Shoghi Cervantes
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fdcddcc04b
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Fix entity unloading after teleporting, closes #3136
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2015-06-08 15:02:00 +02:00 |
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Shoghi Cervantes
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7b17bf416e
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Fixed Arrows not hitting entities, added new movement system
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2015-06-07 21:08:46 +02:00 |
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Shoghi Cervantes
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d0f743a99e
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Fixed /time add message, chunk tick reset default
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2015-06-07 20:15:30 +02:00 |
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Shoghi Cervantes
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cbb1c55a06
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Improved biome generation, get grass color from gradient interpolation, improved performance of generation, try to recreate grass colors from imported chunks, closes #2845, closes #1792
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2015-06-07 15:17:02 +02:00 |
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Shoghi Cervantes
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d881dbf1a2
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Only spawn break particles when needed
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2015-06-07 12:33:53 +02:00 |
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Shoghi Cervantes
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62a8f58bb0
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Improved block and chunk cache, fixed PlayerQuitEvent player save
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2015-06-06 20:28:37 +02:00 |
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Shoghi Cervantes
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7f6704f761
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Chunk ticking depends on chunk loaders, fixes #3118
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2015-06-06 17:38:10 +02:00 |
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Shoghi Cervantes
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ac4194eb3f
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Added lily pad, checked some bounding boxes
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2015-06-05 13:58:59 +02:00 |
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Shoghi Cervantes
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6e69e15dfd
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Moved network check out of level, added server killer for long stops
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2015-06-05 11:46:33 +02:00 |
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Shoghi Cervantes
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a53b041984
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Improved region save and saving of chunks before population
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2015-06-05 02:27:37 +02:00 |
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Shoghi Cervantes
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d542dfc2ce
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Split player into more methods, added extra timings
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2015-06-05 00:19:45 +02:00 |
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Shoghi Cervantes
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188f4d7778
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Clear chunk cache on tile change
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2015-06-04 17:36:12 +02:00 |
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Shoghi Cervantes
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71490f60f2
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Fixed other invisibility issues
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2015-06-04 16:51:48 +02:00 |
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Shoghi Cervantes
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05dbf7b47f
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Fixed some corrupted states, probably fixed most invisible players cases
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2015-06-04 15:46:57 +02:00 |
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Shoghi Cervantes
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9e14435dbb
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Moved network ids to constants, improved some entity methods, more performance
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2015-05-30 23:59:24 +02:00 |
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Shoghi Cervantes
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9768bf4f8a
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Added BlockBreakEvent::getDrops() and BlockBreakEvent::setDrops(Item[] $drops)
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2015-05-30 18:26:47 +02:00 |
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Shoghi Cervantes
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a349f6d4dd
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Merge pull request #3083 from PEMapModder/patch-5
Added Location::fromObject(Vector3, Level, yaw, pitch)
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2015-05-30 17:11:40 +02:00 |
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PEMapModder
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3c0efe9af2
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Block break optimization
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2015-05-30 22:20:05 +08:00 |
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PEMapModder
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24c1e6880d
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Added Location::fromObject(Vector3, Level, yaw, pitch)
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2015-05-30 12:46:40 +08:00 |
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Shoghi Cervantes
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74917923b6
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Improved checks, area collision checks, etc
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2015-05-29 15:13:19 +02:00 |
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Shoghi Cervantes
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8d4decc548
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Fixed bad vector initialization
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2015-05-28 23:58:29 +02:00 |
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Shoghi Cervantes
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3bb037204e
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light population is now optional via pocketmine.yml
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2015-05-28 23:39:09 +02:00 |
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Shoghi Cervantes
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c578898aa4
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Moved light population to an async task when needed, improved empty chunks
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2015-05-28 23:34:07 +02:00 |
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Shoghi Cervantes
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0f5f71e612
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Forgot to check chunks after moving
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2015-05-28 22:55:09 +02:00 |
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Shoghi Cervantes
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a77d82ac81
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Changed how creator tag works on signs
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2015-05-28 16:44:31 +02:00 |
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Shoghi Cervantes
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f91a3a2666
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Fixed invalid fix for block updates that corrupted state
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2015-05-23 22:47:46 +02:00 |
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Yosshi999
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d429992f5b
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Fix Fallable not dropping after explosion, Fixes #2735, Fixes #2806.
Signed-off-by: Michael Yoo <michael@yoo.id.au>
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2015-05-23 22:36:23 +09:30 |
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Shoghi Cervantes
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8d4abe2f39
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Improved world loading, added chunk queue delay, closes #3046
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2015-05-20 11:05:35 +02:00 |
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Shoghi Cervantes
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32722856ea
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Updated FloatingTextParticle to use less heavy method
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2015-05-19 21:59:23 +02:00 |
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Shoghi Cervantes
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7753b1d8be
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Fixed items (and other entities) vibrating, bad offsets in tile calculation
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2015-05-19 21:29:30 +02:00 |
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Shoghi Cervantes
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92a2be024a
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Improved saving of modified properties
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2015-05-19 20:49:47 +02:00 |
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Shoghi Cervantes
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66f28f6dc4
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Fixes #3042
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2015-05-19 17:48:35 +02:00 |
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Shoghi Cervantes
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1122a3c511
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More undefined variables D:
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2015-05-19 16:02:59 +02:00 |
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Shoghi Cervantes
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0c6d8b9815
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Fixed loader counter on Level, closes #1147
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2015-05-19 14:49:18 +02:00 |
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Shoghi Cervantes
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840690d801
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Replaced old deprecated calls
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2015-05-18 15:52:31 +02:00 |
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Shoghi Cervantes
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ea7c0cb357
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Removed debug code
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2015-05-18 14:00:21 +02:00 |
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Shoghi Cervantes
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85c43ba011
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Allow setting nametag for any kind of entity
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2015-05-18 13:08:06 +02:00 |
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Shoghi Cervantes
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fbbe02a3bc
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Fixed some issues related to new indexes
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2015-05-16 22:36:55 +02:00 |
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Shoghi Cervantes
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419abdaad6
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Proper chunk unloading in case of generation/loading without players
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2015-05-16 15:43:34 +02:00 |
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Shoghi Cervantes
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d6ebff412c
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Added ChunkLoader interface
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2015-05-16 15:28:31 +02:00 |
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Shoghi Cervantes
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b1edfd7631
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Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative
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2015-05-13 12:18:59 +02:00 |
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Shoghi Cervantes
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f3bdef7513
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Fixed Anvil chunks not having NBT set
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2015-05-12 16:52:11 +02:00 |
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Shoghi Cervantes
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aa38a4885f
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Fixed some issues with world generation and not creating chunks, closes #3008
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2015-05-11 23:53:01 +02:00 |
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Shoghi Cervantes
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de0f653027
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build 10, improved levelDB constants
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2015-05-11 20:31:28 +02:00 |
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Shoghi Cervantes
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13906b32b8
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Check connection status on batch, check sleep when players leave a level
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2015-05-10 14:58:07 +02:00 |
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Shoghi Cervantes
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925b0c1b07
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Fixed empty chunks on generation, closes #2998
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2015-05-10 13:18:39 +02:00 |
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Shoghi Cervantes
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db409851e9
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World generation is timed by type and chunks can be created on the fly
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2015-05-09 19:03:41 +02:00 |
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Shoghi Cervantes
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ab18b7833f
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Fixed light population happening before population
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2015-05-09 16:37:34 +02:00 |
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Shoghi Cervantes
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82b0dbfe8e
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Improved /status, added world information
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2015-05-06 19:11:47 +02:00 |
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Shoghi Cervantes
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fb03df3d06
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Calculate skylight on chunk population
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2015-05-06 16:57:49 +02:00 |
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