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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 16:00:20 +00:00
Added Player death animations, improved spawning behavior to correct invisible players, fixed players getting stuck when dead, closes #2304
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@ -251,20 +251,11 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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* @param Player $player
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*/
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public function spawnTo(Player $player){
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if($this->spawned === true and $this->dead !== true and $this !== $player and $player->getLevel() === $this->level and $player->canSee($this)){
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if($this->spawned === true and $this->dead !== true and $player->dead !== true and $player->getLevel() === $this->level and $player->canSee($this)){
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parent::spawnTo($player);
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}
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}
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/**
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* @param Player $player
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*/
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public function despawnFrom(Player $player){
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if($this->spawned === true and $this->dead !== true){
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parent::despawnFrom($player);
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}
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}
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/**
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* @return Server
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*/
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@ -1198,8 +1189,12 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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public function onUpdate($currentTick){
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if($this->dead === true){
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return true;
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if($this->dead === true and $this->spawned){
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++$this->deadTicks;
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if($this->deadTicks >= 10){
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$this->despawnFromAll();
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}
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return $this->deadTicks < 10;
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}
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$this->timings->startTiming();
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@ -2001,11 +1996,14 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn()));
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$this->teleport($ev->getRespawnPosition());
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$this->fireTicks = 0;
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$this->airTicks = 300;
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$this->deadTicks = 0;
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$this->setHealth(20);
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$this->dead = false;
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$this->sendMetadata($this->getViewers());
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$this->sendMetadata($this);
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@ -2013,9 +2011,10 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->inventory->sendContents($this);
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$this->inventory->sendArmorContents($this);
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$this->spawnToAll();
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$this->blocked = false;
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$this->spawnToAll();
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$this->scheduleUpdate();
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break;
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case ProtocolInfo::SET_HEALTH_PACKET: //Not used
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break;
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@ -2565,9 +2564,6 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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if($ev->getDeathMessage() != ""){
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$this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
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}
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$this->despawnFromAll();
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}
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public function setHealth($amount){
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@ -111,6 +111,7 @@ abstract class Entity extends Location implements Metadatable{
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public $positionChanged;
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public $motionChanged;
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public $dead;
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public $deadTicks = 0;
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protected $age = 0;
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public $height;
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@ -527,12 +528,16 @@ abstract class Entity extends Location implements Metadatable{
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$isPlayer = $this instanceof Player;
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if($this->dead === true){
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$this->despawnFromAll();
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if(!$isPlayer){
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$this->close();
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++$this->deadTicks;
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if($this->deadTicks >= 10){
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$this->despawnFromAll();
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if(!$isPlayer){
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$this->close();
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}
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}
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Timings::$tickEntityTimer->stopTiming();
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return $isPlayer;
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return $this->deadTicks < 10;
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}
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$hasUpdate = false;
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@ -1107,12 +1112,14 @@ abstract class Entity extends Location implements Metadatable{
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$this->boundingBox->setBounds($pos->x - $radius, $pos->y + $this->ySize, $pos->z - $radius, $pos->x + $radius, $pos->y + $this->height + $this->ySize, $pos->z + $radius);
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if($this->chunk === null or ($this->chunk->getX() !== ($this->x >> 4) and $this->chunk->getZ() !== ($this->z >> 4))){
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if($this->chunk === null or ($this->chunkX !== ($this->x >> 4) and $this->chunkZ !== ($this->z >> 4))){
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if($this->chunk instanceof FullChunk){
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$this->chunk->removeEntity($this);
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}
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$this->level->loadChunk($this->x >> 4, $this->z >> 4);
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$this->chunk = $this->level->getChunk($this->x >> 4, $this->z >> 4);
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$this->chunkX = $this->chunk->getX();
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$this->chunkZ = $this->chunk->getZ();
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if(!$this->justCreated){
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$newChunk = $this->level->getUsingChunk($this->x >> 4, $this->z >> 4);
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@ -1221,8 +1228,8 @@ abstract class Entity extends Location implements Metadatable{
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}
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public function spawnToAll(){
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foreach($this->level->getUsingChunk($this->x >> 4, $this->z >> 4) as $player){
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if(isset($player->id) and $player->spawned === true){
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foreach($this->level->getUsingChunk($this->chunkX, $this->chunkZ) as $player){
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if($player->loggedIn === true){
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$this->spawnTo($player);
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}
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}
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@ -93,10 +93,6 @@ abstract class Living extends Entity implements Damageable{
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}
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}
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$pk = new EntityEventPacket();
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$pk->eid = $this->getId();
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$pk->event = 2; //Ouch!
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Server::broadcastPacket($this->hasSpawned, $pk);
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$this->setLastDamageCause($source);
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if($source instanceof EntityDamageByEntityEvent){
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@ -109,6 +105,11 @@ abstract class Living extends Entity implements Damageable{
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$this->setHealth($this->getHealth() - $damage);
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$pk = new EntityEventPacket();
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$pk->eid = $this->getId();
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$pk->event = $this->getHealth() <= 0 ? 3 : 2; //Ouch!
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Server::broadcastPacket($this->hasSpawned, $pk);
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$this->attackTime = 10; //0.5 seconds cooldown
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}
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@ -27,6 +27,10 @@ use pocketmine\nbt\NBT;
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class Compound extends NamedTag implements \ArrayAccess{
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/**
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* @param string $name
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* @param NamedTag[] $value
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*/
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public function __construct($name = "", $value = []){
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$this->name = $name;
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foreach($value as $tag){
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