mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-06 11:57:10 +00:00
Implemented Paintings (#2073)
This supports vanilla placement of paintings, with overlap and collision checking. Paintings are removed when a block is placed inside them or if any of their supporting blocks are removed. As per vanilla, a random painting is chosen from the largest subset that will fit into the given space.
This commit is contained in:
parent
c5336776a5
commit
c7f8796136
@ -30,6 +30,8 @@ use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\block\Water;
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use pocketmine\entity\object\ExperienceOrb;
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use pocketmine\entity\object\Painting;
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use pocketmine\entity\object\PaintingMotive;
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use pocketmine\entity\projectile\Arrow;
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use pocketmine\entity\projectile\Egg;
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use pocketmine\entity\projectile\Snowball;
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@ -231,6 +233,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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Entity::registerEntity(ExperienceOrb::class, false, ['XPOrb', 'minecraft:xp_orb']);
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Entity::registerEntity(FallingSand::class, false, ['FallingSand', 'minecraft:falling_block']);
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Entity::registerEntity(Item::class, false, ['Item', 'minecraft:item']);
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Entity::registerEntity(Painting::class, false, ['Painting', 'minecraft:painting']);
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Entity::registerEntity(PrimedTNT::class, false, ['PrimedTnt', 'PrimedTNT', 'minecraft:tnt']);
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Entity::registerEntity(Snowball::class, false, ['Snowball', 'minecraft:snowball']);
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Entity::registerEntity(Squid::class, false, ['Squid', 'minecraft:squid']);
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@ -241,6 +244,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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Attribute::init();
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Effect::init();
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PaintingMotive::init();
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}
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301
src/pocketmine/entity/object/Painting.php
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301
src/pocketmine/entity/object/Painting.php
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@ -0,0 +1,301 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\object;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Level;
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use pocketmine\level\particle\DestroyParticle;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\protocol\AddPaintingPacket;
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use pocketmine\Player;
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class Painting extends Entity{
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public const NETWORK_ID = self::PAINTING;
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/** @var float */
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protected $gravity = 0.0;
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/** @var float */
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protected $drag = 1.0;
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/** @var Vector3 */
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protected $blockIn;
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/** @var int */
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protected $direction = 0;
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/** @var string */
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protected $motive;
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/** @var int */
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protected $checkDestroyedTicker = 0;
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public function __construct(Level $level, CompoundTag $nbt){
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$this->motive = $nbt->getString("Motive");
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$this->blockIn = new Vector3($nbt->getInt("TileX"), $nbt->getInt("TileY"), $nbt->getInt("TileZ"));
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if($nbt->hasTag("Direction", ByteTag::class)){
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$this->direction = $nbt->getByte("Direction");
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}elseif($nbt->hasTag("Facing", ByteTag::class)){
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$this->direction = $nbt->getByte("Facing");
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}
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parent::__construct($level, $nbt);
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}
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protected function initEntity(){
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$this->setMaxHealth(1);
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$this->setHealth(1);
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parent::initEntity();
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}
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public function saveNBT(){
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parent::saveNBT();
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$this->namedtag->setInt("TileX", (int) $this->blockIn->x);
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$this->namedtag->setInt("TileY", (int) $this->blockIn->y);
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$this->namedtag->setInt("TileZ", (int) $this->blockIn->z);
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$this->namedtag->setByte("Facing", (int) $this->direction);
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$this->namedtag->setByte("Direction", (int) $this->direction); //Save both for full compatibility
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}
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public function entityBaseTick(int $tickDiff = 1) : bool{
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static $directions = [
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0 => Vector3::SIDE_SOUTH,
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1 => Vector3::SIDE_WEST,
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2 => Vector3::SIDE_NORTH,
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3 => Vector3::SIDE_EAST
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];
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$hasUpdate = parent::entityBaseTick($tickDiff);
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if($this->checkDestroyedTicker++ > 10){
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/*
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* we don't have a way to only update on local block updates yet! since random chunk ticking always updates
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* all the things
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* ugly hack, but vanilla uses 100 ticks so on there it looks even worse
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*/
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$this->checkDestroyedTicker = 0;
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$face = $directions[$this->direction];
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if(!self::canFit($this->level, $this->blockIn->getSide($face), $face, false, $this->getMotive())){
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$this->kill();
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$hasUpdate = true;
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}
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}
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return $hasUpdate; //doesn't need to be ticked always
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}
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public function kill(){
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parent::kill();
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$drops = true;
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if($this->lastDamageCause instanceof EntityDamageByEntityEvent){
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$killer = $this->lastDamageCause->getDamager();
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if($killer instanceof Player and $killer->isCreative()){
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$drops = false;
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}
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}
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if($drops){
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//non-living entities don't have a way to create drops generically yet
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$this->level->dropItem($this, ItemFactory::get(Item::PAINTING));
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}
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$this->level->addParticle(new DestroyParticle($this->add(0.5, 0.5, 0.5), Item::PAINTING));
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}
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protected function recalculateBoundingBox() : void{
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static $directions = [
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0 => Vector3::SIDE_SOUTH,
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1 => Vector3::SIDE_WEST,
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2 => Vector3::SIDE_NORTH,
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3 => Vector3::SIDE_EAST
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];
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$facing = $directions[$this->direction];
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$this->boundingBox->setBB(self::getPaintingBB($this->blockIn->getSide($facing), $facing, $this->getMotive()));
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}
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protected function tryChangeMovement(){
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$this->motionX = $this->motionY = $this->motionZ = 0;
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}
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protected function updateMovement(bool $teleport = false){
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}
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public function canBeCollidedWith() : bool{
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return false;
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}
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protected function sendSpawnPacket(Player $player) : void{
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$pk = new AddPaintingPacket();
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$pk->entityRuntimeId = $this->getId();
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$pk->x = $this->blockIn->x;
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$pk->y = $this->blockIn->y;
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$pk->z = $this->blockIn->z;
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$pk->direction = $this->direction;
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$pk->title = $this->motive;
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$player->dataPacket($pk);
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}
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/**
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* Returns the painting motive (which image is displayed on the painting)
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* @return PaintingMotive
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*/
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public function getMotive() : PaintingMotive{
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return PaintingMotive::getMotiveByName($this->motive);
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}
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public function getDirection() : int{
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return $this->direction;
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}
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/**
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* Returns the bounding-box a painting with the specified motive would have at the given position and direction.
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*
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* @param Vector3 $blockIn
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* @param int $facing
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* @param PaintingMotive $motive
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*
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* @return AxisAlignedBB
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*/
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private static function getPaintingBB(Vector3 $blockIn, int $facing, PaintingMotive $motive) : AxisAlignedBB{
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$width = $motive->getWidth();
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$height = $motive->getHeight();
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$horizontalStart = (int) (ceil($width / 2) - 1);
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$verticalStart = (int) (ceil($height / 2) - 1);
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$thickness = 1 / 16;
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$minX = $maxX = 0;
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$minZ = $maxZ = 0;
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$minY = -$verticalStart;
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$maxY = $minY + $height;
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switch($facing){
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case Vector3::SIDE_NORTH:
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$minZ = 1 - $thickness;
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$maxZ = 1;
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$maxX = $horizontalStart + 1;
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$minX = $maxX - $width;
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break;
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case Vector3::SIDE_SOUTH:
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$minZ = 0;
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$maxZ = $thickness;
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$minX = -$horizontalStart;
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$maxX = $minX + $width;
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break;
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case Vector3::SIDE_WEST:
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$minX = 1 - $thickness;
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$maxX = 1;
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$minZ = -$horizontalStart;
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$maxZ = $minZ + $width;
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break;
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case Vector3::SIDE_EAST:
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$minX = 0;
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$maxX = $thickness;
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$maxZ = $horizontalStart + 1;
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$minZ = $maxZ - $width;
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break;
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}
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return new AxisAlignedBB(
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$blockIn->x + $minX,
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$blockIn->y + $minY,
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$blockIn->z + $minZ,
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$blockIn->x + $maxX,
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$blockIn->y + $maxY,
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$blockIn->z + $maxZ
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);
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}
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/**
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* Returns whether a painting with the specified motive can be placed at the given position.
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*
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* @param Level $level
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* @param Vector3 $blockIn
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* @param int $facing
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* @param bool $checkOverlap
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* @param PaintingMotive $motive
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*
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* @return bool
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*/
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public static function canFit(Level $level, Vector3 $blockIn, int $facing, bool $checkOverlap, PaintingMotive $motive) : bool{
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$width = $motive->getWidth();
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$height = $motive->getHeight();
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$horizontalStart = (int) (ceil($width / 2) - 1);
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$verticalStart = (int) (ceil($height / 2) - 1);
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switch($facing){
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case Vector3::SIDE_NORTH:
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$rotatedFace = Vector3::SIDE_WEST;
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break;
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case Vector3::SIDE_WEST:
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$rotatedFace = Vector3::SIDE_SOUTH;
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break;
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case Vector3::SIDE_SOUTH:
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$rotatedFace = Vector3::SIDE_EAST;
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break;
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case Vector3::SIDE_EAST:
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$rotatedFace = Vector3::SIDE_NORTH;
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break;
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default:
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return false;
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}
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$oppositeSide = Vector3::getOppositeSide($facing);
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$startPos = $blockIn->asVector3()->getSide(Vector3::getOppositeSide($rotatedFace), $horizontalStart)->getSide(Vector3::SIDE_DOWN, $verticalStart);
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for($w = 0; $w < $width; ++$w){
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for($h = 0; $h < $height; ++$h){
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$pos = $startPos->getSide($rotatedFace, $w)->getSide(Vector3::SIDE_UP, $h);
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$block = $level->getBlockAt($pos->x, $pos->y, $pos->z);
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if($block->isSolid() or !$block->getSide($oppositeSide)->isSolid()){
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return false;
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}
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}
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}
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if($checkOverlap){
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$bb = self::getPaintingBB($blockIn, $facing, $motive);
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foreach($level->getNearbyEntities($bb) as $entity){
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if($entity instanceof self){
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return false;
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}
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}
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}
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return true;
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}
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}
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127
src/pocketmine/entity/object/PaintingMotive.php
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127
src/pocketmine/entity/object/PaintingMotive.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\object;
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class PaintingMotive{
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/** @var PaintingMotive[] */
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protected static $motives = [];
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public static function init() : void{
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foreach([
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new PaintingMotive(1, 1, "Alban"),
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new PaintingMotive(1, 1, "Aztec"),
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new PaintingMotive(1, 1, "Aztec2"),
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new PaintingMotive(1, 1, "Bomb"),
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new PaintingMotive(1, 1, "Kebab"),
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new PaintingMotive(1, 1, "Plant"),
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new PaintingMotive(1, 1, "Wasteland"),
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new PaintingMotive(1, 2, "Graham"),
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new PaintingMotive(1, 2, "Wanderer"),
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new PaintingMotive(2, 1, "Courbet"),
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new PaintingMotive(2, 1, "Creebet"),
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new PaintingMotive(2, 1, "Pool"),
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new PaintingMotive(2, 1, "Sea"),
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new PaintingMotive(2, 1, "Sunset"),
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new PaintingMotive(2, 2, "Bust"),
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new PaintingMotive(2, 2, "Earth"),
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new PaintingMotive(2, 2, "Fire"),
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new PaintingMotive(2, 2, "Match"),
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new PaintingMotive(2, 2, "SkullAndRoses"),
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new PaintingMotive(2, 2, "Stage"),
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new PaintingMotive(2, 2, "Void"),
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new PaintingMotive(2, 2, "Water"),
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new PaintingMotive(2, 2, "Wind"),
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new PaintingMotive(2, 2, "Wither"),
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new PaintingMotive(4, 2, "Fighters"),
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new PaintingMotive(4, 3, "DonkeyKong"),
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new PaintingMotive(4, 3, "Skeleton"),
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new PaintingMotive(4, 4, "BurningSkull"),
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new PaintingMotive(4, 4, "Pigscene"),
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new PaintingMotive(4, 4, "Pointer")
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] as $motive){
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self::registerMotive($motive);
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}
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}
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/**
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* @param PaintingMotive $motive
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*/
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public static function registerMotive(PaintingMotive $motive) : void{
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self::$motives[$motive->getName()] = $motive;
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}
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/**
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* @param string $name
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* @return PaintingMotive|null
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*/
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public static function getMotiveByName(string $name) : ?PaintingMotive{
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return self::$motives[$name] ?? null;
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}
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/**
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* @return PaintingMotive[]
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*/
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public static function getAll() : array{
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return self::$motives;
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}
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/** @var string */
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protected $name;
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/** @var int */
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protected $width;
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/** @var int */
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protected $height;
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public function __construct(int $width, int $height, string $name){
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$this->name = $name;
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$this->width = $width;
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$this->height = $height;
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}
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/**
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* @return string
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*/
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public function getName() : string{
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return $this->name;
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}
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/**
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* @return int
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*/
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public function getWidth() : int{
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return $this->width;
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}
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/**
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* @return int
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*/
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public function getHeight() : int{
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return $this->height;
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}
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public function __toString() : string{
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return "PaintingMotive(name: " . $this->getName() . ", height: " . $this->getHeight() . ", width: " . $this->getWidth() . ")";
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}
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}
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@ -105,7 +105,7 @@ class ItemFactory{
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self::registerItem(new Item(Item::FLINT, 0, "Flint"));
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self::registerItem(new RawPorkchop());
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self::registerItem(new CookedPorkchop());
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self::registerItem(new Painting());
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self::registerItem(new PaintingItem());
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self::registerItem(new GoldenApple());
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self::registerItem(new Sign());
|
||||
self::registerItem(new ItemBlock(Block::OAK_DOOR_BLOCK, 0, Item::OAK_DOOR));
|
||||
|
@ -1,94 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\item;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
class Painting extends Item{
|
||||
public function __construct(int $meta = 0){
|
||||
parent::__construct(self::PAINTING, $meta, "Painting");
|
||||
}
|
||||
|
||||
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
|
||||
if($blockClicked->isTransparent() === false and $face > 1 and $blockReplace->isSolid() === false){
|
||||
$faces = [
|
||||
2 => 1,
|
||||
3 => 3,
|
||||
4 => 0,
|
||||
5 => 2,
|
||||
|
||||
];
|
||||
$motives = [
|
||||
// Motive Width Height
|
||||
["Kebab", 1, 1],
|
||||
["Aztec", 1, 1],
|
||||
["Alban", 1, 1],
|
||||
["Aztec2", 1, 1],
|
||||
["Bomb", 1, 1],
|
||||
["Plant", 1, 1],
|
||||
["Wasteland", 1, 1],
|
||||
["Wanderer", 1, 2],
|
||||
["Graham", 1, 2],
|
||||
["Pool", 2, 1],
|
||||
["Courbet", 2, 1],
|
||||
["Sunset", 2, 1],
|
||||
["Sea", 2, 1],
|
||||
["Creebet", 2, 1],
|
||||
["Match", 2, 2],
|
||||
["Bust", 2, 2],
|
||||
["Stage", 2, 2],
|
||||
["Void", 2, 2],
|
||||
["SkullAndRoses", 2, 2],
|
||||
//array("Wither", 2, 2),
|
||||
["Fighters", 4, 2],
|
||||
["Skeleton", 4, 3],
|
||||
["DonkeyKong", 4, 3],
|
||||
["Pointer", 4, 4],
|
||||
["Pigscene", 4, 4],
|
||||
["Flaming Skull", 4, 4],
|
||||
];
|
||||
$motive = $motives[mt_rand(0, count($motives) - 1)];
|
||||
$data = [
|
||||
"x" => $blockClicked->x,
|
||||
"y" => $blockClicked->y,
|
||||
"z" => $blockClicked->z,
|
||||
"yaw" => $faces[$face] * 90,
|
||||
"Motive" => $motive[0],
|
||||
];
|
||||
//TODO
|
||||
//$e = $server->api->entity->add($level, ENTITY_OBJECT, OBJECT_PAINTING, $data);
|
||||
//$e->spawnToAll();
|
||||
/*if(($player->gamemode & 0x01) === 0x00){
|
||||
$player->removeItem(Item::get($this->getId(), $this->getDamage(), 1));
|
||||
}*/
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
105
src/pocketmine/item/PaintingItem.php
Normal file
105
src/pocketmine/item/PaintingItem.php
Normal file
@ -0,0 +1,105 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\item;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\entity\object\Painting;
|
||||
use pocketmine\entity\object\PaintingMotive;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\network\mcpe\protocol\LevelEventPacket;
|
||||
use pocketmine\Player;
|
||||
|
||||
class PaintingItem extends Item{
|
||||
public function __construct(int $meta = 0){
|
||||
parent::__construct(self::PAINTING, $meta, "Painting");
|
||||
}
|
||||
|
||||
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
|
||||
if(!$blockClicked->isTransparent() and $face > 1 and !$blockReplace->isSolid()){
|
||||
/** @var PaintingMotive[] $motives */
|
||||
$motives = [];
|
||||
|
||||
$totalDimension = 0;
|
||||
foreach(PaintingMotive::getAll() as $motive){
|
||||
$currentTotalDimension = $motive->getHeight() + $motive->getWidth();
|
||||
if($currentTotalDimension < $totalDimension){
|
||||
continue;
|
||||
}
|
||||
|
||||
if(Painting::canFit($player->level, $blockReplace, $face, true, $motive)){
|
||||
if($currentTotalDimension > $totalDimension){
|
||||
$totalDimension = $currentTotalDimension;
|
||||
/*
|
||||
* This drops all motive possibilities smaller than this
|
||||
* We use the total of height + width to allow equal chance of horizontal/vertical paintings
|
||||
* when there is an L-shape of space available.
|
||||
*/
|
||||
$motives = [];
|
||||
}
|
||||
|
||||
$motives[] = $motive;
|
||||
}
|
||||
}
|
||||
|
||||
if(empty($motives)){ //No space available
|
||||
return false;
|
||||
}
|
||||
|
||||
/** @var PaintingMotive $motive */
|
||||
$motive = $motives[array_rand($motives)];
|
||||
|
||||
static $directions = [
|
||||
Vector3::SIDE_SOUTH => 0,
|
||||
Vector3::SIDE_WEST => 1,
|
||||
Vector3::SIDE_NORTH => 2,
|
||||
Vector3::SIDE_EAST => 3
|
||||
];
|
||||
|
||||
$direction = $directions[$face] ?? -1;
|
||||
if($direction === -1){
|
||||
return false;
|
||||
}
|
||||
|
||||
$nbt = Entity::createBaseNBT($blockReplace, null, $direction * 90, 0);
|
||||
$nbt->setByte("Direction", $direction);
|
||||
$nbt->setString("Motive", $motive->getName());
|
||||
$nbt->setInt("TileX", $blockClicked->getFloorX());
|
||||
$nbt->setInt("TileY", $blockClicked->getFloorY());
|
||||
$nbt->setInt("TileZ", $blockClicked->getFloorZ());
|
||||
|
||||
$entity = Entity::createEntity("Painting", $blockReplace->getLevel(), $nbt);
|
||||
|
||||
if($entity instanceof Entity){
|
||||
--$this->count;
|
||||
$entity->spawnToAll();
|
||||
|
||||
$player->getLevel()->broadcastLevelEvent($blockReplace->add(0.5, 0.5, 0.5), LevelEventPacket::EVENT_SOUND_ITEMFRAME_PLACE); //item frame and painting have the same sound
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user