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Make use of isInLoadedTerrain()
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8ac1b18b17
commit
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@ -1541,14 +1541,9 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->server->getLogger()->warning($this->getName() . " moved too fast, reverting movement");
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$this->server->getLogger()->debug("Old position: " . $this->asVector3() . ", new position: " . $this->newPosition);
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$revert = true;
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}else{
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$chunkX = $newPos->getFloorX() >> 4;
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$chunkZ = $newPos->getFloorZ() >> 4;
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if(!$this->level->isChunkLoaded($chunkX, $chunkZ) or !$this->level->isChunkGenerated($chunkX, $chunkZ)){
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$revert = true;
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$this->nextChunkOrderRun = 0;
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}
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}elseif(!$this->level->isInLoadedTerrain($newPos) or !$this->level->isChunkGenerated($newPos->getFloorX() >> 4, $newPos->getFloorZ() >> 4)){
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$revert = true;
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$this->nextChunkOrderRun = 0;
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}
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if(!$revert and $distanceSquared != 0){
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@ -26,6 +26,7 @@ namespace pocketmine\tile;
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use pocketmine\inventory\ChestInventory;
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use pocketmine\inventory\DoubleChestInventory;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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@ -103,7 +104,7 @@ class Chest extends Spawnable implements InventoryHolder, Container, Nameable{
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}
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protected function checkPairing(){
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if($this->isPaired() and !$this->getLevel()->isChunkLoaded($this->pairX >> 4, $this->pairZ >> 4)){
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if($this->isPaired() and !$this->getLevel()->isInLoadedTerrain(new Vector3($this->pairX, $this->y, $this->pairZ))){
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//paired to a tile in an unloaded chunk
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$this->doubleInventory = null;
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