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https://github.com/pmmp/PocketMine-MP.git
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Level: Added API method broadcastPacketToViewers()
This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
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@ -2204,9 +2204,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
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//TODO: add events so plugins can change this
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if($this->chunk !== null){
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$this->getLevel()->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $packet);
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}
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$this->getLevel()->broadcastPacketToViewers($this, $packet);
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return true;
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}
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@ -1149,34 +1149,30 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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}
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protected function broadcastMovement(bool $teleport = false) : void{
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if($this->chunk !== null){
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$pk = new MoveEntityAbsolutePacket();
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$pk->entityRuntimeId = $this->id;
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$pk->position = $this->getOffsetPosition($this);
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$pk = new MoveEntityAbsolutePacket();
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$pk->entityRuntimeId = $this->id;
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$pk->position = $this->getOffsetPosition($this);
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//this looks very odd but is correct as of 1.5.0.7
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//for arrows this is actually x/y/z rotation
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//for mobs x and z are used for pitch and yaw, and y is used for headyaw
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$pk->xRot = $this->pitch;
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$pk->yRot = $this->yaw; //TODO: head yaw
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$pk->zRot = $this->yaw;
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//this looks very odd but is correct as of 1.5.0.7
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//for arrows this is actually x/y/z rotation
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//for mobs x and z are used for pitch and yaw, and y is used for headyaw
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$pk->xRot = $this->pitch;
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$pk->yRot = $this->yaw; //TODO: head yaw
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$pk->zRot = $this->yaw;
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if($teleport){
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$pk->flags |= MoveEntityAbsolutePacket::FLAG_TELEPORT;
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}
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$this->level->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $pk);
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if($teleport){
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$pk->flags |= MoveEntityAbsolutePacket::FLAG_TELEPORT;
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}
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$this->level->broadcastPacketToViewers($this, $pk);
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}
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protected function broadcastMotion() : void{
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if($this->chunk !== null){
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$pk = new SetEntityMotionPacket();
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$pk->entityRuntimeId = $this->id;
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$pk->motion = $this->getMotion();
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$pk = new SetEntityMotionPacket();
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$pk->entityRuntimeId = $this->id;
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$pk->motion = $this->getMotion();
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$this->level->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $pk);
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}
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$this->level->broadcastPacketToViewers($this, $pk);
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}
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protected function applyDragBeforeGravity() : bool{
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@ -87,6 +87,6 @@ class ChestInventory extends ContainerInventory{
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$pk->z = (int) $holder->z;
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$pk->eventType = 1; //it's always 1 for a chest
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$pk->eventData = $isOpen ? 1 : 0;
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$holder->getLevel()->addChunkPacket($holder->getFloorX() >> 4, $holder->getFloorZ() >> 4, $pk);
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$holder->getLevel()->broadcastPacketToViewers($holder, $pk);
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}
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}
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@ -253,7 +253,7 @@ class Explosion{
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$pk->position = $this->source->asVector3();
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$pk->radius = $this->size;
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$pk->records = $send;
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$this->level->addChunkPacket($source->getFloorX() >> 4, $source->getFloorZ() >> 4, $pk);
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$this->level->broadcastPacketToViewers($source, $pk);
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$this->level->addParticle(new HugeExplodeSeedParticle($source));
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$this->level->broadcastLevelSoundEvent($source, LevelSoundEventPacket::SOUND_EXPLODE);
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@ -452,7 +452,7 @@ class Level implements ChunkManager, Metadatable{
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if($players === null){
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foreach($pk as $e){
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$this->addChunkPacket($sound->getFloorX() >> 4, $sound->getFloorZ() >> 4, $e);
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$this->broadcastPacketToViewers($sound, $e);
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}
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}else{
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$this->server->batchPackets($players, $pk, false);
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@ -467,7 +467,7 @@ class Level implements ChunkManager, Metadatable{
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if($players === null){
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foreach($pk as $e){
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$this->addChunkPacket($particle->getFloorX() >> 4, $particle->getFloorZ() >> 4, $e);
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$this->broadcastPacketToViewers($particle, $e);
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}
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}else{
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$this->server->batchPackets($players, $pk, false);
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@ -487,7 +487,7 @@ class Level implements ChunkManager, Metadatable{
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$pk->data = $data;
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if($pos !== null){
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$pk->position = $pos->asVector3();
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$this->addChunkPacket($pos->getFloorX() >> 4, $pos->getFloorZ() >> 4, $pk);
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$this->broadcastPacketToViewers($pos, $pk);
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}else{
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$pk->position = null;
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$this->addGlobalPacket($pk);
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@ -512,7 +512,7 @@ class Level implements ChunkManager, Metadatable{
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$pk->isBabyMob = $isBabyMob;
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$pk->disableRelativeVolume = $disableRelativeVolume;
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$pk->position = $pos->asVector3();
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$this->addChunkPacket($pos->getFloorX() >> 4, $pos->getFloorZ() >> 4, $pk);
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$this->broadcastPacketToViewers($pos, $pk);
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}
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public function getAutoSave() : bool{
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@ -611,6 +611,16 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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/**
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* Broadcasts a packet to every player who has the target position within their view distance.
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*
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* @param Vector3 $pos
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* @param DataPacket $packet
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*/
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public function broadcastPacketToViewers(Vector3 $pos, DataPacket $packet) : void{
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$this->addChunkPacket($pos->getFloorX() >> 4, $pos->getFloorZ() >> 4, $packet);
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}
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/**
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* Queues a DataPacket to be sent to everyone in the Level at the end of the current tick.
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*
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@ -67,8 +67,7 @@ abstract class Spawnable extends Tile{
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return;
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}
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$pk = $this->createSpawnPacket();
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$this->level->addChunkPacket($this->getFloorX() >> 4, $this->getFloorZ() >> 4, $pk);
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$this->level->broadcastPacketToViewers($this, $this->createSpawnPacket());
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}
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/**
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