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34ae760def
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New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
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2014-10-28 13:09:27 +01:00 |
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350cee3d41
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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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2014-10-28 10:47:40 +01:00 |
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144a871c07
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Improved Vector3 and Block handling, less allocation on Positions
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2014-10-28 10:03:10 +01:00 |
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db82f76c11
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Improved network packets allocation
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2014-10-27 20:30:33 +01:00 |
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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580ade9092
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Possible fix for entities not closing correctly
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2014-10-21 19:26:16 +02:00 |
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e3e97a4205
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Improved Player->onGround checking
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2014-10-20 12:52:00 +02:00 |
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fec387d2ec
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Fixed entities not being pushed out of blocks
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2014-10-20 12:37:17 +02:00 |
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15de0eece7
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Improved inventory and window allocation, fixes #2200
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2014-10-20 09:48:11 +02:00 |
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2f8267aa1e
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Improved Level object deallocation
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2014-10-19 20:45:03 +02:00 |
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94e9485be9
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Improved broadcast packet encoding
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2014-10-17 09:36:47 +02:00 |
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c73a3e53be
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Added extra Entity metadata
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2014-10-16 12:49:45 +02:00 |
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9b85abd75e
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Micro-optimizations
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2014-10-15 10:44:01 +02:00 |
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18f6bad48d
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Implemented scheduled and partial entity updates
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2014-10-14 22:49:35 +02:00 |
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43a97c407d
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New PlayerMoveEvent, improved player movement event firing
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2014-10-14 16:10:50 +02:00 |
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6e8144d5d9
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Improved player movement event firing & corrections
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2014-10-14 00:11:17 +02:00 |
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b26ee09f76
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Removed a bunch of TODO and fixed item drops on block update
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2014-10-13 18:54:34 +02:00 |
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8472349caf
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Improved global block cache
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2014-10-12 17:02:27 +02:00 |
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6246ad19c4
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Added global block cache
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2014-10-12 16:16:19 +02:00 |
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0af3dfedd5
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Improved Living entity ticking
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2014-10-11 17:35:13 +02:00 |
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6f1f201c41
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Workaround for entities glitching through the floor on the client-side
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2014-10-11 17:02:41 +02:00 |
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9ede8177df
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Fixed Entity->getLineOfSight()
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2014-10-10 09:53:58 +02:00 |
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10b33546ef
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Added PlayerBedEnterEvent and PlayerBedLeaveEvent
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2014-10-08 17:37:11 +02:00 |
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62af784d37
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Removed unused imports
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2014-10-08 17:00:23 +02:00 |
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7b09edf048
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Improved EntityRegainHealthEvent
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2014-10-08 16:28:40 +02:00 |
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582c165479
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Implemented Explosion and PrimedTNT, closes #2139
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2014-10-07 17:46:01 +02:00 |
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8769d2bcd1
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Unload entities from chunks, possible fix for #2157, fixes #2165
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2014-10-07 09:27:18 +02:00 |
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de11cce154
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Improved entity ticking
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2014-10-06 13:10:59 +02:00 |
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57bb8f14fa
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Fixed Player movement collision checks
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2014-10-06 11:47:28 +02:00 |
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602bdf27a5
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Compatibility with pthreads > 2.0.8
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2014-10-02 16:58:37 +02:00 |
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539fa232f8
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Added individual object timings to Entities / Tile Entities
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2014-09-30 16:09:21 +02:00 |
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f8378c09ba
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Fixed entities getting OnGround default to true
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2014-09-30 13:13:31 +02:00 |
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f5822c6de8
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Improved entity movement updates
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2014-09-29 12:59:01 +02:00 |
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b0bd927545
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Improved entity base ticks
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2014-09-29 12:55:10 +02:00 |
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48041b2f19
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Basic entity motion on water
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2014-09-27 00:09:38 +02:00 |
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5db45222c6
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Deprecated Level->getChunkAt() in favor of Level->getChunk()
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2014-09-26 10:31:32 +02:00 |
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6b312a7826
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Fixed players getting Suffocation damage inside transparent blocks
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2014-09-23 19:50:44 +02:00 |
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0907aedcef
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Fixed Entity/Block issues on negative coordinates, closes #2100
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2014-09-22 11:48:39 +02:00 |
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45dbb3f828
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Improved block collision check
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2014-09-16 12:02:33 +02:00 |
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f0e7713dce
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Added suffocation, drowning damage. Closes #1908
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2014-09-16 11:51:31 +02:00 |
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c4a0c759dc
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Show fire to other clients
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2014-09-16 10:48:56 +02:00 |
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e9a2f88847
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Added Fire, Lava damage
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2014-09-16 10:42:29 +02:00 |
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44a30b7fac
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Added forced position strong check for Player
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2014-09-16 00:32:03 +02:00 |
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fba12c6ddf
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Fixed EntityMoveEvent not being cancelled correctly on players
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2014-09-10 20:06:30 +02:00 |
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ff48eb3d4d
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Added better Entity/Tile scheduled updates
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2014-09-01 11:59:46 +02:00 |
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c5626bae34
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Do not set Level to null, closes #2032
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2014-09-01 11:29:44 +02:00 |
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3eac08f5ba
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Possible fix for #2027, properly check Player onGround flag
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2014-09-01 02:32:16 +02:00 |
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705e4da789
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Tick entities on Level, show correct timing reports
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2014-09-01 01:56:13 +02:00 |
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422262d585
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Fixed infinite Entity recursion on chunk load
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2014-08-31 01:06:53 +02:00 |
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3409d332e7
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Added survival check to movements
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2014-08-30 17:57:30 +02:00 |
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