Player: fixed on-ground state not being updated when walking horizontally

it's possible to walk off a tower while flying without moving vertically, and this code previously wouldn't detect that, leaving a gaping hole in the anti-cheat.
This commit is contained in:
Dylan K. Taylor 2018-07-18 15:14:18 +01:00
parent 58b665985e
commit 4274640845

View File

@ -1487,14 +1487,11 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
protected function checkGroundState(float $movX, float $movY, float $movZ, float $dx, float $dy, float $dz) : void{
if(!$this->onGround or $movY != 0){
$bb = clone $this->boundingBox;
$bb->minY = $this->y - 0.2;
$bb->maxY = $this->y + 0.2;
$bb = clone $this->boundingBox;
$bb->minY = $this->y - 0.2;
$bb->maxY = $this->y + 0.2;
$this->onGround = count($this->level->getCollisionBlocks($bb, true)) > 0;
}
$this->isCollided = $this->onGround;
$this->onGround = $this->isCollided = count($this->level->getCollisionBlocks($bb, true)) > 0;
}
public function canBeMovedByCurrents() : bool{