Commit Graph

588 Commits

Author SHA1 Message Date
ca1b67a675 hmm 2014-08-30 17:07:50 +02:00
7a10f91330 Fixed entity partial block moving 2014-08-30 15:31:22 +02:00
bf839e821c Added proper arrows and damage 2014-08-30 01:22:46 +02:00
fc62c91c90 Fixed double physics calculation 2014-08-29 13:33:59 +02:00
7a1d25617f Fixed physics sneak flag 2014-08-29 13:02:08 +02:00
e2986992c7 Fixed AxisAlignedBB infinite expansion 2014-08-28 21:11:49 +02:00
9fb46d8fe8 Fixed entity physics 2014-08-28 18:26:37 +02:00
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
c40f9f65a5 Optimize imports 2014-08-26 11:54:24 +02:00
456760b334 Removed unloaded chunk check 2014-08-25 15:43:48 +02:00
6109505786 Implemented correct time offsets and speed 2014-08-24 20:34:06 +02:00
f0f9bccb4b Fixed #1960 2014-08-24 15:57:13 +02:00
01ebe74974 Performance improvements in blocks and Entities 2014-08-24 14:08:17 +02:00
db7222976e Code cleanup 2014-08-21 17:26:41 +02:00
52d28795fa Added Villager spawn egg 2014-08-16 14:25:58 +02:00
c675605014 Added item activation, zombie spawn egg 2014-08-16 14:01:07 +02:00
ec93ed3e3d Fixed crash on tile unloading 2014-08-15 16:37:39 +02:00
7a5c583407 Throw exception when null chunk is passed to a Tile/Entity 2014-08-15 16:04:48 +02:00
f60e2860e8 Release strong weak references on close, closes #1883 2014-08-15 13:41:13 +02:00
9c95441402 Force despawn of players on quit 2014-08-13 20:43:46 +02:00
1f902d814e Move only own player from eye level 2014-08-13 20:25:43 +02:00
0ab3da88be Send player movements as direct packets 2014-08-13 19:32:25 +02:00
e6edace944 Move players from eye level, not top of head 2014-08-13 19:26:45 +02:00
582f1540a7 Players are now moved using the head, closes #1842 2014-08-10 13:22:12 +02:00
269a10fadd Modified Level and Chunk deprecated methods 2014-08-06 16:22:55 +02:00
60a576e541 Added proper Entity->__toString() 2014-08-02 17:48:56 +02:00
1a442b793c Fixed Tiles/Entities not using the correct chunk type 2014-07-30 18:24:59 +02:00
7d8a961374 Throw exception when an invalid chunk is set as the parent of a Tile/Entity 2014-07-28 21:40:50 +02:00
ebe8a902e5 Fixed being killed on teleport 2014-07-14 15:55:16 +02:00
79e864f4f1 Added far-generated loaded chunk to garbage collection 2014-07-14 12:46:03 +02:00
6c442551f7 Fixed client crashing (temp.), fixed clients not spawning. (Fixes #1640 #1636 #1590 #1573) 2014-07-14 02:19:14 +02:00
e29ddadd2f Fixed #1642 2014-07-13 01:04:10 +02:00
9a4ead54e3 Added more timings 2014-07-12 15:23:06 +02:00
756a8fead6 Fixed #1604 2014-07-11 01:34:49 +02:00
828f7f1590 Fall damage is now working 2014-07-10 16:16:11 +02:00
c9535162bd Added more damage sources 2014-07-10 14:02:56 +02:00
99c5ad789b Improved entity attack push 2014-07-10 13:29:29 +02:00
4d0b184ca4 Fixed #1591, handle player disconnect and level change killing 2014-07-10 12:35:19 +02:00
9604907566 Fixed #1584 duplicated death messages 2014-07-09 20:25:40 +02:00
f3079f8444 Update cause of lava and fire damage 2014-07-09 14:40:50 +08:00
65523972c2 Implemented health, events, damage, motion push 2014-07-06 23:10:11 +02:00
25ecdcf6e2 Fixed physics BoundingBox 2014-07-06 12:59:41 +02:00
643a4c1ef5 Fixed motion, physics 2014-07-06 12:08:05 +02:00
f5a74a87e3 Updated composed packets 2014-07-01 01:11:09 +02:00
a4593d4668 Fixed #1531 2014-06-23 23:24:27 +02:00
88157d6e99 Added workaround for #1527 2014-06-23 22:35:02 +02:00
38a958ed08 Fixed #1526 $player->getPosition() returns a WeakRef error 2014-06-23 16:31:22 +02:00
31a7410acd Fixed players and entities getting despawned 2014-06-23 15:25:44 +02:00
fd4fc4ff94 Fixed Entity & Player loaded chunk indexes 2014-06-23 11:57:47 +02:00
279a438ae6 Fixed spawning of Tile entities via chunk packets 2014-06-22 18:05:42 +02:00