Fixed bow and throwable sounds

This commit is contained in:
Dylan K. Taylor 2018-03-08 13:20:26 +00:00
parent ea5db98d12
commit 5059a92b91
2 changed files with 7 additions and 4 deletions

View File

@ -27,7 +27,7 @@ use pocketmine\entity\Entity;
use pocketmine\entity\projectile\Projectile;
use pocketmine\event\entity\EntityShootBowEvent;
use pocketmine\event\entity\ProjectileLaunchEvent;
use pocketmine\level\sound\LaunchSound;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\Player;
class Bow extends Tool{
@ -90,7 +90,7 @@ class Bow extends Tool{
$ev->getProjectile()->flagForDespawn();
}else{
$ev->getProjectile()->spawnToAll();
$player->level->addSound(new LaunchSound($player), $player->getViewers());
$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_BOW);
}
}else{
$entity->spawnToAll();

View File

@ -26,8 +26,8 @@ namespace pocketmine\item;
use pocketmine\entity\Entity;
use pocketmine\entity\projectile\Projectile;
use pocketmine\event\entity\ProjectileLaunchEvent;
use pocketmine\level\sound\LaunchSound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\Player;
abstract class ProjectileItem extends Item{
@ -52,7 +52,10 @@ abstract class ProjectileItem extends Item{
$projectile->flagForDespawn();
}else{
$projectile->spawnToAll();
$player->getLevel()->addSound(new LaunchSound($player), $player->getViewers());
//319 is the Player's entity type ID in MCPE, with all its flags (which we don't know)
//without this, it doesn't work at all.
$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_THROW, 319);
}
}else{
$projectile->spawnToAll();