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ArmorInventory: fixed debug spam when sending contents to the player itself
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@ -26,6 +26,7 @@ namespace pocketmine\inventory;
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use pocketmine\entity\Living;
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use pocketmine\event\entity\EntityArmorChangeEvent;
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use pocketmine\item\Item;
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use pocketmine\network\mcpe\protocol\InventoryContentPacket;
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use pocketmine\network\mcpe\protocol\InventorySlotPacket;
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use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
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use pocketmine\Player;
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@ -138,7 +139,14 @@ class ArmorInventory extends BaseInventory{
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$pk->encode();
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foreach($target as $player){
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$player->dataPacket($pk);
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if($player === $this->getHolder()){
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$pk2 = new InventoryContentPacket();
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$pk2->windowId = $player->getWindowId($this);
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$pk2->items = $armor;
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$player->dataPacket($pk2);
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}else{
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$player->dataPacket($pk);
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}
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}
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}
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