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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Fixed players not calculating onGround correctly
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3128ae9736
commit
5fffabe05b
@ -1103,17 +1103,25 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$diff = $diffX ** 2 + $diffY ** 2 + $diffZ ** 2;
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if(!$revert and !$this->isSleeping() and $this->isSurvival()){
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if($diff > 0.0625){
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$revert = true;
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//$this->server->getLogger()->warning($this->getName()." moved wrongly!");
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}elseif($diff > 0){
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$this->x = $this->newPosition->x;
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$this->y = $this->newPosition->y;
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$this->z = $this->newPosition->z;
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$radius = $this->width / 2;
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$this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius);
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if($this->isSurvival()){
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if(!$revert and !$this->isSleeping()){
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if($diff > 0.0625){
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$revert = true;
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$this->server->getLogger()->warning($this->getName()." moved wrongly!");
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}elseif($diff > 0){
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$this->x = $this->newPosition->x;
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$this->y = $this->newPosition->y;
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$this->z = $this->newPosition->z;
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$radius = $this->width / 2;
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$this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius);
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}
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}
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}elseif($diff > 0){
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$this->x = $this->newPosition->x;
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$this->y = $this->newPosition->y;
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$this->z = $this->newPosition->z;
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$radius = $this->width / 2;
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$this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius);
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}
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}
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@ -931,18 +931,13 @@ abstract class Entity extends Location implements Metadatable{
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$this->boundingBox->setBB($axisalignedbb);
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$list = $this->level->getCollisionCubes($this, $this->boundingBox->addCoord($movX, $dy, $movZ), false);
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$list = $this->level->getCollisionCubes($this, $this->boundingBox->addCoord($dx, $dy, $dz), false);
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foreach($list as $bb){
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$dy = $bb->calculateYOffset($this->boundingBox, $dy);
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}
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$this->boundingBox->offset(0, $dy, 0);
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if($movY != $dy){
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$dx = 0;
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$dy = 0;
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$dz = 0;
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}
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foreach($list as $bb){
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$dx = $bb->calculateXOffset($this->boundingBox, $dx);
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@ -966,7 +961,7 @@ abstract class Entity extends Location implements Metadatable{
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$dz = 0;
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}
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if($movY != $dy){
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if($dy == 0){
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$dx = 0;
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$dy = 0;
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$dz = 0;
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@ -1009,7 +1004,7 @@ abstract class Entity extends Location implements Metadatable{
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if($this instanceof Player){
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if(!$this->onGround or $movY != 0){
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$bb = clone $this->boundingBox;
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$bb->maxY = $bb->minY + 1;
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$bb->minY -= 1;
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if(count($this->level->getCollisionBlocks($bb->expand(0.01, 0.01, 0.01))) > 0){
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$this->onGround = true;
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}else{
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