
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return false;
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}
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$level = $ev->getNewLevel();
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$progress = $ev->getNewProgress();
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}
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if($level !== null){
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$this->getAttributeMap()->getAttribute(Attribute::EXPERIENCE_LEVEL)->setValue($level);
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}
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if($progress !== null){
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$this->getAttributeMap()->getAttribute(Attribute::EXPERIENCE)->setValue($progress);
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}
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return true;
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}
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/**
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96
src/pocketmine/event/player/PlayerExperienceChangeEvent.php
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96
src/pocketmine/event/player/PlayerExperienceChangeEvent.php
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@ -0,0 +1,96 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\player;
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use pocketmine\entity\Human;
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use pocketmine\event\Cancellable;
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use pocketmine\event\entity\EntityEvent;
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/**
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* Called when a player gains or loses XP levels and/or progress.
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*/
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class PlayerExperienceChangeEvent extends EntityEvent implements Cancellable{
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public static $handlerList = null;
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/** @var Human */
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protected $entity;
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/** @var int */
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private $oldLevel;
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/** @var float */
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private $oldProgress;
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/** @var int|null */
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private $newLevel;
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/** @var float|null */
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private $newProgress;
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public function __construct(Human $player, int $oldLevel, float $oldProgress, ?int $newLevel, ?float $newProgress){
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$this->entity = $player;
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$this->oldLevel = $oldLevel;
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$this->oldProgress = $oldProgress;
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$this->newLevel = $newLevel;
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$this->newProgress = $newProgress;
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}
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/**
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* @return int
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*/
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public function getOldLevel() : int{
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return $this->oldLevel;
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}
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/**
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* @return float
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*/
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public function getOldProgress() : float{
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return $this->oldProgress;
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}
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/**
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* @return int|null null indicates no change
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*/
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public function getNewLevel() : ?int{
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return $this->newLevel;
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}
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/**
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* @return float|null null indicates no change
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*/
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public function getNewProgress() : ?float{
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return $this->newProgress;
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}
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/**
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* @param int|null $newLevel
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*/
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public function setNewLevel(?int $newLevel) : void{
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$this->newLevel = $newLevel;
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}
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/**
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* @param float|null $newProgress
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*/
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public function setNewProgress(?float $newProgress) : void{
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$this->newProgress = $newProgress;
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}
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}
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