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Remove async playerdata saving, closes #2515
this technically involves non-breaking API changes which should happen on a patch release, but I can't be bothered with the dust cleanup, so we'll just blow it away now. It doesn't hurt anyone anyway.
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@ -3515,11 +3515,9 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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/**
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* Handles player data saving
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*
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* @param bool $async
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*
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* @throws \InvalidStateException if the player is closed
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*/
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public function save(bool $async = false){
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public function save(){
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if($this->closed){
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throw new \InvalidStateException("Tried to save closed player");
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}
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@ -3556,7 +3554,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->namedtag->setLong("lastPlayed", (int) floor(microtime(true) * 1000));
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if($this->username != "" and $this->namedtag instanceof CompoundTag){
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$this->server->saveOfflinePlayerData($this->username, $this->namedtag, $async);
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$this->server->saveOfflinePlayerData($this->username, $this->namedtag);
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}
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}
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@ -805,9 +805,8 @@ class Server{
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/**
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* @param string $name
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* @param CompoundTag $nbtTag
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* @param bool $async
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*/
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public function saveOfflinePlayerData(string $name, CompoundTag $nbtTag, bool $async = false){
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public function saveOfflinePlayerData(string $name, CompoundTag $nbtTag){
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$ev = new PlayerDataSaveEvent($nbtTag, $name);
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$ev->setCancelled(!$this->shouldSavePlayerData());
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@ -816,11 +815,7 @@ class Server{
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if(!$ev->isCancelled()){
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$nbt = new BigEndianNBTStream();
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try{
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if($async){
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$this->asyncPool->submitTask(new FileWriteTask($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed($ev->getSaveData())));
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}else{
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file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed($ev->getSaveData()));
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}
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file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed($ev->getSaveData()));
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}catch(\Throwable $e){
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$this->logger->critical($this->getLanguage()->translateString("pocketmine.data.saveError", [$name, $e->getMessage()]));
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$this->logger->logException($e);
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@ -2404,7 +2399,7 @@ class Server{
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Timings::$worldSaveTimer->startTiming();
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foreach($this->players as $index => $player){
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if($player->spawned){
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$player->save(true);
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$player->save();
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}elseif(!$player->isConnected()){
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$this->removePlayer($player);
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}
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