mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Rewritten Projectile movement handling, added ProjectileHitBlockEvent and ProjectileHitEntityEvent, fixed a swathe of arrow-related bugs
I usually avoid mega-commits, but one thing led to another.
This commit is contained in:
parent
c1a2144f60
commit
8cc6a32a04
@ -355,7 +355,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
|
||||
protected $lastDamageCause = null;
|
||||
|
||||
/** @var Block[] */
|
||||
private $blocksAround = [];
|
||||
protected $blocksAround = [];
|
||||
|
||||
/** @var float|null */
|
||||
public $lastX = null;
|
||||
@ -1387,7 +1387,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
|
||||
* Returns whether the entity needs a movement update on the next tick.
|
||||
* @return bool
|
||||
*/
|
||||
final public function hasMovementUpdate() : bool{
|
||||
public function hasMovementUpdate() : bool{
|
||||
return (
|
||||
$this->forceMovementUpdate or
|
||||
$this->motionX != 0 or
|
||||
|
@ -24,6 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\entity\projectile;
|
||||
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\event\entity\ProjectileHitEvent;
|
||||
use pocketmine\event\inventory\InventoryPickupArrowEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
@ -72,10 +73,6 @@ class Arrow extends Projectile{
|
||||
|
||||
$hasUpdate = parent::entityBaseTick($tickDiff);
|
||||
|
||||
if($this->onGround or $this->hadCollision){
|
||||
$this->setCritical(false);
|
||||
}
|
||||
|
||||
if($this->age > 1200){
|
||||
$this->flagForDespawn();
|
||||
$hasUpdate = true;
|
||||
@ -84,8 +81,12 @@ class Arrow extends Projectile{
|
||||
return $hasUpdate;
|
||||
}
|
||||
|
||||
protected function onHit(ProjectileHitEvent $event) : void{
|
||||
$this->setCritical(false);
|
||||
}
|
||||
|
||||
public function onCollideWithPlayer(Player $player){
|
||||
if(!$this->hadCollision){
|
||||
if($this->blockHit === null){
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -23,16 +23,24 @@ declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\entity\projectile;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\entity\Living;
|
||||
use pocketmine\event\entity\EntityCombustByEntityEvent;
|
||||
use pocketmine\event\entity\EntityDamageByChildEntityEvent;
|
||||
use pocketmine\event\entity\EntityDamageByEntityEvent;
|
||||
use pocketmine\event\entity\EntityDamageEvent;
|
||||
use pocketmine\event\entity\ProjectileHitBlockEvent;
|
||||
use pocketmine\event\entity\ProjectileHitEntityEvent;
|
||||
use pocketmine\event\entity\ProjectileHitEvent;
|
||||
use pocketmine\event\Timings;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\math\RayTraceResult;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\VoxelRayTrace;
|
||||
use pocketmine\nbt\tag\ByteTag;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
use pocketmine\nbt\tag\IntTag;
|
||||
|
||||
abstract class Projectile extends Entity{
|
||||
|
||||
@ -40,7 +48,12 @@ abstract class Projectile extends Entity{
|
||||
|
||||
protected $damage = 0;
|
||||
|
||||
public $hadCollision = false;
|
||||
/** @var Vector3|null */
|
||||
protected $blockHit;
|
||||
/** @var int|null */
|
||||
protected $blockHitId;
|
||||
/** @var int|null */
|
||||
protected $blockHitData;
|
||||
|
||||
public function __construct(Level $level, CompoundTag $nbt, Entity $shootingEntity = null){
|
||||
parent::__construct($level, $nbt);
|
||||
@ -61,6 +74,34 @@ abstract class Projectile extends Entity{
|
||||
$this->setMaxHealth(1);
|
||||
$this->setHealth(1);
|
||||
$this->age = $this->namedtag->getShort("Age", $this->age);
|
||||
|
||||
do{
|
||||
$blockHit = null;
|
||||
$blockId = null;
|
||||
$blockData = null;
|
||||
|
||||
if($this->namedtag->hasTag("tileX", IntTag::class) and $this->namedtag->hasTag("tileY", IntTag::class) and $this->namedtag->hasTag("tileZ", IntTag::class)){
|
||||
$blockHit = new Vector3($this->namedtag->getInt("tileX"), $this->namedtag->getInt("tileY"), $this->namedtag->getInt("tileZ"));
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
|
||||
if($this->namedtag->hasTag("blockId", ByteTag::class)){
|
||||
$blockId = $this->namedtag->getByte("blockId");
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
|
||||
if($this->namedtag->hasTag("blockData", ByteTag::class)){
|
||||
$blockData = $this->namedtag->getByte("blockData");
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
|
||||
$this->blockHit = $blockHit;
|
||||
$this->blockHitId = $blockId;
|
||||
$this->blockHitData = $blockData;
|
||||
}while(false);
|
||||
}
|
||||
|
||||
public function canCollideWith(Entity $entity) : bool{
|
||||
@ -79,107 +120,198 @@ abstract class Projectile extends Entity{
|
||||
return (int) ceil(sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2) * $this->damage);
|
||||
}
|
||||
|
||||
public function onCollideWithEntity(Entity $entity){
|
||||
$this->server->getPluginManager()->callEvent(new ProjectileHitEvent($this));
|
||||
|
||||
$damage = $this->getResultDamage();
|
||||
|
||||
if($this->getOwningEntity() === null){
|
||||
$ev = new EntityDamageByEntityEvent($this, $entity, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
|
||||
}else{
|
||||
$ev = new EntityDamageByChildEntityEvent($this->getOwningEntity(), $this, $entity, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
|
||||
}
|
||||
|
||||
$entity->attack($ev);
|
||||
|
||||
$this->hadCollision = true;
|
||||
|
||||
if($this->fireTicks > 0){
|
||||
$ev = new EntityCombustByEntityEvent($this, $entity, 5);
|
||||
$this->server->getPluginManager()->callEvent($ev);
|
||||
if(!$ev->isCancelled()){
|
||||
$entity->setOnFire($ev->getDuration());
|
||||
}
|
||||
}
|
||||
|
||||
$this->flagForDespawn();
|
||||
}
|
||||
|
||||
public function saveNBT(){
|
||||
parent::saveNBT();
|
||||
|
||||
$this->namedtag->setShort("Age", $this->age);
|
||||
|
||||
if($this->blockHit !== null){
|
||||
$this->namedtag->setInt("tileX", $this->blockHit->x);
|
||||
$this->namedtag->setInt("tileY", $this->blockHit->y);
|
||||
$this->namedtag->setInt("tileZ", $this->blockHit->z);
|
||||
|
||||
//we intentionally use different ones to PC because we don't have stringy IDs
|
||||
$this->namedtag->setByte("blockId", $this->blockHitId);
|
||||
$this->namedtag->setByte("blockData", $this->blockHitData);
|
||||
}
|
||||
}
|
||||
|
||||
protected function applyDragBeforeGravity() : bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
public function entityBaseTick(int $tickDiff = 1) : bool{
|
||||
if($this->closed){
|
||||
return false;
|
||||
}
|
||||
public function hasMovementUpdate() : bool{
|
||||
$parent = parent::hasMovementUpdate();
|
||||
if($parent and $this->blockHit !== null){
|
||||
$blockIn = $this->level->getBlockAt($this->blockHit->x, $this->blockHit->y, $this->blockHit->z);
|
||||
|
||||
$hasUpdate = parent::entityBaseTick($tickDiff);
|
||||
|
||||
if(!$this->isFlaggedForDespawn()){
|
||||
$movingObjectPosition = null;
|
||||
|
||||
$moveVector = new Vector3($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
|
||||
|
||||
$list = $this->getLevel()->getCollidingEntities($this->boundingBox->addCoord($this->motionX, $this->motionY, $this->motionZ)->expand(1, 1, 1), $this);
|
||||
|
||||
$nearDistance = PHP_INT_MAX;
|
||||
$nearEntity = null;
|
||||
|
||||
foreach($list as $entity){
|
||||
if(/*!$entity->canCollideWith($this) or */
|
||||
($entity->getId() === $this->getOwningEntityId() and $this->ticksLived < 5)
|
||||
){
|
||||
continue;
|
||||
}
|
||||
|
||||
$axisalignedbb = $entity->boundingBox->grow(0.3, 0.3, 0.3);
|
||||
$rayTraceResult = $axisalignedbb->calculateIntercept($this, $moveVector);
|
||||
|
||||
if($rayTraceResult === null){
|
||||
continue;
|
||||
}
|
||||
|
||||
$distance = $this->distanceSquared($rayTraceResult->hitVector);
|
||||
|
||||
if($distance < $nearDistance){
|
||||
$nearDistance = $distance;
|
||||
$nearEntity = $entity;
|
||||
}
|
||||
}
|
||||
|
||||
if($nearEntity !== null){
|
||||
$this->onCollideWithEntity($nearEntity);
|
||||
if($blockIn->getId() === $this->blockHitId and $blockIn->getDamage() === $this->blockHitData){
|
||||
return false;
|
||||
}
|
||||
|
||||
if($this->isCollided and !$this->hadCollision){ //Collided with a block
|
||||
$this->hadCollision = true;
|
||||
|
||||
$this->motionX = 0;
|
||||
$this->motionY = 0;
|
||||
$this->motionZ = 0;
|
||||
|
||||
$this->server->getPluginManager()->callEvent(new ProjectileHitEvent($this));
|
||||
return false;
|
||||
}elseif(!$this->isCollided and $this->hadCollision){ //Previously collided with block, but block later removed
|
||||
$this->hadCollision = false;
|
||||
}
|
||||
|
||||
if(!$this->hadCollision or abs($this->motionX) > self::MOTION_THRESHOLD or abs($this->motionY) > self::MOTION_THRESHOLD or abs($this->motionZ) > self::MOTION_THRESHOLD){
|
||||
$f = sqrt(($this->motionX ** 2) + ($this->motionZ ** 2));
|
||||
$this->yaw = (atan2($this->motionX, $this->motionZ) * 180 / M_PI);
|
||||
$this->pitch = (atan2($this->motionY, $f) * 180 / M_PI);
|
||||
$hasUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
return $hasUpdate;
|
||||
return $parent;
|
||||
}
|
||||
|
||||
public function move(float $dx, float $dy, float $dz) : bool{
|
||||
$this->blocksAround = null;
|
||||
|
||||
Timings::$entityMoveTimer->startTiming();
|
||||
|
||||
$start = $this->asVector3();
|
||||
$end = $start->add($this->motionX, $this->motionY, $this->motionZ);
|
||||
|
||||
$blockHit = null;
|
||||
$entityHit = null;
|
||||
$hitResult = null;
|
||||
|
||||
foreach(VoxelRayTrace::betweenPoints($start, $end) as $vector3){
|
||||
$block = $this->level->getBlockAt($vector3->x, $vector3->y, $vector3->z);
|
||||
|
||||
$blockHitResult = $this->calculateInterceptWithBlock($block, $start, $end);
|
||||
if($blockHitResult !== null){
|
||||
$end = $blockHitResult->hitVector;
|
||||
$blockHit = $block;
|
||||
$hitResult = $blockHitResult;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
$entityDistance = PHP_INT_MAX;
|
||||
|
||||
$newDiff = $end->subtract($start);
|
||||
foreach($this->level->getCollidingEntities($this->boundingBox->addCoord($newDiff->x, $newDiff->y, $newDiff->z)->expand(1, 1, 1), $this) as $entity){
|
||||
if($entity->getId() === $this->getOwningEntityId() and $this->ticksLived < 5){
|
||||
continue;
|
||||
}
|
||||
|
||||
$entityBB = $entity->boundingBox->grow(0.3, 0.3, 0.3);
|
||||
$entityHitResult = $entityBB->calculateIntercept($start, $end);
|
||||
|
||||
if($entityHitResult === null){
|
||||
continue;
|
||||
}
|
||||
|
||||
$distance = $this->distanceSquared($entityHitResult->hitVector);
|
||||
|
||||
if($distance < $entityDistance){
|
||||
$entityDistance = $distance;
|
||||
$entityHit = $entity;
|
||||
$hitResult = $entityHitResult;
|
||||
$end = $entityHitResult->hitVector;
|
||||
}
|
||||
}
|
||||
|
||||
$this->x = $end->x;
|
||||
$this->y = $end->y;
|
||||
$this->z = $end->z;
|
||||
$this->recalculateBoundingBox();
|
||||
|
||||
if($hitResult !== null){
|
||||
/** @var ProjectileHitEvent|null $ev */
|
||||
$ev = null;
|
||||
if($entityHit !== null){
|
||||
$ev = new ProjectileHitEntityEvent($this, $hitResult, $entityHit);
|
||||
}elseif($blockHit !== null){
|
||||
$ev = new ProjectileHitBlockEvent($this, $hitResult, $blockHit);
|
||||
}else{
|
||||
\assert(false, "unknown hit type");
|
||||
}
|
||||
|
||||
if($ev !== null){
|
||||
$this->server->getPluginManager()->callEvent($ev);
|
||||
$this->onHit($ev);
|
||||
|
||||
if($ev instanceof ProjectileHitEntityEvent){
|
||||
$this->onHitEntity($ev->getEntityHit(), $ev->getRayTraceResult());
|
||||
}elseif($ev instanceof ProjectileHitBlockEvent){
|
||||
$this->onHitBlock($ev->getBlockHit(), $ev->getRayTraceResult());
|
||||
}
|
||||
}
|
||||
|
||||
$this->isCollided = $this->onGround = true;
|
||||
$this->motionX = $this->motionY = $this->motionZ = 0;
|
||||
}else{
|
||||
$this->isCollided = $this->onGround = false;
|
||||
$this->blockHit = $this->blockHitId = $this->blockHitData = null;
|
||||
|
||||
//recompute angles...
|
||||
$f = sqrt(($this->motionX ** 2) + ($this->motionZ ** 2));
|
||||
$this->yaw = (atan2($this->motionX, $this->motionZ) * 180 / M_PI);
|
||||
$this->pitch = (atan2($this->motionY, $f) * 180 / M_PI);
|
||||
}
|
||||
|
||||
$this->checkChunks();
|
||||
$this->checkBlockCollision();
|
||||
|
||||
|
||||
Timings::$entityMoveTimer->stopTiming();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by move() when raytracing blocks to discover whether the block should be considered as a point of impact.
|
||||
* This can be overridden by other projectiles to allow altering the blocks which are collided with (for example
|
||||
* some projectiles collide with any non-air block).
|
||||
*
|
||||
* @param Block $block
|
||||
* @param Vector3 $start
|
||||
* @param Vector3 $end
|
||||
*
|
||||
* @return RayTraceResult|null the result of the ray trace if successful, or null if no interception is found.
|
||||
*/
|
||||
protected function calculateInterceptWithBlock(Block $block, Vector3 $start, Vector3 $end) : ?RayTraceResult{
|
||||
return $block->calculateIntercept($start, $end);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the projectile hits something. Override this to perform non-target-specific effects when the
|
||||
* projectile hits something.
|
||||
*
|
||||
* @param ProjectileHitEvent $event
|
||||
*/
|
||||
protected function onHit(ProjectileHitEvent $event) : void{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the projectile collides with an Entity.
|
||||
*
|
||||
* @param Entity $entityHit
|
||||
* @param RayTraceResult $hitResult
|
||||
*/
|
||||
protected function onHitEntity(Entity $entityHit, RayTraceResult $hitResult) : void{
|
||||
$damage = $this->getResultDamage();
|
||||
|
||||
if($this->getOwningEntity() === null){
|
||||
$ev = new EntityDamageByEntityEvent($this, $entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
|
||||
}else{
|
||||
$ev = new EntityDamageByChildEntityEvent($this->getOwningEntity(), $this, $entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
|
||||
}
|
||||
|
||||
$entityHit->attack($ev);
|
||||
|
||||
if($this->fireTicks > 0){
|
||||
$ev = new EntityCombustByEntityEvent($this, $entityHit, 5);
|
||||
$this->server->getPluginManager()->callEvent($ev);
|
||||
if(!$ev->isCancelled()){
|
||||
$entityHit->setOnFire($ev->getDuration());
|
||||
}
|
||||
}
|
||||
|
||||
$this->flagForDespawn();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the projectile collides with a Block.
|
||||
*
|
||||
* @param Block $blockHit
|
||||
* @param RayTraceResult $hitResult
|
||||
*/
|
||||
protected function onHitBlock(Block $blockHit, RayTraceResult $hitResult) : void{
|
||||
$this->blockHit = $blockHit->asVector3();
|
||||
$this->blockHitId = $blockHit->getId();
|
||||
$this->blockHitData = $blockHit->getDamage();
|
||||
}
|
||||
}
|
||||
|
@ -39,7 +39,6 @@ abstract class Throwable extends Projectile{
|
||||
$hasUpdate = parent::entityBaseTick($tickDiff);
|
||||
|
||||
if($this->age > 1200 or $this->isCollided){
|
||||
//TODO: hit particles
|
||||
$this->flagForDespawn();
|
||||
$hasUpdate = true;
|
||||
}
|
||||
|
49
src/pocketmine/event/entity/ProjectileHitBlockEvent.php
Normal file
49
src/pocketmine/event/entity/ProjectileHitBlockEvent.php
Normal file
@ -0,0 +1,49 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\event\entity;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\entity\projectile\Projectile;
|
||||
use pocketmine\math\RayTraceResult;
|
||||
|
||||
class ProjectileHitBlockEvent extends ProjectileHitEvent{
|
||||
|
||||
/** @var Block */
|
||||
private $blockHit;
|
||||
|
||||
public function __construct(Projectile $entity, RayTraceResult $rayTraceResult, Block $blockHit){
|
||||
parent::__construct($entity, $rayTraceResult);
|
||||
$this->blockHit = $blockHit;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Block struck by the projectile.
|
||||
* Hint: to get the block face hit, look at the RayTraceResult.
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public function getBlockHit() : Block{
|
||||
return $this->blockHit;
|
||||
}
|
||||
}
|
48
src/pocketmine/event/entity/ProjectileHitEntityEvent.php
Normal file
48
src/pocketmine/event/entity/ProjectileHitEntityEvent.php
Normal file
@ -0,0 +1,48 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\event\entity;
|
||||
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\entity\projectile\Projectile;
|
||||
use pocketmine\math\RayTraceResult;
|
||||
|
||||
class ProjectileHitEntityEvent extends ProjectileHitEvent{
|
||||
|
||||
/** @var Entity */
|
||||
private $entityHit;
|
||||
|
||||
public function __construct(Projectile $entity, RayTraceResult $rayTraceResult, Entity $entityHit){
|
||||
parent::__construct($entity, $rayTraceResult);
|
||||
$this->entityHit = $entityHit;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Entity struck by the projectile.
|
||||
*
|
||||
* @return Entity
|
||||
*/
|
||||
public function getEntityHit() : Entity{
|
||||
return $this->entityHit;
|
||||
}
|
||||
}
|
@ -24,16 +24,21 @@ declare(strict_types=1);
|
||||
namespace pocketmine\event\entity;
|
||||
|
||||
use pocketmine\entity\projectile\Projectile;
|
||||
use pocketmine\math\RayTraceResult;
|
||||
|
||||
class ProjectileHitEvent extends EntityEvent{
|
||||
abstract class ProjectileHitEvent extends EntityEvent{
|
||||
public static $handlerList = null;
|
||||
|
||||
/**
|
||||
* @param Projectile $entity
|
||||
*/
|
||||
public function __construct(Projectile $entity){
|
||||
$this->entity = $entity;
|
||||
/** @var RayTraceResult */
|
||||
private $rayTraceResult;
|
||||
|
||||
/**
|
||||
* @param Projectile $entity
|
||||
* @param RayTraceResult $rayTraceResult
|
||||
*/
|
||||
public function __construct(Projectile $entity, RayTraceResult $rayTraceResult){
|
||||
$this->entity = $entity;
|
||||
$this->rayTraceResult = $rayTraceResult;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -43,4 +48,13 @@ class ProjectileHitEvent extends EntityEvent{
|
||||
return $this->entity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a RayTraceResult object containing information such as the exact position struck, the AABB it hit, and
|
||||
* the face of the AABB that it hit.
|
||||
*
|
||||
* @return RayTraceResult
|
||||
*/
|
||||
public function getRayTraceResult() : RayTraceResult{
|
||||
return $this->rayTraceResult;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user