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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-05 11:27:07 +00:00
Level: Remove dead generator leftovers
This is all handled by the population mechanism now. Nothing uses these things anymore since years.
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ba0a256834
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3f7b14bf59
@ -51,7 +51,6 @@ use pocketmine\level\format\EmptySubChunk;
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use pocketmine\level\format\io\BaseLevelProvider;
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use pocketmine\level\format\io\ChunkRequestTask;
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use pocketmine\level\format\io\LevelProvider;
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use pocketmine\level\generator\GenerationTask;
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use pocketmine\level\generator\Generator;
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use pocketmine\level\generator\GeneratorRegisterTask;
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use pocketmine\level\generator\GeneratorUnregisterTask;
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@ -206,10 +205,6 @@ class Level implements ChunkManager, Metadatable{
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private $chunkPopulationQueue = [];
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/** @var bool[] */
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private $chunkPopulationLock = [];
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/** @var bool[] */
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private $chunkGenerationQueue = [];
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/** @var int */
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private $chunkGenerationQueueSize = 8;
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/** @var int */
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private $chunkPopulationQueueSize = 2;
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@ -368,7 +363,6 @@ class Level implements ChunkManager, Metadatable{
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$this->chunkTickRadius = min($this->server->getViewDistance(), max(1, (int) $this->server->getProperty("chunk-ticking.tick-radius", 4)));
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$this->chunksPerTick = (int) $this->server->getProperty("chunk-ticking.per-tick", 40);
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$this->chunkGenerationQueueSize = (int) $this->server->getProperty("chunk-generation.queue-size", 8);
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$this->chunkPopulationQueueSize = (int) $this->server->getProperty("chunk-generation.population-queue-size", 2);
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$this->clearChunksOnTick = (bool) $this->server->getProperty("chunk-ticking.clear-tick-list", true);
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@ -2400,8 +2394,7 @@ class Level implements ChunkManager, Metadatable{
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$loader->onChunkPopulated($chunk);
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}
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}
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}elseif(isset($this->chunkGenerationQueue[$index]) or isset($this->chunkPopulationLock[$index])){
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unset($this->chunkGenerationQueue[$index]);
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}elseif(isset($this->chunkPopulationLock[$index])){
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unset($this->chunkPopulationLock[$index]);
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$this->setChunk($x, $z, $chunk, false);
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}else{
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@ -3030,29 +3023,6 @@ class Level implements ChunkManager, Metadatable{
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return true;
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}
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public function generateChunk(int $x, int $z, bool $force = false){
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if(count($this->chunkGenerationQueue) >= $this->chunkGenerationQueueSize and !$force){
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return;
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}
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if(!isset($this->chunkGenerationQueue[$index = Level::chunkHash($x, $z)])){
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Timings::$generationTimer->startTiming();
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$this->chunkGenerationQueue[$index] = true;
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$task = new GenerationTask($this, $this->getChunk($x, $z, true));
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$this->server->getScheduler()->scheduleAsyncTask($task);
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Timings::$generationTimer->stopTiming();
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}
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}
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public function regenerateChunk(int $x, int $z){
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$this->unloadChunk($x, $z, false);
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$this->cancelUnloadChunkRequest($x, $z);
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$this->generateChunk($x, $z);
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//TODO: generate & refresh chunk from the generator object
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}
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public function doChunkGarbageCollection(){
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$this->timings->doChunkGC->startTiming();
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@ -1,88 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\generator;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\Level;
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use pocketmine\level\SimpleChunkManager;
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use pocketmine\scheduler\AsyncTask;
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use pocketmine\Server;
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class GenerationTask extends AsyncTask{
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public $state;
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public $levelId;
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public $chunk;
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public function __construct(Level $level, Chunk $chunk){
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$this->state = true;
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$this->levelId = $level->getId();
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$this->chunk = $chunk->fastSerialize();
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}
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public function onRun(){
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/** @var SimpleChunkManager $manager */
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$manager = $this->getFromThreadStore("generation.level{$this->levelId}.manager");
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/** @var Generator $generator */
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$generator = $this->getFromThreadStore("generation.level{$this->levelId}.generator");
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if($manager === null or $generator === null){
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$this->state = false;
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return;
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}
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/** @var Chunk $chunk */
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$chunk = Chunk::fastDeserialize($this->chunk);
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if($chunk === null){
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//TODO error
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return;
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}
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$manager->setChunk($chunk->getX(), $chunk->getZ(), $chunk);
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$generator->generateChunk($chunk->getX(), $chunk->getZ());
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$chunk = $manager->getChunk($chunk->getX(), $chunk->getZ());
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$chunk->setGenerated();
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$this->chunk = $chunk->fastSerialize();
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$manager->setChunk($chunk->getX(), $chunk->getZ(), null);
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}
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public function onCompletion(Server $server){
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$level = $server->getLevel($this->levelId);
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if($level !== null){
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if($this->state === false){
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$level->registerGenerator();
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return;
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}
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/** @var Chunk $chunk */
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$chunk = Chunk::fastDeserialize($this->chunk);
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if($chunk === null){
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//TODO error
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return;
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}
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$level->generateChunkCallback($chunk->getX(), $chunk->getZ(), $chunk);
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}
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}
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}
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@ -142,8 +142,6 @@ chunk-ticking:
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#- 2 # grass
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chunk-generation:
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#Max. amount of chunks in the waiting queue to be generated
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queue-size: 8
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#Max. amount of chunks in the waiting queue to be populated
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population-queue-size: 8
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