Split DestroyBlockParticle into two classes

this level-event is not only used for blocks, it's also used for paintings.
This commit is contained in:
Dylan K. Taylor 2018-03-04 13:11:38 +00:00
parent 2e4519cb36
commit 49a39fc7bd
2 changed files with 48 additions and 14 deletions

View File

@ -27,21 +27,9 @@ use pocketmine\block\Block;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class DestroyBlockParticle extends Particle{
protected $data;
class DestroyBlockParticle extends DestroyParticle{
public function __construct(Vector3 $pos, Block $b){
parent::__construct($pos->x, $pos->y, $pos->z);
$this->data = $b->getId() | ($b->getDamage() << 8);
}
public function encode(){
$pk = new LevelEventPacket;
$pk->evid = LevelEventPacket::EVENT_PARTICLE_DESTROY;
$pk->position = $this->asVector3();
$pk->data = $this->data;
return $pk;
parent::__construct($pos, $b->getId() | ($b->getDamage() << 8));
}
}

View File

@ -0,0 +1,46 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\particle;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class DestroyParticle extends Particle{
/** @var int */
protected $data;
public function __construct(Vector3 $pos, int $data){
parent::__construct($pos->x, $pos->y, $pos->z);
$this->data = $data;
}
public function encode(){
$pk = new LevelEventPacket;
$pk->evid = LevelEventPacket::EVENT_PARTICLE_DESTROY;
$pk->position = $this->asVector3();
$pk->data = $this->data;
return $pk;
}
}