mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 08:17:34 +00:00
Updated to receive new optimizations
This commit is contained in:
parent
6e8e2a79dd
commit
57d1847c50
@ -46,7 +46,8 @@ class SetWorldSpawnCommand extends VanillaCommand{
|
||||
if(count($args) === 0){
|
||||
if($sender instanceof Player){
|
||||
$level = $sender->getLevel();
|
||||
$pos = Vector3::cloneVector($sender)->round();
|
||||
$pos = Vector3::cloneVector($sender);
|
||||
$pos = $pos->round();
|
||||
}else{
|
||||
$sender->sendMessage(TextFormat::RED . "You can only perform this command as a player");
|
||||
|
||||
|
@ -776,7 +776,8 @@ abstract class Entity extends Location implements Metadatable{
|
||||
}
|
||||
|
||||
public function isInsideOfWater(){
|
||||
$block = $this->level->getBlock(Vector3::createVector($this->x, $y = ($this->y + $this->getEyeHeight()), $this->z)->floor());
|
||||
$pos = Vector3::createVector($this->x, $y = ($this->y + $this->getEyeHeight()), $this->z);
|
||||
$block = $this->level->getBlock($pos->floor());
|
||||
|
||||
if($block instanceof Water){
|
||||
$f = ($block->y + 1) - ($block->getFluidHeightPercent() - 0.1111111);
|
||||
@ -787,7 +788,8 @@ abstract class Entity extends Location implements Metadatable{
|
||||
}
|
||||
|
||||
public function isInsideOfSolid(){
|
||||
$block = $this->level->getBlock(Vector3::createVector($this->x, $y = ($this->y + $this->getEyeHeight()), $this->z)->floor());
|
||||
$pos = Vector3::createVector($this->x, $y = ($this->y + $this->getEyeHeight()), $this->z);
|
||||
$block = $this->level->getBlock($pos->floor());
|
||||
|
||||
$bb = $block->getBoundingBox();
|
||||
|
||||
|
@ -90,7 +90,8 @@ class FallingSand extends Entity{
|
||||
|
||||
if(!$this->dead){
|
||||
if($this->ticksLived === 1){
|
||||
$block = $this->level->getBlock($pos = Vector3::cloneVector($this)->floor());
|
||||
$pos = Vector3::cloneVector($this);
|
||||
$block = $this->level->getBlock($pos->floor());
|
||||
if($block->getID() != $this->blockId){
|
||||
$this->kill();
|
||||
return true;
|
||||
@ -109,7 +110,8 @@ class FallingSand extends Entity{
|
||||
$this->motionY *= 1 - $this->drag;
|
||||
$this->motionZ *= $friction;
|
||||
|
||||
$pos = Vector3::cloneVector($this)->floor();
|
||||
$pos = Vector3::cloneVector($this);
|
||||
$pos = $pos->floor();
|
||||
|
||||
if($this->onGround){
|
||||
$this->kill();
|
||||
|
@ -130,7 +130,8 @@ class Explosion{
|
||||
|
||||
public function explodeB(){
|
||||
$send = [];
|
||||
$source = Vector3::cloneVector($this->source)->floor();
|
||||
$source = Vector3::cloneVector($this->source);
|
||||
$source = $source->floor();
|
||||
$yield = (1 / $this->size) * 100;
|
||||
|
||||
if($this->what instanceof Entity){
|
||||
|
@ -95,6 +95,7 @@ use pocketmine\utils\LevelException;
|
||||
use pocketmine\utils\ReversePriorityQueue;
|
||||
use pocketmine\utils\TextFormat;
|
||||
|
||||
#include <rules/Level.h>
|
||||
|
||||
class Level implements ChunkManager, Metadatable{
|
||||
|
||||
|
@ -24,8 +24,8 @@ namespace pocketmine\math;
|
||||
class Vector3{
|
||||
|
||||
/** @var Vector3[] */
|
||||
private static $vectorList = [];
|
||||
private static $nextVector = 0;
|
||||
public static $vectorList = [];
|
||||
public static $nextVector = 0;
|
||||
|
||||
const SIDE_DOWN = 0;
|
||||
const SIDE_UP = 1;
|
||||
@ -45,15 +45,15 @@ class Vector3{
|
||||
}
|
||||
|
||||
public static function clearVectors(){
|
||||
self::$nextVector = 0;
|
||||
self::$vectorList = [];
|
||||
Vector3::$nextVector = 0;
|
||||
Vector3::$vectorList = [];
|
||||
}
|
||||
|
||||
public static function clearVectorList(){
|
||||
if(self::$nextVector > 65536){
|
||||
self::clearVectors();
|
||||
if(Vector3::$nextVector > 65536){
|
||||
Vector3::clearVectors();
|
||||
}else{
|
||||
self::$nextVector = 0;
|
||||
Vector3::$nextVector = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -65,11 +65,11 @@ class Vector3{
|
||||
* @return Vector3
|
||||
*/
|
||||
public static function createVector($x, $y, $z){
|
||||
if(self::$nextVector >= count(self::$vectorList)){
|
||||
self::$vectorList[] = new Vector3(0, 0, 0);
|
||||
if(Vector3::$nextVector >= count(Vector3::$vectorList)){
|
||||
Vector3::$vectorList[] = new Vector3(0, 0, 0);
|
||||
}
|
||||
|
||||
return self::$vectorList[self::$nextVector++]->setComponents($x, $y, $z);
|
||||
return Vector3::$vectorList[Vector3::$nextVector++]->setComponents($x, $y, $z);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -78,11 +78,11 @@ class Vector3{
|
||||
* @return Vector3
|
||||
*/
|
||||
public static function cloneVector(Vector3 $vector){
|
||||
if(self::$nextVector >= count(self::$vectorList)){
|
||||
self::$vectorList[] = new Vector3(0, 0, 0);
|
||||
if(Vector3::$nextVector >= count(Vector3::$vectorList)){
|
||||
Vector3::$vectorList[] = new Vector3(0, 0, 0);
|
||||
}
|
||||
|
||||
return self::$vectorList[self::$nextVector++]->setComponents($vector->x, $vector->y, $vector->z);
|
||||
return Vector3::$vectorList[Vector3::$nextVector++]->setComponents($vector->x, $vector->y, $vector->z);
|
||||
}
|
||||
|
||||
public function getX(){
|
||||
@ -138,9 +138,9 @@ class Vector3{
|
||||
*/
|
||||
public function add($x, $y = 0, $z = 0){
|
||||
if($x instanceof Vector3){
|
||||
return self::createVector($this->x + $x->x, $this->y + $x->y, $this->z + $x->z);
|
||||
return Vector3::createVector($this->x + $x->x, $this->y + $x->y, $this->z + $x->z);
|
||||
}else{
|
||||
return self::createVector($this->x + $x, $this->y + $y, $this->z + $z);
|
||||
return Vector3::createVector($this->x + $x, $this->y + $y, $this->z + $z);
|
||||
}
|
||||
}
|
||||
|
||||
@ -160,46 +160,46 @@ class Vector3{
|
||||
}
|
||||
|
||||
public function multiply($number){
|
||||
return self::createVector($this->x * $number, $this->y * $number, $this->z * $number);
|
||||
return Vector3::createVector($this->x * $number, $this->y * $number, $this->z * $number);
|
||||
}
|
||||
|
||||
public function divide($number){
|
||||
return self::createVector($this->x / $number, $this->y / $number, $this->z / $number);
|
||||
return Vector3::createVector($this->x / $number, $this->y / $number, $this->z / $number);
|
||||
}
|
||||
|
||||
public function ceil(){
|
||||
return self::createVector((int) ($this->x + 1), (int) ($this->y + 1), (int) ($this->z + 1));
|
||||
return Vector3::createVector((int) ($this->x + 1), (int) ($this->y + 1), (int) ($this->z + 1));
|
||||
}
|
||||
|
||||
public function floor(){
|
||||
$x = (int) $this->x;
|
||||
$y = (int) $this->y;
|
||||
$z = (int) $this->z;
|
||||
return new Vector3($this->x >= $x ? $x : $x - 1, $this->y >= $y ? $y : $y - 1, $this->z >= $z ? $z : $z - 1);
|
||||
return Vector3::createVector($this->x >= $x ? $x : $x - 1, $this->y >= $y ? $y : $y - 1, $this->z >= $z ? $z : $z - 1);
|
||||
}
|
||||
|
||||
public function round(){
|
||||
return new Vector3(round($this->x), round($this->y), round($this->z));
|
||||
return Vector3::createVector(round($this->x), round($this->y), round($this->z));
|
||||
}
|
||||
|
||||
public function abs(){
|
||||
return new Vector3(abs($this->x), abs($this->y), abs($this->z));
|
||||
return Vector3::createVector(abs($this->x), abs($this->y), abs($this->z));
|
||||
}
|
||||
|
||||
public function getSide($side, $step = 1){
|
||||
switch((int) $side){
|
||||
case self::SIDE_DOWN:
|
||||
return self::createVector($this->x, $this->y - $step, $this->z);
|
||||
case self::SIDE_UP:
|
||||
return self::createVector($this->x, $this->y + $step, $this->z);
|
||||
case self::SIDE_NORTH:
|
||||
return self::createVector($this->x, $this->y, $this->z - $step);
|
||||
case self::SIDE_SOUTH:
|
||||
return self::createVector($this->x, $this->y, $this->z + $step);
|
||||
case self::SIDE_WEST:
|
||||
return self::createVector($this->x - $step, $this->y, $this->z);
|
||||
case self::SIDE_EAST:
|
||||
return self::createVector($this->x + $step, $this->y, $this->z);
|
||||
case Vector3::SIDE_DOWN:
|
||||
return Vector3::createVector($this->x, $this->y - $step, $this->z);
|
||||
case Vector3::SIDE_UP:
|
||||
return Vector3::createVector($this->x, $this->y + $step, $this->z);
|
||||
case Vector3::SIDE_NORTH:
|
||||
return Vector3::createVector($this->x, $this->y, $this->z - $step);
|
||||
case Vector3::SIDE_SOUTH:
|
||||
return Vector3::createVector($this->x, $this->y, $this->z + $step);
|
||||
case Vector3::SIDE_WEST:
|
||||
return Vector3::createVector($this->x - $step, $this->y, $this->z);
|
||||
case Vector3::SIDE_EAST:
|
||||
return Vector3::createVector($this->x + $step, $this->y, $this->z);
|
||||
default:
|
||||
return $this;
|
||||
}
|
||||
@ -207,18 +207,18 @@ class Vector3{
|
||||
|
||||
public static function getOppositeSide($side){
|
||||
switch((int) $side){
|
||||
case self::SIDE_DOWN:
|
||||
return self::SIDE_UP;
|
||||
case self::SIDE_UP:
|
||||
return self::SIDE_DOWN;
|
||||
case self::SIDE_NORTH:
|
||||
return self::SIDE_SOUTH;
|
||||
case self::SIDE_SOUTH:
|
||||
return self::SIDE_NORTH;
|
||||
case self::SIDE_WEST:
|
||||
return self::SIDE_EAST;
|
||||
case self::SIDE_EAST:
|
||||
return self::SIDE_WEST;
|
||||
case Vector3::SIDE_DOWN:
|
||||
return Vector3::SIDE_UP;
|
||||
case Vector3::SIDE_UP:
|
||||
return Vector3::SIDE_DOWN;
|
||||
case Vector3::SIDE_NORTH:
|
||||
return Vector3::SIDE_SOUTH;
|
||||
case Vector3::SIDE_SOUTH:
|
||||
return Vector3::SIDE_NORTH;
|
||||
case Vector3::SIDE_WEST:
|
||||
return Vector3::SIDE_EAST;
|
||||
case Vector3::SIDE_EAST:
|
||||
return Vector3::SIDE_WEST;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
@ -259,7 +259,7 @@ class Vector3{
|
||||
return $this->divide($len);
|
||||
}
|
||||
|
||||
return self::createVector(0, 0, 0);
|
||||
return Vector3::createVector(0, 0, 0);
|
||||
}
|
||||
|
||||
public function dot(Vector3 $v){
|
||||
@ -267,7 +267,7 @@ class Vector3{
|
||||
}
|
||||
|
||||
public function cross(Vector3 $v){
|
||||
return self::createVector(
|
||||
return Vector3::createVector(
|
||||
$this->y * $v->z - $this->z * $v->y,
|
||||
$this->z * $v->x - $this->x * $v->z,
|
||||
$this->x * $v->y - $this->y * $v->x
|
||||
@ -297,7 +297,7 @@ class Vector3{
|
||||
if($f < 0 or $f > 1){
|
||||
return null;
|
||||
}else{
|
||||
return self::createVector($this->x + $xDiff * $f, $this->y + $yDiff * $f, $this->z + $zDiff * $f);
|
||||
return Vector3::createVector($this->x + $xDiff * $f, $this->y + $yDiff * $f, $this->z + $zDiff * $f);
|
||||
}
|
||||
}
|
||||
|
||||
@ -324,7 +324,7 @@ class Vector3{
|
||||
if($f < 0 or $f > 1){
|
||||
return null;
|
||||
}else{
|
||||
return self::createVector($this->x + $xDiff * $f, $this->y + $yDiff * $f, $this->z + $zDiff * $f);
|
||||
return Vector3::createVector($this->x + $xDiff * $f, $this->y + $yDiff * $f, $this->z + $zDiff * $f);
|
||||
}
|
||||
}
|
||||
|
||||
@ -351,7 +351,7 @@ class Vector3{
|
||||
if($f < 0 or $f > 1){
|
||||
return null;
|
||||
}else{
|
||||
return self::createVector($this->x + $xDiff * $f, $this->y + $yDiff * $f, $this->z + $zDiff * $f);
|
||||
return Vector3::createVector($this->x + $xDiff * $f, $this->y + $yDiff * $f, $this->z + $zDiff * $f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -71,7 +71,8 @@ class BlockIterator implements \Iterator{
|
||||
$secondPosition = 0;
|
||||
$thirdPosition = 0;
|
||||
|
||||
$startBlock = $this->level->getBlock(Vector3::createVector($startClone->x, $startClone->y, $startClone->z)->floor());
|
||||
$pos = Vector3::createVector($startClone->x, $startClone->y, $startClone->z);
|
||||
$startBlock = $this->level->getBlock($pos->floor());
|
||||
|
||||
if($this->getXLength($direction) > $mainDirection){
|
||||
$this->mainFace = $this->getXFace($direction);
|
||||
|
Loading…
x
Reference in New Issue
Block a user