Commit Graph

588 Commits

Author SHA1 Message Date
ebc8928c21 Implemented effect colors 2015-03-20 02:31:54 +01:00
d66a2d7105 Merge branch 'master' into mcpe-0.11 2015-03-19 09:18:39 +01:00
d34499e67b Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged" 2015-03-18 17:26:06 +01:00
1b25cd6ffa Merge branch 'master' into mcpe-0.11 2015-03-17 19:12:03 +01:00
6af87814e3 Added 64-bit entity data field 2015-03-17 16:26:02 +01:00
8aa8ae5094 Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged 2015-03-17 20:04:59 +08:00
2ae80031f0 New implementation of sending/setting/getting entity data, added effect saving 2015-03-17 00:01:54 +01:00
bc31df37d0 Added invisibility potion, metadata sending for invisibility/nametags 2015-03-16 19:05:31 +01:00
4383e272eb Added Effects base, /effect and methods 2015-03-15 23:15:54 +01:00
1ac7f9f061 Removed player foreach on Entity 2015-03-12 15:58:10 +01:00
44dfb59409 Fixed Entity->setMotion() for Players 2015-03-12 11:43:50 +01:00
2175d7922a Updated packet order, removed player entity id as 0 2015-03-12 11:43:50 +01:00
bb71a3c4a6 Added Entity->fastMove() for players and direct-controlled entities, improved speed checking 2015-02-22 21:16:05 +01:00
116ede3679 Improved flight detection, added Entity->resetFallDistance(), closes #2632 2015-02-15 17:40:17 +01:00
63f1a50be4 Added new predictive flight protection 2015-01-14 23:47:01 +01:00
83360187c9 Removed fence classes, added fence damage (¬¬ Mojang) 2015-01-08 17:51:29 +01:00
d4e4430df0 Fixed Entities being placed in recreated chunks 2015-01-06 18:45:08 +01:00
7a0118820c Improved chunk saving times by not marking it as changed when Players are added/removed 2015-01-04 23:07:08 +01:00
074c8b876d Cleaned up code 2015-01-03 16:07:49 +01:00
04bdb13103 Improved move offset check 2015-01-02 19:14:18 +01:00
5fffabe05b Fixed players not calculating onGround correctly 2015-01-02 01:22:33 +01:00
c81bbdaaa9 Possible fix for #2394 2014-12-12 12:05:36 +01:00
312e064b07 Updated RakLib, changed some Entity move AABB calls 2014-12-11 17:39:59 +01:00
ea8f10efa4 Limited death animation to Living entities 2014-12-09 14:57:28 +01:00
ddfc9d9ce1 Fixed players not getting sound when they are harmed 2014-12-09 02:22:42 +01:00
a4735eaf76 Replaced some instanceof to null checks 2014-12-09 02:22:18 +01:00
306f492fc0 Added Player death animations, improved spawning behavior to correct invisible players, fixed players getting stuck when dead, closes #2304 2014-12-09 01:36:46 +01:00
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
af82d616c1 Block creating and property handling rewrite, part2 2014-12-07 02:20:26 +01:00
add7879720 Implemented no damage ticks 2014-12-05 02:24:08 +01:00
1963d8fde0 Change last X/Y/Z/Yaw/Pitch on teleport 2014-11-30 12:49:35 +01:00
a72488d41e Updated player movement processing and event handling 2014-11-29 12:43:34 +01:00
38089af098 Improved global entity motion encoding using per-player queues 2014-11-27 14:26:36 +01:00
9fd6a695f6 Fixed permission-related memory leak 2014-11-18 13:42:24 +01:00
7e1095e28d Reenabled collision against entities on move 2014-11-06 12:57:17 +01:00
cc7f12739d Added vertical and horizontal collision detection to Entities 2014-11-04 12:23:42 +01:00
8fd6582e74 Automatically set Entity / Tile entity save identifiers 2014-11-04 12:04:08 +01:00
75c0d8324c Fixed some inventory events not firing on players 2014-11-02 13:26:58 +01:00
4d97827d44 Improved level switching for players 2014-11-01 17:39:09 +01:00
7c361a52d2 Fixed #2252 2014-11-01 13:52:20 +01:00
4569a73f3d Fixed Entity being set position after being closed 2014-10-31 23:10:29 +01:00
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
ce989876af Improved freeing chunks 2014-10-31 16:39:32 +01:00
7ab3c57b00 Optimized networking code & AxisAlignedBB 2014-10-30 22:06:07 +01:00
57d1847c50 Updated to receive new optimizations 2014-10-30 16:02:48 +01:00
8a768cea33 EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack() 2014-10-29 16:02:40 +01:00
289bc56b4b Blocks now save their bounding box, fixed entity block collision check 2014-10-29 15:43:23 +01:00
6f64af3066 Reuse even more objects! 2014-10-29 14:23:51 +01:00
cbe0fe5e46 Added Entity->onGround setting when entities keep moving without checks 2014-10-29 00:41:13 +01:00
8c4faa8622 Added extra Exceptions 2014-10-28 21:07:12 +01:00