Added BlockBreakEvent::getDrops() and BlockBreakEvent::setDrops(Item[] $drops)

This commit is contained in:
Shoghi Cervantes 2015-05-30 18:26:35 +02:00
parent 7c806c7920
commit 9768bf4f8a
No known key found for this signature in database
GPG Key ID: 78464DB0A7837F89
2 changed files with 36 additions and 14 deletions

View File

@ -37,12 +37,17 @@ class BlockBreakEvent extends BlockEvent implements Cancellable{
/** @var bool */
protected $instaBreak = false;
protected $blockDrops = [];
public function __construct(Player $player, Block $block, Item $item, $instaBreak = false){
$this->block = $block;
$this->item = $item;
$this->player = $player;
$this->instaBreak = (bool) $instaBreak;
$drops = $player->isSurvival() ? $block->getDrops($item) : [];
foreach($drops as $i){
$this->blockDrops[] = Item::get($i[0], $i[1], $i[2]);
}
}
public function getPlayer(){
@ -57,6 +62,20 @@ class BlockBreakEvent extends BlockEvent implements Cancellable{
return $this->instaBreak;
}
/**
* @return Item[]
*/
public function getDrops(){
return $this->blockDrops;
}
/**
* @param Item[] $drops
*/
public function setDrops(array $drops){
$this->blockDrops = $drops;
}
/**
* @param boolean $instaBreak
*/

View File

@ -1413,7 +1413,7 @@ class Level implements ChunkManager, Metadatable{
}
if($player !== null){
$ev = new BlockBreakEvent($player, $target, $item, ($player->getGamemode() & 0x01) === 1 ? true : false);
$ev = new BlockBreakEvent($player, $target, $item, $player->isCreative() ? true : false);
if($player->isSurvival() and $item instanceof Item and !$target->isBreakable($item)){
$ev->setCancelled();
@ -1439,21 +1439,24 @@ class Level implements ChunkManager, Metadatable{
}
$player->lastBreak = PHP_INT_MAX;
$drops = $ev->getDrops();
}elseif($item !== null and !$target->isBreakable($item)){
return false;
}
$level = $target->getLevel();
if($level !== null){
$above = $level->getBlock(new Vector3($target->x, $target->y + 1, $target->z));
if($above !== null){
if($above->getId() === Item::FIRE){
$level->setBlock($above, new Air(), true);
}
}else{
$drops = $target->getDrops($item); //Fixes tile entities being deleted before getting drops
foreach($drops as $k => $i){
$drops[$k] = Item::get($i[0], $i[1], $i[2]);
}
}
$above = $this->getBlock(new Vector3($target->x, $target->y + 1, $target->z));
if($above !== null){
if($above->getId() === Item::FIRE){
$this->setBlock($above, new Air(), true);
}
}
$drops = $target->getDrops($item); //Fixes tile entities being deleted before getting drops
$players = $this->getChunkPlayers($target->x >> 4, $target->z >> 4);
if($player !== null){
@ -1494,8 +1497,8 @@ class Level implements ChunkManager, Metadatable{
if($player === null or $player->isSurvival()){
foreach($drops as $drop){
if($drop[2] > 0){
$this->dropItem($vector->add(0.5, 0.5, 0.5), Item::get(...$drop));
if($drop->getCount() > 0){
$this->dropItem($vector->add(0.5, 0.5, 0.5), $drop);
}
}
}