mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Merge PR #1561: Implement XP
This commit is contained in:
commit
418d099a2e
@ -1433,6 +1433,14 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return [];
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}
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public function getXpDropAmount() : int{
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if(!$this->isCreative()){
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return parent::getXpDropAmount();
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}
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return 0;
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}
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protected function checkGroundState(float $movX, float $movY, float $movZ, float $dx, float $dy, float $dz){
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if(!$this->onGround or $movY != 0){
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$bb = clone $this->boundingBox;
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@ -29,6 +29,7 @@ namespace pocketmine\entity;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\block\Water;
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use pocketmine\entity\object\ExperienceOrb;
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use pocketmine\entity\projectile\Arrow;
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use pocketmine\entity\projectile\Egg;
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use pocketmine\entity\projectile\Snowball;
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@ -227,6 +228,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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Entity::registerEntity(Arrow::class, false, ['Arrow', 'minecraft:arrow']);
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Entity::registerEntity(Egg::class, false, ['Egg', 'minecraft:egg']);
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Entity::registerEntity(ExperienceOrb::class, false, ['XPOrb', 'minecraft:xp_orb']);
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Entity::registerEntity(FallingSand::class, false, ['FallingSand', 'minecraft:falling_block']);
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Entity::registerEntity(Item::class, false, ['Item', 'minecraft:item']);
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Entity::registerEntity(PrimedTNT::class, false, ['PrimedTnt', 'PrimedTNT', 'minecraft:tnt']);
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@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\entity\projectile\ProjectileSource;
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use pocketmine\entity\utils\ExperienceUtils;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\player\PlayerExhaustEvent;
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@ -41,6 +42,8 @@ use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\Player;
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use pocketmine\utils\UUID;
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@ -75,6 +78,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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protected $totalXp = 0;
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protected $xpSeed;
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protected $xpCooldown = 0;
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protected $baseOffset = 1.62;
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@ -286,42 +290,180 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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return parent::consumeObject($consumable);
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}
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/**
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* Returns the player's experience level.
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* @return int
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*/
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public function getXpLevel() : int{
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return (int) $this->attributeMap->getAttribute(Attribute::EXPERIENCE_LEVEL)->getValue();
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}
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public function setXpLevel(int $level){
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/**
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* Sets the player's experience level. This does not affect their total XP or their XP progress.
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*
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* @param int $level
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*/
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public function setXpLevel(int $level) : void{
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$this->attributeMap->getAttribute(Attribute::EXPERIENCE_LEVEL)->setValue($level);
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}
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/**
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* Adds a number of XP levels to the player.
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*
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* @param int $amount
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* @param bool $playSound
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*/
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public function addXpLevels(int $amount, bool $playSound = true) : void{
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$oldLevel = $this->getXpLevel();
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$this->setXpLevel($oldLevel + $amount);
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if($playSound){
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$newLevel = $this->getXpLevel();
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if((int) ($newLevel / 5) > (int) ($oldLevel / 5)){
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$this->playLevelUpSound($newLevel);
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}
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}
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}
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/**
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* Subtracts a number of XP levels from the player.
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* @param int $amount
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*/
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public function subtractXpLevels(int $amount) : void{
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$this->setXpLevel($this->getXpLevel() - $amount);
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}
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/**
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* Returns a value between 0.0 and 1.0 to indicate how far through the current level the player is.
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* @return float
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*/
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public function getXpProgress() : float{
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return $this->attributeMap->getAttribute(Attribute::EXPERIENCE)->getValue();
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}
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public function setXpProgress(float $progress){
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/**
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* Sets the player's progress through the current level to a value between 0.0 and 1.0.
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*
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* @param float $progress
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*/
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public function setXpProgress(float $progress) : void{
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$this->attributeMap->getAttribute(Attribute::EXPERIENCE)->setValue($progress);
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}
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public function getTotalXp() : int{
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/**
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* Returns the number of XP points the player has progressed into their current level.
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* @return int
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*/
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public function getRemainderXp() : int{
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return (int) (ExperienceUtils::getXpToCompleteLevel($this->getXpLevel()) * $this->getXpProgress());
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}
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/**
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* Returns the amount of XP points the player currently has, calculated from their current level and progress
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* through their current level. This will be reduced by enchanting deducting levels and is used to calculate the
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* amount of XP the player drops on death.
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*
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* @return int
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*/
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public function getCurrentTotalXp() : int{
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return ExperienceUtils::getXpToReachLevel($this->getXpLevel()) + $this->getRemainderXp();
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}
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/**
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* Sets the current total of XP the player has, recalculating their XP level and progress.
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* Note that this DOES NOT update the player's lifetime total XP.
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*
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* @param int $amount
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*/
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public function setCurrentTotalXp(int $amount) : void{
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$newLevel = ExperienceUtils::getLevelFromXp($amount);
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$this->setXpLevel((int) $newLevel);
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$this->setXpProgress($newLevel - ((int) $newLevel));
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}
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/**
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* Adds an amount of XP to the player, recalculating their XP level and progress. XP amount will be added to the
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* player's lifetime XP.
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*
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* @param int $amount
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* @param bool $playSound Whether to play level-up and XP gained sounds.
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*/
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public function addXp(int $amount, bool $playSound = true) : void{
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$this->totalXp += $amount;
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$oldLevel = $this->getXpLevel();
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$oldTotal = $this->getCurrentTotalXp();
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$this->setCurrentTotalXp($oldTotal + $amount);
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if($playSound){
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$newLevel = $this->getXpLevel();
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if((int) ($newLevel / 5) > (int) ($oldLevel / 5)){
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$this->playLevelUpSound($newLevel);
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}elseif($this->getCurrentTotalXp() > $oldTotal){
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$this->level->broadcastLevelEvent($this, LevelEventPacket::EVENT_SOUND_ORB, mt_rand());
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}
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}
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}
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private function playLevelUpSound(int $newLevel) : void{
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$volume = 0x10000000 * (min(30, $newLevel) / 5); //No idea why such odd numbers, but this works...
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$this->level->broadcastLevelSoundEvent($this, LevelSoundEventPacket::SOUND_LEVELUP, 1, (int) $volume);
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}
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/**
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* Takes an amount of XP from the player, recalculating their XP level and progress.
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* @param int $amount
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*/
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public function subtractXp(int $amount) : void{
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$this->addXp(-$amount);
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}
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/**
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* Returns the total XP the player has collected in their lifetime. Resets when the player dies.
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* XP levels being removed in enchanting do not reduce this number.
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*
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* @return int
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*/
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public function getLifetimeTotalXp() : int{
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return $this->totalXp;
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}
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public function getRemainderXp() : int{
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return $this->getTotalXp() - self::getTotalXpForLevel($this->getXpLevel());
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}
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public function recalculateXpProgress() : float{
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$this->setXpProgress($progress = $this->getRemainderXp() / self::getTotalXpForLevel($this->getXpLevel()));
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return $progress;
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}
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public static function getTotalXpForLevel(int $level) : int{
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if($level <= 16){
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return $level ** 2 + $level * 6;
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}elseif($level < 32){
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return $level ** 2 * 2.5 - 40.5 * $level + 360;
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/**
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* Sets the lifetime total XP of the player. This does not recalculate their level or progress. Used for player
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* score when they die. (TODO: add this when MCPE supports it)
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*
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* @param int $amount
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*/
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public function setLifetimeTotalXp(int $amount) : void{
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if($amount < 0){
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throw new \InvalidArgumentException("XP must be greater than 0");
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}
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return $level ** 2 * 4.5 - 162.5 * $level + 2220;
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$this->totalXp = $amount;
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}
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/**
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* Returns whether the human can pickup XP orbs (checks cooldown time)
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* @return bool
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*/
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public function canPickupXp() : bool{
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return $this->xpCooldown === 0;
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}
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/**
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* Sets the duration in ticks until the human can pick up another XP orb.
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*
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* @param int $value
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*/
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public function resetXpCooldown(int $value = 2) : void{
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$this->xpCooldown = $value;
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}
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public function getXpDropAmount() : int{
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return (int) min(100, $this->getCurrentTotalXp());
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}
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public function getInventory(){
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@ -419,6 +561,10 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$this->doFoodTick($tickDiff);
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if($this->xpCooldown > 0){
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$this->xpCooldown--;
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}
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return $hasUpdate;
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}
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@ -510,7 +510,9 @@ abstract class Living extends Entity implements Damageable{
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$this->deadTicks += $tickDiff;
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if($this->deadTicks >= $this->maxDeadTicks){
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$this->endDeathAnimation();
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//TODO: spawn experience orbs here
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//TODO: check death conditions (must have been damaged by player < 5 seconds from death)
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$this->level->dropExperience($this, $this->getXpDropAmount());
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}
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}
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@ -660,6 +662,14 @@ abstract class Living extends Entity implements Damageable{
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return [];
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}
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/**
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* Returns the amount of XP this mob will drop on death.
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* @return int
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*/
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public function getXpDropAmount() : int{
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return 0;
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}
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/**
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* @param int $maxDistance
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* @param int $maxLength
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@ -57,4 +57,9 @@ class Zombie extends Monster{
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return $drops;
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}
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public function getXpDropAmount() : int{
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//TODO: check for equipment and whether it's a baby
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return 5;
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}
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}
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210
src/pocketmine/entity/object/ExperienceOrb.php
Normal file
210
src/pocketmine/entity/object/ExperienceOrb.php
Normal file
@ -0,0 +1,210 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\object;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Human;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\Player;
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class ExperienceOrb extends Entity{
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public const NETWORK_ID = self::XP_ORB;
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public const TAG_VALUE_PC = "Value"; //short
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public const TAG_VALUE_PE = "experience value"; //int (WTF?)
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/**
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* Max distance an orb will follow a player across.
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*/
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public const MAX_TARGET_DISTANCE = 8.0;
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/**
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* Split sizes used for dropping experience orbs.
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*/
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public const ORB_SPLIT_SIZES = [2477, 1237, 617, 307, 149, 73, 37, 17, 7, 3, 1]; //This is indexed biggest to smallest so that we can return as soon as we found the biggest value.
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/**
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* Returns the largest size of normal XP orb that will be spawned for the specified amount of XP. Used to split XP
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* up into multiple orbs when an amount of XP is dropped.
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*
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* @param int $amount
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*
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* @return int
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*/
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public static function getMaxOrbSize(int $amount) : int{
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foreach(self::ORB_SPLIT_SIZES as $split){
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if($amount >= $split){
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return $split;
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}
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}
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return 1;
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}
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/**
|
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* Splits the specified amount of XP into an array of acceptable XP orb sizes.
|
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*
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* @param int $amount
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*
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* @return int[]
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*/
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public static function splitIntoOrbSizes(int $amount) : array{
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$result = [];
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while($amount > 0){
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$size = self::getMaxOrbSize($amount);
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$result[] = $size;
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$amount -= $size;
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||||
}
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||||
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||||
return $result;
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||||
}
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|
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public $height = 0.25;
|
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public $width = 0.25;
|
||||
|
||||
public $gravity = 0.04;
|
||||
public $drag = 0.02;
|
||||
|
||||
/**
|
||||
* @var int
|
||||
* Ticker used for determining interval in which to look for new target players.
|
||||
*/
|
||||
protected $lookForTargetTime = 0;
|
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|
||||
/**
|
||||
* @var int|null
|
||||
* Runtime entity ID of the player this XP orb is targeting.
|
||||
*/
|
||||
protected $targetPlayerRuntimeId = null;
|
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|
||||
protected function initEntity(){
|
||||
parent::initEntity();
|
||||
|
||||
$this->age = $this->namedtag->getShort("Age", 0);
|
||||
|
||||
$value = 0;
|
||||
if($this->namedtag->hasTag(self::TAG_VALUE_PC, ShortTag::class)){ //PC
|
||||
$value = $this->namedtag->getShort(self::TAG_VALUE_PC);
|
||||
}elseif($this->namedtag->hasTag(self::TAG_VALUE_PE, IntTag::class)){ //PE save format
|
||||
$value = $this->namedtag->getInt(self::TAG_VALUE_PE);
|
||||
}
|
||||
|
||||
$this->setXpValue($value);
|
||||
}
|
||||
|
||||
public function saveNBT(){
|
||||
parent::saveNBT();
|
||||
|
||||
$this->namedtag->setShort("Age", $this->age);
|
||||
|
||||
$this->namedtag->setShort(self::TAG_VALUE_PC, $this->getXpValue());
|
||||
$this->namedtag->setInt(self::TAG_VALUE_PE, $this->getXpValue());
|
||||
}
|
||||
|
||||
public function getXpValue() : int{
|
||||
return $this->getDataProperty(self::DATA_EXPERIENCE_VALUE) ?? 0;
|
||||
}
|
||||
|
||||
public function setXpValue(int $amount) : void{
|
||||
if($amount <= 0){
|
||||
throw new \InvalidArgumentException("XP amount must be greater than 0, got $amount");
|
||||
}
|
||||
$this->setDataProperty(self::DATA_EXPERIENCE_VALUE, self::DATA_TYPE_INT, $amount);
|
||||
}
|
||||
|
||||
public function hasTargetPlayer() : bool{
|
||||
return $this->targetPlayerRuntimeId !== null;
|
||||
}
|
||||
|
||||
public function getTargetPlayer() : ?Human{
|
||||
if($this->targetPlayerRuntimeId === null){
|
||||
return null;
|
||||
}
|
||||
|
||||
$entity = $this->server->findEntity($this->targetPlayerRuntimeId, $this->level);
|
||||
if($entity instanceof Human){
|
||||
return $entity;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public function setTargetPlayer(?Human $player) : void{
|
||||
$this->targetPlayerRuntimeId = $player ? $player->getId() : null;
|
||||
}
|
||||
|
||||
public function entityBaseTick(int $tickDiff = 1) : bool{
|
||||
$hasUpdate = parent::entityBaseTick($tickDiff);
|
||||
|
||||
if($this->age > 6000){
|
||||
$this->flagForDespawn();
|
||||
return true;
|
||||
}
|
||||
|
||||
$currentTarget = $this->getTargetPlayer();
|
||||
|
||||
if($this->lookForTargetTime >= 20){
|
||||
if($currentTarget === null or $currentTarget->distanceSquared($this) > self::MAX_TARGET_DISTANCE ** 2){
|
||||
$this->setTargetPlayer(null);
|
||||
|
||||
$newTarget = $this->level->getNearestEntity($this, self::MAX_TARGET_DISTANCE, Human::class);
|
||||
|
||||
if($newTarget instanceof Human and !($newTarget instanceof Player and $newTarget->isSpectator())){
|
||||
$currentTarget = $newTarget;
|
||||
$this->setTargetPlayer($currentTarget);
|
||||
}
|
||||
}
|
||||
|
||||
$this->lookForTargetTime = 0;
|
||||
}else{
|
||||
$this->lookForTargetTime += $tickDiff;
|
||||
}
|
||||
|
||||
if($currentTarget !== null){
|
||||
$vector = $currentTarget->subtract($this)->add(0, $currentTarget->getEyeHeight() / 2, 0)->divide(self::MAX_TARGET_DISTANCE);
|
||||
|
||||
$distance = $vector->length();
|
||||
$oneMinusDistance = (1 - $distance) ** 2;
|
||||
|
||||
if($oneMinusDistance > 0){
|
||||
$this->motionX += $vector->x / $distance * $oneMinusDistance * 0.2;
|
||||
$this->motionY += $vector->y / $distance * $oneMinusDistance * 0.2;
|
||||
$this->motionZ += $vector->z / $distance * $oneMinusDistance * 0.2;
|
||||
}
|
||||
|
||||
if($currentTarget->canPickupXp() and $this->boundingBox->intersectsWith($currentTarget->getBoundingBox())){
|
||||
$this->flagForDespawn();
|
||||
|
||||
$currentTarget->addXp($this->getXpValue());
|
||||
$currentTarget->resetXpCooldown();
|
||||
|
||||
//TODO: check Mending enchantment
|
||||
}
|
||||
}
|
||||
|
||||
return $hasUpdate;
|
||||
}
|
||||
}
|
90
src/pocketmine/entity/utils/ExperienceUtils.php
Normal file
90
src/pocketmine/entity/utils/ExperienceUtils.php
Normal file
@ -0,0 +1,90 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\entity\utils;
|
||||
|
||||
use pocketmine\math\Math;
|
||||
|
||||
abstract class ExperienceUtils{
|
||||
|
||||
/**
|
||||
* Calculates and returns the amount of XP needed to get from level 0 to level $level
|
||||
*
|
||||
* @param int $level
|
||||
* @return int
|
||||
*/
|
||||
public static function getXpToReachLevel(int $level) : int{
|
||||
if($level <= 16){
|
||||
return $level ** 2 + $level * 6;
|
||||
}elseif($level <= 31){
|
||||
return (int) ($level ** 2 * 2.5 - 40.5 * $level + 360);
|
||||
}
|
||||
|
||||
return (int) ($level ** 2 * 4.5 - 162.5 * $level + 2220);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the amount of XP needed to reach $level + 1.
|
||||
*
|
||||
* @param int $level
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public static function getXpToCompleteLevel(int $level) : int{
|
||||
if($level <= 15){
|
||||
return 2 * $level + 7;
|
||||
}elseif($level <= 30){
|
||||
return 5 * $level - 38;
|
||||
}else{
|
||||
return 9 * $level - 158;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates and returns the number of XP levels the specified amount of XP points are worth.
|
||||
* This returns a floating-point number, the decimal part being the progress through the resulting level.
|
||||
*
|
||||
* @param int $xp
|
||||
*
|
||||
* @return float
|
||||
*/
|
||||
public static function getLevelFromXp(int $xp) : float{
|
||||
if($xp <= self::getXpToReachLevel(16)){
|
||||
$a = 1;
|
||||
$b = 6;
|
||||
$c = 0;
|
||||
}elseif($xp <= self::getXpToReachLevel(31)){
|
||||
$a = 2.5;
|
||||
$b = -40.5;
|
||||
$c = 360;
|
||||
}else{
|
||||
$a = 4.5;
|
||||
$b = -162.5;
|
||||
$c = 2220;
|
||||
}
|
||||
|
||||
$x = Math::solveQuadratic($a, $b, $c - $xp);
|
||||
|
||||
return (float) max($x); //we're only interested in the positive solution
|
||||
}
|
||||
}
|
@ -31,6 +31,7 @@ use pocketmine\block\BlockFactory;
|
||||
use pocketmine\entity\Effect;
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\entity\Item as DroppedItem;
|
||||
use pocketmine\entity\object\ExperienceOrb;
|
||||
use pocketmine\entity\projectile\Arrow;
|
||||
use pocketmine\event\block\BlockBreakEvent;
|
||||
use pocketmine\event\block\BlockPlaceEvent;
|
||||
@ -1699,6 +1700,41 @@ class Level implements ChunkManager, Metadatable{
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Drops XP orbs into the world for the specified amount, splitting the amount into several orbs if necessary.
|
||||
*
|
||||
* @param Vector3 $pos
|
||||
* @param int $amount
|
||||
*
|
||||
* @return ExperienceOrb[]
|
||||
*/
|
||||
public function dropExperience(Vector3 $pos, int $amount) : array{
|
||||
/** @var ExperienceOrb[] $orbs */
|
||||
$orbs = [];
|
||||
|
||||
foreach(ExperienceOrb::splitIntoOrbSizes($amount) as $split){
|
||||
$nbt = Entity::createBaseNBT(
|
||||
$pos,
|
||||
$this->temporalVector->setComponents((lcg_value() * 0.2 - 0.1) * 2, lcg_value() * 0.4, (lcg_value() * 0.2 - 0.1) * 2),
|
||||
lcg_value() * 360,
|
||||
0
|
||||
);
|
||||
$nbt->setShort(ExperienceOrb::TAG_VALUE_PC, $split);
|
||||
|
||||
$orb = Entity::createEntity("XPOrb", $this, $nbt);
|
||||
if($orb === null){
|
||||
continue;
|
||||
}
|
||||
|
||||
$orb->spawnToAll();
|
||||
if($orb instanceof ExperienceOrb){
|
||||
$orbs[] = $orb;
|
||||
}
|
||||
}
|
||||
|
||||
return $orbs;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the level spawn protection radius will prevent the player from using items or building at the specified
|
||||
* Vector3 position.
|
||||
|
Loading…
x
Reference in New Issue
Block a user