mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 18:59:00 +00:00
Split player into more methods, added extra timings
This commit is contained in:
parent
188f4d7778
commit
d542dfc2ce
@ -661,6 +661,8 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
return;
|
||||
}
|
||||
|
||||
Timings::$playerChunkSendTimer->startTiming();
|
||||
|
||||
$count = 0;
|
||||
foreach($this->loadQueue as $index => $distance){
|
||||
if($count >= $this->chunksPerTick){
|
||||
@ -674,7 +676,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
++$count;
|
||||
|
||||
$this->usedChunks[$index] = false;
|
||||
$this->level->registerChunkLoader($this, $X, $Z);
|
||||
$this->level->registerChunkLoader($this, $X, $Z, false);
|
||||
|
||||
if(!$this->level->populateChunk($X, $Z)){
|
||||
if($this->spawned and $this->teleportPosition === null){
|
||||
@ -689,71 +691,77 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
}
|
||||
|
||||
if($this->chunkLoadCount >= $this->spawnThreshold and $this->spawned === false and $this->teleportPosition === null){
|
||||
$this->spawned = true;
|
||||
$this->doFirstSpawn();
|
||||
}
|
||||
|
||||
$this->sendSettings();
|
||||
$this->sendPotionEffects($this);
|
||||
$this->sendData($this);
|
||||
$this->inventory->sendContents($this);
|
||||
$this->inventory->sendArmorContents($this);
|
||||
Timings::$playerChunkSendTimer->stopTiming();
|
||||
}
|
||||
|
||||
$pk = new SetTimePacket();
|
||||
$pk->time = $this->level->getTime();
|
||||
$pk->started = $this->level->stopTime == false;
|
||||
$this->dataPacket($pk->setChannel(Network::CHANNEL_PRIORITY));
|
||||
protected function doFirstSpawn(){
|
||||
$this->spawned = true;
|
||||
|
||||
$pos = $this->level->getSafeSpawn($this);
|
||||
$this->sendSettings();
|
||||
$this->sendPotionEffects($this);
|
||||
$this->sendData($this);
|
||||
$this->inventory->sendContents($this);
|
||||
$this->inventory->sendArmorContents($this);
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $pos));
|
||||
$pk = new SetTimePacket();
|
||||
$pk->time = $this->level->getTime();
|
||||
$pk->started = $this->level->stopTime == false;
|
||||
$this->dataPacket($pk->setChannel(Network::CHANNEL_PRIORITY));
|
||||
|
||||
$pos = $ev->getRespawnPosition();
|
||||
$pos = $this->level->getSafeSpawn($this);
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $pos));
|
||||
|
||||
$pos = $ev->getRespawnPosition();
|
||||
|
||||
$pk = new RespawnPacket();
|
||||
$pk->x = $pos->x;
|
||||
$pk->y = $pos->y;
|
||||
$pk->z = $pos->z;
|
||||
$this->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_CHUNKS));
|
||||
|
||||
$pk = new PlayStatusPacket();
|
||||
$pk->status = PlayStatusPacket::PLAYER_SPAWN;
|
||||
$this->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_CHUNKS));
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new PlayerJoinEvent($this,
|
||||
new TranslationContainer(TextFormat::YELLOW . "%multiplayer.player.joined", [
|
||||
$this->getDisplayName()
|
||||
])
|
||||
));
|
||||
if(strlen(trim($ev->getJoinMessage())) > 0){
|
||||
$this->server->broadcastMessage($ev->getJoinMessage());
|
||||
}
|
||||
|
||||
$this->noDamageTicks = 60;
|
||||
|
||||
foreach($this->usedChunks as $index => $c){
|
||||
Level::getXZ($index, $chunkX, $chunkZ);
|
||||
foreach($this->level->getChunkEntities($chunkX, $chunkZ) as $entity){
|
||||
if($entity !== $this and !$entity->closed and $entity->isAlive()){
|
||||
$entity->spawnTo($this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$this->teleport($pos);
|
||||
|
||||
$this->spawnToAll();
|
||||
|
||||
if($this->server->getUpdater()->hasUpdate() and $this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){
|
||||
$this->server->getUpdater()->showPlayerUpdate($this);
|
||||
}
|
||||
|
||||
if($this->getHealth() <= 0){
|
||||
$pk = new RespawnPacket();
|
||||
$pos = $this->getSpawn();
|
||||
$pk->x = $pos->x;
|
||||
$pk->y = $pos->y;
|
||||
$pk->z = $pos->z;
|
||||
$this->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_CHUNKS));
|
||||
|
||||
$pk = new PlayStatusPacket();
|
||||
$pk->status = PlayStatusPacket::PLAYER_SPAWN;
|
||||
$this->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_CHUNKS));
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new PlayerJoinEvent($this,
|
||||
new TranslationContainer(TextFormat::YELLOW . "%multiplayer.player.joined", [
|
||||
$this->getDisplayName()
|
||||
])
|
||||
));
|
||||
if(strlen(trim($ev->getJoinMessage())) > 0){
|
||||
$this->server->broadcastMessage($ev->getJoinMessage());
|
||||
}
|
||||
|
||||
$this->noDamageTicks = 60;
|
||||
|
||||
foreach($this->usedChunks as $index => $c){
|
||||
Level::getXZ($index, $chunkX, $chunkZ);
|
||||
foreach($this->level->getChunkEntities($chunkX, $chunkZ) as $entity){
|
||||
if($entity !== $this and !$entity->closed and $entity->isAlive()){
|
||||
$entity->spawnTo($this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$this->teleport($pos);
|
||||
|
||||
$this->spawnToAll();
|
||||
|
||||
if($this->server->getUpdater()->hasUpdate() and $this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){
|
||||
$this->server->getUpdater()->showPlayerUpdate($this);
|
||||
}
|
||||
|
||||
if($this->getHealth() <= 0){
|
||||
$pk = new RespawnPacket();
|
||||
$pos = $this->getSpawn();
|
||||
$pk->x = $pos->x;
|
||||
$pk->y = $pos->y;
|
||||
$pk->z = $pos->z;
|
||||
$this->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
|
||||
}
|
||||
$this->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
|
||||
}
|
||||
}
|
||||
|
||||
@ -762,6 +770,8 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
return false;
|
||||
}
|
||||
|
||||
Timings::$playerChunkOrderTimer->startTiming();
|
||||
|
||||
$this->nextChunkOrderRun = 200;
|
||||
|
||||
$viewDistance = $this->server->getMemoryManager()->getViewDistance($this->viewDistance);
|
||||
@ -823,6 +833,9 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
|
||||
$this->loadQueue = $newOrder;
|
||||
|
||||
|
||||
Timings::$playerChunkOrderTimer->stopTiming();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -837,8 +850,11 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
if($this->connected === false){
|
||||
return false;
|
||||
}
|
||||
|
||||
Timings::$playerNetworkTimer->startTiming();
|
||||
$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet));
|
||||
if($ev->isCancelled()){
|
||||
Timings::$playerNetworkTimer->stopTiming();
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -847,7 +863,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
}
|
||||
|
||||
$this->batchedPackets[$packet->getChannel()][] = clone $packet;
|
||||
|
||||
Timings::$playerNetworkTimer->stopTiming();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -863,9 +879,11 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
if($this->connected === false){
|
||||
return false;
|
||||
}
|
||||
Timings::$playerNetworkTimer->startTiming();
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet));
|
||||
if($ev->isCancelled()){
|
||||
Timings::$playerNetworkTimer->stopTiming();
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -874,9 +892,11 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
if($needACK and $identifier !== null){
|
||||
$this->needACK[$identifier] = false;
|
||||
|
||||
Timings::$playerNetworkTimer->stopTiming();
|
||||
return $identifier;
|
||||
}
|
||||
|
||||
Timings::$playerNetworkTimer->stopTiming();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -890,8 +910,11 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
if($this->connected === false){
|
||||
return false;
|
||||
}
|
||||
|
||||
Timings::$playerNetworkTimer->startTiming();
|
||||
$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet));
|
||||
if($ev->isCancelled()){
|
||||
Timings::$playerNetworkTimer->stopTiming();
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -900,9 +923,11 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
if($needACK and $identifier !== null){
|
||||
$this->needACK[$identifier] = false;
|
||||
|
||||
Timings::$playerNetworkTimer->stopTiming();
|
||||
return $identifier;
|
||||
}
|
||||
|
||||
Timings::$playerNetworkTimer->stopTiming();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1283,12 +1308,12 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
$revert = true;
|
||||
}else{
|
||||
if($this->chunk === null or !$this->chunk->isGenerated()){
|
||||
$chunk = $this->level->getChunk($newPos->x >> 4, $newPos->z >> 4);
|
||||
if(!($chunk instanceof FullChunk) or !$chunk->isGenerated()){
|
||||
$chunk = $this->level->getChunk($newPos->x >> 4, $newPos->z >> 4, false);
|
||||
if($chunk === null or !$chunk->isGenerated()){
|
||||
$revert = true;
|
||||
$this->nextChunkOrderRun = 0;
|
||||
}else{
|
||||
if($this->chunk instanceof FullChunk){
|
||||
if($this->chunk !== null){
|
||||
$this->chunk->removeEntity($this);
|
||||
}
|
||||
$this->chunk = $chunk;
|
||||
@ -1458,6 +1483,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
if($this->inAirTicks < 100){
|
||||
$this->setMotion(new Vector3(0, $expectedVelocity, 0));
|
||||
}elseif($this->kick("Flying is not enabled on this server")){
|
||||
$this->timings->stopTiming();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -1468,6 +1494,18 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
}
|
||||
}
|
||||
|
||||
$this->checkTeleportPosition();
|
||||
|
||||
$this->timings->stopTiming();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function checkNetwork(){
|
||||
if(!$this->isOnline()){
|
||||
return;
|
||||
}
|
||||
|
||||
if($this->nextChunkOrderRun-- <= 0 or $this->chunk === null){
|
||||
$this->orderChunks();
|
||||
}
|
||||
@ -1496,11 +1534,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
$this->batchedPackets = [];
|
||||
}
|
||||
|
||||
$this->checkTeleportPosition();
|
||||
|
||||
$this->timings->stopTiming();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function canInteract(Vector3 $pos, $maxDistance, $maxDiff = 0.5){
|
||||
|
@ -1895,6 +1895,7 @@ class Server{
|
||||
* @param int $channel
|
||||
*/
|
||||
public function batchPackets(array $players, array $packets, $forceSync = false, $channel = 0){
|
||||
Timings::$playerNetworkTimer->startTiming();
|
||||
$str = "";
|
||||
|
||||
foreach($packets as $p){
|
||||
@ -1921,6 +1922,8 @@ class Server{
|
||||
}else{
|
||||
$this->broadcastPacketsCallback(zlib_encode($str, ZLIB_ENCODING_DEFLATE, $this->networkCompressionLevel), $targets, $channel);
|
||||
}
|
||||
|
||||
Timings::$playerNetworkTimer->stopTiming();
|
||||
}
|
||||
|
||||
public function broadcastPacketsCallback($data, array $identifiers, $channel = 0){
|
||||
|
@ -39,6 +39,12 @@ abstract class Timings{
|
||||
/** @var TimingsHandler */
|
||||
public static $playerListTimer;
|
||||
/** @var TimingsHandler */
|
||||
public static $playerNetworkTimer;
|
||||
/** @var TimingsHandler */
|
||||
public static $playerChunkOrderTimer;
|
||||
/** @var TimingsHandler */
|
||||
public static $playerChunkSendTimer;
|
||||
/** @var TimingsHandler */
|
||||
public static $connectionTimer;
|
||||
/** @var TimingsHandler */
|
||||
public static $tickablesTimer;
|
||||
@ -109,6 +115,9 @@ abstract class Timings{
|
||||
self::$memoryManagerTimer = new TimingsHandler("Memory Manager");
|
||||
self::$garbageCollectorTimer = new TimingsHandler("Garbage Collector", self::$memoryManagerTimer);
|
||||
self::$playerListTimer = new TimingsHandler("Player List");
|
||||
self::$playerNetworkTimer = new TimingsHandler("Player Network");
|
||||
self::$playerChunkOrderTimer = new TimingsHandler("Player Order Chunks");
|
||||
self::$playerChunkSendTimer = new TimingsHandler("Player Send Chunks");
|
||||
self::$connectionTimer = new TimingsHandler("Connection Handler");
|
||||
self::$tickablesTimer = new TimingsHandler("Tickables");
|
||||
self::$schedulerTimer = new TimingsHandler("Scheduler");
|
||||
|
@ -662,6 +662,10 @@ class Level implements ChunkManager, Metadatable{
|
||||
Timings::$tickEntityTimer->stopTiming();
|
||||
$this->timings->entityTick->stopTiming();
|
||||
|
||||
foreach($this->players as $player){
|
||||
$player->checkNetwork();
|
||||
}
|
||||
|
||||
$this->timings->tileEntityTick->startTiming();
|
||||
Timings::$tickTileEntityTimer->startTiming();
|
||||
//Update tiles that need update
|
||||
@ -1697,7 +1701,7 @@ class Level implements ChunkManager, Metadatable{
|
||||
for($x = $minX; $x <= $maxX; ++$x){
|
||||
for($z = $minZ; $z <= $maxZ; ++$z){
|
||||
foreach($this->getChunkEntities($x, $z) as $ent){
|
||||
if($ent !== $entity and ($entity === null or $entity->canCollideWith($ent)) and $ent->boundingBox->intersectsWith($bb)){
|
||||
if(($entity === null or ($ent !== $entity and $ent->canCollideWith($entity))) and $ent->boundingBox->intersectsWith($bb)){
|
||||
$nearby[] = $ent;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user