Merge branch 'release/3.3' into release/3.4

This commit is contained in:
Dylan K. Taylor 2018-11-29 19:47:28 +00:00
commit 05dba61a69
3 changed files with 55 additions and 61 deletions

View File

@ -3484,11 +3484,9 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
/**
* Handles player data saving
*
* @param bool $async
*
* @throws \InvalidStateException if the player is closed
*/
public function save(bool $async = false){
public function save(){
if($this->closed){
throw new \InvalidStateException("Tried to save closed player");
}
@ -3525,7 +3523,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->namedtag->setLong("lastPlayed", (int) floor(microtime(true) * 1000));
if($this->username != "" and $this->namedtag instanceof CompoundTag){
$this->server->saveOfflinePlayerData($this->username, $this->namedtag, $async);
$this->server->saveOfflinePlayerData($this->username, $this->namedtag);
}
}

View File

@ -814,9 +814,8 @@ class Server{
/**
* @param string $name
* @param CompoundTag $nbtTag
* @param bool $async
*/
public function saveOfflinePlayerData(string $name, CompoundTag $nbtTag, bool $async = false){
public function saveOfflinePlayerData(string $name, CompoundTag $nbtTag){
$ev = new PlayerDataSaveEvent($nbtTag, $name);
$ev->setCancelled(!$this->shouldSavePlayerData());
@ -825,11 +824,7 @@ class Server{
if(!$ev->isCancelled()){
$nbt = new BigEndianNBTStream();
try{
if($async){
$this->asyncPool->submitTask(new FileWriteTask($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed($ev->getSaveData())));
}else{
file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed($ev->getSaveData()));
}
file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed($ev->getSaveData()));
}catch(\Throwable $e){
$this->logger->critical($this->getLanguage()->translateString("pocketmine.data.saveError", [$name, $e->getMessage()]));
$this->logger->logException($e);
@ -2412,7 +2407,7 @@ class Server{
Timings::$worldSaveTimer->startTiming();
foreach($this->players as $index => $player){
if($player->spawned){
$player->save(true);
$player->save();
}elseif(!$player->isConnected()){
$this->removePlayer($player);
}

View File

@ -37,67 +37,68 @@ class PaintingItem extends Item{
}
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
if(!$blockClicked->isTransparent() and $face > 1 and !$blockReplace->isSolid()){
/** @var PaintingMotive[] $motives */
$motives = [];
if($face === Vector3::SIDE_DOWN or $face === Vector3::SIDE_UP){
return false;
}
$totalDimension = 0;
foreach(PaintingMotive::getAll() as $motive){
$currentTotalDimension = $motive->getHeight() + $motive->getWidth();
if($currentTotalDimension < $totalDimension){
continue;
$motives = [];
$totalDimension = 0;
foreach(PaintingMotive::getAll() as $motive){
$currentTotalDimension = $motive->getHeight() + $motive->getWidth();
if($currentTotalDimension < $totalDimension){
continue;
}
if(Painting::canFit($player->level, $blockReplace, $face, true, $motive)){
if($currentTotalDimension > $totalDimension){
$totalDimension = $currentTotalDimension;
/*
* This drops all motive possibilities smaller than this
* We use the total of height + width to allow equal chance of horizontal/vertical paintings
* when there is an L-shape of space available.
*/
$motives = [];
}
if(Painting::canFit($player->level, $blockReplace, $face, true, $motive)){
if($currentTotalDimension > $totalDimension){
$totalDimension = $currentTotalDimension;
/*
* This drops all motive possibilities smaller than this
* We use the total of height + width to allow equal chance of horizontal/vertical paintings
* when there is an L-shape of space available.
*/
$motives = [];
}
$motives[] = $motive;
}
$motives[] = $motive;
}
}
if(empty($motives)){ //No space available
return false;
}
if(empty($motives)){ //No space available
return false;
}
/** @var PaintingMotive $motive */
$motive = $motives[array_rand($motives)];
/** @var PaintingMotive $motive */
$motive = $motives[array_rand($motives)];
static $directions = [
Vector3::SIDE_SOUTH => 0,
Vector3::SIDE_WEST => 1,
Vector3::SIDE_NORTH => 2,
Vector3::SIDE_EAST => 3
];
static $directions = [
Vector3::SIDE_SOUTH => 0,
Vector3::SIDE_WEST => 1,
Vector3::SIDE_NORTH => 2,
Vector3::SIDE_EAST => 3
];
$direction = $directions[$face] ?? -1;
if($direction === -1){
return false;
}
$direction = $directions[$face] ?? -1;
if($direction === -1){
return false;
}
$nbt = Entity::createBaseNBT($blockReplace, null, $direction * 90, 0);
$nbt->setByte("Direction", $direction);
$nbt->setString("Motive", $motive->getName());
$nbt->setInt("TileX", $blockClicked->getFloorX());
$nbt->setInt("TileY", $blockClicked->getFloorY());
$nbt->setInt("TileZ", $blockClicked->getFloorZ());
$nbt = Entity::createBaseNBT($blockReplace, null, $direction * 90, 0);
$nbt->setByte("Direction", $direction);
$nbt->setString("Motive", $motive->getName());
$nbt->setInt("TileX", $blockClicked->getFloorX());
$nbt->setInt("TileY", $blockClicked->getFloorY());
$nbt->setInt("TileZ", $blockClicked->getFloorZ());
$entity = Entity::createEntity("Painting", $blockReplace->getLevel(), $nbt);
$entity = Entity::createEntity("Painting", $blockReplace->getLevel(), $nbt);
if($entity instanceof Entity){
--$this->count;
$entity->spawnToAll();
if($entity instanceof Entity){
--$this->count;
$entity->spawnToAll();
$player->getLevel()->broadcastLevelEvent($blockReplace->add(0.5, 0.5, 0.5), LevelEventPacket::EVENT_SOUND_ITEMFRAME_PLACE); //item frame and painting have the same sound
return true;
}
$player->getLevel()->broadcastLevelEvent($blockReplace->add(0.5, 0.5, 0.5), LevelEventPacket::EVENT_SOUND_ITEMFRAME_PLACE); //item frame and painting have the same sound
return true;
}
return false;