1173 Commits

Author SHA1 Message Date
Dylan K. Taylor
231e491bb9 Fixed black spawn eggs 2018-12-12 17:14:13 +00:00
Dylan K. Taylor
5946ec8819 fix inventory bug, silence debug spam, shut the fuck up MCPE 2018-12-11 21:57:07 +00:00
Dylan K. Taylor
30f5a8fac6 Protocol changes for 1.8.0 release 2018-12-11 21:05:03 +00:00
Dylan K. Taylor
05dba61a69 Merge branch 'release/3.3' into release/3.4 2018-11-29 19:47:28 +00:00
Dylan K. Taylor
b473ffdedc Remove async playerdata saving, closes #2515
this technically involves non-breaking API changes which should happen on a patch release, but I can't be bothered with the dust cleanup, so we'll just blow it away now. It doesn't hurt anyone anyway.
2018-11-29 19:47:15 +00:00
Dylan K. Taylor
6dd2597934 Merge branch 'release/3.3' into release/3.4 2018-10-21 18:17:07 +01:00
Dylan K. Taylor
45c9caa38c Fixup some formatting issues 2018-10-21 18:15:25 +01:00
Dylan K. Taylor
2a40c0d82c Make use of isInLoadedTerrain() 2018-10-20 19:13:34 +01:00
Dylan K. Taylor
d563b9e31b Level: Added API method broadcastPacketToViewers()
This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00
Dylan K. Taylor
de6d62aba2 Merge branch 'release/3.2' into release/3.3 2018-10-09 22:51:40 +01:00
Dylan K. Taylor
8316e00927 Player: Throw exception on failure to encode form JSON 2018-10-09 22:39:48 +01:00
Dylan K. Taylor
1dd6591ac1 Migrate a bunch of PluginManager->callEvent() usages to Event->call
This has the triple bonus effect of a) making a lot of code easier to read, b) reducing Server::getInstance() usages, and c) removing a whole bunch of Server dependencies.

The network and block namespaces are untouched by this commit due to potential for merge conflicts. These should be dealt with separately on master.
2018-10-05 17:30:06 +01:00
Dylan K. Taylor
5e94d20d79 Merge branch 'release/3.2' into release/3.3 2018-09-19 16:17:00 +01:00
Dylan K. Taylor
a0bb747d6d Merge branch 'release/3.1' into release/3.2 2018-09-19 16:16:18 +01:00
Dylan K. Taylor
4bc0d850b1 Added Block->getRuntimeId(), clean up some mess 2018-09-19 16:16:10 +01:00
Dylan K. Taylor
22077c1fdd Merge branch 'release/3.2' into release/3.3 2018-09-14 16:18:19 +01:00
Dylan K. Taylor
7d54d18732 Merge branch 'release/3.1' into release/3.2 2018-09-14 16:18:12 +01:00
Dylan K. Taylor
bfbc845efa Remove impossible uses of PlayerInteractEvent CLICK_AIR constants 2018-09-14 16:17:55 +01:00
Dylan K. Taylor
a9fc67663c
Strip anti flight out of the core (#2428)
This may later be developed into a plugin if it is a desired feature, but having it in the core is unnecessary and a pain in the ass.
2018-09-12 10:06:57 +01:00
Dylan K. Taylor
e621cde8f1
Player: Tighten validity checks for addWindow() (#2419)
- Don't allow the same window ID to be used when another window is already using it
- Detect window ID collisions when selecting IDs for regular containers (should never happen, but anything is possible)
2018-09-01 15:25:46 +01:00
Dylan K. Taylor
888dba704b Merge branch 'mcpe-1.6' into release/3.2 2018-08-29 16:23:53 +01:00
Dylan K. Taylor
9ca38ba868 Protocol changes for 1.6.0.8 + resource packs "fix" 2018-08-21 17:36:55 +01:00
Dylan K. Taylor
986077e03c Protocol changes for 1.6.0.1 2018-08-21 17:14:53 +01:00
Dylan K. Taylor
0dc4bd36e1 Form: change handleResponse() return type to void
this returning is counter intuitive and doesn't make any sense without the queuing mechanism. Instead it's simpler to just use Player->sendForm().
2018-08-19 11:44:59 +01:00
Dylan K. Taylor
df8e10cad9 Forms API, part 1: add Player->sendForm() and Form interface
There's no implementation here yet, but that can come later. This lays the ground for allowing plugins to have an integrated method to send forms, as well as a solution to the ID conflict problem.

A built in implementation should not be a concretion and it should be able to be swapped for third party implementations. This enables the possiblity to do so.
2018-08-14 16:06:55 +01:00
Dylan K. Taylor
ca541032ae Move Player death message derivation to PlayerDeathEvent static method
This now no longer requires a Player to operate, only a player name.
2018-08-05 12:19:16 +01:00
Dylan K. Taylor
9a2845640b
Permissions management cleanup (#2332)
* Added a new PermissionManager, remove ridiculous cyclic dependencies of Permissions on Server

Aside from all the other ridiculous design problems with the permission system, the biggest problems are its API. This is, once again, a result of poor API design copied from Bukkit.

This pull request removes all permission-related functionality from `PluginManager` and moves it to the `pocketmine\permission\PermissionManager` class.

As can be observed from the removed code in the diff, the permissions system was previously entirely dependent on the Server, because it needed to get the PluginManager for registering permissions. This is utterly ridiculous. This refactor isolates _most_ permission-related functionality within the `permission` namespace.

As mentioned above, this stupid API is a direct result of copying from Bukkit. If you look at the API documentation for Bukkit for `PluginManager` you will see that the methods I'm deprecating here are also in there.

## Changes
- Added a new `PermissionManager` class. This can be accessed via its singleton `getInstance()` static method.
- Deprecated the following `PluginManager` methods - these will be removed no later than 4.0.0:
  - `getPermission()`
  - `addPermission()`
  - `removePermission()`
  - `getDefaultPermissions()`
  - `recalculatePermissionDefaults()`
  - `subscribeToPermission()`
  - `unsubscribeFromPermission()`
  - `getPermissionSubscriptions()`
  - `subscribeToDefaultPerms()`
  - `unsubscribeFromDefaultPerms()`
  - `getDefaultPermSubscriptions()`
  - `getPermissions()`
2018-07-26 10:21:41 +01:00
Dylan K. Taylor
efe4b0cd3a Merge branch 'release/3.1' into release/3.2 2018-07-18 15:14:34 +01:00
Dylan K. Taylor
4274640845 Player: fixed on-ground state not being updated when walking horizontally
it's possible to walk off a tower while flying without moving vertically, and this code previously wouldn't detect that, leaving a gaping hole in the anti-cheat.
2018-07-18 15:14:18 +01:00
Dylan K. Taylor
1b7cd156aa Merge branch 'release/3.0' into release/3.1 2018-07-12 18:04:19 +01:00
Dylan K. Taylor
ebbbc581ca Player: clean up cursor inventory when closing main inventory 2018-07-12 17:52:22 +01:00
TheNewHEROBRINEX
0c350f2f57 Add quitMessage parameter to Player::kick() 2018-07-09 18:40:30 +01:00
TheNewHEROBRINEX
bfcef2ab6b Add setReason() method to PlayerKickEvent 2018-07-09 18:36:19 +01:00
Dylan K. Taylor
0f0d12bebc Merge branch 'release/3.0' into release/3.1 2018-07-02 16:58:15 +01:00
Dylan K. Taylor
905259a4e1 Fixed not being able to place blocks inside dead players
closes #2265
2018-06-29 16:38:35 +01:00
Dylan K. Taylor
8c672cb7c8 Implemented Sharpness, Fire Aspect and Knockback enchantments 2018-06-24 12:13:54 +01:00
Dylan K. Taylor
6c6630d845 Player: avoid doing some post-melee attack actions if attacking killed the attacker
This can happen when an attacker attacks a victim wearing thorns armour while having low health, which prior to this commit would cause the tool to be duplicated.
2018-06-22 17:17:40 +01:00
Dylan K. Taylor
2d3ce9e8b0 Remove some fully qualified function calls
PhpStorm can't see these or understand how they are being called, which is very annoying for bug hunting. Additionally, we already have the CodeOptimizer for this.
2018-06-18 12:23:19 +01:00
Dylan K. Taylor
a080a9b75c Player: remove redundant parameter from checkNearEntities() 2018-06-11 12:25:01 +01:00
Dylan K. Taylor
137a05c418 Player: remove useless return value from orderChunks() 2018-06-11 12:22:46 +01:00
Dylan K. Taylor
245f5c6bef Player: remove obsolete TODO 2018-06-11 12:20:11 +01:00
Dylan K. Taylor
47742d74c8 Player: Drop load queue on level switch
This ensures that the player doesn't request bad chunks if it was teleported from an invalid level.
2018-06-09 16:21:41 +01:00
Dylan K. Taylor
601811f0f8 Player: Account for the possibility of Level being null in switchLevel()
the Entity base also accounts for this, and assuming that this is automatically valid is causing lots of crashes. I am not sure of the circumstances under which this is suddenly becoming null, but this shouldn't assume that the level is valid nonetheless.
2018-06-09 16:20:51 +01:00
Dylan K. Taylor
37b445f210 Updated Math dependency 2018-06-09 13:05:25 +01:00
Dylan K. Taylor
d03f36ebee First look at splitting up AsyncPool and ServerScheduler
This commit contains quite a few breaking changes with respect to how AsyncTasks are handled. This is necessary to allow separation of the ServerScheduler and the AsyncPool, because in the future the ServerScheduler may be removed and instead there will be isolated per-plugin sync-task schedulers - but we cannot have every plugin with its own worker pool for memory usage reasons if nothing else.

The following things have changed:
- ServerScheduler: scheduleAsyncTask(), scheduleAsyncTaskToWorker(), getAsyncTaskPoolSize(), increaseAsyncTaskPoolSize() and similar methods have all been removed. Additionally the static \$WORKERS field has been removed.
- Server: added API method getAsyncPool(). This grants you direct access to the server's AsyncPool. Calls to getScheduler()->scheduleAsyncTask() and scheduleAsyncTaskToWorker() should be replaced with getAsyncPool()->submitTask() and submitTaskToWorker() respectively.
2018-05-30 12:20:10 +01:00
Dylan K. Taylor
b003295d01 Player: reduce duplicated code in PlayerActionPacket handler 2018-05-28 19:38:29 +01:00
Dylan K. Taylor
87ff1c0382 Player: don't catch Throwable on transaction creation failure 2018-05-28 17:00:59 +01:00
Dylan K. Taylor
2eaba7c936 Timings: added timings for Player->checkNearEntities() 2018-05-28 16:27:03 +01:00
Dylan K. Taylor
8cf0fc63d8 Player: spawn at safe-spawn on level not found, instead of real spawn 2018-05-26 12:20:58 +01:00
Dylan K. Taylor
9dd0ee7f05 Entity: replaced motion and lastMotion fields with vectors 2018-05-24 12:11:41 +01:00