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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Fixed some places entities/players use their chunk without checking if it is valid
This may be invalid in some cases, such as: - chunk is not loaded - entity is not fully constructed - entity is a Player who has not yet completed the login sequence.
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@ -2162,7 +2162,9 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
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//TODO: add events so plugins can change this
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$this->getLevel()->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $packet);
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if($this->chunk !== null){
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$this->getLevel()->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $packet);
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}
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return true;
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}
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@ -350,7 +350,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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public $passenger = null;
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public $vehicle = null;
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/** @var Chunk */
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/** @var Chunk|null */
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public $chunk;
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/** @var EntityDamageEvent|null */
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@ -1082,22 +1082,26 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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}
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protected function broadcastMovement(){
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$pk = new MoveEntityPacket();
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$pk->entityRuntimeId = $this->id;
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$pk->position = $this->getOffsetPosition($this);
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->headYaw = $this->yaw; //TODO
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if($this->chunk !== null){
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$pk = new MoveEntityPacket();
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$pk->entityRuntimeId = $this->id;
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$pk->position = $this->getOffsetPosition($this);
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->headYaw = $this->yaw; //TODO
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$this->level->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $pk);
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$this->level->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $pk);
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}
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}
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protected function broadcastMotion(){
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$pk = new SetEntityMotionPacket();
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$pk->entityRuntimeId = $this->id;
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$pk->motion = $this->getMotion();
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if($this->chunk !== null){
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$pk = new SetEntityMotionPacket();
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$pk->entityRuntimeId = $this->id;
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$pk->motion = $this->getMotion();
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$this->level->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $pk);
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$this->level->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $pk);
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}
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}
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protected function applyDragBeforeGravity() : bool{
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@ -1879,7 +1883,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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* @param Player $player
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*/
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public function spawnTo(Player $player){
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if(!isset($this->hasSpawned[$player->getLoaderId()]) and isset($player->usedChunks[Level::chunkHash($this->chunk->getX(), $this->chunk->getZ())])){
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if(!isset($this->hasSpawned[$player->getLoaderId()]) and $this->chunk !== null and isset($player->usedChunks[Level::chunkHash($this->chunk->getX(), $this->chunk->getZ())])){
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$this->hasSpawned[$player->getLoaderId()] = $player;
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$this->sendSpawnPacket($player);
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