Commit Graph

460 Commits

Author SHA1 Message Date
ad09e8c8d0 Implemented Bottle o' Enchanting 2018-03-10 10:53:03 +00:00
cc1a3d695f Implemented basic Ender Pearls
this doesn't have full functionality yet (like spawning endermites) because some things aren't implemented yet.
2018-03-09 19:05:14 +00:00
2e9bf7e93b Implemented Splash Potions 2018-03-09 12:25:02 +00:00
8cc6a32a04 Rewritten Projectile movement handling, added ProjectileHitBlockEvent and ProjectileHitEntityEvent, fixed a swathe of arrow-related bugs
I usually avoid mega-commits, but one thing led to another.
2018-03-09 11:35:07 +00:00
c7f8796136 Implemented Paintings (#2073)
This supports vanilla placement of paintings, with overlap and collision checking.
Paintings are removed when a block is placed inside them or if any of their supporting blocks are removed.

As per vanilla, a random painting is chosen from the largest subset that will fit into the given space.
2018-03-07 09:03:30 +00:00
fa6d44ea9e Move Attribute and Effect init calls to Entity::init()
since entities are dependent on these, they should be here.
2018-03-02 10:05:50 +00:00
7e9f1324a7 Entity: fixed tiny sub optimal code in registerEntity() 2018-02-28 19:30:30 +00:00
2dd1878d57 Entity: remove dead field isPlayer 2018-02-27 17:01:28 +00:00
e5ec8fa603 Entity: Use MoveEntityPacket teleport flag for teleporting
fixes entities getting movement interpolation between origin and destination
2018-02-24 12:25:25 +00:00
abe5d94d5b Entity: fixed teleport() not updating movement to players
cc @CortexPE
2018-02-24 12:22:03 +00:00
e7e4645c0b Fixed a wide range of bugs with floating-point coordinates getting incorrectly int-casted
This causes lots of bugs in negative coordinates.

This fixes #1789 after world load & save.
2018-02-15 10:27:42 +00:00
f66928c345 Player: patch exploits relating to quitting on death (#2017)
* Revert "Revert bad duct-tape fix that broke lots of other things"
This reverts commit 4a4900e5e7.

Player: Perform respawn actions when joining while dead
This fixes exploits related to #1567 by calling respawn logic on join when the player has zero health.
This is a shitty fix and doesn't solve the actual issues described in #1567, but it's a simple solution for the exploits related to it.
2018-02-13 21:23:31 +00:00
6fd4b9f1e2 Entity: Cater for old data with CustomNameVisible as a StringTag
This was a bug in older versions, fixed by 890f72dbf2. However since ALPHA10 this has been moved to the new, strict-ified CompoundTag API, which shits its pants when it encounters a tag of the wrong type.

Closes jojoe77777/Slapper#119
2018-01-26 20:01:04 +00:00
4a4900e5e7 Revert bad duct-tape fix that broke lots of other things
Revert "Fixed players getting full health on rejoin after quitting on death"

This reverts commit 1d4bafb6ff.
2018-01-24 19:21:32 +00:00
1d4bafb6ff Fixed players getting full health on rejoin after quitting on death
This makes #1567 less exploitable. Now, players who attempt to exploit this bug will get stuck - they won't be able to move or do anything. Not ideal, because they won't be able to respawn either - but it's better than nothing.
2018-01-24 12:27:10 +00:00
0658c0851b Entity: Remove some unused properties 2018-01-24 11:37:01 +00:00
65fe19ca71 Entity: Fixed logic error in getBlocksAround() which caused yet another firebug
Try setting a fire at z = -204, then stand on the edge between -205 and -206.

The coordinates that a BB's corners are encapsulated in are always the floor()ed coordinates

If you stand at -205.0, your BB min is -205.3 and your BB max is -204.7, which then incorrectly tells you that the BB intersects with block -204
because ceil(-204.7) == -204
when you actually are only intersecting with -205 and -206
this is as bad as using (int) to floor integers :kms:
2018-01-21 15:43:03 +00:00
a4f5cab12d Entity: Added getDataPropertyManager() 2018-01-20 20:07:11 +00:00
2eb6e075ae Refactored entity metadata handling into its own class, with type-safe methods (#1876)
This includes several other changes, including:
- SLOT data properties now accept items directly
- POS data properties now accept floored Vector3s (in future this will be block positions) or null for 0,0,0
- VECTOR3F data properties now accept Vector3s or null for 0,0,0
2018-01-20 10:52:14 +00:00
3520dafd29 Entity: Make fall distance explicit float to shut a PhpStorm bug up 2018-01-18 16:52:17 +00:00
857b63ba8f Entity: Added recalculateBoundingBox() 2018-01-18 16:35:38 +00:00
6f6e3aaa21 Fixed projectiles collding with spectator players
closes #1857
2018-01-17 10:57:04 +00:00
beb5bf6dda Add API methods: Entity::isInvisible(), Entity::setInvisible() (#1930)
* Make use of the API function in Effect class
2018-01-17 09:56:59 +00:00
cb90e30bcf Entity: Fixed intersecting with blocks they aren't actually intersecting with...
at the expense of magma no longer working (which will need to be done better anyway).

This:
- reverts the +0.01 outset which hugely exacerbated the lava bug (fixes #1892)
- adds a 0.001 inset (PC-style) which prevents entities incorrectly intersecting with diagonally adjacent blocks at far-ish coordinates (lava at x=4000, z=4000 is a good way to test this).

PR #1880 does also solve this issue, but again at the expense of magma. Since the bugfix does not require a big bounding-box handling refactor, it has been separated out.
2018-01-11 11:10:36 +00:00
418d099a2e Merge PR #1561: Implement XP 2018-01-05 12:53:48 +00:00
684fd46d09 Entity: Throw exception when trying to get save ID of non registered entity 2018-01-04 21:05:17 +00:00
a84910f04c Implemented XP orbs 2018-01-04 19:28:19 +00:00
06a3c7c478 Entity: Write attributes in AddEntityPacket 2018-01-03 11:30:22 +00:00
c747c7d025 Throw exceptions when entities/tiles are created on chunks that don't exist
These assertions don't make sense. Since the chunk field is used below in both cases, the chunk should **never** be null no matter what.
2018-01-02 13:12:54 +00:00
c9e2e8980f Fixed some places entities/players use their chunk without checking if it is valid
This may be invalid in some cases, such as:
- chunk is not loaded
- entity is not fully constructed
- entity is a Player who has not yet completed the login sequence.
2018-01-02 12:57:04 +00:00
502dd14c67 Entity: Remove excess whitespace in doOnFireTick() 2017-12-07 17:28:37 +00:00
3c936e1be8 Entity: removed dead maxFireTicks property 2017-12-07 16:37:32 +00:00
16fd37a039 Entity: Add getter & setter for fireTicks 2017-12-07 16:37:01 +00:00
e9e22db1e7 Cleaned up death animation handling, removed dead ticking from non-Living entities 2017-11-22 17:17:47 +00:00
74b074753f Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
a8ad956b29 Fixed keepMovement logic 2017-11-19 19:28:04 +00:00
db8a835a64 add a default value for Entity->setCanClimb() 2017-11-17 12:19:04 +00:00
460d540dbc Further cleanup on ListTag and CompoundTag usage 2017-11-17 11:43:32 +00:00
3a16985d45 Cleaned up item & arrow pickup code 2017-11-15 12:14:42 +00:00
aa399a1109 migrate to new CompoundTag API (#1515) 2017-11-10 15:38:21 +00:00
d4494687d1 Fixed collision blocks not being recalculated after teleporting, close #1531 2017-11-09 15:11:42 +00:00
0e64c3dad8 fixed misusing isAlive(), close #1523 2017-11-07 09:32:38 +00:00
eab7b93483 Fixed misuse of kill() and close() when deleting entities (#1490) 2017-11-04 19:30:48 +00:00
a66a757f56 Cleaned up EntityEventPacket handling 2017-11-04 18:31:35 +00:00
d48880e31b Remove redundant assert 2017-10-24 17:40:22 +01:00
7db8345424 Added rough support for reading entity saves with multiple save IDs (for PC 1.11 compatibility)
this will still always save using the legacy format to remain compatible with PC < 1.11.

TODO: entirely separate entity NBT format from entity implementation for proper multi-format compatibility
2017-10-22 10:16:24 +01:00
1dd2203ee5 Fixed burning mobs not getting onfire data flag set when read from disk
they'd just flash red and take damage for no apparent reason
2017-10-21 12:36:30 +01:00
18e4e5364f Fixed getBlock() performance degradation caused by 781de3efab, added Level->getBlockAt() to avoid creating vectors everywhere 2017-10-20 13:22:49 +01:00
98cfd0b398 fix entity rotation changes not getting broadcast until the entity moves 2017-10-20 10:13:19 +01:00
a245615531 fixed non-living entities lingering for a second after being kill()ed
only living entities should have death animation time
2017-10-19 20:51:50 +01:00